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So I got an idea for dynamic ulti regen that it won't be OP.

sneakymitchell
sneakymitchell
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Let players who melee get 1.5x or 2x more ultimate gain with light and heavy attacks makes sense since heroism is ultimate and being in there in front of enemies is heroic get it? Players will say it's too op for nb but nbs are still op no matter what so. It would make tank builds be able to get ultimate better or players who used two handed and dual wield for some reason. I hope this is a great idea just to get better ultimate in the game.
NA-Xbox one- Ebonheart Pact- Nord Tank DK
PC-NA Ebonheart Pact Nord Stam Templar
  • Unsent.Soul
    Unsent.Soul
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    Players will say it's too op for nb but nbs are still op no matter what so.

    Hahaha you totally get it, someone hire @ZOS should hire this guy.

    /sarcasm
  • ArchMikem
    ArchMikem
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    Let players who melee get 1.5x or 2x more ultimate gain with light and heavy attacks makes sense since heroism is ultimate and being in there in front of enemies is heroic get it? Players will say it's too op for nb but nbs are still op no matter what so. It would make tank builds be able to get ultimate better or players who used two handed and dual wield for some reason. I hope this is a great idea just to get better ultimate in the game.

    My Magicka Sorcerer gets into melee range with most fights in order to make the most of Boundless Storm. (The proximity shock damage). That's "Heroic" too right?
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Kram8ion
    Kram8ion
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    So sneaking in front of the enemy should give you ultimate gain?
    It's not very heroic (I'm a compulsive sneaker)
    Aussie lag is real!
  • sneakymitchell
    sneakymitchell
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    ArchMikem wrote: »
    Let players who melee get 1.5x or 2x more ultimate gain with light and heavy attacks makes sense since heroism is ultimate and being in there in front of enemies is heroic get it? Players will say it's too op for nb but nbs are still op no matter what so. It would make tank builds be able to get ultimate better or players who used two handed and dual wield for some reason. I hope this is a great idea just to get better ultimate in the game.

    My Magicka Sorcerer gets into melee range with most fights in order to make the most of Boundless Storm. (The proximity shock damage). That's "Heroic" too right?

    At least u are using melee and remember u sacrifice something in ur weapon passive just for a slight bit more burst damage vs substain heavy attack.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • sneakymitchell
    sneakymitchell
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    Players will say it's too op for nb but nbs are still op no matter what so.

    Hahaha you totally get it, someone hire @ZOS should hire this guy.

    /sarcasm

    Oh hear is another "sarcasm" make nbs incap be more ultimate and tone down drinking a pot to 10 or 15. Taaaadaaaa
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • sneakymitchell
    sneakymitchell
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    Kram8ion wrote: »
    So sneaking in front of the enemy should give you ultimate gain?
    It's not very heroic (I'm a compulsive sneaker)

    Make NBs incap ultimate cost even more and pots drink be 10 or 15 ultimate. And if u are be close up and personal u got guts and u will probably get messed with aoe or someone using magelight.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • leepalmer95
    leepalmer95
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    Wait you serious?

    Wouldn't it be better for something simple as.

    You gain 0.5 ult a second for 4s everytime someone different deals damage to you, max of 6 people.

    Or make it so it's 1 ult every 2s for 4s?

    So in 1vX you'll gain ult quicker but not stupidly over the top, if you have 6 different people dealing damage to you you gain 3 ult a second which is double what people would usually get.

    Also if you line of sight you won't have constant ult.

    Give group with less people or the solo player is little bit of help considering the zergs already get Aoe caps to help them.

    That said reduce the 3 ult a second for 7s you get on a light or heavy attack to 2 ult a sec so people stop dropping ults as soon as they get them and maybe put a bit of thought into it. E.g. Is it worth me dropping my 250 cost ult on this solo player when it's already a 4v1?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Unsent.Soul
    Unsent.Soul
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    Players will say it's too op for nb but nbs are still op no matter what so.

    Hahaha you totally get it, someone hire @ZOS should hire this guy.

    /sarcasm

    Oh hear is another "sarcasm" make nbs incap be more ultimate and tone down drinking a pot to 10 or 15. Taaaadaaaa

    I just have no idea where your train of thought is coming from.
  • sneakymitchell
    sneakymitchell
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    Players will say it's too op for nb but nbs are still op no matter what so.

    Hahaha you totally get it, someone hire @ZOS should hire this guy.

    /sarcasm

    Oh hear is another "sarcasm" make nbs incap be more ultimate and tone down drinking a pot to 10 or 15. Taaaadaaaa

    I just have no idea where your train of thought is coming from.

    So what happens when ur in the middle of a Zerg using ur melee would it be nice just to get bit more ultimate for those light and heavy attacks without have to worry about Zerg complaining about that hitting one person gives them more ultimate than them.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Unsent.Soul
    Unsent.Soul
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    Players will say it's too op for nb but nbs are still op no matter what so.

    Hahaha you totally get it, someone hire @ZOS should hire this guy.

    /sarcasm

    Oh hear is another "sarcasm" make nbs incap be more ultimate and tone down drinking a pot to 10 or 15. Taaaadaaaa

    I just have no idea where your train of thought is coming from.

    So what happens when ur in the middle of a Zerg using ur melee would it be nice just to get bit more ultimate for those light and heavy attacks without have to worry about Zerg complaining about that hitting one person gives them more ultimate than them.

    Rift now stamina players are using dw/destro, if you haven't seen it, it's a sight to see. Using the EoTS which isn't cheap and then getting enough kills to hsve a dawn breaker almost immediately after.

    Ult gain is working well, light/heavy attacks and 10 ultimate per kill with assault passives. Ultimate generation isn't the problem right now. If you think that is, then your just a day late.
  • STEVIL
    STEVIL
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    Nah

    If anything divide ulti cost by 5 and use result as seconds of cooldown. Drop cost/build/feed me mobs design with simple timer.

    Support all playstyles.

    Abilities add/red ult turn to reduce cooldown or add seconds to current timer during cooldown.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Juhasow
    Juhasow
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    Is there any problem with current ulti regen ?
  • Wollust
    Wollust
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    Players will say it's too op for nb but nbs are still op no matter what so.

    Hahaha you totally get it, someone hire @ZOS should hire this guy.

    /sarcasm

    Oh hear is another "sarcasm" make nbs incap be more ultimate and tone down drinking a pot to 10 or 15. Taaaadaaaa

    I just have no idea where your train of thought is coming from.

    So what happens when ur in the middle of a Zerg using ur melee would it be nice just to get bit more ultimate for those light and heavy attacks without have to worry about Zerg complaining about that hitting one person gives them more ultimate than them.

    Rift now stamina players are using dw/destro, if you haven't seen it, it's a sight to see. Using the EoTS which isn't cheap and then getting enough kills to hsve a dawn breaker almost immediately after.

    Ult gain is working well, light/heavy attacks and 10 ultimate per kill with assault passives. Ultimate generation isn't the problem right now. If you think that is, then your just a day late.

    You don't even know what dynamic ult is do you?
    Susano'o

    Zerg Squad
  • sneakymitchell
    sneakymitchell
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    Wollust wrote: »
    Players will say it's too op for nb but nbs are still op no matter what so.

    Hahaha you totally get it, someone hire @ZOS should hire this guy.

    /sarcasm

    Oh hear is another "sarcasm" make nbs incap be more ultimate and tone down drinking a pot to 10 or 15. Taaaadaaaa

    I just have no idea where your train of thought is coming from.

    So what happens when ur in the middle of a Zerg using ur melee would it be nice just to get bit more ultimate for those light and heavy attacks without have to worry about Zerg complaining about that hitting one person gives them more ultimate than them.

    Rift now stamina players are using dw/destro, if you haven't seen it, it's a sight to see. Using the EoTS which isn't cheap and then getting enough kills to hsve a dawn breaker almost immediately after.

    Ult gain is working well, light/heavy attacks and 10 ultimate per kill with assault passives. Ultimate generation isn't the problem right now. If you think that is, then your just a day late.

    You don't even know what dynamic ult is do you?

    I do. But players don't want to beat up someone who will have so much ultimate everytime like a DK for example surviving cause players are attacking that one person and the one player is damaging and facing multiple enemies at once.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Unsent.Soul
    Unsent.Soul
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    Wollust wrote: »
    Players will say it's too op for nb but nbs are still op no matter what so.

    Hahaha you totally get it, someone hire @ZOS should hire this guy.

    /sarcasm

    Oh hear is another "sarcasm" make nbs incap be more ultimate and tone down drinking a pot to 10 or 15. Taaaadaaaa

    I just have no idea where your train of thought is coming from.

    So what happens when ur in the middle of a Zerg using ur melee would it be nice just to get bit more ultimate for those light and heavy attacks without have to worry about Zerg complaining about that hitting one person gives them more ultimate than them.

    Rift now stamina players are using dw/destro, if you haven't seen it, it's a sight to see. Using the EoTS which isn't cheap and then getting enough kills to hsve a dawn breaker almost immediately after.

    Ult gain is working well, light/heavy attacks and 10 ultimate per kill with assault passives. Ultimate generation isn't the problem right now. If you think that is, then your just a day late.

    You don't even know what dynamic ult is do you?

    Currently we have static, before they had dynamic, where dynamic factored in several things. Am I headed in the right direction?
    Wollust wrote: »
    Players will say it's too op for nb but nbs are still op no matter what so.

    Hahaha you totally get it, someone hire @ZOS should hire this guy.

    /sarcasm

    Oh hear is another "sarcasm" make nbs incap be more ultimate and tone down drinking a pot to 10 or 15. Taaaadaaaa

    I just have no idea where your train of thought is coming from.

    So what happens when ur in the middle of a Zerg using ur melee would it be nice just to get bit more ultimate for those light and heavy attacks without have to worry about Zerg complaining about that hitting one person gives them more ultimate than them.

    Rift now stamina players are using dw/destro, if you haven't seen it, it's a sight to see. Using the EoTS which isn't cheap and then getting enough kills to hsve a dawn breaker almost immediately after.

    Ult gain is working well, light/heavy attacks and 10 ultimate per kill with assault passives. Ultimate generation isn't the problem right now. If you think that is, then your just a day late.

    You don't even know what dynamic ult is do you?

    I do. But players don't want to beat up someone who will have so much ultimate everytime like a DK for example surviving cause players are attacking that one person and the one player is damaging and facing multiple enemies at once.

    I think this was meant for me...
    Edited by Unsent.Soul on December 24, 2016 7:59PM
  • sneakymitchell
    sneakymitchell
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    Wollust wrote: »
    Players will say it's too op for nb but nbs are still op no matter what so.

    Hahaha you totally get it, someone hire @ZOS should hire this guy.

    /sarcasm

    Oh hear is another "sarcasm" make nbs incap be more ultimate and tone down drinking a pot to 10 or 15. Taaaadaaaa

    I just have no idea where your train of thought is coming from.

    So what happens when ur in the middle of a Zerg using ur melee would it be nice just to get bit more ultimate for those light and heavy attacks without have to worry about Zerg complaining about that hitting one person gives them more ultimate than them.

    Rift now stamina players are using dw/destro, if you haven't seen it, it's a sight to see. Using the EoTS which isn't cheap and then getting enough kills to hsve a dawn breaker almost immediately after.

    Ult gain is working well, light/heavy attacks and 10 ultimate per kill with assault passives. Ultimate generation isn't the problem right now. If you think that is, then your just a day late.

    You don't even know what dynamic ult is do you?

    Currently we have static, before they had dynamic, where dynamic factored in several things. Am I headed in the right direction?

    And now only way to get decent ultimate going is use a range weapon and light attack different targets and the ulti bomb them or just burst them with a combo.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • sneakymitchell
    sneakymitchell
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    @Unsent.Soul sorry about that one.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Jaiden
    Jaiden
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    I think ultimate gain should be bound to /emotes
    Jaiden V16 nightblade

    That's all I got, 1 toon.
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