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ZOS Talk - Likes/Dislikes/thoughts/feelings/ Constructive Open Discussion

Daganerabus
Daganerabus
✭✭✭
(Keep it clean please). ty.
Let "ZOS" & the "ZOS TEAM" - know (in a single thread) (this thread)

**How You Feel, think, your thoughts, etc.
(Please know/remember, this is "NOT" and attack against "Zos." ***

It is "YOUR Opinions" - pros and cons. -

*** Any "Negative views", please keep it as "constructive" ***

** Post your Positive or Negative insights, views, thoughts, what you think? how u feel?
***What your thoughts are in regards to "ZOS"?
Do you think they should (....)...?

Here is are examples I've read or seen before.(below)

Example 1: "I feel that Zos does not listen to their gamers, and do not care."

Example 2: "Zos is GREAT! They Really make alot of effort!"

Example 3: "Zos are Greedy s^@&#, and that's what I believe"

Example 4: "Zos" should Not have done...(...) it has ruined ....

Example 5: "Zos" did a Great job on...(....).. , But maybe the should...(......)... that would be awesome! Or a great idea!
_____________________
***Summarizing things into one thread, perhaps could help "Zos" with analysis for the Future and direction of "ESO" and future considerations on how "ZOS" could further their "Relations" with gamers. ***
@Zos
Edited by Daganerabus on December 20, 2016 3:16PM
  • Daganerabus
    Daganerabus
    ✭✭✭
    I think Zos is doing a GREAT thing by incorporating "HOUSING" into the game.
  • Brrrofski
    Brrrofski
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    ✭✭✭✭
    I think Zos is doing a GREAT thing by incorporating "HOUSING" into the game.

    I think they're doing a terrible job by not including storage. The reason I believe they are doing that is so people still but bag/horse space from the crown store.

    May be cynical, but that's how I feel about zos these days. Great game but greed is ruining it. Won't fix PvP for instance, because the same 500 people on each platform and server play it. Money is in adding new PvE content. So they focus all their efforts on that.
  • Smasherx74
    Smasherx74
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    I think ZOS decisions regarding PVP and balance will be completely arbitrary just like their game is.
    Master Debater
  • Wifeaggro13
    Wifeaggro13
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    Brrrofski wrote: »
    I think Zos is doing a GREAT thing by incorporating "HOUSING" into the game.

    I think they're doing a terrible job by not including storage. The reason I believe they are doing that is so people still but bag/horse space from the crown store.

    May be cynical, but that's how I feel about zos these days. Great game but greed is ruining it. Won't fix PvP for instance, because the same 500 people on each platform and server play it. Money is in adding new PvE content. So they focus all their efforts on that.

    the PVE content? honestly they are just adding single player content. The PVE player base is just as frustrated as you PVP'rs truthfully.
  • Katahdin
    Katahdin
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    ✭✭✭✭✭
    I feel that proc sets and blatant hacking are ruining PVP and ZoS doesnt care.
    Edited by Katahdin on December 20, 2016 4:10PM
    Beta tester November 2013
  • Jemcrystal
    Jemcrystal
    ✭✭✭✭✭
    ZOS seems spot on to me for an MMORPG team. This game functions at peak for an mmo in 2016. I think ZOS tries to please it's customers with a fair amount of attentiveness to their suggestions.

    I think players have some unrealistic expectations. You would not go up to a McDonald's worker and scream, "Make my hamburger faster, you scum picking worm! What, only three pickles! Are you mad?! Have you lost your senses? Everyone in the whole wide world knows that a four pickle hamburger taste better you freaking dolt!" While the customer behind you is getting their own spit warmed up to tell the same worker that s/he better not add more than two pickles or so help me god.

    As far as legitimate complaints in game dynamics. Players seem to act like it is a personal affront that the devs did not run out and fix this pronto. Devs are not plumbers. Or car mechanics. Or electricians. You don't call them up on the phone and ask them to fix your ....xyz. One, they probably already know and are working on it or have not got to it yet or decided to let it remain for whatever reason. Two, it's their game not yours. Because the copyright is in their name not yours. So basically it is like you are paying a small fee to visit their cyber house. Not yours. If you want a cyber house all of your own then GO MAKE ONE YOURSELF and get it copyrighted.

    On that note may I introduce you all to Unity5 and the programming language C#. Enjoy.
  • Ashtaris
    Ashtaris
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    ✭✭
    I think ZOS did a great thing by introducing housing.

    I think ZOS did poorly by taking 75% of the fun from getting a house by not including storage.

    I think ZOS really needs to come out with some significant DLC content since there really hasn't been any since Wrothgar.

    I think ZOS should come out with an intermediate step in group dungeons because Normal is too easy and Vet is too difficult for some making the experience gap too wide.

    I think ZOS could do a much better job in stabilizing their client/servers as disconnects, lag, crashes, and other problems happen far too frequently.

    I think ZOS should do a much better job in community involvement. It doesn't hurt to let us know your thinking and try to get our feedback BEFORE you implement a major change.

    I think overall ZOS created a awesome MMO as me and my wife still wouldn't be here since the beginning of the game if they hadn't. But you will be criticized and praised when deserved :)
  • Armitas
    Armitas
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    ✭✭✭✭
    You completely wrecked PvP with proc and auto trigger sets. Not only that, you let it sit long enough that it's triggered all the old broken metas to return like 60k blaze tanks and perma tanks because people are tired of dying in one stealth opening. Cancer doesn't just sit, it spreads and you have let it spread so long that it's terminal. We have 1 real campaign left that is only holding pop lock due to the influx of new oceanic players. We have lost so many players, not just from inaction, but continuing to act along destructive paths such as our recent addition of broken sets from OT. Our complaints about the last fleet of proc/trigger sets were still fresh when you added even more.

    I have never played a game where things have gotten so far out of hand for so long. Most death logs are 20% player input 80% gear output. PvP is absurd right now.
    Edited by Armitas on December 20, 2016 4:29PM
    Retired.
    Nord mDK
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    Brrrofski wrote: »
    I think Zos is doing a GREAT thing by incorporating "HOUSING" into the game.

    I think they're doing a terrible job by not including storage. The reason I believe they are doing that is so people still but bag/horse space from the crown store.

    May be cynical, but that's how I feel about zos these days. Great game but greed is ruining it. Won't fix PvP for instance, because the same 500 people on each platform and server play it. Money is in adding new PvE content. So they focus all their efforts on that.

    the PVE content? honestly they are just adding single player content. The PVE player base is just as frustrated as you PVP'rs truthfully.

    Yeh, that's what I meant. Like thieve's guild and dark brotherhood. Since Xbox has launched, there's been one new trial and 4 new dungeons (old ones now on vet don't count). I'm not exclusively a pvper, just used it as an example of why it won't get fixed.

    For hardcore players (trials guilds and PvP players) new dlc means a week of gear farming and then..... back to square one. Nothing to do. No new PvE content of any worth and laggy PvP. But they made their income target for that quarter so they're happy.

    Why do you think I have 3mil gold? When PvP gets laggy and I'm bored of running the same dungeon for the 100th time, there's nothing to do but farm mats.
  • AdamBourke
    AdamBourke
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    I think that 2016 has been, on average, a very good year for ESO. We finally started to get regular substantial updates - Thieves Guild and Dark Brotherhood were finally added to the game, and with the inclusion of housing in February, the game will finally include the things it should have had at launch (TG, DB, Justice System & Housing). So i'm looking forwards to the content of next year.

    HOWEVER. I think that ZOS has been getting further and further into a moral (and legal) grey area when it comes to monetisation. The introduction of crown crates is disappointing, and the recent crown motif that forced you to buy more mimic stones just to make a full set... honestly seems like false advertising (you don't get enough to make what you see in the preview). I want to support the development of the game. I pay the subscription fee. I've bought several things from the crown store. But the recent changes have made me consider cancelling my subscription. It's also made me considering campaigning for the government to improve laws on real-money stores in game, because it just seems.. a bit dodgy. I haven't done either yet... but ZOS keeps pushing me in the direction of both.

    EDIT: Also, the communication sucks. Occasionally we'll get a really good piece of communication - but mostly it's just threads being closed... This might be expected with a normal one-off purchase game, but one which is continually evolving and depends on the support of thousands of players should probably communicate better...
    Edited by AdamBourke on December 20, 2016 4:46PM
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • Daganerabus
    Daganerabus
    ✭✭✭
    Armitas wrote: »
    You completely wrecked PvP with proc and auto trigger sets. Not only that, you let it sit long enough that it's triggered all the old broken metas to return like 60k blaze tanks and perma tanks because people are tired of dying in one stealth opening. Cancer doesn't just sit, it spreads and you have let it spread so long that it's terminal. We have 1 real campaign left that is only holding pop lock due to the influx of new oceanic players. We have lost so many players, not just from inaction, but continuing to act along destructive paths such as our recent addition of broken sets from OT. Our complaints about the last fleet of proc/trigger sets were still fresh when you added even more.

    I have never played a game where things have gotten so far out of hand for so long. Most death logs are 20% player input 80% gear output. PvP is absurd right now.

    @Armitas
    And... I trust that you all took to the forums to share your insights.
    What was "ZOS" RESPONSE?
    Did you get a satisfactory answer?
    felt ignored?
    felt that Writing here in the forums, was just a waste of time?
    Did you feel or felt that Zos ignored the facts of yours and others discouragement?

    I am curious..... to know...

    ty.

    Edited by Daganerabus on December 20, 2016 4:43PM
  • Daganerabus
    Daganerabus
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    @Armitas Oh, and by the way, I agree, .... I was not happy with the changes either.
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    And... I trust that you all took to the forums to share your insights.
    What was "ZOS" RESPONSE?
    Did you get a satisfactory answer?
    felt ignored?
    felt that Writing here in the forums, was just a waste of time?
    Did you feel or felt that Zos ignored the facts of yours and others discouragement?

    I am curious..... to know...

    ty.

    No answer, I felt ignored and we were actually ignored because One Tamriel came out with even more of everything we were complaining about. The most disturbing part is that the stuff they released had an outcome that would be obvious to anyone that pvps, which is proc/trigger stacking upfront damage.
    Edited by Armitas on December 20, 2016 4:48PM
    Retired.
    Nord mDK
  • Fodore
    Fodore
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    Imo ZOS focuses on PvE too much
    Edited by Fodore on December 20, 2016 4:52PM
    Before judging a man walk a mile in his shoes.
    After that who cares?
    They're a mile away and you've got their shoes.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Jemcrystal wrote: »
    ZOS seems spot on to me for an MMORPG team. This game functions at peak for an mmo in 2016. I think ZOS tries to please it's customers with a fair amount of attentiveness to their suggestions.

    I think players have some unrealistic expectations. You would not go up to a McDonald's worker and scream, "Make my hamburger faster, you scum picking worm! What, only three pickles! Are you mad?! Have you lost your senses? Everyone in the whole wide world knows that a four pickle hamburger taste better you freaking dolt!" While the customer behind you is getting their own spit warmed up to tell the same worker that s/he better not add more than two pickles or so help me god.

    As far as legitimate complaints in game dynamics. Players seem to act like it is a personal affront that the devs did not run out and fix this pronto. Devs are not plumbers. Or car mechanics. Or electricians. You don't call them up on the phone and ask them to fix your ....xyz. One, they probably already know and are working on it or have not got to it yet or decided to let it remain for whatever reason. Two, it's their game not yours. Because the copyright is in their name not yours. So basically it is like you are paying a small fee to visit their cyber house. Not yours. If you want a cyber house all of your own then GO MAKE ONE YOURSELF and get it copyrighted.

    On that note may I introduce you all to Unity5 and the programming language C#. Enjoy.

    I think the major issue is the snails pace the game is being produced and expanded. ZOS has a massive amount of money. EQ1,EQ2 ,WOW, AOC ,Rift hell they gave away more content in the first year then Zos has sold to us in three , TOR and you could add 5 other smaller MMO's that at the three year mark were able to Expand Game play. At three years in most of them had 2 or more full blown expansions with level cap increases. As well as full fledged AA systems that had multiple layers added in. 3x the classes, more races, some of them even released dLC's in between e expansions in that time in the case of EQ2. Most of them had housing by this time some released with it . Most added classes at the three year mark. they did this with much smaller budgets, none of them had cash shops at this point.

    I think that's the crux of the issue, and on the case of balance yes its usually not top priority for any Dev, but for near 18 months they never even acknowledged the imbalance in the light armors. Zos has been pretty bad in this department. the Long term player base got pretty frustrated. they do not give much with their 15 dollar DLC's because they justify they are free to subs. but if your gonna craft and play the game in a less casual way you have to have a sub.

    I think the real community frustration is based on reasonable expectations based on other AAA dev studios production. These games h much smaller communities and much smaller profit then ZOs has. many post launch statements about what content was going to be in the game post 6 month launch . and what actually got delivered after they went the B2P model. they canned stuff to release it after the switch.
    Edited by Wifeaggro13 on December 20, 2016 4:58PM
  • Daganerabus
    Daganerabus
    ✭✭✭
    AdamBourke wrote: »
    I think that 2016 has been, on average, a very good year for ESO. We finally started to get regular substantial updates - Thieves Guild and Dark Brotherhood were finally added to the game, and with the inclusion of housing in February, the game will finally include the things it should have had at launch (TG, DB, Justice System & Housing). So i'm looking forwards to the content of next year.

    HOWEVER. I think that ZOS has been getting further and further into a moral (and legal) grey area when it comes to monetisation. The introduction of crown crates is disappointing, and the recent crown motif that forced you to buy more mimic stones just to make a full set... honestly seems like false advertising (you don't get enough to make what you see in the preview). I want to support the development of the game. I pay the subscription fee. I've bought several things from the crown store. But the recent changes have made me consider cancelling my subscription. It's also made me considering campaigning for the government to improve laws on real-money stores in game, because it just seems.. a bit dodgy. I haven't done either yet... but ZOS keeps pushing me in the direction of both.

    @AdamBourke
    Thank you for taking the time in writing your post and in articulating your thoughrs and concerns.

    I have read in the last few months, many upset/disappointed gamers. Especially pertaining to the monetization aspects.

    When it came to the godsend "unlinited crafting bags" , ....
    or... to "Touch-up" - "redesign" your character. Especially if you are a perfectionist.

    The Crates! oh wow! what a controversy that is!

    I bought just about everything in the store. Times which I had no available funds. But sure enough, Zos brings out a limited time item..... such as the recent "Frost Wolf" - and .. here I am, struggling to find the MONEY to get it! Having these things.... (has become my addiction).
    Thinking, "Hey! it was limited time!" and that I would be amongst the few to have purchased and own such an item..... which is to be retired within 3 or 4 days. "Wow, in a few months, NEW PLAYERS will be on here, and I can SHOW OFF this LIMITED TIME only ... Mount or Costume!" Awesome! ha ha, look at me.

    but then,
    Nooooope. These CRATES! Allowing ppl to get the "RETIRED" items, but must "SPEND A FORTUNE" in an attempt to obtain the desired item. For the most part. The stuff obtained is crap and not "WORTH" the "GAMBLE" for most.

    People with little to no "self-control" .. will likely spend money they do not have...... while their "CHILDREN" starve! or a "BILL GOES UNPAID" eventually leading to "Havoc" in the lives of those individuals. sadly.

    Then, ...
    I have "READ" other "POSTS" where PPL/GAMERS/LOYALISTS Finally Quit the game. Stating that they had "SUPPORTED Zos and @ZOS_GinaBruno " since Launch, and spent countless amount of money in support, as well as enduring the many and still many unresolved complications/bugs of/in the game.
    They felt "ignored & betrayed."

    ESO is a GREAT GAME! ... With Great potential. However, .... Nothing lasts forever, and I understand that "Zos" cannot please everyone.
    But when the "MAJORITY" of the people speak, .... they want to be heard. Acknowledged. And to KNOW that they "HAVE A VOICE" .... especially since they are the strongest "financial supporters of Zos/Eso/Bethesda" etc.

    When companies decide to "Tamper with what is NOT broken" - often, "They end up breaking that thing that was not broken" - perhapd just needed a little tender loving care.... to fix the kinks.

    People collectively have a voice. And NO COMPANY wants go be "boycotted". - However, some companies learn the hard way, that despite "Ego" and thinking it would never haplen to them....??? Think again.

    It is already happening now to narcistic, egotistical companies who are big and powerful, thinking that they cannot be boycotted to a point where it would be visibly damaging.
    Pepsi and Kellogs amongst others.. just learned that the hard way for their involvement in political affairs.

    (Please forgive any typos) - using a cellphone touchpad.
  • Daganerabus
    Daganerabus
    ✭✭✭
    Jemcrystal wrote: »
    ZOS seems spot on to me for an MMORPG team. This game functions at peak for an mmo in 2016. I think ZOS tries to please it's customers with a fair amount of attentiveness to their suggestions.

    I think players have some unrealistic expectations. You would not go up to a McDonald's worker and scream, "Make my hamburger faster, you scum picking worm! What, only three pickles! Are you mad?! Have you lost your senses? Everyone in the whole wide world knows that a four pickle hamburger taste better you freaking dolt!" While the customer behind you is getting their own spit warmed up to tell the same worker that s/he better not add more than two pickles or so help me god.

    As far as legitimate complaints in game dynamics. Players seem to act like it is a personal affront that the devs did not run out and fix this pronto. Devs are not plumbers. Or car mechanics. Or electricians. You don't call them up on the phone and ask them to fix your ....xyz. One, they probably already know and are working on it or have not got to it yet or decided to let it remain for whatever reason. Two, it's their game not yours. Because the copyright is in their name not yours. So basically it is like you are paying a small fee to visit their cyber house. Not yours. If you want a cyber house all of your own then GO MAKE ONE YOURSELF and get it copyrighted.

    On that note may I introduce you all to Unity5 and the programming language C#. Enjoy.

    I think the major issue is the snails pace the game is being produced and expanded. ZOS has a massive amount of money. EQ1,EQ2 ,WOW, AOC ,Rift hell they gave away more content in the first year then Zos has sold to us in three , TOR and you could add 5 other smaller MMO's that at the three year mark were able to Expand Game play. At three years in most of them had 2 or more full blown expansions with level cap increases. As well as full fledged AA systems that had multiple layers added in. 3x the classes, more races, some of them even released dLC's in between e expansions in that time in the case of EQ2. Most of them had housing by this time some released with it . Most added classes at the three year mark. they did this with much smaller budgets, none of them had cash shops at this point.

    I think that's the crux of the issue, and on the case of balance yes its usually not top priority for any Dev, but for near 18 months they never even acknowledged the imbalance in the light armors. Zos has been pretty bad in this department. the Long term player base got pretty frustrated. they do not give much with their 15 dollar DLC's because they justify they are free to subs. but if your gonna craft and play the game in a less casual way you have to have a sub.

    I think the real community frustration is based on reasonable expectations based on other AAA dev studios production. These games h much smaller communities and much smaller profit then ZOs has. many post launch statements about what content was going to be in the game post 6 month launch . and what actually got delivered after they went the B2P model. they canned stuff to release it after the switch.

    @Wifeaggro13

    Yes. Point duly noted.
    The other issue.... is why not outsource the servers like wow and other companies did? which in turn allowed for 99.percent server uptime. ??

    I do understand, that the multiple platforms.... pc, xbox, ps4, etc. Takes a bit more time in coding.

    I guess the arguement here... is that people "FEEL" that "Zos" is not truly "INVESTING" in their own product as much as they should.

    Yes,
    given the open-world games of today. This game is "small" on ways of maps and explorations.
    Sure, it has some breathtaking appeal ahsn it comes to certain picturesque areas. But simpy put; "The GAME" is seriously "Lacking" in many areas.....
    and costing the "Gamers" more and more "FINANCIALLY."

    It certainy does need to be revamped with literally double the size of the map.
    We can see that inside the game, that there are these baron "zones" which are inaccessible, and assumably there for possible future expansions or story modes.

    I hope that Zos will . follow along the lines of wow... well the "Beginning days or lich king days of wow." .. but not follow suit to its destruction.
    LEARN FROM THEM. and improve ESO to be BETTER .... by followibg what "Works" and not by what .... overall.... kills a good game.
  • Daganerabus
    Daganerabus
    ✭✭✭
    Jemcrystal wrote: »
    ZOS seems spot on to me for an MMORPG team. This game functions at peak for an mmo in 2016. I think ZOS tries to please it's customers with a fair amount of attentiveness to their suggestions.

    I think players have some unrealistic expectations. You would not go up to a McDonald's worker and scream, "Make my hamburger faster, you scum picking worm! What, only three pickles! Are you mad?! Have you lost your senses? Everyone in the whole wide world knows that a four pickle hamburger taste better you freaking dolt!" While the customer behind you is getting their own spit warmed up to tell the same worker that s/he better not add more than two pickles or so help me god.

    As far as legitimate complaints in game dynamics. Players seem to act like it is a personal affront that the devs did not run out and fix this pronto. Devs are not plumbers. Or car mechanics. Or electricians. You don't call them up on the phone and ask them to fix your ....xyz. One, they probably already know and are working on it or have not got to it yet or decided to let it remain for whatever reason. Two, it's their game not yours. Because the copyright is in their name not yours. So basically it is like you are paying a small fee to visit their cyber house. Not yours. If you want a cyber house all of your own then GO MAKE ONE YOURSELF and get it copyrighted.

    On that note may I introduce you all to Unity5 and the programming language C#. Enjoy.

    You might be correct on regards to ZOS attempting ro please customers.
    But, many feel that they are servicing one group... or one side of customers while ignoring the otherside. This far, seems to ne the strongest supporters whom feel neglected in that regards.

    It does costs alo of money to maintain servers, programmers etc. However, perhaps expand more in those areas.

    Okay,
    so lets say...(for arguement sake) "We have two sides.... oppositions. One side would like to see things a certain way, while the other would like it another way....
    perhaps a "SOLUTION" would be to have servers whoch accomodate the partie(s). The Gamer/client can CHOOSE the server they wish to be on in conjunction with their ideals.
    ??
    The greater majority would be satisfied.
    With that said, I believe/assume that tensions less, and ppl would be happier.

  • Daganerabus
    Daganerabus
    ✭✭✭
    Personally,
    I would Love to see a Huge map expansion. Just ... to explore. But, for things to also be more challenging within the open-world. This scaling system... is great in many ways...... but.... I am not a 100 percent yet.

    As for "Zos"
    I am ambivalent. Mixed thoughts and emotions in that regards.
    I am discovering that their "Customer Service" is declining. Has declined alot.
    This is according to many people I have spoken wirh personally. And, from my own experiences over the months.

    When I was new,
    Customer service were very responsive, professional, and fairly adequate with the services they provided.

    That is not so much the case these days.
    @ZOS_GinaBruno
  • svartorn
    svartorn
    ✭✭✭✭✭
    Jemcrystal wrote: »
    ZOS seems spot on to me for an MMORPG team. This game functions at peak for an mmo in 2016. I think ZOS tries to please it's customers with a fair amount of attentiveness to their suggestions.

    I think players have some unrealistic expectations. You would not go up to a McDonald's worker and scream, "Make my hamburger faster, you scum picking worm! What, only three pickles! Are you mad?! Have you lost your senses? Everyone in the whole wide world knows that a four pickle hamburger taste better you freaking dolt!" While the customer behind you is getting their own spit warmed up to tell the same worker that s/he better not add more than two pickles or so help me god.

    As far as legitimate complaints in game dynamics. Players seem to act like it is a personal affront that the devs did not run out and fix this pronto. Devs are not plumbers. Or car mechanics. Or electricians. You don't call them up on the phone and ask them to fix your ....xyz. One, they probably already know and are working on it or have not got to it yet or decided to let it remain for whatever reason. Two, it's their game not yours. Because the copyright is in their name not yours. So basically it is like you are paying a small fee to visit their cyber house. Not yours. If you want a cyber house all of your own then GO MAKE ONE YOURSELF and get it copyrighted.

    On that note may I introduce you all to Unity5 and the programming language C#. Enjoy.

    I think the major issue is the snails pace the game is being produced and expanded. ZOS has a massive amount of money. EQ1,EQ2 ,WOW, AOC ,Rift hell they gave away more content in the first year then Zos has sold to us in three , TOR and you could add 5 other smaller MMO's that at the three year mark were able to Expand Game play. At three years in most of them had 2 or more full blown expansions with level cap increases. As well as full fledged AA systems that had multiple layers added in. 3x the classes, more races, some of them even released dLC's in between e expansions in that time in the case of EQ2. Most of them had housing by this time some released with it . Most added classes at the three year mark. they did this with much smaller budgets, none of them had cash shops at this point.

    I think that's the crux of the issue, and on the case of balance yes its usually not top priority for any Dev, but for near 18 months they never even acknowledged the imbalance in the light armors. Zos has been pretty bad in this department. the Long term player base got pretty frustrated. they do not give much with their 15 dollar DLC's because they justify they are free to subs. but if your gonna craft and play the game in a less casual way you have to have a sub.

    I think the real community frustration is based on reasonable expectations based on other AAA dev studios production. These games h much smaller communities and much smaller profit then ZOs has. many post launch statements about what content was going to be in the game post 6 month launch . and what actually got delivered after they went the B2P model. they canned stuff to release it after the switch.

    @Wifeaggro13

    Yes. Point duly noted.
    The other issue.... is why not outsource the servers like wow and other companies did? which in turn allowed for 99.percent server uptime. ??

    I do understand, that the multiple platforms.... pc, xbox, ps4, etc. Takes a bit more time in coding.

    I guess the arguement here... is that people "FEEL" that "Zos" is not truly "INVESTING" in their own product as much as they should.

    Yes,
    given the open-world games of today. This game is "small" on ways of maps and explorations.
    Sure, it has some breathtaking appeal ahsn it comes to certain picturesque areas. But simpy put; "The GAME" is seriously "Lacking" in many areas.....
    and costing the "Gamers" more and more "FINANCIALLY."

    It certainy does need to be revamped with literally double the size of the map.
    We can see that inside the game, that there are these baron "zones" which are inaccessible, and assumably there for possible future expansions or story modes.

    I hope that Zos will . follow along the lines of wow... well the "Beginning days or lich king days of wow." .. but not follow suit to its destruction.
    LEARN FROM THEM. and improve ESO to be BETTER .... by followibg what "Works" and not by what .... overall.... kills a good game.



    WHAT'S with all the "QUOTES" and "CAPITALIZATIONS"?
  • Gedalya
    Gedalya
    ✭✭✭✭✭
    I think overall ZOS has done a tremendous job. I've been playing sense beta and the game has only matured in a positive way.

    I also think this thread will be closed as it will inevitably lead to unconstructive comments on what ever flavor-of-the-moment issue needs patching/polishing/nerfing etc.. While we are on the subject; lack of Storage in Homestead release is hardly a real issue as we know it is in the pipeline. Patience please; patience.
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Jemcrystal wrote: »
    ZOS seems spot on to me for an MMORPG team. This game functions at peak for an mmo in 2016. I think ZOS tries to please it's customers with a fair amount of attentiveness to their suggestions.

    I think players have some unrealistic expectations. You would not go up to a McDonald's worker and scream, "Make my hamburger faster, you scum picking worm! What, only three pickles! Are you mad?! Have you lost your senses? Everyone in the whole wide world knows that a four pickle hamburger taste better you freaking dolt!" While the customer behind you is getting their own spit warmed up to tell the same worker that s/he better not add more than two pickles or so help me god.

    As far as legitimate complaints in game dynamics. Players seem to act like it is a personal affront that the devs did not run out and fix this pronto. Devs are not plumbers. Or car mechanics. Or electricians. You don't call them up on the phone and ask them to fix your ....xyz. One, they probably already know and are working on it or have not got to it yet or decided to let it remain for whatever reason. Two, it's their game not yours. Because the copyright is in their name not yours. So basically it is like you are paying a small fee to visit their cyber house. Not yours. If you want a cyber house all of your own then GO MAKE ONE YOURSELF and get it copyrighted.

    On that note may I introduce you all to Unity5 and the programming language C#. Enjoy.

    I think the major issue is the snails pace the game is being produced and expanded. ZOS has a massive amount of money. EQ1,EQ2 ,WOW, AOC ,Rift hell they gave away more content in the first year then Zos has sold to us in three , TOR and you could add 5 other smaller MMO's that at the three year mark were able to Expand Game play. At three years in most of them had 2 or more full blown expansions with level cap increases. As well as full fledged AA systems that had multiple layers added in. 3x the classes, more races, some of them even released dLC's in between e expansions in that time in the case of EQ2. Most of them had housing by this time some released with it . Most added classes at the three year mark. they did this with much smaller budgets, none of them had cash shops at this point.

    I think that's the crux of the issue, and on the case of balance yes its usually not top priority for any Dev, but for near 18 months they never even acknowledged the imbalance in the light armors. Zos has been pretty bad in this department. the Long term player base got pretty frustrated. they do not give much with their 15 dollar DLC's because they justify they are free to subs. but if your gonna craft and play the game in a less casual way you have to have a sub.

    I think the real community frustration is based on reasonable expectations based on other AAA dev studios production. These games h much smaller communities and much smaller profit then ZOs has. many post launch statements about what content was going to be in the game post 6 month launch . and what actually got delivered after they went the B2P model. they canned stuff to release it after the switch.

    @Wifeaggro13

    Yes. Point duly noted.
    The other issue.... is why not outsource the servers like wow and other companies did? which in turn allowed for 99.percent server uptime. ??

    I do understand, that the multiple platforms.... pc, xbox, ps4, etc. Takes a bit more time in coding.

    I guess the arguement here... is that people "FEEL" that "Zos" is not truly "INVESTING" in their own product as much as they should.

    Yes,
    given the open-world games of today. This game is "small" on ways of maps and explorations.
    Sure, it has some breathtaking appeal ahsn it comes to certain picturesque areas. But simpy put; "The GAME" is seriously "Lacking" in many areas.....
    and costing the "Gamers" more and more "FINANCIALLY."

    It certainy does need to be revamped with literally double the size of the map.
    We can see that inside the game, that there are these baron "zones" which are inaccessible, and assumably there for possible future expansions or story modes.

    I hope that Zos will . follow along the lines of wow... well the "Beginning days or lich king days of wow." .. but not follow suit to its destruction.
    LEARN FROM THEM. and improve ESO to be BETTER .... by followibg what "Works" and not by what .... overall.... kills a good game.

    Well from what they have said cross platforming was minor issue with the new platform hardware. It was more of the licensing part that delayed the console release.
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