Okay
So I have been a fan of Elder scrolls in the past, (before Wow as people know it existed). I like Elder Scrolls games. They are a different type of fantasy game (High Fantasy) versus Mcdonalds Fantasy games like what WOW has become ( Welcome to WOW, Can I take your magic spell or blade order)? LOL
Okay so keep in mind ONE THING as I write this.
I am aware that ES ONLINE IS NOT EVEN 3 YEARS OLD YET right? Coming out in 2014. It just turned 2017
World of Warcraft (which is still going on started in 2004) might as well be a whole different era at this point, ah the 00's compared to the 10's.
That means WOW is 13 years old.
Much longer time for WOW to grow then ES ONLINE Yet.
With that said.
Pros of ES ONLINE
A-lot more freedom (eventually as I learned how to build classes in this Elder scrolls game again) in determining how you want your class to be, even between the same class, much more diversity.
Wow actually has diversity in it's classes btw, (However the gaming community in WOW has placed so many social stigmas on creating your own individual build for a class, that unless you want to be socially ostracized by guilds to do end game content, you are basically ordered to build your class a certain way to be most efficient for healing, dps tanking to clear PVP or END GAME RAID CONTENT.
Other Pro's of ES ONLINE:
Graphics wise: The world, characters, outfits, look absolutely beautiful compared to Wow's cartoony graphics which are a bit dated
More Political Diversity in Factions and racial groups: What does this mean? It means that there are more internal politics going on between racial and class groups, for example: Dunmer have three main Houses, had 2 others that are extinct right, and even between these Houses it seems that not everyone always get's along.
More realistic compared to real world politics and life.
Wow politics: Inside factions: Mute?
Horde and Alliance in WOW are basically oligarchies at this point. One main guy at the top directing almost everything, and everyone within a certain main faction group just kind of goes along. Some Diversity in Wow Politics, but not much.
Dungeons: Some very nice crafted dungeons, (though I would prefer one more guy with us like in wow), Veteran Dungeons are the same but slightly different nice touch, fun new entertainment, and what seems to be some nice crafted stories (though I wish sometimes I had time to actually read what they were about) instead of being pressured by other players to just get on with it.
A-lot more Subgroups you can join: Be a good guy/assassin because your working for the dark brotherhood on the side. Be a good guy but a thief at the same time. Thief possibilities in this game are much cooler than being a Rogue in Wow (whom lockpicks special chests sometimes for other players to make some quick gold tips).
Attack citizens (even when you know it's wrong and you know your going to pay for it by being chased) just a slightly different element that makes this game feel more realistic in terms of Fantasy then World of Warcraft.
In WOW, guards from the other main alliance will attack you say in cities for even to dare enter, oh and you can kill the guards, but there really is no stealing goods, though you can attack enemy citizens from the opposite faction.
Group attacks in Craglorn (This was new, didn't expect this the first time I entered this new interesting zone, wow I was shocked). Interesting concept, having to rely on groups to actually complete content that most people would expect to be solo.
Vampires and Werewolves: So Werewolves in WOW exist, and they are cool (called Worgen) but WW's in ES seem to take the old mythology of Werewolves to a different level, they are much more animal in a way then Worgens (who sometimes have top hats). Somehow a ES online Wolf I feel would never wear a Top Hat while frolicking in the woods.
Vampires are very well created in this game. Not a ton of Vampire games I can think of that have the kind of development that exists in ES games.
Trials: I have yet to do a Trial, but I hear they are like raids in WOW. I would love to do some at some point.
Outlaws Refuge: Another cool thing that doesn't exist in WOW in any shape or form. Being able to actually steal in this game, sell your goods is just another cool level of feeling part of this world, and the possibilities that older ES games have provided. Being able to actually be part of a separate sub-faction like the thieves guild to become a better thief continues this immersive process.
Some very cool zones: Again being a WOW crack baby for 10+ years, it was refreshing seeing some cool new places.
Same goes with new professions and slightly different powers to use in the classes available in ES online.
Another SOCIAL ++ Absolutely in a general way. Much nicer community on ES online then WOW crazies, scum, and WOW elites (who think they are the best of the best because they have the best gear of all time (for the moment) and feel they can say with no issues at all, that your whole family as well as yourself deserves to die because you might be a noob in a raid or just not as perfect as the WOW aggressor.
3 Factions at war with each other in PVP, taking keeps, and doing quests in a pvp zone. All new interesting ways that outcompete WOW pvp in some ways.
Cons of ES online:
Yeah well, considering Again how much younger ES ONLINE is, please take these cons as suggestions for possible future development.
Okay, to start out then, in some ways ES online as it exists now is really like how WOW was during Vanilla WOW, when the level cap was 60, not 110 which it currently is today.
With that being said here goes.
Not Enough Classes yet: The classes in ES online are cool, especially for a somewhat new player, but I would like to see some more classes in the future. I believe in Morrowind you could even create your own class, and it did seem there were more endless possibilities for builds in older ES games.
I do not expect that type of freeform development in ES online, because ES first off has some lore it shouldn't just go away from, and second well if it wants to increase it's player base in the future, possibly too much free form development in terms of classes might create other problems towards goals I am proposing ES moves toward to.
So, maybe another 2-4 more classes to choose from.
Cons of Dungeons: Though it has been very cool to see so many new dungeons for myself, some of these dungeons (especially when your character is at a certain point, my main is CH 249 now) seems way too hard.
Veteran Dungeons (which in WOW are Heroic Dungeons) also seem too hard even after developing your character to a certain point.
Real problem with this: Besides slight frustration, I don't believe players have up to 2-3 hours at a time to do one dungeon.
Wow's development in terms of getting better and better gear which makes this "use to be hard content" easier to the point where Wow players can move on and do harder stuff (aka raids and then heroic, and veteran raids) is at the moment a bit better than ES online's progression
Trials: So I haven't done Trials yet, but from what I garner, doing Trials reminds me of how people in WOW use to do raids. People would meet a summoning stone, and they would have to organize themselves and hope everyone was online at the same time, could be on for a certain period to start and do part of the raid.
In WOW for awhile now, this has been replaced with a Raid quequer, where if you want to do a raid (starting with the easiest type, LFR) you just put yourself in the queue and let the game set up your group.
Also raids in WOW are sometimes very long, so the ability to do part of a raid, and then stop, and do part of the raid later in the week, (before the raid resets) is a nice touch, because unless your with a very powerful and good group, raids sometimes from start to finish in WOW can take up to 8-10 hours).
Again, I haven't done trials yet in ES online, but if this possibility isn't a reality in ES right now, it should be, if some Trials are super long, and people only have so much time per day during a given week to devote to downing bosses for better gear).
Werewolves: In some ways I really like how they are different than Worgens in WOW, in some ways I'm not such a big fan, I haven't played enough though with my wolves in ES yet to determine that.
Vampires: Really like Vampires in ES online.
However two things keep bothering me (though I am living with them). Sometimes I wish like traditional vampires, I could bite people, up close like the movies portray a-lot, instead of sucking from afar.
I definitely like the different stages that a vampire has, and how each one is slightly different from the other, until one is very vampiric versus normal racial tone. Very much like Interview with the Vampire.
However: Absolutely do not like how vampires are somehow in ES online (which is very different than Elder Scrolls games) immune to sunlight.
Almost all if not all depictions of vampires outside of ES online, Vampires either do not like, or absolutely do not like sunlight.
I think this decision was made, because the game has natural day and night cycles, (with night cycles being shorter than day ones) and not knowing when people log into the game every day, would inhibit players who are vampires from playing during certain times, because of sun-damage.
However: The Truth is, I am a vampire besides for the benefits. It is part of my character's persona, even when they are in stage 1 and look the most human. I chose to be a vampire, so I should be fine taking the consequences, even if that limits my ability to play during certain periods. This is also for immersion as well.
In other words, maybe I shouldn't instantly die when my vampire character is out in the sun, but I should either be A. weakened (even if I am in a later stage), or get some sort of damage.
Possibly, perhaps special tent areas throughout Tamriel could be created, so Vampire during sunlight hours could travel to safe zones, and or take special black drawn curtain carriages, but we as a race (regardless of your specific racial choice) should not be immune to sunlight.
In stage 4 though, when I am closer to being the real vampire demon I am, maybe I should suffer more damage than when I am in stage 1.
Also, from what I have seen and read regarding the wider ES lore world, vampires are not liked much in other ES games, so if I am in stage 3 and 4 and it is much more noticeable that I'm not just sick but a vampire, people I talk with should either comment about it, or totally avoid me. They don't all have to, since like the real world, though racists exist, not everyone is a racist, but some should absolutely either feel uncomfortable dealing with me or outright refuse to have anything to do with me.
I wish there was a mod for Vampire players at least to make some or all of these changes for lore reasons. After all, players choose to become vamps, it's a choice, and just like in the real world your choices (good or bad) help determine how your real life goes, so the same should be choosing to be a vampire, live with the consequences.
Again another Con: I wish there were more raids or just the possibility again, to put yourself in a raider queque, instead of what seems to be the old way that WOW players did it, which is meet up, all agree to do a Trial, and make sure you are all on at the same time and have enough time to do it.
Because in WOW now, if someone leaves a raid, that is in progress, at least others can just join the group, so it doesn't stop the whole raid from moving forward or completing it.
One last thing: I really do like the ES community. With that said, one thing that made WOW very popular was the competition for being able to get better and better gear so to outshine even people within your same level bracket. If such a direction was pushed in the future for ES, it is possible that you might bring in people like WOW elites into ES and parts of the end game could become nastier, but I really want ES to succeed, and though I do not like some of the mentality that WOW crazies, elites have, I would be lying if I didn't recognize that part of the appeal of these games is simply for the competition and as ES stands now I don't see enough to push competition between players, and a simple way to do this would be to follow this old WOW gear model.