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Is it time to switch Mundus Stones?

stevepdodson_ESO888
stevepdodson_ESO888
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all panic aside, would it be worth considering changing Mundus Stone from Thief (or Shadow) to Warrior/Apprentice (stam/mag) to increase flat damage done as opposed to crit chance/crit damage with the upcoming "fix" ZOS intends to implement?
  • AzraelKrieg
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    No. Wait until the update is on the PTS and we have the full extent of the patch notes.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Shalnark
    Shalnark
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    Dude, zos is going to remove the crit chance only from proc sets.. your main dps comes from your active abilities, so dont be so tragic..thief/shadow will be still bis
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  • LordGavus
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    Shalnark wrote: »
    Dude, zos is going to remove the crit chance only from proc sets.. your main dps comes from your active abilities, so dont be so tragic..thief/shadow will be still bis

    Agreed, you'll only loose a small bit of damage. I very much doubt you'll need to change anything. That said, wait for the PTS update and full notes.
  • ku5h
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    Shalnark wrote: »
    Dude, zos is going to remove the crit chance only from proc sets.. your main dps comes from your active abilities, so dont be so tragic..thief/shadow will be still bis

    Agree, except bolded part, which is not always true. A lot of scrubs in PvP rely heavily on proc set dmg, its more then half of their burst potential.
  • DannyLV702
    DannyLV702
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    Wasn't thief/shadow already BiS before we got the procs?
  • AzraelKrieg
    AzraelKrieg
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    DannyLV702 wrote: »
    Wasn't thief/shadow already BiS before we got the procs?

    Yes it was. Nothing will change there.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    All panic aside, let us go ahead and panic.
  • Jamini
    Jamini
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    ku5h wrote: »
    Shalnark wrote: »
    Dude, zos is going to remove the crit chance only from proc sets.. your main dps comes from your active abilities, so dont be so tragic..thief/shadow will be still bis

    Agree, except bolded part, which is not always true. A lot of scrubs in PvP rely heavily on proc set dmg, its more then half of their burst potential.

    Anyone using procs as intended (Heavy users that want some damage that isn't based on stam/mag.) will be fine. We don't instantly kill people with our procs. (Non-crit tremor/viper hits deal 8-11k every 4 seconds. Plenty of time to scramble free and heal. Actual DPS-oriented builds far outdamage basic procs in heavy). Tanks with procs should be mostly unaffected, and two procTanks or tank-healer fight will often fight to a standstill if their builds have decent sustain built-in.

    The main playstyle that will be impacted are the high-crit oneshot builds. (Viper/Velidreth/Widow) that can shave off 20-25K health in a single combo and follow up with an incap/execute. These are the builds that drove everyone and their dog to heavy armor (and thus, Blackrose. Because it is A or S class tier resource generation for heavy. And also working as designed). The fewer hyper-proc bursts there are, the more variety of armor you will see.

    *Prepares to be down-voted by the legion of nightblades that want easy kills.*

    (Edit: 20-25% was intended to be 20-25k. My bad.)
    Edited by Jamini on December 28, 2016 2:27PM
    "Adapt. or Die."
  • AzraelKrieg
    AzraelKrieg
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    Jamini wrote: »
    ku5h wrote: »
    Shalnark wrote: »
    Dude, zos is going to remove the crit chance only from proc sets.. your main dps comes from your active abilities, so dont be so tragic..thief/shadow will be still bis

    Agree, except bolded part, which is not always true. A lot of scrubs in PvP rely heavily on proc set dmg, its more then half of their burst potential.

    Anyone using procs as intended (Heavy users that want some damage that isn't based on stam/mag.) will be fine. We don't instantly kill people with our procs. (Non-crit tremor/viper hits deal 8-11k every 4 seconds. Plenty of time to scramble free and heal. Actual DPS-oriented builds far outdamage basic procs in heavy). Tanks with procs should be mostly unaffected, and two procTanks or tank-healer fight will often fight to a standstill if their builds have decent sustain built-in.

    The main playstyle that will be impacted are the high-crit oneshot builds. (Viper/Velidreth/Widow) that can shave off 20-25% health in a single combo and follow up with an incap/execute. These are the builds that drove everyone and their dog to heavy armor (and thus, Blackrose. Because it is A or S class tier resource generation for heavy. And also working as designed). The fewer hyper-proc bursts there are, the more variety of armor you will see.

    *Prepares to be down-voted by the legion of nightblades that want easy kills.*

    I'm a nightblade that always looks for an easy kill and I agree with you.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • stevepdodson_ESO888
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  • idk
    idk
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    We are already getting some bonus to crit damage from CP along with 12% via minor force and another 30% from major force much if the time when a good WH rotation is present. This doesn't include any clsss passsiges like the NB gets.

    With all that bonus to crit damage I would expect the theif still rules the day vs a mundus that increases weapon or spell damage.

    The main reasoning is crit is multiplicative whereas weapon and spell damage are linear and hence have less benefit to a well geared for a well geared player.
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