Daganerabus wrote: »I think Zos is doing a GREAT thing by incorporating "HOUSING" into the game.
Daganerabus wrote: »I think Zos is doing a GREAT thing by incorporating "HOUSING" into the game.
I think they're doing a terrible job by not including storage. The reason I believe they are doing that is so people still but bag/horse space from the crown store.
May be cynical, but that's how I feel about zos these days. Great game but greed is ruining it. Won't fix PvP for instance, because the same 500 people on each platform and server play it. Money is in adding new PvE content. So they focus all their efforts on that.
Wifeaggro13 wrote: »Daganerabus wrote: »I think Zos is doing a GREAT thing by incorporating "HOUSING" into the game.
I think they're doing a terrible job by not including storage. The reason I believe they are doing that is so people still but bag/horse space from the crown store.
May be cynical, but that's how I feel about zos these days. Great game but greed is ruining it. Won't fix PvP for instance, because the same 500 people on each platform and server play it. Money is in adding new PvE content. So they focus all their efforts on that.
the PVE content? honestly they are just adding single player content. The PVE player base is just as frustrated as you PVP'rs truthfully.
You completely wrecked PvP with proc and auto trigger sets. Not only that, you let it sit long enough that it's triggered all the old broken metas to return like 60k blaze tanks and perma tanks because people are tired of dying in one stealth opening. Cancer doesn't just sit, it spreads and you have let it spread so long that it's terminal. We have 1 real campaign left that is only holding pop lock due to the influx of new oceanic players. We have lost so many players, not just from inaction, but continuing to act along destructive paths such as our recent addition of broken sets from OT. Our complaints about the last fleet of proc/trigger sets were still fresh when you added even more.
I have never played a game where things have gotten so far out of hand for so long. Most death logs are 20% player input 80% gear output. PvP is absurd right now.
Daganerabus wrote: »And... I trust that you all took to the forums to share your insights.
What was "ZOS" RESPONSE?
Did you get a satisfactory answer?
felt ignored?
felt that Writing here in the forums, was just a waste of time?
Did you feel or felt that Zos ignored the facts of yours and others discouragement?
I am curious..... to know...
ty.
Jemcrystal wrote: »ZOS seems spot on to me for an MMORPG team. This game functions at peak for an mmo in 2016. I think ZOS tries to please it's customers with a fair amount of attentiveness to their suggestions.
I think players have some unrealistic expectations. You would not go up to a McDonald's worker and scream, "Make my hamburger faster, you scum picking worm! What, only three pickles! Are you mad?! Have you lost your senses? Everyone in the whole wide world knows that a four pickle hamburger taste better you freaking dolt!" While the customer behind you is getting their own spit warmed up to tell the same worker that s/he better not add more than two pickles or so help me god.
As far as legitimate complaints in game dynamics. Players seem to act like it is a personal affront that the devs did not run out and fix this pronto. Devs are not plumbers. Or car mechanics. Or electricians. You don't call them up on the phone and ask them to fix your ....xyz. One, they probably already know and are working on it or have not got to it yet or decided to let it remain for whatever reason. Two, it's their game not yours. Because the copyright is in their name not yours. So basically it is like you are paying a small fee to visit their cyber house. Not yours. If you want a cyber house all of your own then GO MAKE ONE YOURSELF and get it copyrighted.
On that note may I introduce you all to Unity5 and the programming language C#. Enjoy.
AdamBourke wrote: »I think that 2016 has been, on average, a very good year for ESO. We finally started to get regular substantial updates - Thieves Guild and Dark Brotherhood were finally added to the game, and with the inclusion of housing in February, the game will finally include the things it should have had at launch (TG, DB, Justice System & Housing). So i'm looking forwards to the content of next year.
HOWEVER. I think that ZOS has been getting further and further into a moral (and legal) grey area when it comes to monetisation. The introduction of crown crates is disappointing, and the recent crown motif that forced you to buy more mimic stones just to make a full set... honestly seems like false advertising (you don't get enough to make what you see in the preview). I want to support the development of the game. I pay the subscription fee. I've bought several things from the crown store. But the recent changes have made me consider cancelling my subscription. It's also made me considering campaigning for the government to improve laws on real-money stores in game, because it just seems.. a bit dodgy. I haven't done either yet... but ZOS keeps pushing me in the direction of both.
Wifeaggro13 wrote: »Jemcrystal wrote: »ZOS seems spot on to me for an MMORPG team. This game functions at peak for an mmo in 2016. I think ZOS tries to please it's customers with a fair amount of attentiveness to their suggestions.
I think players have some unrealistic expectations. You would not go up to a McDonald's worker and scream, "Make my hamburger faster, you scum picking worm! What, only three pickles! Are you mad?! Have you lost your senses? Everyone in the whole wide world knows that a four pickle hamburger taste better you freaking dolt!" While the customer behind you is getting their own spit warmed up to tell the same worker that s/he better not add more than two pickles or so help me god.
As far as legitimate complaints in game dynamics. Players seem to act like it is a personal affront that the devs did not run out and fix this pronto. Devs are not plumbers. Or car mechanics. Or electricians. You don't call them up on the phone and ask them to fix your ....xyz. One, they probably already know and are working on it or have not got to it yet or decided to let it remain for whatever reason. Two, it's their game not yours. Because the copyright is in their name not yours. So basically it is like you are paying a small fee to visit their cyber house. Not yours. If you want a cyber house all of your own then GO MAKE ONE YOURSELF and get it copyrighted.
On that note may I introduce you all to Unity5 and the programming language C#. Enjoy.
I think the major issue is the snails pace the game is being produced and expanded. ZOS has a massive amount of money. EQ1,EQ2 ,WOW, AOC ,Rift hell they gave away more content in the first year then Zos has sold to us in three , TOR and you could add 5 other smaller MMO's that at the three year mark were able to Expand Game play. At three years in most of them had 2 or more full blown expansions with level cap increases. As well as full fledged AA systems that had multiple layers added in. 3x the classes, more races, some of them even released dLC's in between e expansions in that time in the case of EQ2. Most of them had housing by this time some released with it . Most added classes at the three year mark. they did this with much smaller budgets, none of them had cash shops at this point.
I think that's the crux of the issue, and on the case of balance yes its usually not top priority for any Dev, but for near 18 months they never even acknowledged the imbalance in the light armors. Zos has been pretty bad in this department. the Long term player base got pretty frustrated. they do not give much with their 15 dollar DLC's because they justify they are free to subs. but if your gonna craft and play the game in a less casual way you have to have a sub.
I think the real community frustration is based on reasonable expectations based on other AAA dev studios production. These games h much smaller communities and much smaller profit then ZOs has. many post launch statements about what content was going to be in the game post 6 month launch . and what actually got delivered after they went the B2P model. they canned stuff to release it after the switch.
Jemcrystal wrote: »ZOS seems spot on to me for an MMORPG team. This game functions at peak for an mmo in 2016. I think ZOS tries to please it's customers with a fair amount of attentiveness to their suggestions.
I think players have some unrealistic expectations. You would not go up to a McDonald's worker and scream, "Make my hamburger faster, you scum picking worm! What, only three pickles! Are you mad?! Have you lost your senses? Everyone in the whole wide world knows that a four pickle hamburger taste better you freaking dolt!" While the customer behind you is getting their own spit warmed up to tell the same worker that s/he better not add more than two pickles or so help me god.
As far as legitimate complaints in game dynamics. Players seem to act like it is a personal affront that the devs did not run out and fix this pronto. Devs are not plumbers. Or car mechanics. Or electricians. You don't call them up on the phone and ask them to fix your ....xyz. One, they probably already know and are working on it or have not got to it yet or decided to let it remain for whatever reason. Two, it's their game not yours. Because the copyright is in their name not yours. So basically it is like you are paying a small fee to visit their cyber house. Not yours. If you want a cyber house all of your own then GO MAKE ONE YOURSELF and get it copyrighted.
On that note may I introduce you all to Unity5 and the programming language C#. Enjoy.
Daganerabus wrote: »Wifeaggro13 wrote: »Jemcrystal wrote: »ZOS seems spot on to me for an MMORPG team. This game functions at peak for an mmo in 2016. I think ZOS tries to please it's customers with a fair amount of attentiveness to their suggestions.
I think players have some unrealistic expectations. You would not go up to a McDonald's worker and scream, "Make my hamburger faster, you scum picking worm! What, only three pickles! Are you mad?! Have you lost your senses? Everyone in the whole wide world knows that a four pickle hamburger taste better you freaking dolt!" While the customer behind you is getting their own spit warmed up to tell the same worker that s/he better not add more than two pickles or so help me god.
As far as legitimate complaints in game dynamics. Players seem to act like it is a personal affront that the devs did not run out and fix this pronto. Devs are not plumbers. Or car mechanics. Or electricians. You don't call them up on the phone and ask them to fix your ....xyz. One, they probably already know and are working on it or have not got to it yet or decided to let it remain for whatever reason. Two, it's their game not yours. Because the copyright is in their name not yours. So basically it is like you are paying a small fee to visit their cyber house. Not yours. If you want a cyber house all of your own then GO MAKE ONE YOURSELF and get it copyrighted.
On that note may I introduce you all to Unity5 and the programming language C#. Enjoy.
I think the major issue is the snails pace the game is being produced and expanded. ZOS has a massive amount of money. EQ1,EQ2 ,WOW, AOC ,Rift hell they gave away more content in the first year then Zos has sold to us in three , TOR and you could add 5 other smaller MMO's that at the three year mark were able to Expand Game play. At three years in most of them had 2 or more full blown expansions with level cap increases. As well as full fledged AA systems that had multiple layers added in. 3x the classes, more races, some of them even released dLC's in between e expansions in that time in the case of EQ2. Most of them had housing by this time some released with it . Most added classes at the three year mark. they did this with much smaller budgets, none of them had cash shops at this point.
I think that's the crux of the issue, and on the case of balance yes its usually not top priority for any Dev, but for near 18 months they never even acknowledged the imbalance in the light armors. Zos has been pretty bad in this department. the Long term player base got pretty frustrated. they do not give much with their 15 dollar DLC's because they justify they are free to subs. but if your gonna craft and play the game in a less casual way you have to have a sub.
I think the real community frustration is based on reasonable expectations based on other AAA dev studios production. These games h much smaller communities and much smaller profit then ZOs has. many post launch statements about what content was going to be in the game post 6 month launch . and what actually got delivered after they went the B2P model. they canned stuff to release it after the switch.
@Wifeaggro13
Yes. Point duly noted.
The other issue.... is why not outsource the servers like wow and other companies did? which in turn allowed for 99.percent server uptime. ??
I do understand, that the multiple platforms.... pc, xbox, ps4, etc. Takes a bit more time in coding.
I guess the arguement here... is that people "FEEL" that "Zos" is not truly "INVESTING" in their own product as much as they should.
Yes,
given the open-world games of today. This game is "small" on ways of maps and explorations.
Sure, it has some breathtaking appeal ahsn it comes to certain picturesque areas. But simpy put; "The GAME" is seriously "Lacking" in many areas.....
and costing the "Gamers" more and more "FINANCIALLY."
It certainy does need to be revamped with literally double the size of the map.
We can see that inside the game, that there are these baron "zones" which are inaccessible, and assumably there for possible future expansions or story modes.
I hope that Zos will . follow along the lines of wow... well the "Beginning days or lich king days of wow." .. but not follow suit to its destruction.
LEARN FROM THEM. and improve ESO to be BETTER .... by followibg what "Works" and not by what .... overall.... kills a good game.
Daganerabus wrote: »Wifeaggro13 wrote: »Jemcrystal wrote: »ZOS seems spot on to me for an MMORPG team. This game functions at peak for an mmo in 2016. I think ZOS tries to please it's customers with a fair amount of attentiveness to their suggestions.
I think players have some unrealistic expectations. You would not go up to a McDonald's worker and scream, "Make my hamburger faster, you scum picking worm! What, only three pickles! Are you mad?! Have you lost your senses? Everyone in the whole wide world knows that a four pickle hamburger taste better you freaking dolt!" While the customer behind you is getting their own spit warmed up to tell the same worker that s/he better not add more than two pickles or so help me god.
As far as legitimate complaints in game dynamics. Players seem to act like it is a personal affront that the devs did not run out and fix this pronto. Devs are not plumbers. Or car mechanics. Or electricians. You don't call them up on the phone and ask them to fix your ....xyz. One, they probably already know and are working on it or have not got to it yet or decided to let it remain for whatever reason. Two, it's their game not yours. Because the copyright is in their name not yours. So basically it is like you are paying a small fee to visit their cyber house. Not yours. If you want a cyber house all of your own then GO MAKE ONE YOURSELF and get it copyrighted.
On that note may I introduce you all to Unity5 and the programming language C#. Enjoy.
I think the major issue is the snails pace the game is being produced and expanded. ZOS has a massive amount of money. EQ1,EQ2 ,WOW, AOC ,Rift hell they gave away more content in the first year then Zos has sold to us in three , TOR and you could add 5 other smaller MMO's that at the three year mark were able to Expand Game play. At three years in most of them had 2 or more full blown expansions with level cap increases. As well as full fledged AA systems that had multiple layers added in. 3x the classes, more races, some of them even released dLC's in between e expansions in that time in the case of EQ2. Most of them had housing by this time some released with it . Most added classes at the three year mark. they did this with much smaller budgets, none of them had cash shops at this point.
I think that's the crux of the issue, and on the case of balance yes its usually not top priority for any Dev, but for near 18 months they never even acknowledged the imbalance in the light armors. Zos has been pretty bad in this department. the Long term player base got pretty frustrated. they do not give much with their 15 dollar DLC's because they justify they are free to subs. but if your gonna craft and play the game in a less casual way you have to have a sub.
I think the real community frustration is based on reasonable expectations based on other AAA dev studios production. These games h much smaller communities and much smaller profit then ZOs has. many post launch statements about what content was going to be in the game post 6 month launch . and what actually got delivered after they went the B2P model. they canned stuff to release it after the switch.
@Wifeaggro13
Yes. Point duly noted.
The other issue.... is why not outsource the servers like wow and other companies did? which in turn allowed for 99.percent server uptime. ??
I do understand, that the multiple platforms.... pc, xbox, ps4, etc. Takes a bit more time in coding.
I guess the arguement here... is that people "FEEL" that "Zos" is not truly "INVESTING" in their own product as much as they should.
Yes,
given the open-world games of today. This game is "small" on ways of maps and explorations.
Sure, it has some breathtaking appeal ahsn it comes to certain picturesque areas. But simpy put; "The GAME" is seriously "Lacking" in many areas.....
and costing the "Gamers" more and more "FINANCIALLY."
It certainy does need to be revamped with literally double the size of the map.
We can see that inside the game, that there are these baron "zones" which are inaccessible, and assumably there for possible future expansions or story modes.
I hope that Zos will . follow along the lines of wow... well the "Beginning days or lich king days of wow." .. but not follow suit to its destruction.
LEARN FROM THEM. and improve ESO to be BETTER .... by followibg what "Works" and not by what .... overall.... kills a good game.