cpuScientist wrote: »I have been kicked once and it was for DPS from vet darkshade 2. See I was on my magSorc, and immediately as I get in they tell me that they heard on YouTube and from guild mates that sorcs are not strong. I say let's just try it. We get to the bug boss guy the tanks dying the healer is spamming Jesus beam from 100% and the stamDK is spamming venemous claw. The DPS is only 29k of which I was 23, would have been more but the tank was dead and the boss was agro'd onto me of course. They tell me I'm not doing enough damage, it's my fault the tanks dying cause with good DPS he wouldn't need more than 17k health anyways.....
Mind you the boss is dead. I am laughing soooo hard at chat saying it's my fault. They do a vote to kick. Who knows maybe a stamSorc pulled them through it lol.
It was jjst hilarious to witness elitism from the worst of players, I didn't even protest I just apologized for my DPS. They said to practice and to switch to stamSorc or reroll.... I have more than max CP. Two of them were maxed and one had 4 something. So they were bad high volume players lol. How you get to max CP and not git gud is beyond me.
cpuScientist wrote: »I have been kicked once and it was for DPS from vet darkshade 2. See I was on my magSorc, and immediately as I get in they tell me that they heard on YouTube and from guild mates that sorcs are not strong. I say let's just try it. We get to the bug boss guy the tanks dying the healer is spamming Jesus beam from 100% and the stamDK is spamming venemous claw. The DPS is only 29k of which I was 23, would have been more but the tank was dead and the boss was agro'd onto me of course. They tell me I'm not doing enough damage, it's my fault the tanks dying cause with good DPS he wouldn't need more than 17k health anyways.....
Mind you the boss is dead. I am laughing soooo hard at chat saying it's my fault. They do a vote to kick. Who knows maybe a stamSorc pulled them through it lol.
It was jjst hilarious to witness elitism from the worst of players, I didn't even protest I just apologized for my DPS. They said to practice and to switch to stamSorc or reroll.... I have more than max CP. Two of them were maxed and one had 4 something. So they were bad high volume players lol. How you get to max CP and not git gud is beyond me.
What?! I'd say mag Sorc are the best dps in dungeons.
starkerealm wrote: »It was added as part of the abandoning penalty, to keep people from bailing on a group, and then immediately requeing on random, until they got the dungeon they wanted with the random XP bonus.

MrDenimChicken wrote: »title: Please remove 15 minute queue timer after getting kicked from a group.

starkerealm wrote: »It was added as part of the abandoning penalty, to keep people from bailing on a group, and then immediately requeing on random, until they got the dungeon they wanted with the random XP bonus.
It wouldn't be. They just haven't done it. Same with adding matchmaking to group finder. An option to select which level players you want to group with. They did it with Price in Guild Traders. Can be the same for group finder.
0 to 561
0 to 50
100 to 250
250 to 400
350 to 561
561 to 561+
See my point? Group skilled players with skilled players. This is like if Halo did away with matchmaking and threw MLG players into a match against day one players at random. Very, very poor planning on the devs end.
MrDenimChicken wrote: »Title says it all. This seems like a Beta bug.
It's ridiculous and very frustrating having to wait 15 minutes to queue up again just because some grp kicked you before you even finished loading into the dungeon. IDK why it hasn't been addressed yet, it seems to me like in an mmorpg, a problem like this would be very high on the priority list.
Yeah... it was.. but 99% it is used to kick healer or tank that is in specific dungeon for 1st time and does not know the mechanics yet. In other words - 99% of time it is abused. Hell... one time I was kicked only because... I was doing quest assassinated with group dungeon...starkerealm wrote: »It was added as part of the abandoning penalty, to keep people from bailing on a group, and then immediately requeing on random, until they got the dungeon they wanted with the random XP bonus.
David_Zarn wrote: »Why should group kick you if you are a good and worth player? If you cant heal, cant tank, cant be at least medium quality DD, why should someone just have player in a group as stone? Till they are not your friends of course. I remember time when this system was not included in group finding tool and whole day there was situations like @starkerealm mentioned, so no, everything right with this system.
starkerealm wrote: »It was added as part of the abandoning penalty, to keep people from bailing on a group, and then immediately requeing on random, until they got the dungeon they wanted with the random XP bonus.
Johngo0036 wrote: »starkerealm wrote: »It was added as part of the abandoning penalty, to keep people from bailing on a group, and then immediately requeing on random, until they got the dungeon they wanted with the random XP bonus.
I am sure that zenni can tell the difference between abandon and kicked.. i wish they would implement it though.... its not fair on people who get kicked coz a buddy of the leader wants in..
David_Zarn wrote: »Why should group kick you if you are a good and worth player? If you cant heal, cant tank, cant be at least medium quality DD, why should someone just have player in a group as stone? Till they are not your friends of course. I remember time when this system was not included in group finding tool and whole day there was situations like @starkerealm mentioned, so no, everything right with this system.
And how does the group find this out if they have not even started the dungeon?
Because if the 15 minutes starts counting as soon as you port. So if the group spent at least 5 minutes trying to get through the dungeon rather than kicking someone for their CP count or level, the penalty would be less.
That said, you can't tell why someone was kicked. It could have been a perfectly valid reason, like the player being rude or going afk without notice.
Personally, I'll always give any group at least the 15 minutes to see how it goes.
Too hash, I say one vote kick each dungeon, it let you get rid of afk, obvious trolls or fake tanks.1. The 15 min penalty timer should start whenever someone gets out of a group before the dungeon is completed, either by leaving or being kicked, not when the dungeon starts. Abandoning your party 15 min into the dungeon is just as bad as doing it right in the beginning, if not worse.
2. No kicking should be allowed for the first 12 minutes of a dungeon.
3. One account can only start a votekick once a day. That way people will save their kick for the actual troll who queues as a bow-light-attack healer and not waste it on the legit CP80 healer without giving him a chance because the next healer could be a stamina one with even less CP.
Problem solved.