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Farming XP in quest areas is problematic.

Tapio75
Tapio75
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Hey.

I get it, that some players just want to level up fast, i could not care less if they do, thats their choice of playstyle for what ever reason.

The problem is, that ZOS should officially make this type of playing to be an intended playstyle, create specified grind spots for players to farm mobs for xp and items if they so choose. I really hate it when i am trying to experience questing and then there is a stemtrain killing everything in quest areas.

Why cant this be fixed so that players cant grind on quest areas? They could just make special grind spots for people like this so they stay out of sight from players who feel harassed by this playstyle like me?

All i am really asking, is that grinding is moved to areas where it is not interrupting other playstyles in any way.
>>PC-EU Mostly PVE. Played since BETA<<
  • raidentenshu_ESO
    raidentenshu_ESO
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    Or better yet why is ZOS allowing this kind of gameplay to happen? Why is grinding and farming being encouraged? Perhaps if ZOS took the time to give us proper questing content that isn't boring that players would be far more encouraged to actually play the game instead of grinding.

    IMO questing should give you far more XP then killing mobs... ZOS should remove high XP for killing enemy NPCs to cut back on grinding for levels/XP... I think giving players 1 XP per a kill should be enough.

    In fact I've seen the terrible result of Level and CP grinding. High levels who grinned their way up exhibits poor performance during a 4 man dungeon. I can always tell who grinded their way up and who didn't.
  • Annalyse
    Annalyse
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    I hate this too. The other day I had a quest that required drops from certain creatures and I had a heck of a time completing it because of people grinding what I needed (killing very fast because of a group). This has become much worse in certain areas since One Tamriel.

    And even when the creatures are not needed for the quest, you are usually still required to get items/go places in areas that are surrounded by them, and clearing them is the only slight bit of challenge to the quest. It is very boring if you just have to run to a bunch of pillars or NPCs or whatnot with the path all cleared.
  • Tapio75
    Tapio75
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    Its also a bit worse now that there is scaling and one Tamriel. Grind groups used to move to other areas when they outleveled buit now, i have seen people stayin for hoiurs on one spot :(

    I think ZOS wants to keep these people for numbers so they dont do the right thing to stop it but at least they could take this playstyle away from those who want to enjoy the right way to polay.

    Grind spots away from areas where people quest would do just that. Perphaps they could make the "realistic" way to train/gain xp.. Making target dummies as something people can go and hack for easy xp, that would suit them well and imagine how many funny videos people could do about these robots with awkward music included ;P
    >>PC-EU Mostly PVE. Played since BETA<<
  • Rickter
    Rickter
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    why is this a problem exactly?

    yeah sure, it kills your immersion. but seriously why is it a problem?

    lets look at the other side of the argument for a moment:

    This is the 15th mmorpg youve played and this is the 10th character youve leveled.

    after a while its the same old same old. especially since youve tasted max level on several other characters and want to grind your skill xp and character level fast so you can reconnect with your max level friends that arent leveling an alt.

    its totally normal. as for setting aside areas for it. . well idk im indifferent either way
    RickterESO
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  • Tapio75
    Tapio75
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    Really frickin annoying, i was away from game, watching tv over an hour and still the same people wanking xp on the quest area. It just feels like these kind of people just think about their own pleasure and gratification and heck with anybody who wants to play the game as intended in the first place :(

    >>PC-EU Mostly PVE. Played since BETA<<
  • Darkstorne
    Darkstorne
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    Rickter wrote: »
    why is this a problem exactly?

    yeah sure, it kills your immersion. but seriously why is it a problem?

    lets look at the other side of the argument for a moment:

    This is the 15th mmorpg youve played and this is the 10th character youve leveled.

    after a while its the same old same old. especially since youve tasted max level on several other characters and want to grind your skill xp and character level fast so you can reconnect with your max level friends that arent leveling an alt.

    its totally normal. as for setting aside areas for it. . well idk im indifferent either way

    That's why I'm all for solo phasing exteriors. Too late to implement now, but it would have been great for day one design. Less mobs since you don't have to worry about spawning enough for a dozen players per quest, meaning each mob can give more exp and be much more spaced apart, meaning environments can be more immersive and atmospheric. You'd still run into other players in the bigger towns and around Dolmens, world bosses, and in group dungeons, but most exteriors and dungeons would be your own world unless you're specifically grouped with friends. No more constant respawns in solo designed dungeons either!

    In other words, other players when you want them, solo when you don't.
    Edited by Darkstorne on December 19, 2016 6:51PM
  • Tapio75
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    Why do you insist ruining other players immersion, hmm?

    Why do you think other players playstyle is less insignificant than yours? Then again i think yours is less than my playstyle..

    Why do we need to see eachother at all? Why6 cant you just demand an official grinding spots for grinders like you to exploit? As far as i see you doing your thing, it requires no quests or anything, just mobs to kil which give good xp so why do you insist of beingf the only party in this argument that needs to be happy? Why cant we both be happy, hmm?

    There are many areas around Tamriel than can be filled with mobs to kill for you that are far away enough from any other playstyle that your playstyle would not clash with other playstyle.

    Just think the other side, some of us like questing, over and over again, same thing with litle different character backstories. Some of us would perphaps like to sneak through enemies, your grind takes this option away. Some of us would like to fight with mobs to get to quest locations. your playstyle makes areas to empty husks with only npc dialogue to be the somewhat interesting part. You see the NPC dialogue is always the same, but the character builds on my side are unique to at least some extent, doing battle is one thing that adds to the same dialogue, each character performs differently nbut the dialogue is always the same. By killing everything in a quest area, you take the variety away from equation and i am left only with same dialogue. You could say that i could fight with you but that offers no immersive entertainment compared to soloing stuff. No i am not going to play Skyrim, it is not this game.

    All i really want rigjht now is that i dont need to see youy ruining my game experience but i dont want your eperience be ruined either, so why not just ask ZOS together to add an own area away from quest areas for your playstyle so that we can both be happy doing what we do. It needs practically no development to add mobs with tweaked xp to certain places in existing game zones.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Runs
    Runs
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    Introducing....


    Spinners Tale DLC

    Each zone could have their own Spinner who you talk to and listen to her/his story of what that zone would be like if everyone just vanished. You and your group will get pulled to another instance of the zone you are in where there are no quests, just things to kill. The standard huminoids could be replaced with Trolls and Goblins... Rarely the Spinner could pop up and talk or make a bad "dad" style joke about something you just killed.

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  • Tapio75
    Tapio75
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    Runs wrote: »
    Introducing....


    Spinners Tale DLC

    Each zone could have their own Spinner who you talk to and listen to her/his story of what that zone would be like if everyone just vanished. You and your group will get pulled to another instance of the zone you are in where there are no quests, just things to kill. The standard huminoids could be replaced with Trolls and Goblins... Rarely the Spinner could pop up and talk or make a bad "dad" style joke about something you just killed.

    Hey.. I like this! Could the spinner also create an RP instance of world that some of us could take ;) I wass so waiting for it in the launch, you know the quetionaire that sends you to be with same kind of players that you are. Sadly that was ditched then ;/

    Perphaps we could have instance of Coldharbour like this? I think it could be just large enough for groups to do their grinding.

    >>PC-EU Mostly PVE. Played since BETA<<
  • NewBlacksmurf
    NewBlacksmurf
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    A few things.....

    1. They have created solo areas to farm exp it's just not the best but it's very good
    2. They intentionally allow ppl to farm materials although it frustrates ppl
    3. The actual solution is to change difficulty which by default removes farming but if the exp was a lot higher in line difficulty (let's say 4 times the exp) ppl wouldn't farm exp and would do quests if the exp was 4x's higher for questing vs farming areas for kills.

    But we don't have those types of quest dailies to farm exp and loot
    What's worse is the devs intent to design a game that requires farming vs offering one repetitive content that wouldn't bother others and that actually provides what ppl farm for.

    Odd concept I know
    Edited by NewBlacksmurf on December 19, 2016 8:55PM
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • Tapio75
    Tapio75
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    it seems then, that solo areas should be group areas for farming xp and they should be clearly pointed out to anyone and farming xp in quest areas should be punishable due its intrusiveness to people who like to quest.. Well at least they should be somewhere else than in quest areas, anywhere else that ANY quest area in the game.

    If you mean farming stuff for crafting like ore, wood and stuff, i dont mind it at all. Game has so many nodes for all professions that i only find it amusing that some people still insist farming these nodes ;) I mean anyone can just go somewhere and get the materials needed for own needs and extra for crafting saomething to sell. There are no issues farming these kinds of material,
    >>PC-EU Mostly PVE. Played since BETA<<
  • TARAFRAKA
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    you are delusional.
  • leepalmer95
    leepalmer95
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    TARAFRAKA wrote: »
    you are delusional.

    So a good contribution to the topic, i see a pattern about your posts, just spam threads with useless answers to farm point while offering nothing to the discussion. Good job...


    Anyway to the OP.

    I can see your point, but at least grinding is only limited to some area's with some of the best grinding spots being instanced but requiring good builds, high cp and a partner to be effective. There are a few places where grinding is happening in open world but not too many.

    Problem is after most people have done the main story once or twice or even more as you needed to do the main story to access other alliances and grinding spots or such a while ago. To most of these grinders quests are incredibly boring and is far far slower levelling then than grinding mobs for 3-5 hours to get a max characters.

    They'd have to quests several times longer in order to reach max while failing to level things like fighters guild effectively.

    Unfortunately like someone said there are only two ways to level, extremely slowly from quests with the exp it gives or quickly with mobs. There really isn't any other way.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Shad0wfire99
    Shad0wfire99
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    Or better yet why is ZOS allowing this kind of gameplay to happen? Why is grinding and farming being encouraged? Perhaps if ZOS took the time to give us proper questing content that isn't boring that players would be far more encouraged to actually play the game instead of grinding.

    IMO questing should give you far more XP then killing mobs... ZOS should remove high XP for killing enemy NPCs to cut back on grinding for levels/XP... I think giving players 1 XP per a kill should be enough.

    In fact I've seen the terrible result of Level and CP grinding. High levels who grinned their way up exhibits poor performance during a 4 man dungeon. I can always tell who grinded their way up and who didn't.

    I wonder if you could tell which of my 8 characters were leveled through grinding and which were leveled through questing from my dungeon performance.


    XBox NA
  • leepalmer95
    leepalmer95
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    Or better yet why is ZOS allowing this kind of gameplay to happen? Why is grinding and farming being encouraged? Perhaps if ZOS took the time to give us proper questing content that isn't boring that players would be far more encouraged to actually play the game instead of grinding.

    IMO questing should give you far more XP then killing mobs... ZOS should remove high XP for killing enemy NPCs to cut back on grinding for levels/XP... I think giving players 1 XP per a kill should be enough.

    In fact I've seen the terrible result of Level and CP grinding. High levels who grinned their way up exhibits poor performance during a 4 man dungeon. I can always tell who grinded their way up and who didn't.

    Also tell me which characters i have grinded and which i haven't.

    Grinding mobs has been part of MMO's before questing was.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Buffler
    Buffler
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    How dare you annoying questers ruin my grinding immersion. Running around chasing silly arrows on a map speaking to an animated character to fetch make believe items for some weird elven stew.

    When I grind if I see someone questing I move aside and let them finish their quest before continuing my grind. If i come across entitled people like some of you i kill everything very fast so you cant. Goodbye.
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