Strider_Roshin wrote: »It would be nice to find a way to kill some time other than hop around, and continuously buff.
redspecter23 wrote: »I imagine there is a reason why this isn't already a thing. How would mobs react to duelists? Would it provide any sort of benefit to the dungeon at all? Even something that doesn't seem like an advantage might be exploitable in certain situations. There may be some aggro related issues here. Would the duelists be targetable by the others in the group? If your healer is in a duel, what happens then? Can you be in a duel and run the dungeon at the same time? Get out of range, then just re initiate. There is potential for abuse here and perhaps dueling is turned off just as a safety precaution. I can think of a few potential exploitable situations but I'll keep specifics out of the conversation.
FriedEggSandwich wrote: »redspecter23 wrote: »I imagine there is a reason why this isn't already a thing. How would mobs react to duelists? Would it provide any sort of benefit to the dungeon at all? Even something that doesn't seem like an advantage might be exploitable in certain situations. There may be some aggro related issues here. Would the duelists be targetable by the others in the group? If your healer is in a duel, what happens then? Can you be in a duel and run the dungeon at the same time? Get out of range, then just re initiate. There is potential for abuse here and perhaps dueling is turned off just as a safety precaution. I can think of a few potential exploitable situations but I'll keep specifics out of the conversation.
You can duel at dolmens and the mobs do agro on duellists. I only witnessed it once and can't remember how the duel ended cos my attention switched to killing mobs. I want to say the duel ended quickly when one of them died cos I didn't notice the banner after the dolmen had started. At the end of the day it takes the consent of 2 players for a duel to take place, which is half of a dungeon group, can't imagine the troll potential is huge.