alephthiago wrote: »Its really silly that you have to learn the same motif in more than one toon
// Motifs not account wide? Why? //
Money.
Pixel_Zealot wrote: »// Motifs not account wide? Why? //
Money.
Why would I buy the same motif twice if I can gather the Mats I need, pop them in my bank/craft bag and have my toon with the motif craft the item for me?
I actually have a specified crafting toon and don't believe in levelling the crafting on any other toon for this reason.
Giles.floydub17_ESO wrote: »alephthiago wrote: »Its really silly that you have to learn the same motif in more than one toon
Why does one really need to know a motif on more than one toon. Most are fine with this since they only bother to spend all those skill point and do all that research on one character..
Taternater wrote: »Well, once a character learns a bunch of motifs from the crown store, you can't delete that character or else possibly over $100 worth of motifs will be washed away. You might not like that character because you sobered up and that female orc you rolled isn't as attractive as she was the night before when you created her and bought motifs for her.
alephthiago wrote: »Its really silly that you have to learn the same motif in more than one toon
TheShadowScout wrote: »I always argue against account wide motivs.
Since I believe in character specific crafting, achievements, research and motiv library. Since I like my characters to be different, because they are different characters. After all, if you learn how to make a nifty new dagger, your father's brother's nephew's cousin's former roommate doesn't magically learn it as well. And that is what different characters on one account are to each other, generally.
But there is one exception...
I believe that at those prices, the crown store motivs should be an unlock that allows each and every character to draw an account-bound (so they cannot trade it to others) zero-value (so they cannot cheat themselves to gold selling it) motic book to study.
alephthiago wrote: »Giles.floydub17_ESO wrote: »alephthiago wrote: »Its really silly that you have to learn the same motif in more than one toon
Why does one really need to know a motif on more than one toon. Most are fine with this since they only bother to spend all those skill point and do all that research on one character..
When people start the game they usually stick to crafting stuff that actually matters most for their playstyle, later on if they feel like the game is really for them they will experiment the other professions.
My first char is responsible for clothing, woodworking, alchemy while still being fully functional with multiple class, weapons, guilds, world skill lines completed.
My second is responsible for blacksmithing, enchanting, provisioning while still being fully functional with multiple class, weapons, guilds, world skill lines completed.
When i did start the second toon the first one was at 6 researched traits in his crafts already.
So now i have to learn motifs for 2 chests, gloves etc except for weapons.
Is it ideal to have all crafting done in one char? Yes.
Do people in general start playing any game with everything already figured out? No.
Giles.floydub17_ESO wrote: »alephthiago wrote: »Its really silly that you have to learn the same motif in more than one toon
Why does one really need to know a motif on more than one toon. Most are fine with this since they only bother to spend all those skill point and do all that research on one character..
Taternater wrote: »Well, once a character learns a bunch of motifs from the crown store, you can't delete that character or else possibly over $100 worth of motifs will be washed away. You might not like that character because you sobered up and that female orc you rolled isn't as attractive as she was the night before when you created her and bought motifs for her.
I'm new to ESO (been playing about a week) and I assumed, until reading this post, that the Frostcaster Motif and all other motifs were account bound as it doesn't clearly state otherwise on the Crown store.
When you're spending £9 on a Crown store item you automatically assume and expect it to be account bound.....That's disappointing that ZOS are that sly
It's fine the way it is.
It's part of that characters progression and would be silly if they did that.
What's next, skill lines, skill points, horse training begging? Oh wait we have that too.
Just play one character if it's such a huge issue.
I'm new to ESO (been playing about a week) and I assumed, until reading this post, that the Frostcaster Motif and all other motifs were account bound as it doesn't clearly state otherwise on the Crown store.
When you're spending £9 on a Crown store item you automatically assume and expect it to be account bound.....That's disappointing that ZOS are that sly
Why would they work any differently than any other motif, just because they are on the crown store?
You know what they say: assumption is the mother of all screw ups.
Giles.floydub17_ESO wrote: »alephthiago wrote: »Its really silly that you have to learn the same motif in more than one toon
Why does one really need to know a motif on more than one toon. Most are fine with this since they only bother to spend all those skill point and do all that research on one character..
When on your main playing character, answer which chapters does your crafter know of the assassin motif? Minotaur? Draught? Celestial? Dark brotherhood? Order of the hour? Trinimac? Malacath? Dro mathra? Xivkin? Primal? Barbaric? Akaviri? Mercenary? Covenant? Pact? Dominion? Orsinium? Thieves guild? Dwemer?
You either keep a spreadsheet checklist, or you have to relog.
That's also not a small list, plus broken up into 14 chapters each. That's quite a bit of in game resources or real world money invested into getting ONE character, and that list is just off the top of my head - not an exhaustive list.
Fundamental observation - this is not a game of building a crafting empire. 'Manufacturer Tycoon' is that way around the corner --->
That's why the motifs should be accessible across characters. It's not like learning on more than one toon happens much anyway, because it's the crafter that gets the books.
TheShadowScout wrote: »I always argue against account wide motivs.
Since I believe in character specific crafting, achievements, research and motiv library. Since I like my characters to be different, because they are different characters. After all, if you learn how to make a nifty new dagger, your father's brother's nephew's cousin's former roommate doesn't magically learn it as well. And that is what different characters on one account are to each other, generally.
But there is one exception...
I believe that at those prices, the crown store motivs should be an unlock that allows each and every character to draw an account-bound (so they cannot trade it to others) zero-value (so they cannot cheat themselves to gold selling it) motic book to study.