Bryanonymous wrote: »Like gold armor, max level gear is much more expensive for a small boost. Just the way it is. And prices have gone way down since 1t so be grateful for that.
Before 1T when fewer sets drops at 160, the 10x made still some sort of sense.
now that every set drops at 160, it makes no sense anymore and needs to be fixed when they finish their 1T overhaul on crafting.
My answer is this: if you dont have the mats, 150 is likely just fine. You prolly wont miss anything serious content wise.
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Before 1T when fewer sets drops at 160, the 10x made still some sort of sense.
now that every set drops at 160, it makes no sense anymore and needs to be fixed when they finish their 1T overhaul on crafting.
My answer is this: if you dont have the mats, 150 is likely just fine. You prolly wont miss anything serious content wise.
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Ok that explains why there is a 10x increase in mats.
But now that I understand its an outdated mechanic that doesn't apply anymore, it makes me even less want to craft a CP160 set.
I am sure eventually I will farm the mats needed, but is there any point when you can get dropped sets of equal or even better value in some cases?
I do see that a CP160 crafted set is like an investment because you don't have to replace it. So there is some value in that to counter the expense of the mats.
But over all, it just seems better to forget crafting and get a dropped monster set. I don't think there is any crafted set bonus that is so good that it beats the many different monster set bonuses or justifies spending so much on mats. I understand now why people feel that crafting is useless at max level.
Bryanonymous wrote: »And I think I have the most qualified opinion of most players[...]
FoolishHuman wrote: »Bryanonymous wrote: »And I think I have the most qualified opinion of most players[...]
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About that 1T opinion: you are one year too late. The mats costs came in IC to balance crafting with scarcity of drops. After Orsinium, TG and DB and their scaling, 1T meant very little.Bryanonymous wrote: »FoolishHuman wrote: »Bryanonymous wrote: »And I think I have the most qualified opinion of most players[...]
The official motto of these forums.
Well, in this case, I deal with max level mats daily, and resell them in crafted sets quite often. Just based on the frequency that my individual pieces sell, I can clearly vouch that many many players have no problem paying 50k+ for a max level purple set. See, at end game, gold becomes abundant with very few things to actually spend it on.
About that 1T opinion: you are one year too late. The mats costs came in IC to balance crafting with scarcity of drops. After Orsinium, TG and DB and their scaling, 1T meant very little.Bryanonymous wrote: »FoolishHuman wrote: »Bryanonymous wrote: »And I think I have the most qualified opinion of most players[...]
The official motto of these forums.
Well, in this case, I deal with max level mats daily, and resell them in crafted sets quite often. Just based on the frequency that my individual pieces sell, I can clearly vouch that many many players have no problem paying 50k+ for a max level purple set. See, at end game, gold becomes abundant with very few things to actually spend it on.
I am developer myself, and the answer is yes and no. It's grayer than you think. And there is that part that ZOS made acquiring drop gear so easy. The balance is favouring too much dropsets, regardless about that 1T opinion.Bryanonymous wrote: »About that 1T opinion: you are one year too late. The mats costs came in IC to balance crafting with scarcity of drops. After Orsinium, TG and DB and their scaling, 1T meant very little.Bryanonymous wrote: »FoolishHuman wrote: »Bryanonymous wrote: »And I think I have the most qualified opinion of most players[...]
The official motto of these forums.
Well, in this case, I deal with max level mats daily, and resell them in crafted sets quite often. Just based on the frequency that my individual pieces sell, I can clearly vouch that many many players have no problem paying 50k+ for a max level purple set. See, at end game, gold becomes abundant with very few things to actually spend it on.
How long do you think they had planned ahead for 1t? You think they just snap their fingers and poof, things happen overnight? No. These things are anticipated far in advance. The mat cost was clearly a part of the plan.
I am developer myself, and the answer is yes and no. It's grayer than you think. And there is that part that ZOS made acquiring drop gear so easy. The balance is favouring too much dropsets, regardless about that 1T opinion.Bryanonymous wrote: »About that 1T opinion: you are one year too late. The mats costs came in IC to balance crafting with scarcity of drops. After Orsinium, TG and DB and their scaling, 1T meant very little.Bryanonymous wrote: »FoolishHuman wrote: »Bryanonymous wrote: »And I think I have the most qualified opinion of most players[...]
The official motto of these forums.
Well, in this case, I deal with max level mats daily, and resell them in crafted sets quite often. Just based on the frequency that my individual pieces sell, I can clearly vouch that many many players have no problem paying 50k+ for a max level purple set. See, at end game, gold becomes abundant with very few things to actually spend it on.
How long do you think they had planned ahead for 1t? You think they just snap their fingers and poof, things happen overnight? No. These things are anticipated far in advance. The mat cost was clearly a part of the plan.
It all was already in Orsinium, TG and DB. 1T brought silly easy drop gear. The imbalance is there and it does not fit. It looks convenient only on surface.Bryanonymous wrote: »I am developer myself, and the answer is yes and no. It's grayer than you think. And there is that part that ZOS made acquiring drop gear so easy. The balance is favouring too much dropsets, regardless about that 1T opinion.Bryanonymous wrote: »About that 1T opinion: you are one year too late. The mats costs came in IC to balance crafting with scarcity of drops. After Orsinium, TG and DB and their scaling, 1T meant very little.Bryanonymous wrote: »FoolishHuman wrote: »Bryanonymous wrote: »And I think I have the most qualified opinion of most players[...]
The official motto of these forums.
Well, in this case, I deal with max level mats daily, and resell them in crafted sets quite often. Just based on the frequency that my individual pieces sell, I can clearly vouch that many many players have no problem paying 50k+ for a max level purple set. See, at end game, gold becomes abundant with very few things to actually spend it on.
How long do you think they had planned ahead for 1t? You think they just snap their fingers and poof, things happen overnight? No. These things are anticipated far in advance. The mat cost was clearly a part of the plan.
The 1t update took massive work to make the necessary changes. It's likely the update was in development for a year, and it's not hard to believe the fine details were planned before the development of the update ever began.
The mechanic is just too convenient to not have been planned. Max level players end up farming max level mats which likely flood the market with around 10x more than other craft mats, so the 10x cost balances the price really well. This was not a mistake, it was a clever way to control the flood of max level mats, and just not understood by players who got use to spending ridiculous amounts on max level gear until now, when max level mats are becoming dirt cheap.
ZOS made the cp160 mats requirements in IC DLC to "make crafted sets equally hard to acquire as drop sets". Now drop sets drop like candy and with brushed-up stats. Crafted sets are mostly outdated and still have the silly mats requirement from days of IC.
ZOS should change this so that we can use any material. Only amount selects the level. Put e.g. one for level 1 gear and 40 for cp160. The material only affects the visual look. That way we could use the early blue motif looks at cp160 and NOT have red swords at cp160. And maybe birch staff has light tone and nightwood black? And we could actually harvest birch in the Rift!
It all was already in Orsinium, TG and DB. 1T brought silly easy drop gear. The imbalance is there and it does not fit. It looks convenient only on surface.Bryanonymous wrote: »I am developer myself, and the answer is yes and no. It's grayer than you think. And there is that part that ZOS made acquiring drop gear so easy. The balance is favouring too much dropsets, regardless about that 1T opinion.Bryanonymous wrote: »About that 1T opinion: you are one year too late. The mats costs came in IC to balance crafting with scarcity of drops. After Orsinium, TG and DB and their scaling, 1T meant very little.Bryanonymous wrote: »FoolishHuman wrote: »Bryanonymous wrote: »And I think I have the most qualified opinion of most players[...]
The official motto of these forums.
Well, in this case, I deal with max level mats daily, and resell them in crafted sets quite often. Just based on the frequency that my individual pieces sell, I can clearly vouch that many many players have no problem paying 50k+ for a max level purple set. See, at end game, gold becomes abundant with very few things to actually spend it on.
How long do you think they had planned ahead for 1t? You think they just snap their fingers and poof, things happen overnight? No. These things are anticipated far in advance. The mat cost was clearly a part of the plan.
The 1t update took massive work to make the necessary changes. It's likely the update was in development for a year, and it's not hard to believe the fine details were planned before the development of the update ever began.
The mechanic is just too convenient to not have been planned. Max level players end up farming max level mats which likely flood the market with around 10x more than other craft mats, so the 10x cost balances the price really well. This was not a mistake, it was a clever way to control the flood of max level mats, and just not understood by players who got use to spending ridiculous amounts on max level gear until now, when max level mats are becoming dirt cheap.
Getting back to the OP's question another fairly substantial bonus to cp160 level armor is the difference in enchantment bonuses on legendary quality. It adds up to quite a bit if all armor pieces are yellow and enchanted accordingly.
With that said if you are just running solo and doing some daily 4 man's (no hardmodes) I'm sure cp150 armor will be just fine.
Weapons should absolutely be cp160 as there is a big difference from the cp150 versions.
HrolleifTheUnbroken wrote: »Getting back to the OP's question another fairly substantial bonus to cp160 level armor is the difference in enchantment bonuses on legendary quality. It adds up to quite a bit if all armor pieces are yellow and enchanted accordingly.
With that said if you are just running solo and doing some daily 4 man's (no hardmodes) I'm sure cp150 armor will be just fine.
Weapons should absolutely be cp160 as there is a big difference from the cp150 versions.
How much would you say the differences are? I was thinking of crafting a CP160 set like OP but now i´m not at all sure. Should I craft armor in CP150 and weapons at CP160?