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What is someting you wold like ESO to get from other games?

GabiAlex
GabiAlex
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This is not really meant to be a suggestion thread, but an imagination exercise to create a funnier ESO by importing elements from others games. At least the housing system seems to be closer to EQ2 which is one of my wishes, but there other mechanics that I've seen in other MMOs and I'll love to see them here to enhance the exploring and RP experience.

Most of them will come from Black Desert Online because from my point of view what a game have the other one lack.

A true open world map. Okay, I know it's impossible to turn the game open world now, but I've said that it's more an imagination exercise than a suggestion. Now imagine how it will become a more true TES experience by visiting the all Tamriel (or at least a smaller version of what it is lore wise), without borders and loading screens except for instances.

Be able to sit down on chairs, rocks and other objects by simply walking backward to them like in BDO. Why not simply had a command to interact with a chair like other games do? Because when I'm walking in nature in real life I don't have a char with me, but I can always find a nice rock to sit down, or a tree to stretch my back.

And another feature I loved in BDO, your character will move his/her limps and gesticulate while typing on chat, because this will add more immersion and a more sandbox feeling.

Grappling system, not sure if is the correct them but I'm referring to the ability to climb walls and other environment elements. I know that TES isn't Gothic, but is time for this genre to enhance the exploration a bit. I'm not speaking only about ESO, but about every MMORPG and syngle player RPG where I have to go across a long wall instead of climbing over it and reach my destination faster. Yeah, in real life you don't do that without jumping into troubles or at least making everyone around you to think that you are crazy, but this is a game and the real life rules don't apply here.

I'm stopping with BDO now, because having a cart, horses and boats that you can park in the world is both an interesting and an annoying feature at same time and we don't need more lag and FPS drops here, also beside few other small features the rest of the game is just and endless grind fest. But those obsessed with grind can give it a shot.

Fishing everywhere, like other MMOs do because i don't like to share my fishing spot with every nosy shameless stranger.

A display case for your collectables, because what point to call them collectables if you have to trow them away instead of keeping them on a special place?

Some missions involving puzzles, I mean actual puzzles, not what both ESO and TES devs consider to be puzzles. Maybe not puzzles at the level of The Secret World, even that it will amazing to dig deep into the lore for the solution, but some real challenge will be nice for certain players.

In-world jumping puzzles will be also pretty nice, like Guild Wars and WildStar got.

Create an Animunculus companion by gathering the pieces like you do with your HK-51 in The Old Republic. Also the Vanos siblings could aid you because it's always a pleasure when I meet them.

Get different gear and passives in Cyrodiil. What GW2 made right is the PvP where everybody is the same level and have access to same skills, you only have to farm for better gear. This everybody get more equal chances, not just the end gamers, the only think they are lacking at the beginning beside few extra stats on gear is the actual skill that they can develop easier because they will not be crushed like bugs by high level players with better equipment and more passives than them.

Better wardrobe system, because I want to wear pieces from more costumes and look different, not like 177413 other players. Also I want to keep visible some parts of my armors and hide others.



Now few things that I like in ESO and I love to appear in other MMOs also:

-the level scale that is a lot better than in GW2. This was the best idea and something that should be considered for the future story driven MMOs

-plenty of emotes, oke I can find this in other games too, but is nice to have. And trust me, if you aren't a cynical elitist that only know about numbers, grinding, living the illusion that is better than everyone and not having fun at all, you can have a lot of lulz by derping around with emotes.

-not really having to kill x stuff for every quest.


Now is your turn to share with us what other element would you prefer from other games. What your ideal ESO is lacking?


Also note that this is not a suggestion thread so replies like "the game is good how it is" or "ZOS should fix other stuff before adding more" will be off-topic and equal with spam.
@GabiAlex - PC EU Megaserver
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Ophelia Adel Maris - Aldmeri Dominion - Sorcerer Breton
Drinks-In-Silence - Ebonheart Pact - Dragonknight Argonian
Floriancen Larethian - Aldmeri Dominion - Warden Altmer
Zahir at Unar - Daggerfall Covenant - Nightblade Redguard


  • Recremen
    Recremen
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    Better wardrobe system is a must. Costumes are great and I'll of course continue to buy them, but I know dozens of crafting motifs at this point and am severely limiting myself if I try to use them! Armor appearance should be exactly how the costuming works: high up-front expense, then unlimited ability to play around with it and change details on the fly.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • idk
    idk
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    My suggestion is to return to SWTOR and GW2. Much of what you want are in those two games and much, especially lame companions helping us in combat, should never and will never be added here

    Oh, and true open world map while like a single player game would not work here since the hour character needs to move to another server when changing zones.

    We already gear differently for Cyrodiil and there are buffs (and debuffs) in Cyrodiil that aren't outside of PvP.

    I do have to say a huge no to characters gesticulating while we type in chat. *** doesn't seem worthy of ESO. This did make me laugh.
  • Gedalya
    Gedalya
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    I would like to see improvements in interactions with the environment; your notes on grappling/sitting down brought this back into my mind. For example, there are some surfaces like roofs if you jump onto them you sloooooowly slide off due to the games design which is a little off putting. Early on improvements were made to the lip-syncing; so one can hope for improvements in this area.
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • TheSeer
    TheSeer
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    A sense of integrity, but that might be asking to much.

    Alliance: Alderi Dominion / Ebonheart Pact •
    Gamer Tag: Unspoken Seer •
    Platform: Xbox One •
    Server: NA •
  • AFrostWolf
    AFrostWolf
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    The Ability to LOCK Exp gains.

    I want to create a character at a certain level and leave him at that level.
  • NewBlacksmurf
    NewBlacksmurf
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    I believe there would be a open welcoming to DAoC's housing neighborhood.

    Now I still think that the instances approach should apply so that ppl aren't fighting for plots
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • FortheloveofKrist
    FortheloveofKrist
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    ...a clue.

    Too negative?

  • NewBlacksmurf
    NewBlacksmurf
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    Another thing from other games is how in WoW's dungeon finder there are role restrictions/requirements and there are dungeon, hard dungeons and raids/trial options which this game would benefit from
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • zuto40
    zuto40
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    1 AUCTION HOUSE

    lock xp gains

    open pvp everywhere with some form of bounty system to keep it from going out of control

    actually rare loot
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • NordSwordnBoard
    NordSwordnBoard
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    Fist Bump Emote:
    [img][/img]swbf_zpsr5kxd4r1.jpg

    Fear is the Mindkiller
  • Karius_Imalthar
    Karius_Imalthar
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    Wardrobe Ability to equip items cosmetically. They could even "sell" wardrobe space in the crown store.
    Underwater swimming I've seen this trend of not allowing underwater swimming in MMOs. In a 3D world it feels rather flat without it. It would also add many more options for dungeons, monsters, places to hide chests/thieves troves, etc.
  • Wifeaggro13
    Wifeaggro13
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    The second M in MMO, I would really like them to get that part working correctly in their MMo
  • The_Duke
    The_Duke
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    Transmog for style.
    The Duke

    Stamplar

    Guild leader of The Dukes. PS4
  • akl77
    akl77
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    More unraveling secrets, bigger powerful bosses.
    Pc na
  • Tandor
    Tandor
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    Nothing at all. I like games to be diverse, otherwise why would I want to play more than one? ESO is fine as it is.

    Could I suggest improvements? Sure, but within the existing framework. I hate the guild trading system, for example, but I don't want an auction house system copied from another MMO, I want the existing system opened out and enhanced.

    A game can always be improved, and things can always be added. Just not because some other game has them. That's a reason to play that game, not to change this one.
    Edited by Tandor on December 22, 2016 8:15PM
  • Koolio
    Koolio
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    Updated crafting menus. I have to scroll and move so many tabs to crate a specific item.
    Mainly the ability to switch my characters from preset skills cp and gear in Pvp to pve quickly.
  • Malamar1229
    Malamar1229
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    armor decay (swg)
  • c.reevesnub19_ESO
    Gw2 has an insane amount of real-time progressive/recessive world events.

    For instance, you can aid a caravan from centaur riders and if you help them successfully reach their destination they setup a camp or watchtower at that location and you can continue to aid them from a protection standpoint while they build the camp in real time. On the other hand you can choose to ignore this event and the centaurs will run over the camp thereby resetting the caravan mission. Skyrim has a similar take to this where you get randomly attacked in the woods by an assassin or bandit, and even the dragon spawning mechanism. I think things like this help creat a more immersive experience and give players a much more rewarding experience cause you get to see the finished product of a quest you help to achieve.
  • KimoBitz
    KimoBitz
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    -I would love the ability to interact with the enviroment (sitting on chairs,etc)

    -ZOS should also make fishing available anywhere in lakes and seas as lots of players accumulate In a certain area and it makes things diffucult
  • Hammy01
    Hammy01
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    The_Duke wrote: »
    Transmog for style.

    Yeah this... the ability for master crafters to change the style of any and all gear via Transmorg stones (or something like this).

    That and I am dreaming of the day ESO adds in battlegrounds!
  • c.reevesnub19_ESO
    akl77 wrote: »
    More unraveling secrets, bigger powerful bosses.

    Bosses dropping from anchors more specifically. Even if there's not a Zerg around the mobs and bosses just get melted too easily. They don't necessarily need to boost their output damage but a major increase in HP would go a long way to fix the longevity of the anchor fights.
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