You'd get to the point where you'd need two combat leads eventually, if you did that. Instead, they need to be greatly adjusted together in one fell swoop. PvE and PvP are inextricably intertwined, as they should be, and need to be treated as such. One adjustment cannot be made unilaterally to one aspect without proper considerations given to the other.
Not sure how people can forget this, tbh.
I would actually quite welcome a complete separation of PVE and PVP.
However, given that they do 4 large (ish) updates a year, and now holiday festivals etcetera, I wonder if they would have the time to do this.
Maybe hire a PVE combat lead too and work together? It would take a lot of co-ordination.
Pirhana7_ESO wrote: »I would actually quite welcome a complete separation of PVE and PVP.
However, given that they do 4 large (ish) updates a year, and now holiday festivals etcetera, I wonder if they would have the time to do this.
Maybe hire a PVE combat lead too and work together? It would take a lot of co-ordination.
Because this is a mixed PVP and PVE game where you do both and both are effected by each other. PVE is basically leveling up your character and training yourself for the alliance war endgame. It would make zero sense to have PVE different and then mess up what you thought your character power and abilities were when you try to fight an enemy player. That would be like taking a drivers test with different road rules than you will have after you pass....
Pirhana7_ESO wrote: »I would actually quite welcome a complete separation of PVE and PVP.
However, given that they do 4 large (ish) updates a year, and now holiday festivals etcetera, I wonder if they would have the time to do this.
Maybe hire a PVE combat lead too and work together? It would take a lot of co-ordination.
Because this is a mixed PVP and PVE game where you do both and both are effected by each other. PVE is basically leveling up your character and training yourself for the alliance war endgame. It would make zero sense to have PVE different and then mess up what you thought your character power and abilities were when you try to fight an enemy player. That would be like taking a drivers test with different road rules than you will have after you pass....
Pirhana7_ESO wrote: »PVE is basically leveling up your character and training yourself for the alliance war endgame.
Honestly that's the problem. They update the damn game together, and other than fixing balance, it breaks it. No proc set criticals almost makes Impenetrable useless, lowering the costs of item. Not only that, it also lowers PvE DPSes pushing us back to the first 4 DLC Era where 5 VO 5 TBS for Stam and Kena (or something similar for Magicka). It's just aggravating.
Darkonflare15 wrote: »Honestly that's the problem. They update the damn game together, and other than fixing balance, it breaks it. No proc set criticals almost makes Impenetrable useless, lowering the costs of item. Not only that, it also lowers PvE DPSes pushing us back to the first 4 DLC Era where 5 VO 5 TBS for Stam and Kena (or something similar for Magicka). It's just aggravating.
First of all, how does the changes break balance when players were complaing that the game was not balance in the first place. Seems like players have a skewed view on what balance is. Second, most substain damages comes from skills and basic attacks. Since these still crit there will always be a need from impenetrable. Proc sets still do crazy damage with out crits. It is still just extra damage tacked on with all the other damage you are doing. They will still have a use.
Why should the cries for nerfs and changes and buffs and whatever the current issues are about pvp need to touch anything I'm doing? Some aspect of game mechanics might not be the ultimate best fit for pvp because players will find ways to exploit and abuse anything to be teh bestest. That extra .0001% of dps means the world. The players who want to do pve do want to win and beat the content, but, imo, the ultra competitive urge to butcher everything then teabag it isn't there. Why should gear and items be nerfed for pve because the pvp aspect of them doesn't work perfectly?
Why should the requests for balance for issues spotted in PVP need to touch anything I'm doing? Some aspect of game mechanics might not be balanced - but only get spotted in PVP because mobs will never mention it. That extra .0001% of dps doesn't make the blindest bit of difference. The players who want to do pvp do want to win and beat the opposition, but get really sick of being painted as 'ultra-competitive teabaggers'.. How about I take the worst of the PVE community and say that for the PVPer, the ultra-competitive urge to get the max DPS score and blame/votekick those who are underperforming isn't there. Why should gear and items be balanced for pve because their problems are spotted first in the pvp aspect?
Why do PVE-ers NOT want Balance?
Why do PVE-ers constantly whine and complain against nerfs... whats the alternative? Buff EVERY other skill to compensate? Then up the PVE difficulty because its now too easy? Perhaps balance by a few small nerfs has much less of an inpact on your beloved PVE than the alternative..? I can't see that the Devs would ever not want PVE to be balanced.
nordsavage wrote: »You'd get to the point where you'd need two combat leads eventually, if you did that. Instead, they need to be greatly adjusted together in one fell swoop. PvE and PvP are inextricably intertwined, as they should be, and need to be treated as such. One adjustment cannot be made unilaterally to one aspect without proper considerations given to the other.
Not sure how people can forget this, tbh.
@WhiteMage Elaborate your point. Why can they not be separated when many games adjust their PvP aspects and PvE aspects separately and successfully. So many bad changes in this game come from PvP effecting PvE because they do not separate the two enough. I agree with @Shader_Shibes that they just take the easy route.
Pirhana7_ESO wrote: »I would actually quite welcome a complete separation of PVE and PVP.
However, given that they do 4 large (ish) updates a year, and now holiday festivals etcetera, I wonder if they would have the time to do this.
Maybe hire a PVE combat lead too and work together? It would take a lot of co-ordination.
Because this is a mixed PVP and PVE game where you do both and both are effected by each other. PVE is basically leveling up your character and training yourself for the alliance war endgame. .