We are going to be making some changes to these sets to balance out their burst potential. When the update hits, any set that has a damage or heal proc component to it will no longer crit in PVE or PVP. We chose this direction as we like the concept of these sets and still want them to be interesting and viable, we just wanted to tone down their overall burst potential. (sustain is slightly reduced, while burst potential is significantly reduced)
We all know that certain proc sets were outperforming actual skill in PvP. As such they seriously needed changes, and I wholeheartedly support the initiative. But a mathematical breakdown of how it affects the two spheres of the game shows otherwise.
Let's first focus on the affect of the this change in PvP.
Currently, one of the most overpowered setup in PvP is a Stamina Sorcerer/DK using 5
Black Rose/5
Viper/2
Tremorscale. This setup gives you like
28% critical hit chance and around
55% critical hit damage. Now the average PvPer has 2000-2700 critical hit resistance. On the mean of 2350, it's 35%
critical hit damage reduction. So only
(28*(55-20))/100^2% or
5.6% of proc damage comes from critical hit damage. That means even after the change, we will see proc sets like Viper/Tremoscale do
94.4% of its current damage after the change. That's way too high and still
guarantees 7-8k damage every 4 seconds ON TOP OF OTHER SKILLS.
Now let's concentrate on its effect on PvE.
Average PvErs have
80%+ critical hit chance with
100%+ critical hit damage fully buffed. Now that means 80%+ of all damage dealt is critical damage without even Major Force. That means now monster sets will deal
25% of their current damage in PvE. That's huge nerf to PvE.
Now that the maths have been summed up, let's discuss the effects.
- This change hardly changes the root problem in PvP - free damage. 7k damage (even without critical hit) every 4 seconds with additional CC is huge in PvP terms.
- This change makes many of monster sets not worthwhile in PvE.
- It kills all variety in PvE gear. All stamina DPS will now run 5 Vicious Ophidian, 5 any of the select few options like TBS, NMG, vMA weapons. Without the damage of proc sets, the last 2 pieces of Vicious Ophidian are too good to give up. Magicka DPS gear will also be in a similar state.
- It makes vMA weapons more necessary, especially for stamina DPS. Previously without vMA weapons, you could run two 5-piece sets and a monster set. With the massive PvE damage nerf to monster sets, vMA weapons easily become way more worthy of the last two free slots.
- Few thousand damage per second is hardly overpowered against bosses with millions of health.
- It hits StamNB, MagNB and Stamplar PvE DPS the hardest due to their added critical hit damage and chance. Stamplars and StamNBs have already deal the lowest DPS among other stamina classes while it is the same case for MagNB in the magicka bracket.
- High crit builds already have little place in PvP due to impenetrable gear and traits. This makes it worse for them in PvP and also decreases their effectiveness in PvE.
- Not all proc sets are about burst. This change kills lots of builds. R.I.P. Toxic Venom, Leeching Plate, Bahraha's Curse, Twin Sisters, Vicecannon, Night Terror, Eternal Hunt, Morihaus, tons of other cliche sets. R.I.P MagickaNB Saptank, you will be missed.
- Now, pretty only direct debuffs and stat boosting sets are the only choice now.
The list could go on but I think we have already established how this change hardly fixes the core issues while killing tons of potential builds and variety.
As such, I would ZOS please rethink this change. Viper is a set that needs total remake into a DoT set of some kind. Tremorscale should not even work in PvP in the first place. All proc sets could use a single global cooldown with lesser proc chance and damage in PvP. But not allowing it to crit hardly changes anything, as established earlier. I really wish ZOS revises their way of nerfing these gear.
@ZOS_GinaBruno ,
@ZOS_RichLambert ,
@Wrobel ,
@ZOS_BrianWheeler ,
@ZOS_Finn