Fire rune would be nice if it gave minor force and was a dot worth using. Magic classes are using trap, but that screws the magblade and magsorc in fights where they have to go ranged. And is clunky to use a standard skill like that. Just make the pop up version do a nice burst upfront and a dot overtime, and the other rune just be a straight dot but with a longer duration similar to blockade.
Entoropy, bump up the time to atleast 30 seconds, and bump up the heal proc a little bit.
Meteor, stay cool.
Inner light whatever it's fine.
And that last nice skill where we cut ourselves for magicka.... I know many who use it as is. So I will take the word of those tanks and StamSorcs that say it is fine.