Night_Wolf2112 wrote: »Vicecannon does something when it crits from stealth.... so now it won't?
Archer's Mind increases crit dmg and more from stealth.... so now it won't?
or am I just totally not understanding this? Are these not 'crit proc' sets?
It will, since it crits on attack from stealth. If you use any skill to attack from stealth, it will proc. Only thing that is changed is that venom component will not proc on enemy.
For example, Viper has tooltip 6K+ damage on melee attack every 4 seconds. Since it could crit, damage would go about 10K on poorly equiped fellow who does not have resistances to crit and physical/poison/disease. Next patch will tweak it so that it can't crit, so its 6k+ only.
TBH, since I use it, on medium armor users I saw maybe 7k on viper, and on heavy armor most damage I have done with it was 4k. These were crits. It was usually 2-3k when it didnt crit.
Guys... it's really not that hard. The sets that have a chance to directly proc damage or healing, will not crit anymore. That's it. Nothing more, nothing less. So any kind of set that says something like "when doing damage, have a 10% chance to do X amount of damage", will now not crit anymore.Night_Wolf2112 wrote: »Vicecannon does something when it crits from stealth.... so now it won't?
Archer's Mind increases crit dmg and more from stealth.... so now it won't?
or am I just totally not understanding this? Are these not 'crit proc' sets?
It will, since it crits on attack from stealth. If you use any skill to attack from stealth, it will proc. Only thing that is changed is that venom component will not proc on enemy.
For example, Viper has tooltip 6K+ damage on melee attack every 4 seconds. Since it could crit, damage would go about 10K on poorly equiped fellow who does not have resistances to crit and physical/poison/disease. Next patch will tweak it so that it can't crit, so its 6k+ only.
TBH, since I use it, on medium armor users I saw maybe 7k on viper, and on heavy armor most damage I have done with it was 4k. These were crits. It was usually 2-3k when it didnt crit.
When you realise that viper isn´t even a proc set since it got no % component attached to it. Going of every 4 seconds doesn´t make it a procset, a % chance to proc make it a procset
^ is right.AzraelKrieg wrote: »It will, since it crits on attack from stealth. If you use any skill to attack from stealth, it will proc. Only thing that is changed is that venom component will not proc on enemy.
For example, Viper has tooltip 6K+ damage on melee attack every 4 seconds. Since it could crit, damage would go about 10K on poorly equiped fellow who does not have resistances to crit and physical/poison/disease. Next patch will tweak it so that it can't crit, so its 6k+ only.
TBH, since I use it, on medium armor users I saw maybe 7k on viper, and on heavy armor most damage I have done with it was 4k. These were crits. It was usually 2-3k when it didnt crit.
When you realise that viper isn´t even a proc set since it got no % component attached to it. Going of every 4 seconds doesn´t make it a procset, a % chance to proc make it a procset
Viper is still a proc set as it takes an action to proc the damage even if there isn't a percentage chance of it. Any action, regardless of % chance of happening or not, that can trigger another action is a proc.
vyndral13preub18_ESO wrote: »There is now near a 100% chance this thread will derail into an arguement over what is infact a proc! We need forum proc sets!
ZOS_RichLambert wrote: »Proc sets
We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
^ is right.AzraelKrieg wrote: »It will, since it crits on attack from stealth. If you use any skill to attack from stealth, it will proc. Only thing that is changed is that venom component will not proc on enemy.
For example, Viper has tooltip 6K+ damage on melee attack every 4 seconds. Since it could crit, damage would go about 10K on poorly equiped fellow who does not have resistances to crit and physical/poison/disease. Next patch will tweak it so that it can't crit, so its 6k+ only.
TBH, since I use it, on medium armor users I saw maybe 7k on viper, and on heavy armor most damage I have done with it was 4k. These were crits. It was usually 2-3k when it didnt crit.
When you realise that viper isn´t even a proc set since it got no % component attached to it. Going of every 4 seconds doesn´t make it a procset, a % chance to proc make it a procset
Viper is still a proc set as it takes an action to proc the damage even if there isn't a percentage chance of it. Any action, regardless of % chance of happening or not, that can trigger another action is a proc.
100% chance is also a chance.
stevepdodson_ESO888 wrote: »^ is right.AzraelKrieg wrote: »It will, since it crits on attack from stealth. If you use any skill to attack from stealth, it will proc. Only thing that is changed is that venom component will not proc on enemy.
For example, Viper has tooltip 6K+ damage on melee attack every 4 seconds. Since it could crit, damage would go about 10K on poorly equiped fellow who does not have resistances to crit and physical/poison/disease. Next patch will tweak it so that it can't crit, so its 6k+ only.
TBH, since I use it, on medium armor users I saw maybe 7k on viper, and on heavy armor most damage I have done with it was 4k. These were crits. It was usually 2-3k when it didnt crit.
When you realise that viper isn´t even a proc set since it got no % component attached to it. Going of every 4 seconds doesn´t make it a procset, a % chance to proc make it a procset
Viper is still a proc set as it takes an action to proc the damage even if there isn't a percentage chance of it. Any action, regardless of % chance of happening or not, that can trigger another action is a proc.
100% chance is also a chance.
if this is how it is defined, then does that mean that Night Mother's Gaze will no longer "proc" the reduction in Phys Res from the crit damage "action" you are required to do?
Night_Wolf2112 wrote: »ok... so what I understand (sorry I'm such a noob, and don't understand things well) is......
'Proc' damage will no longer crit ..... But, 'Crits' will still proc dmg? i.e. Vicecannon, Archer's Mind will still work as is?
AzraelKrieg wrote: »stevepdodson_ESO888 wrote: »^ is right.AzraelKrieg wrote: »It will, since it crits on attack from stealth. If you use any skill to attack from stealth, it will proc. Only thing that is changed is that venom component will not proc on enemy.
For example, Viper has tooltip 6K+ damage on melee attack every 4 seconds. Since it could crit, damage would go about 10K on poorly equiped fellow who does not have resistances to crit and physical/poison/disease. Next patch will tweak it so that it can't crit, so its 6k+ only.
TBH, since I use it, on medium armor users I saw maybe 7k on viper, and on heavy armor most damage I have done with it was 4k. These were crits. It was usually 2-3k when it didnt crit.
When you realise that viper isn´t even a proc set since it got no % component attached to it. Going of every 4 seconds doesn´t make it a procset, a % chance to proc make it a procset
Viper is still a proc set as it takes an action to proc the damage even if there isn't a percentage chance of it. Any action, regardless of % chance of happening or not, that can trigger another action is a proc.
100% chance is also a chance.
if this is how it is defined, then does that mean that Night Mother's Gaze will no longer "proc" the reduction in Phys Res from the crit damage "action" you are required to do?
Nope. That will still happen as normal as it's the weapons or skills causing the crit damage, the set itself doesn't cause damage at all.
Night_Wolf2112 wrote: »ok... so what I understand (sorry I'm such a noob, and don't understand things well) is......
'Proc' damage will no longer crit ..... But, 'Crits' will still proc dmg? i.e. Vicecannon, Archer's Mind will still work as is?
If a set's bonus damage is processed off of a crit from something else, this will still continue to work.
If a set processes its bonus damage, this damage will not crit itself. Crits will only come from weapon and class (or other ) skill line attacks