why is this a problem exactly?
yeah sure, it kills your immersion. but seriously why is it a problem?
lets look at the other side of the argument for a moment:
This is the 15th mmorpg youve played and this is the 10th character youve leveled.
after a while its the same old same old. especially since youve tasted max level on several other characters and want to grind your skill xp and character level fast so you can reconnect with your max level friends that arent leveling an alt.
its totally normal. as for setting aside areas for it. . well idk im indifferent either way
Introducing....
Spinners Tale DLC
Each zone could have their own Spinner who you talk to and listen to her/his story of what that zone would be like if everyone just vanished. You and your group will get pulled to another instance of the zone you are in where there are no quests, just things to kill. The standard huminoids could be replaced with Trolls and Goblins... Rarely the Spinner could pop up and talk or make a bad "dad" style joke about something you just killed.
you are delusional.
raidentenshu_ESO wrote: »Or better yet why is ZOS allowing this kind of gameplay to happen? Why is grinding and farming being encouraged? Perhaps if ZOS took the time to give us proper questing content that isn't boring that players would be far more encouraged to actually play the game instead of grinding.
IMO questing should give you far more XP then killing mobs... ZOS should remove high XP for killing enemy NPCs to cut back on grinding for levels/XP... I think giving players 1 XP per a kill should be enough.
In fact I've seen the terrible result of Level and CP grinding. High levels who grinned their way up exhibits poor performance during a 4 man dungeon. I can always tell who grinded their way up and who didn't.
raidentenshu_ESO wrote: »Or better yet why is ZOS allowing this kind of gameplay to happen? Why is grinding and farming being encouraged? Perhaps if ZOS took the time to give us proper questing content that isn't boring that players would be far more encouraged to actually play the game instead of grinding.
IMO questing should give you far more XP then killing mobs... ZOS should remove high XP for killing enemy NPCs to cut back on grinding for levels/XP... I think giving players 1 XP per a kill should be enough.
In fact I've seen the terrible result of Level and CP grinding. High levels who grinned their way up exhibits poor performance during a 4 man dungeon. I can always tell who grinded their way up and who didn't.