JackDaniell wrote: »The best part is all the money is getting reinvested in server maintinane and pvp balance!
... to me it almost looks like they are trying to bleed the game dry for as much money as they can
These things were actually said! Zenimax is a morally bankrupt organization. You should see Pete Hines' mistruths. The list is even longer.ZOS_MattFiror wrote:"Elder Scrolls is about being in a giant world, where you’re exploring, and you go to a dungeon, and you don’t get a paygate in front of you saying you don’t have this dungeon," Firor says. "Which means, to us, you need to monetise it outside of the game."ZOS_MattFiror wrote:"The reason why we don’t need F2P is we have a huge IP behind this. We’re not that worried about getting people in the door."ZOS_MattFiror wrote:"Our teams have already rolled off of launch content, a lot of them, and some are going to polish the launch, and some are driving straight ahead to post-launch."ZOS_MattFiror wrote:"Our target (for updates) is a month to six weeks,"ZOS_MattFiror wrote:"You go outside the game, you pay your month, you go in the game, and when you’re in the game, you’re in the game," Firor clarifies. "There’s no real world stuff reaching in to grab you." (Few things break immersion quicker than a game telling you that you can spend cash to unlock chests or get special gear.)ZOS_MattFiror wrote:The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support - and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way.
I love this game and I love The Elder Scrolls but I'd be an absolute fool to look the other way when I'm being lied to.
starkerealm wrote: »You've summed it all up really well @Pandorii
I just wish that it wasn't like this. They could have fixed PvP and focused on the community so ESO could have a massive population. Then the Crown Store could've stayed as simple as it was back when it launched (Ex: 3 costumes for 700 Crowns).
Honestly? No.
I mean, I like the idea, and there's a lot of people that will gleefully say that PvP is the panacea for MMOs. But... the problem is, that's not really true.
There's a major problem.
There aren't that many players. Outside of MMOs completely built around PvP, where you don't have any choice on participation, your PvP community is vanishingly small. Other developers have published stats and I've never seen one above 10%, rarely above 5%. There are exceptions, but ESO was never going to be one of those, because of how it handles PvP.
To take an MMO in 2014 and say you expected it to be kept afloat on PvP is probably the result of an echo chamber of fellow PvP enthusiasts distorting your views of the world.
What you need to make PvP appealing is a low barrier for entry, and a combat system built around skill rather than statistical advantages.
ESO does not have a low barrier for entry into PvP. We see complaints all the time about players having to get to Level 10 before they can even hit Cyrodiil, to say nothing of needing to complete significant amounts of PvE content in order to obtain the skills they needed.
This is ignoring the time commitment necessary to gear up, and equip yourself, and keep yourself stocked on consumables like Soul Gems and pots. This means, they need to stop what they're doing, leave PvP, and engage in PvE for extended periods of time in order to go back in.
Or... they could just fire up Call of Duty. I know, COD is a punching bag for a lot of people, but it does allow immediate access and a (theoretically) level playing field. PvP in videogames has evolved into it's own creature with different priorities. As with so many other things, ESO was a nostalgia hit, dragging up loads of mechanics that had been abandoned by MMOs in the last decade. In this case, for good reason. It's amazing when it works, but the way it's designed... the design decisions that are necessary to set up those cool elements, guaranteed that it would appeal to an extreme niche.
I love PvP in this game. You can't get it anywhere else these days. But... I also understand that there aren't tens of millions of people out there who want a PVP game, and are willing to spend the time grinding a character to 50, then grinding their CR to 561, then grinding to get gold upgrade mats, and grinding to get the ideal gear sets, before they start being able to participate in PvP in any serious way. They'll just dig out Call of Duty, or For Honor, or even Dark Souls. Because as much work as DS requires to get you into the PvP meta, it's still a fraction of the time commitment ESO sticks up front as the barrier for entry.
Could this be fixed? Yes, but not without completely overhauling how Cyrodiil works, and how characters are prepped for going there. But, you can't stick template characters into the game, (prebuilt, level 50, CR300, all your skill lines maxed, just add water) without getting a lot of salt from people screaming, "P2W,P2WPW2JEAIDLJEADASPAAAHHHYYY TOOOOOWWWWIIIINNNN!"
So... not happening.
And the reason you couldn't do that is because PvP is advantage based, not skill based. Yes, I know, it takes skill to run high end PvP builds. Hell, it takes skill to run any PvP build that isn't just proc-spam. But, it isn't a game like, let's drag out that dead horse again, CoD. Where a new player can potentially gun down someone who's on their 80th prestige, so long as they're lucky. What cannot happen (without driving people bugnuts) is a level 10 waxing a CR561 in Cyrodiil (ignoring level scaling for the moment). It doesn't matter how skilled the level 10 is, they're up against someone with a much larger repertoire of skills, full gold gear (presumably), better consumables (hell, purple food didn't even exist for level 10s before the Witchmother event). It doesn't matter how good they are, they're toast.
This still applies to newbies hitting Cyrodiil, even with scaling. It's not as one sided. But they're still at a massive statistical disadvantage when paired against veterans who've been in there for ages.
In short, you cannot play ESO as a PvP title. If you just want PvP combat... you're going to look somewhere else. You're going to look for a game that lets you sit down, get straight into combat, and not have to worry about things like stocking up, or asking how many soul gems you've got.
Ironically, for a PvP focused game, consumables as refreshing resources would probably be a much wiser choice. Like the Estus Flasks in Dark Souls, or half the garbage in Dragon Age: Inquisition. Asking someone to manage tripots in the warzone means they're going to need to pop their head out of Cyrodiil from time to time. It means they're going to have to deal with downtime. In a vacuum, or if it was 1999, that's fine, because no one else is offering something like this, and you can afford to break up PvP like that. But, it's 2016. People want PvP, they're going to fire up Overwatch.
I'd like to believe the novelty of a full on campaign is enough to draw people in, but in the end it's not. It is too niche. In a game that's not designed around people doing nothing but PvP.Instead they've continually neglected their game, diminished their reputation, crushed their playerbase, and monetized everything and at higher prices to sqeeze what they can out of the players left. Console release and the concept behind One Tamriel was easily enough (with proper care) to grow ESO bigger than WoW. That's why so many players stuck with it for 6-12 months after it began going downhill.
A game like ESO had almost infinite potential, but ZOS has taken great measures in throwing it away. An inexperienced Dev team with little care for their product and no vision for the game's future. They care strictly for money through monetizing everything possible.
So, I'm actually going to have to stop you there. I don't fully agree with what you're saying, but there are a few huge errors.
First is about monetization. I understand if this is your first exposure to MMOs, it seems like stuff's getting monetized left and right. It's not.
Let's look at Star Trek Online for a moment.
Star Trek uses a resource called Dilithum. This is a little flaky because in theory you can grind it up, but in practice you can buy it for cash. Each character can earn about $0.25 per day (as I recall, it's been awhile.) You're technically buying from other players, which is why you'll see people saying, "oh, but you can play for free, you just need to grind a bit." You can, but you're getting someone else to pay your way.
Dilithium is used for crafting. You can't make purple or higher gear without spending real money.
Dilthium is used as the currency for endgame items. Again, you can't buy endgame gear without spending real money.
Dilithium is used to build the player bases, which include non-cosmetic improvements. Such as increased XP gains, or gear that is (when purchased) flat out better than anything else you can buy in the game.
Dilithium is used for upgrading gear. You see, actual endgame gear doesn't drop at all, and can't be crafted. You can craft up to mk12, but to mk14 you need to... you guessed it, spend real money, and as a bonus, there's actually a gambling mechanic baked into this one.
Dilithium is used to purchase skills for your character (it's a little more involved, but it's part of the crafting system).
And this is before you look at the cash shop. Ships sold in the cash shop (or through lockboxes) are statistically superior to "free" ones (purchased with Dilithium, by the way). Initially this was just a 10% buff on some, and others simply had unique skill configurations. But now, there's an entire tier of ships that are exclusive to those sources. In other words you need to actually pay real money to level up.
Let me say that again, you need to pay real money to level up.
You need to pay real money to gain access to new classes. (Again, ship variants, and your ship is your class in space.)
Those new classes are flat out superior to ones that can be obtained for "free." Again, in scare quotes because... yep, you get one legitimately free ship each time you get access to a new tier.
There are entire systems that function to produce Dilithium, but it's generated at such a slow rate, and characters are hard capped, that you are pointed at the exchange and told to cough up some cash if you want to advance.
Additionally, STO's lockboxes flat out gate top tier class options. The equivalent in ESO would be if instead of Storm Attronach mounts, the Apex rewards actually allowed you to gain additional skill lines, more active ability slots you could use, potentially even additional weapon bars, on top of flat out giving you a +10% boost to your hitpoints, weapon/spell damage, and resistances.
It gets better if you look at other games by the same developer. Neverwinter flat out sticks superior player classes in their lockboxes, which utterly invalidate your existing class choices. Champions Online wins, though. They gate "freeform" characters to subscribers and sell them at $50 per slot. These are characters that can select any player ability in the game, each time they pick one. And, yes, it's exactly as broken as it sounds.
So, no, I've seen far more monetized games. I realize, where you're coming from, you might not realize it. But this stuff can get really predatory. What we've seen in ESO looks like someone following directions from corporate. Not the product of people who are driven by avarice. Because, trust me, they could choke the life out of the whales if they were so inclined.Everything that will come to us in 2017 has likely been almost completely finished since around 2014-2015, which is why we already have trailors/gameplay of it all. They will release this content slowly and monetize every bit of ESO in-between.
Which is why Murkmire didn't release with One Tamriel. Because it's been done for two years, but ZOS doesn't want to charge us for it because they're busy monetizing... what, exactly? We got the crown crates. We got the stupid elk mount. But, again, an expansion of new content, which they could charge for? No, that they needed to keep in the fridge until the right moment because they don't want people paying for it? What?
Now, I could be wrong, but at the beginning of 2016, I think we knew about Thieves guild and the Dark Brotherhood. Those got announced in January. Before that, we didn't really know what was coming out in 2016. This time two years ago, what we knew about 2015 was the Champion System and Justice System (and I think it was still being pitched as open world PvP at that point). We didn't know about the IC or Orsinium yet. (They'd been teased along with a lot of other content, some of which we still haven't gotten. But they hadn't been announced yet.)
Now, you're partially right. ZOS does drip feed information about upcoming releases, basically for the reason you said, though the payoff isn't money, it's attention. They drip feed what's coming next in bits and pieces because they want you excited about the next release. They don't (usually) undercut that by talking about the stuff after that in their main info releases, because it, "distracts from the message," read: "undermines the excitement for the next release." It's not malicious or nefarious, but it is marketing. If you don't like that... I'm sorry, there isn't much you can do. That kind of information delivery actually works to keep attention on a product.That's how ESO is now. Would love for ZOS to prove me wrong, but they know what's up as well.
Yeah, on the scale of MMOs with serious monetization... ESO doesn't raise much of a blip. On the range of games to pick up if you want PvP? Even fantasy PvP, it's not a great choice. Not because of things like the lag in Cyrodiil, but because its PvP design philosophies are stuck in the 20th century. And it would be impossible to fix those without killing the PvP you enjoy.
EDIT: Yay typos. ._.
Esquire1980g_ESO wrote: »starkerealm wrote: »You've summed it all up really well @Pandorii
I just wish that it wasn't like this. They could have fixed PvP and focused on the community so ESO could have a massive population. Then the Crown Store could've stayed as simple as it was back when it launched (Ex: 3 costumes for 700 Crowns).
Honestly? No.
I mean, I like the idea, and there's a lot of people that will gleefully say that PvP is the panacea for MMOs. But... the problem is, that's not really true.
There's a major problem.
There aren't that many players. Outside of MMOs completely built around PvP, where you don't have any choice on participation, your PvP community is vanishingly small. Other developers have published stats and I've never seen one above 10%, rarely above 5%. There are exceptions, but ESO was never going to be one of those, because of how it handles PvP.
To take an MMO in 2014 and say you expected it to be kept afloat on PvP is probably the result of an echo chamber of fellow PvP enthusiasts distorting your views of the world.
What you need to make PvP appealing is a low barrier for entry, and a combat system built around skill rather than statistical advantages.
ESO does not have a low barrier for entry into PvP. We see complaints all the time about players having to get to Level 10 before they can even hit Cyrodiil, to say nothing of needing to complete significant amounts of PvE content in order to obtain the skills they needed.
This is ignoring the time commitment necessary to gear up, and equip yourself, and keep yourself stocked on consumables like Soul Gems and pots. This means, they need to stop what they're doing, leave PvP, and engage in PvE for extended periods of time in order to go back in.
Or... they could just fire up Call of Duty. I know, COD is a punching bag for a lot of people, but it does allow immediate access and a (theoretically) level playing field. PvP in videogames has evolved into it's own creature with different priorities. As with so many other things, ESO was a nostalgia hit, dragging up loads of mechanics that had been abandoned by MMOs in the last decade. In this case, for good reason. It's amazing when it works, but the way it's designed... the design decisions that are necessary to set up those cool elements, guaranteed that it would appeal to an extreme niche.
I love PvP in this game. You can't get it anywhere else these days. But... I also understand that there aren't tens of millions of people out there who want a PVP game, and are willing to spend the time grinding a character to 50, then grinding their CR to 561, then grinding to get gold upgrade mats, and grinding to get the ideal gear sets, before they start being able to participate in PvP in any serious way. They'll just dig out Call of Duty, or For Honor, or even Dark Souls. Because as much work as DS requires to get you into the PvP meta, it's still a fraction of the time commitment ESO sticks up front as the barrier for entry.
Could this be fixed? Yes, but not without completely overhauling how Cyrodiil works, and how characters are prepped for going there. But, you can't stick template characters into the game, (prebuilt, level 50, CR300, all your skill lines maxed, just add water) without getting a lot of salt from people screaming, "P2W,P2WPW2JEAIDLJEADASPAAAHHHYYY TOOOOOWWWWIIIINNNN!"
So... not happening.
And the reason you couldn't do that is because PvP is advantage based, not skill based. Yes, I know, it takes skill to run high end PvP builds. Hell, it takes skill to run any PvP build that isn't just proc-spam. But, it isn't a game like, let's drag out that dead horse again, CoD. Where a new player can potentially gun down someone who's on their 80th prestige, so long as they're lucky. What cannot happen (without driving people bugnuts) is a level 10 waxing a CR561 in Cyrodiil (ignoring level scaling for the moment). It doesn't matter how skilled the level 10 is, they're up against someone with a much larger repertoire of skills, full gold gear (presumably), better consumables (hell, purple food didn't even exist for level 10s before the Witchmother event). It doesn't matter how good they are, they're toast.
This still applies to newbies hitting Cyrodiil, even with scaling. It's not as one sided. But they're still at a massive statistical disadvantage when paired against veterans who've been in there for ages.
In short, you cannot play ESO as a PvP title. If you just want PvP combat... you're going to look somewhere else. You're going to look for a game that lets you sit down, get straight into combat, and not have to worry about things like stocking up, or asking how many soul gems you've got.
Ironically, for a PvP focused game, consumables as refreshing resources would probably be a much wiser choice. Like the Estus Flasks in Dark Souls, or half the garbage in Dragon Age: Inquisition. Asking someone to manage tripots in the warzone means they're going to need to pop their head out of Cyrodiil from time to time. It means they're going to have to deal with downtime. In a vacuum, or if it was 1999, that's fine, because no one else is offering something like this, and you can afford to break up PvP like that. But, it's 2016. People want PvP, they're going to fire up Overwatch.
I'd like to believe the novelty of a full on campaign is enough to draw people in, but in the end it's not. It is too niche. In a game that's not designed around people doing nothing but PvP.Instead they've continually neglected their game, diminished their reputation, crushed their playerbase, and monetized everything and at higher prices to sqeeze what they can out of the players left. Console release and the concept behind One Tamriel was easily enough (with proper care) to grow ESO bigger than WoW. That's why so many players stuck with it for 6-12 months after it began going downhill.
A game like ESO had almost infinite potential, but ZOS has taken great measures in throwing it away. An inexperienced Dev team with little care for their product and no vision for the game's future. They care strictly for money through monetizing everything possible.
So, I'm actually going to have to stop you there. I don't fully agree with what you're saying, but there are a few huge errors.
First is about monetization. I understand if this is your first exposure to MMOs, it seems like stuff's getting monetized left and right. It's not.
Let's look at Star Trek Online for a moment.
Star Trek uses a resource called Dilithum. This is a little flaky because in theory you can grind it up, but in practice you can buy it for cash. Each character can earn about $0.25 per day (as I recall, it's been awhile.) You're technically buying from other players, which is why you'll see people saying, "oh, but you can play for free, you just need to grind a bit." You can, but you're getting someone else to pay your way.
Dilithium is used for crafting. You can't make purple or higher gear without spending real money.
Dilthium is used as the currency for endgame items. Again, you can't buy endgame gear without spending real money.
Dilithium is used to build the player bases, which include non-cosmetic improvements. Such as increased XP gains, or gear that is (when purchased) flat out better than anything else you can buy in the game.
Dilithium is used for upgrading gear. You see, actual endgame gear doesn't drop at all, and can't be crafted. You can craft up to mk12, but to mk14 you need to... you guessed it, spend real money, and as a bonus, there's actually a gambling mechanic baked into this one.
Dilithium is used to purchase skills for your character (it's a little more involved, but it's part of the crafting system).
And this is before you look at the cash shop. Ships sold in the cash shop (or through lockboxes) are statistically superior to "free" ones (purchased with Dilithium, by the way). Initially this was just a 10% buff on some, and others simply had unique skill configurations. But now, there's an entire tier of ships that are exclusive to those sources. In other words you need to actually pay real money to level up.
Let me say that again, you need to pay real money to level up.
You need to pay real money to gain access to new classes. (Again, ship variants, and your ship is your class in space.)
Those new classes are flat out superior to ones that can be obtained for "free." Again, in scare quotes because... yep, you get one legitimately free ship each time you get access to a new tier.
There are entire systems that function to produce Dilithium, but it's generated at such a slow rate, and characters are hard capped, that you are pointed at the exchange and told to cough up some cash if you want to advance.
Additionally, STO's lockboxes flat out gate top tier class options. The equivalent in ESO would be if instead of Storm Attronach mounts, the Apex rewards actually allowed you to gain additional skill lines, more active ability slots you could use, potentially even additional weapon bars, on top of flat out giving you a +10% boost to your hitpoints, weapon/spell damage, and resistances.
It gets better if you look at other games by the same developer. Neverwinter flat out sticks superior player classes in their lockboxes, which utterly invalidate your existing class choices. Champions Online wins, though. They gate "freeform" characters to subscribers and sell them at $50 per slot. These are characters that can select any player ability in the game, each time they pick one. And, yes, it's exactly as broken as it sounds.
So, no, I've seen far more monetized games. I realize, where you're coming from, you might not realize it. But this stuff can get really predatory. What we've seen in ESO looks like someone following directions from corporate. Not the product of people who are driven by avarice. Because, trust me, they could choke the life out of the whales if they were so inclined.Everything that will come to us in 2017 has likely been almost completely finished since around 2014-2015, which is why we already have trailors/gameplay of it all. They will release this content slowly and monetize every bit of ESO in-between.
Which is why Murkmire didn't release with One Tamriel. Because it's been done for two years, but ZOS doesn't want to charge us for it because they're busy monetizing... what, exactly? We got the crown crates. We got the stupid elk mount. But, again, an expansion of new content, which they could charge for? No, that they needed to keep in the fridge until the right moment because they don't want people paying for it? What?
Now, I could be wrong, but at the beginning of 2016, I think we knew about Thieves guild and the Dark Brotherhood. Those got announced in January. Before that, we didn't really know what was coming out in 2016. This time two years ago, what we knew about 2015 was the Champion System and Justice System (and I think it was still being pitched as open world PvP at that point). We didn't know about the IC or Orsinium yet. (They'd been teased along with a lot of other content, some of which we still haven't gotten. But they hadn't been announced yet.)
Now, you're partially right. ZOS does drip feed information about upcoming releases, basically for the reason you said, though the payoff isn't money, it's attention. They drip feed what's coming next in bits and pieces because they want you excited about the next release. They don't (usually) undercut that by talking about the stuff after that in their main info releases, because it, "distracts from the message," read: "undermines the excitement for the next release." It's not malicious or nefarious, but it is marketing. If you don't like that... I'm sorry, there isn't much you can do. That kind of information delivery actually works to keep attention on a product.That's how ESO is now. Would love for ZOS to prove me wrong, but they know what's up as well.
Yeah, on the scale of MMOs with serious monetization... ESO doesn't raise much of a blip. On the range of games to pick up if you want PvP? Even fantasy PvP, it's not a great choice. Not because of things like the lag in Cyrodiil, but because its PvP design philosophies are stuck in the 20th century. And it would be impossible to fix those without killing the PvP you enjoy.
EDIT: Yay typos. ._.
You talk about STO and the way-worse paygates are in that game. But, if you remember right, STO didn't start with all of that either. It came over time and as their last attempt at monetization failed to bring them what they wanted. So, Cryptic added another form, and another, and another, and another.
I certainly see the similarities between early F2P STO and what ZOS is doing here now. From the advantages to subs (giving some freebies for the sub package), lockboxes (only STO's is about 1/4 of the price), and now raising prices in the store to just stupid levels. And they'll (ZOS) fail too, the same way Cryptic did in STO, so I would fully expect for Dilithium and full on P2W to rear it's ugly head here too. You've already seen the start with adding the XP boost to the lockboxes. Remember when the Defiant was added into the store? Just a hint of P2W there with a full, LONG, way to get the ship via the grind. You've got the exact same thing here, now. This is a path that seems all too easy for studios to run down. Will be interesting tho to see Zos's version of the "bug-ship" altho I'll just look from the outside. Been here, done that, got the T-shirt and the ballcap.
Developers and Studios heads ruining their own games, and now? It's totally acceptable cause it's been going on with so many games and for so long. At least way back when, Smed was in effect ran out of the business. Now? They just move on to another studio and game to destroy.
Esquire1980g_ESO wrote: »You talk about STO and the way-worse paygates are in that game. But, if you remember right, STO didn't start with all of that either. It came over time and as their last attempt at monetization failed to bring them what they wanted. So, Cryptic added another form, and another, and another, and another.
2) "Someone" at ZOS gets greedy that they aren't milking customers quickly enough and forces the game to go B2P.
3) The greedy clearly aren't satisfied. Prices for mounts slowly begin to climb, first to 2500 crowns, then 3500, then 4000, and later 4500+.
No monthly sub crown allotment increase to match, EVER. Cosmetics that were once 700 for 3 costumes now cost 1500+ for one. Virtually every new item becomes a "limited time only" cash grab. Still, even with the increasing unavailability of crown items to the average person few complain as DLC are still free with sub and you still get monthly crowns for subbing.
4) The crafting bags make subbing more or less non-optional for most. Crown-exclusive motifs are introduced, and you have to buy the mats to even make them for real money as well, directly breaking the promise that all crown store consumables will have in-game options to acquire.
New content drops off to near zero, with the focus on One Tamriel as it requires essentially no development yet can be passed of as "new content." Quality control is apparently disbanded, and the game becomes totally unstable for months on end . The exclusivity of content to those able to pay much more than a standard monthly sub begins alienating the majority of customers. People no longer know what they are getting for their money.
5) Introduce the Gambling Casino.
starkerealm wrote: »Esquire1980g_ESO wrote: »You talk about STO and the way-worse paygates are in that game. But, if you remember right, STO didn't start with all of that either. It came over time and as their last attempt at monetization failed to bring them what they wanted. So, Cryptic added another form, and another, and another, and another.
I remember. I also remember that the C-Store had non-cosmetic sidegrades pretty early on. When Cryptic ditched subscriptions it was straight to the grab bags, and those started with the JAS. They introduced Dilithium at that point.
And...
At that point there was a policy instituted internally. If a system was broken, or bugged, it would not get fixed unless it could be monetized. Which is why Dilithium's been leaking into every aspect of the game since then.
Again, to really cry about ZOS being aggressive about monetization when housing will (apparently) not be a crown store exclusive is a bit excessive. I'm more than a little worried about what lockboxes can do to game development, and you can certainly find my posts on the subject if you don't believe me, but saying, "this is the worst ever," followed by, "buh-buh-but, boiling frogs!" is crying wolf.
Esquire1980g_ESO wrote: »They're copying the TOR set up with good reason...
starkerealm wrote: »Esquire1980g_ESO wrote: »They're copying the TOR set up with good reason...
I didn't realize being able to equip gold rarity items was a subscriber perk.
I thought subscribers actually got access to new content zones in ESO, as opposed to TOR where you're expected to subscribe and cough up.
I was under the impression free players could sprint in ESO. Have I been deceived?
starkerealm wrote: »Esquire1980g_ESO wrote: »They're copying the TOR set up with good reason...
I didn't realize being able to equip gold rarity items was a subscriber perk.
I thought subscribers actually got access to new content zones in ESO, as opposed to TOR where you're expected to subscribe and cough up.
I was under the impression free players could sprint in ESO. Have I been deceived?
We should probably try not to derail the thread and risk getting deleted. =( maybe just tie back your analysis to eso?
People feel the need to whine for silly reasons; this game has yet to release anything in the crown store that is absolutely needed by anyone. That includes most of the actual dlcs as well. If you're subscribed you actually don't need anything from the crown store and anyone who begins to compare it to things like SWTOR or STO shows how inept and frankly Uninformed they are.
In other words; you want to *** atleast *** about something valid.