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Cyrodiil lore question

runagate
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Creative types at ZOS, I've been wondering: What is it that those portals do in keeps in Cyrodiil.

We call them the portal NPCs and newbies like to aggro them for no particular reason. Aside from that, what exactly do the portals they summon do?

They seem to be ever so strenuously performing their portal-summoning duties, it'd be nice to know why they perform such Sisyphan labors on our behalves.


It can't be to allow us transit, as the transit NPCs are doing their best to gesticulate and grunt at the Transit Shrine already.
  • Emothic
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    I've wondered this before and tried asking around myself, but have gotten several different anwsers. Things that I heard of is that they were first created to be the Transistion teleportation mechanic during the development stages of PvP and were just never removed. I've heard that they are to be used for some sort of PvP DLC. And I've heard that they are just their for asthetics, just for looks. These are to just name a few.
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  • kendellking_chaosb14_ESO
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    runagate wrote: »
    Creative types at ZOS, I've been wondering: What is it that those portals do in keeps in Cyrodiil.

    We call them the portal NPCs and newbies like to aggro them for no particular reason. Aside from that, what exactly do the portals they summon do?

    They seem to be ever so strenuously performing their portal-summoning duties, it'd be nice to know why they perform such Sisyphan labors on our behalves.


    It can't be to allow us transit, as the transit NPCs are doing their best to gesticulate and grunt at the Transit Shrine already.

    The Army of your alliance comes out of them when you flip the keep, at least the ones standing near it run out of it. Have seen this happen a few times but they just stand around it and respawn in place when killed and all other npc just appear in place.
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  • azoriangaming
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    I wouldn't worry about lore to much in this game, i mean cyrodiil in the 2nd era was supposed to be all forests and marsh lands but we don't have that ^^
  • kendellking_chaosb14_ESO
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    I wouldn't worry about lore to much in this game, i mean cyrodiil in the 2nd era was supposed to be all forests and marsh lands but we don't have that ^^

    ZoS cares more about cheap call backs to the single player games more then the lore. The Cyrodiil from the lore would not have the nostalgia that ZoS was banking on. They want call backs and nostalgia they don't even know their own lore as most of it here is cringe sometimes.

    Games don't need lore to be good but if you make lore follow it.
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    For the King of Argonia
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  • JD2013
    JD2013
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    I wouldn't worry about lore to much in this game, i mean cyrodiil in the 2nd era was supposed to be all forests and marsh lands but we don't have that ^^

    ZoS cares more about cheap call backs to the single player games more then the lore. The Cyrodiil from the lore would not have the nostalgia that ZoS was banking on. They want call backs and nostalgia they don't even know their own lore as most of it here is cringe sometimes.

    Games don't need lore to be good but if you make lore follow it.

    It is also their lore to work with. Players don't own the lore. Bethesda do, and it is theirs to do with as they wish, no? And given that they work with Bethesda on lore stuff, they can do with it as they desire.
    Edited by JD2013 on January 1, 2017 4:27PM
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  • mb10
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    Its a bit insulting to say ZOS dont care about lore. You people are just being so bitter.

    ESO has given us more lore than any other TES game and its not even debatable.

  • mb10
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    I wouldn't worry about lore to much in this game, i mean cyrodiil in the 2nd era was supposed to be all forests and marsh lands but we don't have that ^^

    Negative.


    There is still a few hundreds years before the appearance of Talos so Bethesda/ZOS can very easily slot in a reason why Cyrodiil became a forest AFTER the events of ESO.

    There is nothing to suggest Cyrodiil was like that before ESO.
  • runagate
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    I have seen the people spawn out of there - I totally forgot about that. Do they still do that? I haven't left Cyrodiil for days but obviously would not be standing around by enemy NPCs during a flip.
  • kendellking_chaosb14_ESO
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    JD2013 wrote: »
    I wouldn't worry about lore to much in this game, i mean cyrodiil in the 2nd era was supposed to be all forests and marsh lands but we don't have that ^^

    ZoS cares more about cheap call backs to the single player games more then the lore. The Cyrodiil from the lore would not have the nostalgia that ZoS was banking on. They want call backs and nostalgia they don't even know their own lore as most of it here is cringe sometimes.

    Games don't need lore to be good but if you make lore follow it.

    It is also their lore to work with. Players don't own the lore. Bethesda do, and it is theirs to do with as they wish, no? And given that they work with Bethesda on lore stuff, they can do with it as they desire.
    mb10 wrote: »
    Its a bit insulting to say ZOS dont care about lore. You people are just being so bitter.

    ESO has given us more lore than any other TES game and its not even debatable.

    Yes they made the lore but they have to follow it at the same time. You can't say Nord are pure humans from Skyrim that hate magic and then make a game were Nords are clearly Elves.

    Cyrodiil is just the hardest to forgive it's a sign of Talo Godhood, a sign of his power if this never happened it unwrites the story of every game before it. The Empire has played a major role in all the games so far if the Empire made by a Man that became a god was a lie it unminds the whole series.
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  • EnglishNorwegian
    It's to call more NPCs to help defend a keep that is being flipped. You know, "Oh s*** we need reinforcements! Let's call some more guards over here by this wall even though all the attackers are in the fort's flagroom."
  • maboleth
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    mb10 wrote: »
    Its a bit insulting to say ZOS dont care about lore. You people are just being so bitter.

    ESO has given us more lore than any other TES game and its not even debatable.

    +1 Arguing about this isn't even funny, let alone correct. Lore in this game is a-m-a-z-i-n-g and fills a huge gap in ES timeline.


    Yes they made the lore but they have to follow it at the same time. You can't say Nord are pure humans from Skyrim that hate magic and then make a game were Nords are clearly Elves.

    Nords are Elves? Oh, okay. And pigs fly. :)
  • Aliyavana
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    I wouldn't worry about lore to much in this game, i mean cyrodiil in the 2nd era was supposed to be all forests and marsh lands but we don't have that ^^

    Talos chimed the jungle into forests not only in the present, but in the past and future. That is how powerful chim is
  • starkerealm
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    I wouldn't worry about lore to much in this game, i mean cyrodiil in the 2nd era was supposed to be all forests and marsh lands but we don't have that ^^

    Talos retroactively altered Cyrodiil when he transformed it. It's in some of the lore books.

    There's a thing with the setting's deities, where, when they alter something it applies to future releases. Apparently to future releases regardless of when those later games are set.

    It's probably also how The Hollow City's name is lost. You'd think, "oh, an Imperial city is flat out missing, we'd remember." But, no.
  • Cryptical
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    But the hollow city's name isn't lost, it's Delodiil.

    Edit: although, the pvp-yahoos who do nothing but grind levels to get to cyrodiil and never do quests wouldn't have a candle's chance in the lightless oubliette of even stumbling upon that info.
    Edited by Cryptical on January 2, 2017 5:53PM
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  • runagate
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    FWIW:

    "It's not clear what happened to the city of Delodiil. The legend of the city's disappearance bears a striking resemblance to the history of the Hollow City, also built around a cathedral dedicated to Meridia, which was transported by her into Coldharbour in response to an attack by Molag Bal. However, the Hollow City was transported in the time of Laloriaran Dynar, the "Last King of the Ayleids", and therefore at the very end of the decline of Ayleid civilization, while Delodiil apparently disappeared when Ayleids still ruled the Heartlands.[1]

    The agents who attempted to destroy the Mortuum Vivicus later wrote journals suggesting that they knew Delodiil's location, but they refused to return there, apparently hoping to keep its location secret even from Molag Bal's forces.[3]
    There is one other known reference to a city called Delodiil: Remanada mentions it as a kingdom that was part of Colovia."

    http://www.uesp.net/wiki/Lore:Delodiil

  • Wing
    Wing
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    I wouldn't worry about lore to much in this game, i mean cyrodiil in the 2nd era was supposed to be all forests and marsh lands but we don't have that ^^

    Talos retroactively altered Cyrodiil when he transformed it. It's in some of the lore books.

    this!

    when talos altered Cyrodil it was altered all through out time. some concepts like this are used with the Vex in Destiny in that while we perceive time as a constant one way others might influence it in different ways or directions.

    so as soon as magic or whatever takes place all of a sudden its as if it was always that way because of the way its interacting with time, so even though in ESO the event has yet to happen we already see its effects.

    because time!

    doctor who messed with this a bit obviously too.
    Edited by Wing on January 2, 2017 6:05PM
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  • Wing
    Wing
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    on another note there is a lot of fascinating lore, one of the coolest being like a missing hundred years or something like that, where I think it was the dunmer noticed that the stars all of a sudden jumped 100 years forward and there were slight changes, but nobody could remember anything or find any mention of it.

    TES lore is very cool and subject to alteration, its set up a lot of ways for that, with most lore being personal accounts in books and thus subject to author bias or rumors or whatever.
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  • runagate
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    Now that I think of it, since Colovian Highlands is the name of the zone on the other side of the wall from The Gold Coast, it'd be interesting if there's just a giant crater where Delodiil used to be.

    I still wish I could hear what the idea is behind some of what we see in Keeps is. I'm glad that one keep's front door no longer has a blinding white light coming off of it, though.
  • Enodoc
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    I believe lorewise, the portals are simply intended to be the NPC spawning points.
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  • kendellking_chaosb14_ESO
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    maboleth wrote: »
    mb10 wrote: »
    Its a bit insulting to say ZOS dont care about lore. You people are just being so bitter.

    ESO has given us more lore than any other TES game and its not even debatable.

    +1 Arguing about this isn't even funny, let alone correct. Lore in this game is a-m-a-z-i-n-g and fills a huge gap in ES timeline.


    Yes they made the lore but they have to follow it at the same time. You can't say Nord are pure humans from Skyrim that hate magic and then make a game were Nords are clearly Elves.

    Nords are Elves? Oh, okay. And pigs fly. :)

    I'm not saying Nord are Elves that's was the point, as a person that played every single game in the Elder Scrolls that knows all the books in the imperial library you walk into it going wow that's cool but that's not the history I read about. so many things in the game are 100% opposite of what the lore states. Think of if you studied Roman history in the real world and then you go back in time and they have actual magic... sure it would be cool as hell no doubt but still not what it should be.

    Did they add tons of lore yes did 70% of the lore that should be here was completely wrong hell yes. Adding lore here wouldn't matter if the next TES games rewrites the lore again carrying only small parts.
    That's the problem not that lore is lacking but the world is just backwards at times for no clear reason, it's not okay. When your only answers are Dragon Break it goes from creative differences to lore breaking cop outs.
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