City of Adds, er, Ash II

rotaugen454
rotaugen454
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What is the best way to beat the firebreathing Daedroth boss with the insane number of adds? We had a group of one tank, one healer and two DPS that kept getting wiped. Yes, I was the only max CP character and I didn't see everyone's gear, but that is a crazy number of adds that appear. I was AOEing DPS like crazy, using Dark Exchange and potions to keep Magicka up, and I couldn't take them all down. Its the first time I've been in a group that eventually gave up. I've checked out various web sites, and they all say this is the hardest boss in this vet dungeon.
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  • Browiseth
    Browiseth
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    Kill the adds

    pretty sure they spawn as the boss takes damage, so just take your time and kill them
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  • Brrrofski
    Brrrofski
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    Eh, stack and burn.

    Save ultimates, stand on boss, drop everything while healer spams heals.

    Way easier than dealing with the adds
  • SickDuck
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    Adds are linked to boss health. If you can't burst him down just take it slower and focus on adds.
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  • DRXHarbinger
    DRXHarbinger
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    If running 4dps just supernuke the *** and be done with it.

    If not just wound boss and a wave of adds spawn, ignore boss and kill adds. No more adds? Back on him for round 2..same again..round 3 when he has a shield up no more adds will spawn in. Easy. Just slow down adds spawn based on bosses health.
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  • sickboy2808
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    Only ever Tanked that dung but yeah im sure all my groups killed the adds while i took care of boss. Sometimes i would taunt some of the adds as well to try help out. I always asked for high dps whenever i ran that dung, though i did run it lots with pugs and most times got through it once i finally figured Titan out :)
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  • GaldorP
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    You need to have a very high dps and hps (for PUG standards) in your group now to be able to just ignore the adds.
    The easier way for most PUGs is to kill the adds and keep the dps on the boss relatively low (so the adds don't spawn too fast).
  • Dasovaruilos
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    Lately, with the power creep, the best strategy is to straight up burn the boss. Have the healer slot healing springs and everybody, even ranged dps, stay very close to the boss.

    Otherwise, have a tank with chains bringing the adds close to the boss so that they die from AoEs.

    There is also a choke point to the right, where the tank can place the boss right on the door of a little room while the group is in inside the little room, so that the adds can't go to the rest of the group, but this is very hard to do and the tank has to be perfect.

    Last resort, take care of the adds when they spawn. It is slow, but also works.
  • rotaugen454
    rotaugen454
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    I think the other DPS kept hitting the boss while I was hitting the adds, and after a few wipes, we all tried burning the boss, which was apparently making it worse. We got him down to the 300K level once, and I think that was when we focused on the adds. Really should have picked up on that. I've been doing Pugs on dungeons without spoiling it by looking on forums or YouTube, but I can see that is the slow way to pick up the mechanics for each boss fight. I have seen that the second version of a dungeon is much harder on vet level than the first on vet level for the most part.
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  • IronCrystal
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    As the other's mentioned, the adds spawn at hp increments of the boss.

    If you have high group dps, good heals, and good survivablity as a whole, you can just focus boss.

    If not, you simply hit the boss until adds spawn, then stop hitting boss to kill adds, then repeat until he dies. It's not hard if you kill the adds one wave at a time.
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  • rotaugen454
    rotaugen454
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    Yep, should have taken it slow. At one point, the screen was full of adds. If I weren't so furiously running around spitting AOEs, I would have a funny screen shot. Next time, I know what to do.
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  • Doctordarkspawn
    Doctordarkspawn
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    I've not met many groups who can burn that boss since the one tamriel update. Kill adds, pretty much. It's a AOE DPS check.
  • Dasovaruilos
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    I think the other DPS kept hitting the boss while I was hitting the adds, and after a few wipes, we all tried burning the boss, which was apparently making it worse. We got him down to the 300K level once, and I think that was when we focused on the adds. Really should have picked up on that. I've been doing Pugs on dungeons without spoiling it by looking on forums or YouTube, but I can see that is the slow way to pick up the mechanics for each boss fight. I have seen that the second version of a dungeon is much harder on vet level than the first on vet level for the most part.

    Basically all Version I are much easier than Version II on vet. Usually the Version I just have a very hard hitting final boss with a bunch of one-shot mechanics. Version II are longer and have more mechanics all around.
  • GaldorP
    GaldorP
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    I think the other DPS kept hitting the boss while I was hitting the adds, and after a few wipes, we all tried burning the boss, which was apparently making it worse. We got him down to the 300K level once, and I think that was when we focused on the adds. Really should have picked up on that. I've been doing Pugs on dungeons without spoiling it by looking on forums or YouTube, but I can see that is the slow way to pick up the mechanics for each boss fight. I have seen that the second version of a dungeon is much harder on vet level than the first on vet level for the most part.
    I think City of Ash II and Crypt of Hearts II are a bit harder than most non DLC vet dungeons because they got added in later updates and were highest level dungeons for 4 players at the time.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Ive done it a couple times now where the healer spams healing springs on the boss and everyone stacks on him and focuses him ignoring the adds. I also used this method with nonmax cp chars. They were experienced with the fight though.

    Healing springs ftw! But things go bad when the dps start running all over trying to dodge get out of fire. You get out of the springs, you die. Just drop ultimates that reduce damage and aoe ultimates. Other then that focus the boss.

    I guess even though we were a pug we were on one persons teamspeak so that probably made timing easier.
  • Asardes
    Asardes
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    He always had those adds. Just that before the HP on bosses was boosted in One Tamriel, you could burn him long before they reached you. Before the nerf in DB the dungeon was about as hard as now, and those adds caused problems. If your DPS is high you can still burn him fast while also AoE-ing some of the adds. If DPS is low, you need to kill the adds then burn the boss, then burn the adds that spawn and so on. If your DPS is insufficient, your healer is bad and/or the tank is too squishy "stack and burn" won't work.

    I usually do the "stack and burn" strategy, even after One Tamriel update.

    I've tanked both on DK - with chains - and on magicka sorcerer - no chains. You can't chain in all those adds or even a significant proportion of them because you would run out of magicka pretty fast. As DK It's more efficient to just use that magicka for ingenous shields and chocking talons for adds in range that also protect the healer and DDs.

    I've also healed that dungeon a few times. Just be sure you have various HoTs running in case you get stunned by the ground quakes or the adds. Put down extended ritual, hit rapid regeneration/mutagen a few times to make sure all people got it ticking, then simply spam healing springs on top of everyone. Hitting 3-4 people makes the skill almost free, and you can have up to 3 separate casts ticking at the same time.
    Edited by Asardes on December 19, 2016 3:54PM
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  • Jeremy
    Jeremy
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    What is the best way to beat the firebreathing Daedroth boss with the insane number of adds? We had a group of one tank, one healer and two DPS that kept getting wiped. Yes, I was the only max CP character and I didn't see everyone's gear, but that is a crazy number of adds that appear. I was AOEing DPS like crazy, using Dark Exchange and potions to keep Magicka up, and I couldn't take them all down. Its the first time I've been in a group that eventually gave up. I've checked out various web sites, and they all say this is the hardest boss in this vet dungeon.

    If your group's DPS isn't good enough to deal with the adds there is an island off from the main room with a little wooden bridge you can walk across to get to. There - everyone but the tank (who takes the boss near the dead tree) can stand and avoid the adds all-together. But you'll need a good healer because you won't be able to dodge the fireballs. You will also need ranged DPS.

    This is one of those dungeons that frequently catch pugs off guard due to difficulty imbalances. The dungeon finder really needs a third tier for dungeons like this so unprepared players can know to avoid them until they are ready.
    Edited by Jeremy on December 19, 2016 3:59PM
  • SickDuck
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    Jeremy wrote: »
    What is the best way to beat the firebreathing Daedroth boss with the insane number of adds? We had a group of one tank, one healer and two DPS that kept getting wiped. Yes, I was the only max CP character and I didn't see everyone's gear, but that is a crazy number of adds that appear. I was AOEing DPS like crazy, using Dark Exchange and potions to keep Magicka up, and I couldn't take them all down. Its the first time I've been in a group that eventually gave up. I've checked out various web sites, and they all say this is the hardest boss in this vet dungeon.

    If your group's DPS isn't good enough to deal with the adds there is an island off from the main room with a little wooden bridge you can walk across to get to. There - everyone but the tank (who takes the boss near the dead tree) can stand and avoid the adds all-together. But you'll need a good healer because you won't be able to dodge the fireballs. You will also need ranged DPS.

    This is one of those dungeons that frequently catch pugs off guard due to difficulty imbalances. The dungeon finder really needs a third tier for dungeons like this so unprepared players can know to avoid them until they are ready.

    Only thing can be hard with pugs in vCoA2 is Skoria where you need to pull decent dps without accidents. Fire Maw is not bad just most randoms can't take it down the "elitist" way as before 1T. HP is more than double than before. On normal it's still the best way to do so, but for veteran you need a good group.
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  • billp_ESO
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    I got into a great PUG last night in this dungeon, the regular one not vet. We just rolled it, with only 2 deaths the whole time. Two of us were not even 50 yet. (I was 43, but it's an alt with 190CP).

    As a DPS, I just used AOE's and we bunched the adds up and burned them down. As a Dunmer with fire resist, I didn't worry to much about the fireballs. We had a blast!

    Not sure how much harder the vet version is, now I want to try it. :smiley:
  • Grabmoore
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    If your group does not have the required 80k dps single target, then you can do it slowly like we did in the old days.

    The tank pulls the boss next to the tree at the right side of the room, while the rest nukes the Boss from ranged while standing on the small island.

    Its also possible to do the adds-first- tactic. Each way works, depending on your group.


    This boss, and all others ingame- never changed the way they work. Still people never cared for mechanics and wipe constantly now that they actually need to focus one bit xD

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  • Iselin
    Iselin
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    If you have a group with high DPS and a good helping of AOE everyone except tank stacking on his tail and the tank on his face but close enough for heals works every time. You do need a good healer if you're going to stack and burn.

    I've done it that way many times as both healer and DPS.
  • mb10
    mb10
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    The more his health decreases the more adds turn up so either you burn down the boss as a group

    or

    stop attacking him when another batch of adds comes down. Kill them then start attacking the boss again. Rinse and repeat.
  • agrr70
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    Jeremy wrote: »
    What is the best way to beat the firebreathing Daedroth boss with the insane number of adds? We had a group of one tank, one healer and two DPS that kept getting wiped. Yes, I was the only max CP character and I didn't see everyone's gear, but that is a crazy number of adds that appear. I was AOEing DPS like crazy, using Dark Exchange and potions to keep Magicka up, and I couldn't take them all down. Its the first time I've been in a group that eventually gave up. I've checked out various web sites, and they all say this is the hardest boss in this vet dungeon.

    If your group's DPS isn't good enough to deal with the adds there is an island off from the main room with a little wooden bridge you can walk across to get to. There - everyone but the tank (who takes the boss near the dead tree) can stand and avoid the adds all-together. But you'll need a good healer because you won't be able to dodge the fireballs. You will also need ranged DPS.

    This is one of those dungeons that frequently catch pugs off guard due to difficulty imbalances. The dungeon finder really needs a third tier for dungeons like this so unprepared players can know to avoid them until they are ready.

    wot he said,,in arena, off to top right hand side,I tank , and others stand on island and range dps him down, bunches adds nad works a treat.
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  • susmitds
    susmitds
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    It was very easy before the recent 1T revamp that returns vCoA2 to its original glory.
    Now the stack and burn method requires 25k+ burst DPS from both DPS to avoid being overwhelmed.
    If I am the tank in PUG that simply lacks that kind of damage, I inform my teammates that they just one and only one job which is killing adds, while I solo-kill boss (I can pull 20k DPS as tank).
  • raidentenshu_ESO
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    This dungeon is perfect for mag sorcs DPS :) Negate and Destruction staff ultimate becomes everyone best friend.

    Perfect skills to use during this fight should be Liquid Lightning and Elemental Blockade. Make sure you have these two skills up at all times... this includes a shield too.
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