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Consider relocating quest NPCs in capturable cities

Sinolai
Sinolai
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These NPCs are located in the middle of city next to the main flag that is guarded by 2 honor guards. Most of the questers don't want to draw attention and sneak into towns to do the quests while they are under enemy control, but It's really hard to do the quests now when you have to kill the 2 honor guards every time you want to start or return quests (or every second time if you are fast enough).
  • Pirhana7_ESO
    Pirhana7_ESO
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    Sinolai wrote: »
    These NPCs are located in the middle of city next to the main flag that is guarded by 2 honor guards. Most of the questers don't want to draw attention and sneak into towns to do the quests while they are under enemy control, but It's really hard to do the quests now when you have to kill the 2 honor guards every time you want to start or return quests (or every second time if you are fast enough).

    Thats the point of an alliance capturing a town..... So the quests are easy for your alliance and hard for the ENEMY alliance.
  • AlMcFly
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    I'm a full-time PvEr, but I can't agree with PvE players requesting Cyrodiil to be less PvP. Cyrodiil is the PvP zone. Simply running around in there is SUPPOSED to be dangerous. Do you often recommend something be changed simply because it's "too hard" to do? And you're ok with being like that?
  • Egonieser
    Egonieser
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    Sinolai wrote: »
    These NPCs are located in the middle of city next to the main flag that is guarded by 2 honor guards. Most of the questers don't want to draw attention and sneak into towns to do the quests while they are under enemy control, but It's really hard to do the quests now when you have to kill the 2 honor guards every time you want to start or return quests (or every second time if you are fast enough).

    Thats the point of an alliance capturing a town..... So the quests are easy for your alliance and hard for the ENEMY alliance.

    ^ This.

    Want easy questing and extra npc's and safety? Capture the town otherwise persevere or go home.
    Edited by Egonieser on December 28, 2016 8:05PM
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  • Sinolai
    Sinolai
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    Capturing the whole city is really slow alone and I have never been succesful at it either. After converting the last flag one of the flags have already been turned back and a small party is in the city looking for me. I have never been able to form a questing group either. Questing in pvp zone was thrilling even when cities were not capturaple. Every now and then you met an enemy quester or someone passing the area. Sometimes you fought, some times you just ignored each others.

    You cant expect the cities to be under your alliance's control every time you need to go there. Sneaking in the city is much faster, safer and easier but it ruins the story when you can't stop to listen to the dialogue as the honor guards attack as soon as you interact with the npc.

    Sinolai wrote: »
    These NPCs are located in the middle of city next to the main flag that is guarded by 2 honor guards. Most of the questers don't want to draw attention and sneak into towns to do the quests while they are under enemy control, but It's really hard to do the quests now when you have to kill the 2 honor guards every time you want to start or return quests (or every second time if you are fast enough).

    Thats the point of an alliance capturing a town..... So the quests are easy for your alliance and hard for the ENEMY alliance.

    I have to disagree with this statement. Capturing the city draws lots of attention and a small group of pvprs will come to the city before you have even returned your first quest.
    Edited by Sinolai on January 2, 2017 3:37PM
  • susmitds
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    Kill the guards before starting the NPC dialogues. Also keep in mind that you are removed from sneak during the dialogue and are open to ganks.
  • Sinolai
    Sinolai
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    Just to clarify: the main reason for this post was not how dangerous questing in pvp zone is. It is supposed to be exciting and dangerous as you never know when you meet an enemy. One approach to this danger of course is sneaking around the cities. But the point was that questers are now forced to clear the main flag alone ( possibly several times if they don't want to start a battle in the city) if they want to pay attention to the story, which I think is very frustrating.
    Edited by Sinolai on January 2, 2017 3:35PM
  • Sinolai
    Sinolai
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    susmitds wrote: »
    Kill the guards before starting the NPC dialogues. Also keep in mind that you are removed from sneak during the dialogue and are open to ganks.

    this is exactly what i have been doing. Every single time I return a quest. But some less experienced people may not be able to do it at all and I am also getting a bit tired of it. Hence this thread.
    Edited by Sinolai on January 2, 2017 3:47PM
  • Taleof2Cities
    Taleof2Cities
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    Please be sure to re-read this post:

    Thats the point of an alliance capturing a town..... So the quests are easy for your alliance and hard for the ENEMY alliance.

    It's not supposed to be easy to quest in towns not controlled by your Alliance ... especially for less experienced people.

    That said, what would happen if you log in to your guest campaign where your Alliance might have better control of the towns??
  • Sinolai
    Sinolai
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    Please be sure to re-read this post:

    Thats the point of an alliance capturing a town..... So the quests are easy for your alliance and hard for the ENEMY alliance.

    It's not supposed to be easy to quest in towns not controlled by your Alliance ... especially for less experienced people.

    That said, what would happen if you log in to your guest campaign where your Alliance might have better control of the towns??
    They might or they might not. First I should somehow locate a campaign with almost no AD or EP players and get in there. Then I'd be mildly disappointed for not getting scores after killing the other guy passing through Cropsfold :tongue:
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