Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
i'm sorry whatMaxwellCrystal wrote: »Sorry but no tank should be able to sustain
MaxwellCrystal wrote: »I really want Black rose to take a nice fall as I'm tired of tanks some how out sustaining me while still out putting as many abilities as I am when I'm on either my stam dk or my mag dk. Sorry but no tank should be able to sustain like those who gave up all the armor in order to do so.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Buff MagBlades
Buff MagBlades
Buff MagBlades...? For what? I know that I haven't played in a while, but I have played since 1T. And honestly, MagBlades seem to be the best of the magicka-based variants. Followed by Templar and Sorcerer. Lastly DK. VMA? Easy-mode for a MagBlade (was my first Flawless Conqueror). Solo'ing WB's...? Cake. Want to jam people up in PvP? It's a breeze. Why would MagNB's need a buff? Seriously. As is you have: Insta-stealth, incredible sustain, incredible burst, incredible self-healthing, incredible mobility, etc. And you genuinely feel they need to be buffed? Lol.
Anyway. Back to OP. I care about the game being fixed as my number 1 hope. Just smooth performance for once, and solid mechanics working as they should. If that is done, then everything else is just sprinkles on the ice cream.
As for specifics of what those sprinkles are, I'd like to see MagDK's do more damage and have more sustain. Because honestly, MagDK sustain is pure cheeks. It's horrible. I'd like to see their scales/wings get buffed, or returned to their former glory (reflecting meteors and ping-long reflections). Plus I'd like for Sorcerers to have their shields returned their former glory. Because honestly, Hardened Ward is pretty boo-boo as it is. That's all I want to see. OH! And please do something about StamPlars, because they're pretty bad at the moment. That's all.
Buff MagBlades
Buff MagBlades...? For what? I know that I haven't played in a while, but I have played since 1T. And honestly, MagBlades seem to be the best of the magicka-based variants. Followed by Templar and Sorcerer. Lastly DK. VMA? Easy-mode for a MagBlade (was my first Flawless Conqueror). Solo'ing WB's...? Cake. Want to jam people up in PvP? It's a breeze. Why would MagNB's need a buff? Seriously. As is you have: Insta-stealth, incredible sustain, incredible burst, incredible self-healthing, incredible mobility, etc. And you genuinely feel they need to be buffed? Lol.
Anyway. Back to OP. I care about the game being fixed as my number 1 hope. Just smooth performance for once, and solid mechanics working as they should. If that is done, then everything else is just sprinkles on the ice cream.
As for specifics of what those sprinkles are, I'd like to see MagDK's do more damage and have more sustain. Because honestly, MagDK sustain is pure cheeks. It's horrible. I'd like to see their scales/wings get buffed, or returned to their former glory (reflecting meteors and ping-long reflections). Plus I'd like for Sorcerers to have their shields returned their former glory. Because honestly, Hardened Ward is pretty boo-boo as it is. That's all I want to see. OH! And please do something about StamPlars, because they're pretty bad at the moment. That's all.
Buff MagBlades
Buff MagBlades...? For what? I know that I haven't played in a while, but I have played since 1T. And honestly, MagBlades seem to be the best of the magicka-based variants. Followed by Templar and Sorcerer. Lastly DK. VMA? Easy-mode for a MagBlade (was my first Flawless Conqueror). Solo'ing WB's...? Cake. Want to jam people up in PvP? It's a breeze. Why would MagNB's need a buff? Seriously. As is you have: Insta-stealth, incredible sustain, incredible burst, incredible self-healthing, incredible mobility, etc. And you genuinely feel they need to be buffed? Lol.
Anyway. Back to OP. I care about the game being fixed as my number 1 hope. Just smooth performance for once, and solid mechanics working as they should. If that is done, then everything else is just sprinkles on the ice cream.
As for specifics of what those sprinkles are, I'd like to see MagDK's do more damage and have more sustain. Because honestly, MagDK sustain is pure cheeks. It's horrible. I'd like to see their scales/wings get buffed, or returned to their former glory (reflecting meteors and ping-long reflections). Plus I'd like for Sorcerers to have their shields returned their former glory. Because honestly, Hardened Ward is pretty boo-boo as it is. That's all I want to see. OH! And please do something about StamPlars, because they're pretty bad at the moment. That's all.
mr_wazzabi wrote: »Buff MagBlades
Buff MagBlades...? For what? I know that I haven't played in a while, but I have played since 1T. And honestly, MagBlades seem to be the best of the magicka-based variants. Followed by Templar and Sorcerer. Lastly DK. VMA? Easy-mode for a MagBlade (was my first Flawless Conqueror). Solo'ing WB's...? Cake. Want to jam people up in PvP? It's a breeze. Why would MagNB's need a buff? Seriously. As is you have: Insta-stealth, incredible sustain, incredible burst, incredible self-healthing, incredible mobility, etc. And you genuinely feel they need to be buffed? Lol.
Anyway. Back to OP. I care about the game being fixed as my number 1 hope. Just smooth performance for once, and solid mechanics working as they should. If that is done, then everything else is just sprinkles on the ice cream.
As for specifics of what those sprinkles are, I'd like to see MagDK's do more damage and have more sustain. Because honestly, MagDK sustain is pure cheeks. It's horrible. I'd like to see their scales/wings get buffed, or returned to their former glory (reflecting meteors and ping-long reflections). Plus I'd like for Sorcerers to have their shields returned their former glory. Because honestly, Hardened Ward is pretty boo-boo as it is. That's all I want to see. OH! And please do something about StamPlars, because they're pretty bad at the moment. That's all.
For end game trial dps, mageblade is one of the lowest. The buffs ppl are asking for are all pve related, so don't worry.
And of course fix cloak. It still doesn't suppress some dots like it's supposed to.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »@kendellking_chaosb14_ESO
So is onslaught but it costs 150 ultimate to use and it ignores armor yet it hits just as hard as incap if not slightly better. Incap allows you to do more damage to the target + defile them and stun them all in one go yet it's around 50 ultimate. That doesn't seem balance at all.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »@thankyourat
Yeah I don't think dawnbreaker should be increased by 200 maybe 150 but if incap lost it's stun and had an increase of 100 then that would work or they can keep it at 50 but lose it's 20% damage/stun.
what lol Zos focus on PVP they haven't done that since 1.5 and before.FearlessOne_2014 wrote: »I wish ZOS completely stop focusing on PvP. And start releasing more meaningful fun PvE content to keep me happily subbed. I'd also hope to see Update 13 put stamina based play styles back on par with magicka based play styles. Also so more epic looking premium customs that are not tied to the crown crates. It's been a while since ZOS released a custom that was soo eye popping that I just had to YOLO buy it on the spot.
thankyourat wrote: »MaxwellCrystal wrote: »@thankyourat
Yeah I don't think dawnbreaker should be increased by 200 maybe 150 but if incap lost it's stun and had an increase of 100 then that would work or they can keep it at 50 but lose it's 20% damage/stun.
I think it would be better if it stayed at 50 ultimate but they lowered the damage by like 20℅ or even switched it back to magic damage so stamblades can't increase the damage with CP. Because honestly I think the ability is fine it's weapon damage stacking that's broken. Incap and soul harvest are basically the same ultimate with the same base damage but incap is broken and soul harvest isn't because of how much weapon damage you can stack along with 20℅ empower from a gap closer and major fracture from spammable dps. That's why I think it would be just better to change incap back to how it was in thieves guild.