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Crit? Patch Notes...... (No Time)

Night_Wolf2112
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I haven't read, and don't have time to read everything including patch notes. Someone please explain the crit thing being changed.

They are not 'removing' crit from the game right? They are just lowering it's power? Or will the precise trait and all crit sets like vicecannon, archer's mind, briarheart, etc. become obsolete? Along with crit surge for sorcs.... and crit dmg from stealth for the Bosmer and Kajhiit?
  • Skinzz
    Skinzz
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    They are removing crit for damaging and healin proc sets. Everything else is still normal.
    Edited by Skinzz on December 28, 2016 12:11PM
    Anybody got a group? LFG, anybody? Hello?
  • Enslaved
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    Sets that proc damage or heal will no longer be able to crit. Or that is what I understood.
    Skills will crit, HA/LA will crit.
  • Night_Wolf2112
    Night_Wolf2112
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    Vicecannon does something when it crits from stealth.... so now it won't?

    Archer's Mind increases crit dmg and more from stealth.... so now it won't?

    or am I just totally not understanding this? Are these not 'crit proc' sets?
    Edited by Night_Wolf2112 on December 28, 2016 12:24PM
  • LordGavus
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    It's only removing crit from proc sets, no more.
  • Enslaved
    Enslaved
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    It will, since it crits on attack from stealth. If you use any skill to attack from stealth, it will proc. Only thing that is changed is that venom component will not proc on enemy.

    For example, Viper has tooltip 6K+ damage on melee attack every 4 seconds. Since it could crit, damage would go about 10K on poorly equiped fellow who does not have resistances to crit and physical/poison/disease. Next patch will tweak it so that it can't crit, so its 6k+ only.

    TBH, since I use it, on medium armor users I saw maybe 7k on viper, and on heavy armor most damage I have done with it was 4k. These were crits. It was usually 2-3k when it didnt crit.
  • ku5h
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    Vicecannon does something when it crits from stealth.... so now it won't?

    Archer's Mind increases crit dmg and more from stealth.... so now it won't?

    or am I just totally not understanding this? Are these not 'crit proc' sets?

    Remove crits from damaging/healing proc sets only, like Vakyn Skoria, Viper Sting, Velidreth, Malubeth... Everything else stays the same.
  • Qbiken
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    Enslaved wrote: »
    It will, since it crits on attack from stealth. If you use any skill to attack from stealth, it will proc. Only thing that is changed is that venom component will not proc on enemy.

    For example, Viper has tooltip 6K+ damage on melee attack every 4 seconds. Since it could crit, damage would go about 10K on poorly equiped fellow who does not have resistances to crit and physical/poison/disease. Next patch will tweak it so that it can't crit, so its 6k+ only.

    TBH, since I use it, on medium armor users I saw maybe 7k on viper, and on heavy armor most damage I have done with it was 4k. These were crits. It was usually 2-3k when it didnt crit.

    When you realise that viper isn´t even a proc set since it got no % component attached to it. Going of every 4 seconds doesn´t make it a procset, a % chance to proc make it a procset
  • MrCray78
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    For Exemple Grothdarr crit is 6K-8K on crit now after patch is only 2K ...
    Edited by MrCray78 on December 28, 2016 2:33PM
    PC EU PvE CP1800+(Play from Beta 12/02/2014) : @MrCray78
    Already finished all content in Infinite Archive 🥲
  • Unsent.Soul
    Unsent.Soul
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    I find it odd you don't have time to read a few paragraphs of the sneak peak thread but have time to create a thread and read the posts here...
  • Koensol
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    Vicecannon does something when it crits from stealth.... so now it won't?

    Archer's Mind increases crit dmg and more from stealth.... so now it won't?

    or am I just totally not understanding this? Are these not 'crit proc' sets?
    Guys... it's really not that hard. The sets that have a chance to directly proc damage or healing, will not crit anymore. That's it. Nothing more, nothing less. So any kind of set that says something like "when doing damage, have a 10% chance to do X amount of damage", will now not crit anymore.

  • AzraelKrieg
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    Qbiken wrote: »
    Enslaved wrote: »
    It will, since it crits on attack from stealth. If you use any skill to attack from stealth, it will proc. Only thing that is changed is that venom component will not proc on enemy.

    For example, Viper has tooltip 6K+ damage on melee attack every 4 seconds. Since it could crit, damage would go about 10K on poorly equiped fellow who does not have resistances to crit and physical/poison/disease. Next patch will tweak it so that it can't crit, so its 6k+ only.

    TBH, since I use it, on medium armor users I saw maybe 7k on viper, and on heavy armor most damage I have done with it was 4k. These were crits. It was usually 2-3k when it didnt crit.

    When you realise that viper isn´t even a proc set since it got no % component attached to it. Going of every 4 seconds doesn´t make it a procset, a % chance to proc make it a procset

    Viper is still a proc set as it takes an action to proc the damage even if there isn't a percentage chance of it. Any action, regardless of % chance of happening or not, that can trigger another action is a proc.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • susmitds
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    Qbiken wrote: »
    Enslaved wrote: »
    It will, since it crits on attack from stealth. If you use any skill to attack from stealth, it will proc. Only thing that is changed is that venom component will not proc on enemy.

    For example, Viper has tooltip 6K+ damage on melee attack every 4 seconds. Since it could crit, damage would go about 10K on poorly equiped fellow who does not have resistances to crit and physical/poison/disease. Next patch will tweak it so that it can't crit, so its 6k+ only.

    TBH, since I use it, on medium armor users I saw maybe 7k on viper, and on heavy armor most damage I have done with it was 4k. These were crits. It was usually 2-3k when it didnt crit.

    When you realise that viper isn´t even a proc set since it got no % component attached to it. Going of every 4 seconds doesn´t make it a procset, a % chance to proc make it a procset

    Viper is still a proc set as it takes an action to proc the damage even if there isn't a percentage chance of it. Any action, regardless of % chance of happening or not, that can trigger another action is a proc.
    ^ is right.
    100% chance is also a chance.
  • vyndral13preub18_ESO
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    There is now near a 100% chance this thread will derail into an arguement over what is infact a proc! We need forum proc sets!
  • LordGavus
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    There is now near a 100% chance this thread will derail into an arguement over what is infact a proc! We need forum proc sets!

    Atleast the argument won't crit.
  • Sleep
    Sleep
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    Proc sets
    We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    susmitds wrote: »
    Qbiken wrote: »
    Enslaved wrote: »
    It will, since it crits on attack from stealth. If you use any skill to attack from stealth, it will proc. Only thing that is changed is that venom component will not proc on enemy.

    For example, Viper has tooltip 6K+ damage on melee attack every 4 seconds. Since it could crit, damage would go about 10K on poorly equiped fellow who does not have resistances to crit and physical/poison/disease. Next patch will tweak it so that it can't crit, so its 6k+ only.

    TBH, since I use it, on medium armor users I saw maybe 7k on viper, and on heavy armor most damage I have done with it was 4k. These were crits. It was usually 2-3k when it didnt crit.

    When you realise that viper isn´t even a proc set since it got no % component attached to it. Going of every 4 seconds doesn´t make it a procset, a % chance to proc make it a procset

    Viper is still a proc set as it takes an action to proc the damage even if there isn't a percentage chance of it. Any action, regardless of % chance of happening or not, that can trigger another action is a proc.
    ^ is right.
    100% chance is also a chance.

    if this is how it is defined, then does that mean that Night Mother's Gaze will no longer "proc" the reduction in Phys Res from the crit damage "action" you are required to do?
  • AzraelKrieg
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    susmitds wrote: »
    Qbiken wrote: »
    Enslaved wrote: »
    It will, since it crits on attack from stealth. If you use any skill to attack from stealth, it will proc. Only thing that is changed is that venom component will not proc on enemy.

    For example, Viper has tooltip 6K+ damage on melee attack every 4 seconds. Since it could crit, damage would go about 10K on poorly equiped fellow who does not have resistances to crit and physical/poison/disease. Next patch will tweak it so that it can't crit, so its 6k+ only.

    TBH, since I use it, on medium armor users I saw maybe 7k on viper, and on heavy armor most damage I have done with it was 4k. These were crits. It was usually 2-3k when it didnt crit.

    When you realise that viper isn´t even a proc set since it got no % component attached to it. Going of every 4 seconds doesn´t make it a procset, a % chance to proc make it a procset

    Viper is still a proc set as it takes an action to proc the damage even if there isn't a percentage chance of it. Any action, regardless of % chance of happening or not, that can trigger another action is a proc.
    ^ is right.
    100% chance is also a chance.

    if this is how it is defined, then does that mean that Night Mother's Gaze will no longer "proc" the reduction in Phys Res from the crit damage "action" you are required to do?

    Nope. That will still happen as normal as it's the weapons or skills causing the crit damage, the set itself doesn't cause damage at all.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Night_Wolf2112
    Night_Wolf2112
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    ok... so what I understand (sorry I'm such a noob, and don't understand things well) is......

    'Proc' damage will no longer crit ..... But, 'Crits' will still proc dmg? i.e. Vicecannon, Archer's Mind will still work as is?
    Edited by Night_Wolf2112 on December 28, 2016 3:12PM
  • Sigtric
    Sigtric
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    ok... so what I understand (sorry I'm such a noob, and don't understand things well) is......

    'Proc' damage will no longer crit ..... But, 'Crits' will still proc dmg? i.e. Vicecannon, Archer's Mind will still work as is?

    If a set's bonus damage is processed off of a crit from something else, this will still continue to work.
    If a set processes its bonus damage, this damage will not crit itself. Crits will only come from weapon and class (or other ) skill line attacks
    Edited by Sigtric on December 28, 2016 3:17PM

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Reverb
    Reverb
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    Reading the official post on the topic would have taken less time than it took you to open this thread. Just saying, the Dev Tracker is your friend, don't let "I don't have time" be a crutch for laziness.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    susmitds wrote: »
    Qbiken wrote: »
    Enslaved wrote: »
    It will, since it crits on attack from stealth. If you use any skill to attack from stealth, it will proc. Only thing that is changed is that venom component will not proc on enemy.

    For example, Viper has tooltip 6K+ damage on melee attack every 4 seconds. Since it could crit, damage would go about 10K on poorly equiped fellow who does not have resistances to crit and physical/poison/disease. Next patch will tweak it so that it can't crit, so its 6k+ only.

    TBH, since I use it, on medium armor users I saw maybe 7k on viper, and on heavy armor most damage I have done with it was 4k. These were crits. It was usually 2-3k when it didnt crit.

    When you realise that viper isn´t even a proc set since it got no % component attached to it. Going of every 4 seconds doesn´t make it a procset, a % chance to proc make it a procset

    Viper is still a proc set as it takes an action to proc the damage even if there isn't a percentage chance of it. Any action, regardless of % chance of happening or not, that can trigger another action is a proc.
    ^ is right.
    100% chance is also a chance.

    if this is how it is defined, then does that mean that Night Mother's Gaze will no longer "proc" the reduction in Phys Res from the crit damage "action" you are required to do?

    Nope. That will still happen as normal as it's the weapons or skills causing the crit damage, the set itself doesn't cause damage at all.

    thx...i think...just colour me confused
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    Sigtric wrote: »
    ok... so what I understand (sorry I'm such a noob, and don't understand things well) is......

    'Proc' damage will no longer crit ..... But, 'Crits' will still proc dmg? i.e. Vicecannon, Archer's Mind will still work as is?

    If a set's bonus damage is processed off of a crit from something else, this will still continue to work.
    If a set processes its bonus damage, this damage will not crit itself. Crits will only come from weapon and class (or other ) skill line attacks

    what with the reply to my early question added to this explanation from @Sigtric, if i finally understand this correctly...taking Briarheart as my example to help here:

    "When you deal Critical Damage, you have a 10% chance to increase your Weapon Damage by 449 for 10 seconds. While this effect is active, your Critical Strikes heal you for 609 Health. This effect can occur once every 15 seconds."

    The Weapon Damage increase will happen due to it being a bonus from a crit action, and the heal will also happen (again due to it being from a crit action), but the heal itself will no longer have a chance to be a crit heal and will only ever heal for the flat amount (substitute heal for damage where a set proc provides one)

    again...if i have got something wrong/mixed up then i think it's time to put me out of my misery and stick me in a field somewhere
  • Sigtric
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    @stevepdodson_ESO888 seems spot on to me.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • stevepdodson_ESO888
    stevepdodson_ESO888
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    Sigtric wrote: »
    @stevepdodson_ESO888 seems spot on to me.

    you, Sir, are a good egg
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