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Unique?

byrdmanwes
byrdmanwes
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Recently came back to the game and noticed all the changes to sets immediately. One of them being "unique" pieces. 1st thing I got was a ring, and of coarse had re-enchant it. When I did I noticed it ended up with 2 enchantments, thought to myself oh cool idea. BUT low behold it's just a visualization bug....sigh....so coming full circle to the main question.

Is there any purpose to the unique pieces in a set to warrant farming them?
Breton Templar Healer-AD
Redgaurd Stamina Sorcerer Tank-AD
Dark elf Magic Dragonknight DPS-AD
Imperial Dragon knight Tank-EP
Nord Blazing Shield Templar-DC
GT: Mr Byrdman86
CP: 600
  • Vildebill
    Vildebill
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    Sounds like a question for ZOS ;) But it makes farming a lot easier if you know which boss spawns a specific set item.

    http://www.uesp.net/wiki/Online:Unique_Items
    EU PC
  • starkerealm
    starkerealm
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    If it's part of a set, then yes, the uniques can be useful to know about and farm. Otherwise, no.
  • byrdmanwes
    byrdmanwes
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    That's not quite what I was referring to.

    If I take the basic version of a set item and compare it to the unique version. Are they the same?

    I have 5 piece worm cult from before. Is there an point to replacing pieces of it for the unique version?
    Breton Templar Healer-AD
    Redgaurd Stamina Sorcerer Tank-AD
    Dark elf Magic Dragonknight DPS-AD
    Imperial Dragon knight Tank-EP
    Nord Blazing Shield Templar-DC
    GT: Mr Byrdman86
    CP: 600
  • LMar
    LMar
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    It is just a way to know where you can get a specific weapon or piece of a certain set in effect. They just made the quest items of a zone and drops from world bosses have a bit more meaning than before
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
    "Taller races now sit in chairs correctly"
  • AzraelKrieg
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    They are exactly the same when it comes to armour though the enchant might be different. The real difference lies in the jewellery pieces
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Vildebill
    Vildebill
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    byrdmanwes wrote: »
    That's not quite what I was referring to.

    If I take the basic version of a set item and compare it to the unique version. Are they the same?

    I have 5 piece worm cult from before. Is there an point to replacing pieces of it for the unique version?

    Not always the same, I got a unique Sanctuary necklace from BS and that one had healthy trait on it instead of arcane, so it might differ. But on weapons and armor it's just the same.
    EU PC
  • byrdmanwes
    byrdmanwes
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    Vildebill wrote: »
    byrdmanwes wrote: »
    That's not quite what I was referring to.

    If I take the basic version of a set item and compare it to the unique version. Are they the same?

    I have 5 piece worm cult from before. Is there an point to replacing pieces of it for the unique version?

    Not always the same, I got a unique Sanctuary necklace from BS and that one had healthy trait on it instead of arcane, so it might differ. But on weapons and armor it's just the same.

    Well that just sounds like RNG.


    But basically what I'm hearing is that if i have a set all set up with correct traits and enchants there is NO reason to farm the unique pieces other than to say " I have a unique piece"...... Really don't see the point there ZOS.
    Breton Templar Healer-AD
    Redgaurd Stamina Sorcerer Tank-AD
    Dark elf Magic Dragonknight DPS-AD
    Imperial Dragon knight Tank-EP
    Nord Blazing Shield Templar-DC
    GT: Mr Byrdman86
    CP: 600
  • AzraelKrieg
    AzraelKrieg
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    byrdmanwes wrote: »
    Vildebill wrote: »
    byrdmanwes wrote: »
    That's not quite what I was referring to.

    If I take the basic version of a set item and compare it to the unique version. Are they the same?

    I have 5 piece worm cult from before. Is there an point to replacing pieces of it for the unique version?

    Not always the same, I got a unique Sanctuary necklace from BS and that one had healthy trait on it instead of arcane, so it might differ. But on weapons and armor it's just the same.

    Well that just sounds like RNG.


    But basically what I'm hearing is that if i have a set all set up with correct traits and enchants there is NO reason to farm the unique pieces other than to say " I have a unique piece"...... Really don't see the point there ZOS.

    Not RNG in that case. Sanctuary is a light armour set so the basic jewellery pieces will only drop Arcane. However, there is a necklace that will drop in BC2 that was Healthy before 1T made it a set piece and it retained that trait when it was added to the Sanctuary set.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • runagate
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    The answer to the question is complex:


    (1) the unique items have always existed in the game, and previously had no real point

    (2) when the system of "each Set is assigned to a zone or dungeon" was implemented they simply superimposed the Set system onto the already existing unique items without changing the previous enchantment to reflect this

    (3) the "unique" aspect of the items used to be the color scheme of the item back before the dye system and for some very rare items they had their own unique style, for instance volar's crescent dagger

    (4) for some things that now exist the enchant is very odd from the otherwise systematic way enchants are assigned, such as a weapon with a Max Magicka enchantment or a ring with a bonus to armor/physical resistance (a lot of the Main Quest or Guild items are like this, though those particular ones didn't end up getting assigned a new Set bonus as, being multi-alliance, aren't necessarily associated with a particular Zone, since what alliance you're in determines what Zone the quest takes place in)

    (5) really confusing is that there really are some dual enchant items that aren't a visual/UI bug, such as the mace Elf Doom or a Covenant/Part/Dominion Ice Staff - these used to have tremendously higher bonuses but someone stupidly nerfed them, not understanding that was how they were supposed to be by design - while also not increasing the enchants on other such items to reflect the new system from a few patches back, so for instance for the Arms of Infernace the enchant is vastly lower than a similar item of the same level would now have

    (6) all of the "pre-City of Ash 3 piece weapon and jewelry sets" no longer drop (ones previously very rarely dropped from any pre-CoA dungeon) and seem never to have been fully implemented in the loot tables, as I have a Levin's Master Ring and a White Bow of Alinor but never met anyone who had the last item in this set, and such items never got fixed to drop beyond VR 12 which is quite a disappointment, as some people like me had been saving them hoping they'd fix their loot tables forever since data mining showed that the other items did in fact exist in the game files

    (7) there were some unique items, non-Set, from Cyrodiil bosses that had dual enchants but otherwise stat-wise were VR 12 or lower with too low of enchant level but even I don't have any of those just to show them off, since they were totally useless


    Ultimately, it's nice that they exist because some actually useful Sets have predictable drop locations from particular quests or bosses, especially as weapons are so damned hard to farm in useful traits. Like that sharpened Spriggan's Wolf-Jaw two-handed battle axe.
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