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Motifs not account wide? Why?

Palidon
Palidon
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ZOS please tell me why the learning of a crafting style via a motif either found, farmed for or purchased via the crown store is not account wide. Now there might be an argument in reference to those motif's found via game play but I see no excuse for those motifs that are purchased via the crown store. Heck you buy a horse its account wide. You buy a costume, its account wide, you buy a hair style its account wide yet motifs are only bound to the character in a players account that reads the motif once purchased.

I know this has been asked before, but I will keep bringing it up from time to time because it deserves an answer from ZOS.
  • AzraelKrieg
    AzraelKrieg
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  • alephthiago
    alephthiago
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    Its really silly that you have to learn the same motif in more than one toon
    Walks-in-Shadowss AD Magblade
    *** kitty AD Stamblade
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  • TheShadowScout
    TheShadowScout
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    I always argue against account wide motivs.
    Since I believe in character specific crafting, achievements, research and motiv library. Since I like my characters to be different, because they are different characters. After all, if you learn how to make a nifty new dagger, your father's brother's nephew's cousin's former roommate doesn't magically learn it as well. And that is what different characters on one account are to each other, generally.

    But there is one exception...

    I believe that at those prices, the crown store motivs should be an unlock that allows each and every character to draw an account-bound (so they cannot trade it to others) zero-value (so they cannot cheat themselves to gold selling it) motic book to study.
  • idk
    idk
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    Its really silly that you have to learn the same motif in more than one toon

    Why does one really need to know a motif on more than one toon. Most are fine with this since they only bother to spend all those skill point and do all that research on one character..
  • Mwnci
    Mwnci
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    // Motifs not account wide? Why? //
    Money.
    Dovahkiin, Dovahkiin, naal ok zin los vahriin,
    Wah dein vokul mahfaeraak ahst vaal!
    Ahrk fin norok paal graan fod nust hon zindro zaan,
    Dovahkiin, fah hin kogaan mu draal!
  • Pixel_Zealot
    Pixel_Zealot
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    Mwnci wrote: »
    // Motifs not account wide? Why? //
    Money.

    Why would I buy the same motif twice if I can gather the Mats I need, pop them in my bank/craft bag and have my toon with the motif craft the item for me?

    I actually have a specified crafting toon and don't believe in levelling the crafting on any other toon for this reason.
    Dragonborn, huh? Was it your ma or your pa that was the dragon?
  • DPShiro
    DPShiro
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    It's fine the way it is.

    It's part of that characters progression and would be silly if they did that.

    What's next, skill lines, skill points, horse training begging? Oh wait we have that too.
    Just play one character if it's such a huge issue.
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  • Milvan
    Milvan
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    I don't see a reason why they SHOULD be account wide. It actually makes no sense. You characters learns it, not your account. Why would a completely different character have the knowledge of something that the other one had access to? What's next? Account wide skill lines?

    It totally makes no sense.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
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  • Mwnci
    Mwnci
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    Mwnci wrote: »
    // Motifs not account wide? Why? //
    Money.

    Why would I buy the same motif twice if I can gather the Mats I need, pop them in my bank/craft bag and have my toon with the motif craft the item for me?

    I actually have a specified crafting toon and don't believe in levelling the crafting on any other toon for this reason.

    It's literally the only reason I can think of why they would not account bound it.
    I never said it was logical, lol.
    Dovahkiin, Dovahkiin, naal ok zin los vahriin,
    Wah dein vokul mahfaeraak ahst vaal!
    Ahrk fin norok paal graan fod nust hon zindro zaan,
    Dovahkiin, fah hin kogaan mu draal!
  • Taternater
    Taternater
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    Well, once a character learns a bunch of motifs from the crown store, you can't delete that character or else possibly over $100 worth of motifs will be washed away. You might not like that character because you sobered up and that female orc you rolled isn't as attractive as she was the night before when you created her and bought motifs for her.
  • alephthiago
    alephthiago
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    Its really silly that you have to learn the same motif in more than one toon

    Why does one really need to know a motif on more than one toon. Most are fine with this since they only bother to spend all those skill point and do all that research on one character..

    When people start the game they usually stick to crafting stuff that actually matters most for their playstyle, later on if they feel like the game is really for them they will experiment the other professions.

    My first char is responsible for clothing, woodworking, alchemy while still being fully functional with multiple class, weapons, guilds, world skill lines completed.

    My second is responsible for blacksmithing, enchanting, provisioning while still being fully functional with multiple class, weapons, guilds, world skill lines completed.

    When i did start the second toon the first one was at 6 researched traits in his crafts already.

    So now i have to learn motifs for 2 chests, gloves etc except for weapons.

    Is it ideal to have all crafting done in one char? Yes.

    Do people in general start playing any game with everything already figured out? No.
    Walks-in-Shadowss AD Magblade
    *** kitty AD Stamblade
    Paarthurnax's Will AD Magicka DK
    agnar cracked skull EP Magicka DK (veteran dragonstar arena bot)
    Klogi Mugdul AD Stamina DK
    Savre Selranni AD Magicka Sorc (being polished)
    Avenar Lolhealing AD Magicka Templar (being polished)

  • Reverb
    Reverb
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    Taternater wrote: »
    Well, once a character learns a bunch of motifs from the crown store, you can't delete that character or else possibly over $100 worth of motifs will be washed away. You might not like that character because you sobered up and that female orc you rolled isn't as attractive as she was the night before when you created her and bought motifs for her.

    But for even more money you can make her not an Orc, therefore more attractive.

    I too have always argued that knowledge, collectibles, achievements and skills should be limited to the character that earned them, not account wide. But the crown store motifs have changed my thinking on that. Anything purchased with real life money should be available to your entire account.
    Edited by Reverb on January 3, 2017 1:59PM
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  • Gedalya
    Gedalya
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    Its really silly that you have to learn the same motif in more than one toon

    I disagree with the exception of those that are purchased. It does seem silly to consider having 12 characters and then what? If you want a 2k Crown motif on 4 you must spend 8k?
    Baskin Robbins always finds out.

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  • Tandor
    Tandor
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    I always argue against account wide motivs.
    Since I believe in character specific crafting, achievements, research and motiv library. Since I like my characters to be different, because they are different characters. After all, if you learn how to make a nifty new dagger, your father's brother's nephew's cousin's former roommate doesn't magically learn it as well. And that is what different characters on one account are to each other, generally.

    But there is one exception...

    I believe that at those prices, the crown store motivs should be an unlock that allows each and every character to draw an account-bound (so they cannot trade it to others) zero-value (so they cannot cheat themselves to gold selling it) motic book to study.

    I agree with both halves of that.

    Having said which, I have no idea why anyone would feel the need to have more than one character able to use a crown store motif.
  • Danikat
    Danikat
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    I agree that it makes sense for them to be character-specific. Although this is why I do all my crafting on 1 character and never even activate the skills on the others.

    But I also agree that crown store motifs are expensive enough that they should be account-wide. As someone else suggested make it so buying it allows each character to obtain a bound, unsellable (or at least 0 value) motif book to learn it.

    All the other crown store unlocks are account-wide, you don't buy Thieves Guild access for just 1 character, or even a pet or hairstyle for just 1 character, so why a motif?
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • SquareSausage
    SquareSausage
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    You guys who are like 'oh well, it doesnt make sense cos its a character that learned it not my acoount', yawn, get a life. or even more simply, 'oh thats just dumb, it doesn't make sense, it breaks lore', yawn yet again.

    How about this, stick it in your pipe and smoke it.

    When you learn a craft style/motif/pattern, whatever, its wrote down in your newly, but yet not ingame 'crafting journey/log/pattern book', whatever it could be called.

    this book is account wide, like a family journal, available to everyone in your family or in this case any of your characters.

    Now each of your characters when wanting to produce something in a certain style that your 'account' learned can, as the method, the materials etc have all been wrote down for you to use and craft it.

    This idea makes perfect sense, if I want to do something in real life I look up a guide in a book/online or any other resource. I don't go out and buy a lesson in how to make a crisp sandwich, i google 'how to make crisp sandwich' and read from the guide.

    More precisely, i'd look up my mum's amazing fancy sandwich recipe cook book which she bought, just like an account, and I make the crisp sandwich from her recipe in the book, no learning or buying, just following instructions.

    Fits perfectly with what we have here.

    Edited by SquareSausage on January 3, 2017 3:40PM
    Breakfast King
    PS4 EU
  • idk
    idk
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    Its really silly that you have to learn the same motif in more than one toon

    Why does one really need to know a motif on more than one toon. Most are fine with this since they only bother to spend all those skill point and do all that research on one character..

    When people start the game they usually stick to crafting stuff that actually matters most for their playstyle, later on if they feel like the game is really for them they will experiment the other professions.

    My first char is responsible for clothing, woodworking, alchemy while still being fully functional with multiple class, weapons, guilds, world skill lines completed.

    My second is responsible for blacksmithing, enchanting, provisioning while still being fully functional with multiple class, weapons, guilds, world skill lines completed.

    When i did start the second toon the first one was at 6 researched traits in his crafts already.

    So now i have to learn motifs for 2 chests, gloves etc except for weapons.

    Is it ideal to have all crafting done in one char? Yes.

    Do people in general start playing any game with everything already figured out? No.

    @alephthiago

    How you set things up is a choice. Most of us seems to have done what I did and placed all weapon and armor crafting on on character for the very reason of the motifs and it also makes sense for when we need to craft something.

    Seems odd to have to travel on two characters merely to craft armor and weapons for one.

    Oh, and I can perform multiple roles, actually all three roles, while still being able to craft away.
  • Dagoth_Rac
    Dagoth_Rac
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    This would have to apply to all motif books, Crown Store and in-game. I would be opposed to Crown Store motifs being better than in-game motifs. Horses and pets and costumes are different. Ones you acquire in-game are account wide, just like ones acquired from Crown Store. Crown Store items are supposed to be equivalent to (or even slightly worse) than in-game options, not have better functionality than in-game options.
  • Cryptical
    Cryptical
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    Its really silly that you have to learn the same motif in more than one toon

    Why does one really need to know a motif on more than one toon. Most are fine with this since they only bother to spend all those skill point and do all that research on one character..

    When on your main playing character, answer which chapters does your crafter know of the assassin motif? Minotaur? Draught? Celestial? Dark brotherhood? Order of the hour? Trinimac? Malacath? Dro mathra? Xivkin? Primal? Barbaric? Akaviri? Mercenary? Covenant? Pact? Dominion? Orsinium? Thieves guild? Dwemer?

    You either keep a spreadsheet checklist, or you have to relog.

    That's also not a small list, plus broken up into 14 chapters each. That's quite a bit of in game resources or real world money invested into getting ONE character, and that list is just off the top of my head - not an exhaustive list.

    Fundamental observation - this is not a game of building a crafting empire. 'Manufacturer Tycoon' is that way around the corner --->

    That's why the motifs should be accessible across characters. It's not like learning on more than one toon happens much anyway, because it's the crafter that gets the books.
    Xbox NA
  • AlnilamE
    AlnilamE
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    Taternater wrote: »
    Well, once a character learns a bunch of motifs from the crown store, you can't delete that character or else possibly over $100 worth of motifs will be washed away. You might not like that character because you sobered up and that female orc you rolled isn't as attractive as she was the night before when you created her and bought motifs for her.

    You have 8 character slots out of the box. Delete one that's not your main crafter?
    The Moot Councillor
  • rakrynaz
    rakrynaz
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    I'm new to ESO (been playing about a week) and I assumed, until reading this post, that the Frostcaster Motif and all other motifs were account bound as it doesn't clearly state otherwise on the Crown store.

    When you're spending £9 on a Crown store item you automatically assume and expect it to be account bound.....That's disappointing that ZOS are that sly
  • Sigtric
    Sigtric
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    rakrynaz wrote: »
    I'm new to ESO (been playing about a week) and I assumed, until reading this post, that the Frostcaster Motif and all other motifs were account bound as it doesn't clearly state otherwise on the Crown store.

    When you're spending £9 on a Crown store item you automatically assume and expect it to be account bound.....That's disappointing that ZOS are that sly

    Why would they work any differently than any other motif, just because they are on the crown store?

    You know what they say: assumption is the mother of all screw ups.

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  • mvffins
    mvffins
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    Reverb wrote: »
    But for even more money you can make her not an Orc, therefore more attractive.

    Pretty offensive comment there...

    I'd just put all crafting on one char.

  • Stopnaggin
    Stopnaggin
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    DPShiro wrote: »
    It's fine the way it is.

    It's part of that characters progression and would be silly if they did that.

    What's next, skill lines, skill points, horse training begging? Oh wait we have that too.
    Just play one character if it's such a huge issue.

    Not talking about skills here just a motif. The only ones I really care about are the ones I purchased. All costumes, mounts, pets, hair styles etc are account wide so this isn't too much to ask for imo.
  • rakrynaz
    rakrynaz
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    Sigtric wrote: »
    rakrynaz wrote: »
    I'm new to ESO (been playing about a week) and I assumed, until reading this post, that the Frostcaster Motif and all other motifs were account bound as it doesn't clearly state otherwise on the Crown store.

    When you're spending £9 on a Crown store item you automatically assume and expect it to be account bound.....That's disappointing that ZOS are that sly

    Why would they work any differently than any other motif, just because they are on the crown store?

    You know what they say: assumption is the mother of all screw ups.

    Assumptions are definitely the mother of all screw-ups!

    When it comes to items purchased with real money I personally feel they should make them account bound like most other MMOs. Mainly because it's the customers that purchase these things that keep them turning over a profit and helps fund further development.

    Since purchasing the games I've spent the best part of £100 on in-game content most of which I have assumed was account bound.....until now.

    I've come from Guild Wars 2 and everything purchased on their store is account bound. I also remember everything that I purchased on that scum-ridden WoW being account bound.

    £9 is a lot of money for some people so for ZOS to be playing like that seems a bit sly and greedy
  • Stopnaggin
    Stopnaggin
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    Ok here it is. Not all motifs should be account wide. Only those sold in the crown store should apply.

    Reasons
    It's a cosmetic upgrade that was paid for with real money. All other cosmetic that are not one time use are account wide. Hair styles, mounts, pets, costumes, adornments etc.

    If we leave it the way it is why are dlc and above crown store purchased items available account wide. For all the nay sayers, how pissed would you be if you had to buy each dlc for each toon?

    As for the in game motifs, no they are fine you can freely get those on another toon without real money, albeit a PITA. Reasons I would switch to another toon for crafting would be not having to grind all the skill points and quests again. I really wish I had done this from the start actually. My main is my crafter right now.

    Also since I can't purchase the cs motifs again, I have tried through customer support @ZOS_GinaBruno, @ZOS_JessicaFolsom, to get an answer on being able to buy said motifs again. They didn't seem to understand what I was asking. Can I buy motifs that are no longer on the crown store? I have seen where some people have bought things that were no longer available on the store, would it be possible with the motifs?
  • Danikat
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    Cryptical wrote: »
    Its really silly that you have to learn the same motif in more than one toon

    Why does one really need to know a motif on more than one toon. Most are fine with this since they only bother to spend all those skill point and do all that research on one character..

    When on your main playing character, answer which chapters does your crafter know of the assassin motif? Minotaur? Draught? Celestial? Dark brotherhood? Order of the hour? Trinimac? Malacath? Dro mathra? Xivkin? Primal? Barbaric? Akaviri? Mercenary? Covenant? Pact? Dominion? Orsinium? Thieves guild? Dwemer?

    You either keep a spreadsheet checklist, or you have to relog.

    That's also not a small list, plus broken up into 14 chapters each. That's quite a bit of in game resources or real world money invested into getting ONE character, and that list is just off the top of my head - not an exhaustive list.

    Fundamental observation - this is not a game of building a crafting empire. 'Manufacturer Tycoon' is that way around the corner --->

    That's why the motifs should be accessible across characters. It's not like learning on more than one toon happens much anyway, because it's the crafter that gets the books.

    If you're on PC you can use an addon like AI Research Grid (which also tells you which traits each character knows) and it will keep track of them automatically.

    If you're on console then yeah, it's going to be a pain. Especially since you won't be at your PC when playing so the list will either have to be on a phone or tablet or on paper and therefore likely to not be where you left it when you need it. (At least if other people's houses are anything like mine.)
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Artis
    Artis
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    I always argue against account wide motivs.
    Since I believe in character specific crafting, achievements, research and motiv library. Since I like my characters to be different, because they are different characters. After all, if you learn how to make a nifty new dagger, your father's brother's nephew's cousin's former roommate doesn't magically learn it as well. And that is what different characters on one account are to each other, generally.

    But there is one exception...

    I believe that at those prices, the crown store motivs should be an unlock that allows each and every character to draw an account-bound (so they cannot trade it to others) zero-value (so they cannot cheat themselves to gold selling it) motic book to study.

    Sounds hypocrite. I bet you don't argue against account-wide dyes, mementos etc. Besides, in this particular case nobody said a word about the achievement. They may still look like not unlocked, while you just have access to a motif's style gem at the crafting station - kinda like what you have no with dyes: you might not have an achievement on an alt, but you can use the dyes your main unlocked.
  • Nestor
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    What good are the Motifs if you don't have the Traits researched? Traits are why we craft, not the Motifs.

    Enjoy the game, life is what you really want to be worried about.

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  • NewBlacksmurf
    NewBlacksmurf
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    crown store motif should be account wide but not the others IMO. Account wide not server wide.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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