I thought a fighter class would be easy to make for a beginner, but after 39 levels I'm really not sure about what to do with it. I'm strolling around using bow and dual wield, with only a handful of active class skills: venomous claw, spiked armor, green dragon blood, obsidian shard and take flight.
dwemer_paleologist wrote: »i can tell you this.
if you play a dunmer fire based dragonight and use the red mountain set, then you will kill everything in sight with fire.
last night i fought a dragonight that killed an entire group of us with his extreme amounts of fire damage.
dwemer_paleologist wrote: »i can tell you this.
if you play a dunmer fire based dragonight and use the red mountain set, then you will kill everything in sight with fire.
last night i fought a dragonight that killed an entire group of us with his extreme amounts of fire damage.
Did you just suggest a medium armor set for a magicka user??
OP, I'd love to help with skills but I don't really know much about stam DKs except that at end game they are really powerful especially combined with Maelstrom weapons.
If you're not using a 5 piece set that's close to your level I'd try to find someone in game to craft some for you. If you're on PS4/NA I can craft something for you.
PSN-BacKinTackWarDs
Jennifur_Vultee wrote: »dwemer_paleologist wrote: »i can tell you this.
if you play a dunmer fire based dragonight and use the red mountain set, then you will kill everything in sight with fire.
last night i fought a dragonight that killed an entire group of us with his extreme amounts of fire damage.
Did you just suggest a medium armor set for a magicka user??
OP, I'd love to help with skills but I don't really know much about stam DKs except that at end game they are really powerful especially combined with Maelstrom weapons.
If you're not using a 5 piece set that's close to your level I'd try to find someone in game to craft some for you. If you're on PS4/NA I can craft something for you.
PSN-BacKinTackWarDs
Red Mountain could be easily worn by a magic user by wearing 3 jewelry, 1 armor and 1 weapon. With that setup they could still wear a full 4 piece set of light armor + weapon for 5 pieces of second set and have 2 slots open for a 2 piece monster helm set or just another 2 pieces of a third set..
The only requirement for a successful build is to pick a race suited for that build. A race which has bonuses to stamina, stamina regeneration, melee damage and/or weapon critical for a stamina build, a race that has bonuses to maximum magicka, magicka regeneration, cost reduction and/or elemental damage for a magicka build. A stamina build will be using weapon skills extensively, because few class abilities have a stamina morph. A magicka build will be using class abilities more extensively.
Nord is not a bad pick for a stamina build, because it has a small stamina bonus, but where it excels is tanking because of the added health and reduced damage taken. For pure DPS redguard or khajiit would have been better picks. But if you get a proper rotation and proper gear to help you sustain, you can play even end game content as DD. As you advance you can even switch from DD to Tank by simply swapping gear. As tank you don't need any points in health if you are wearing 5 pieces of heavy and you have Ebon Armory set. Endgame you can reach almost 30K health with that set, tri-glyphs and health+stamina blue CP150 food.
Jennifur_Vultee wrote: »dwemer_paleologist wrote: »i can tell you this.
if you play a dunmer fire based dragonight and use the red mountain set, then you will kill everything in sight with fire.
last night i fought a dragonight that killed an entire group of us with his extreme amounts of fire damage.
Did you just suggest a medium armor set for a magicka user??
OP, I'd love to help with skills but I don't really know much about stam DKs except that at end game they are really powerful especially combined with Maelstrom weapons.
If you're not using a 5 piece set that's close to your level I'd try to find someone in game to craft some for you. If you're on PS4/NA I can craft something for you.
PSN-BacKinTackWarDs
Red Mountain could be easily worn by a magic user by wearing 3 jewelry, 1 armor and 1 weapon. With that setup they could still wear a full 4 piece set of light armor + weapon for 5 pieces of second set and have 2 slots open for a 2 piece monster helm set or just another 2 pieces of a third set..
Yea sure, but they'd also have useless 2-4 set bonuses (WD, max stam and wep crit) from that set for a magicka build. If that's something you or the person that suggested it want to try and run that's fine, but as far as suggesting it to a struggling new player is absolutely ridiculous.
Jennifur_Vultee wrote: »dwemer_paleologist wrote: »i can tell you this.
if you play a dunmer fire based dragonight and use the red mountain set, then you will kill everything in sight with fire.
last night i fought a dragonight that killed an entire group of us with his extreme amounts of fire damage.
Did you just suggest a medium armor set for a magicka user??
OP, I'd love to help with skills but I don't really know much about stam DKs except that at end game they are really powerful especially combined with Maelstrom weapons.
If you're not using a 5 piece set that's close to your level I'd try to find someone in game to craft some for you. If you're on PS4/NA I can craft something for you.
PSN-BacKinTackWarDs
Red Mountain could be easily worn by a magic user by wearing 3 jewelry, 1 armor and 1 weapon. With that setup they could still wear a full 4 piece set of light armor + weapon for 5 pieces of second set and have 2 slots open for a 2 piece monster helm set or just another 2 pieces of a third set..
Yea sure, but they'd also have useless 2-4 set bonuses (WD, max stam and wep crit) from that set for a magicka build. If that's something you or the person that suggested it want to try and run that's fine, but as far as suggesting it to a struggling new player is absolutely ridiculous.
That is until you see the 'every 2 second proc' on the Red Mountain set which is flame damage and thus synergizes very well with Dragonknight. No complex rotation needed here which is perfect for a struggling new player. Just sustain/mitigate and plink away.
Can the gear be the only problem here? Ok I'm just using set equipement found in the first maps, getting a 5 pieces bouns from trainee because I still didn't find anything better than triple stat boost yet, but I try to always keep it up to date, ranging from level 37 to 39 atm.
On a side note, this is the most annoying thing about the game, being forced to stop and replace your gear all the time, to the point that you almost don't want to level up anymore.
You need to be Leveling, that is your goal, get all skills and such to max that you use or want to use, or at least to Morph Stage. Make sure your Class skills are leveled, make sure your weapon skills are leveled, and don't forget to get all 3 armor skills leveled. That is your goal.
The only requirement for a successful build is to pick a race suited for that build. A race which has bonuses to stamina, stamina regeneration, melee damage and/or weapon critical for a stamina build, a race that has bonuses to maximum magicka, magicka regeneration, cost reduction and/or elemental damage for a magicka build. A stamina build will be using weapon skills extensively, because few class abilities have a stamina morph. A magicka build will be using class abilities more extensively.
Nord is not a bad pick for a stamina build, because it has a small stamina bonus, but where it excels is tanking because of the added health and reduced damage taken. For pure DPS redguard or khajiit would have been better picks. But if you get a proper rotation and proper gear to help you sustain, you can play even end game content as DD. As you advance you can even switch from DD to Tank by simply swapping gear. As tank you don't need any points in health if you are wearing 5 pieces of heavy and you have Ebon Armory set. Endgame you can reach almost 30K health with that set, tri-glyphs and health+stamina blue CP150 food.
Wow! I really feel bad for the OP with all the misinformation in this thread. While your race isn't optimal OP, it shouldn't be that noticeable once you get comfortable playing the game. There a lot of things that go into making a successful build such as gear, skill rotation and when you get there correct CP allotment, amongst other things. I don't think you should feel pressured into changing your race.
I'm not planning to change race and start again atm. Just trying to understand if I'm going in the right direction for this race and class choice. I know that for basic pve you don't need much effort, but I'd like this character to be still viable when it comes to more advanced stuff. Also when I see that other players with lower level chars can easily handle the world bosses, while I struggle to not be killed in 3 hits by the lamest of them (shellcracker I'm talking to you), can't help but think that I'm doing something very wrong.
Can the gear be the only problem here? Ok I'm just using set equipement found in the first maps, getting a 5 pieces bouns from trainee because I still didn't find anything better than triple stat boost, but I try to always keep it up to date, ranging from level 37 to 39 atm.
On a side note, this is the most annoying thing about the game, being forced to stop and replace your gear all the time, to the point that you almost don't want to level up anymore.
Anyways, besides the gear issue, I feel totally not sure about the effectiveness of my skill choice and fighting style. I even left many skill points unused just because I don't really know how to spend them, besides some nice passives and stuff.
The only requirement for a successful build is to pick a race suited for that build. A race which has bonuses to stamina, stamina regeneration, melee damage and/or weapon critical for a stamina build, a race that has bonuses to maximum magicka, magicka regeneration, cost reduction and/or elemental damage for a magicka build. A stamina build will be using weapon skills extensively, because few class abilities have a stamina morph. A magicka build will be using class abilities more extensively.
Nord is not a bad pick for a stamina build, because it has a small stamina bonus, but where it excels is tanking because of the added health and reduced damage taken. For pure DPS redguard or khajiit would have been better picks. But if you get a proper rotation and proper gear to help you sustain, you can play even end game content as DD. As you advance you can even switch from DD to Tank by simply swapping gear. As tank you don't need any points in health if you are wearing 5 pieces of heavy and you have Ebon Armory set. Endgame you can reach almost 30K health with that set, tri-glyphs and health+stamina blue CP150 food.
Wow! I really feel bad for the OP with all the misinformation in this thread. While your race isn't optimal OP, it shouldn't be that noticeable once you get comfortable playing the game. There a lot of things that go into making a successful build such as gear, skill rotation and when you get there correct CP allotment, amongst other things. I don't think you should feel pressured into changing your race.
I was the same as you. I hit 50 and didn't have a direction for my guy. I hit CP 200 and still didn't. I was ok. But not great. I had to play around to find what I liked and what worked. Attribute points are huge. I had mine spread evenly. 20 to each of the three. That makes you average. Put all 64 into stamina or magic and you make those abilities that rely on them FAR stronger. You just can't really use the other too much. But when I put em all into stamina, wow I could deal serious damage compared to before.
But I still didn't fit the role of a DPS. I'm a khajit DK. I only had solo attacks. No real AOE {area of affect}. Then I tried tanking like people here have said. Wow. Whole new game. My DK fits it great. So many great tank abilities. Yes you can't deal much damage as a tank. But it isn't your job. Just grab the attention of every enemy and boss you can and get beaten like no tomorrow while taking little damage.
It's very fun and I enjoy it more than DPS. DPS I wore viper and dreugh slayer gear, for lots of damage. As a tank I rock Plague Doctor and Beekeeper (both are drops from normal areas not dungeon). Plague doctor takes me from 22k health to 39k. And beekeeper takes my health recovery from 1k to 2.5k. So hard to die when you have stats like that. If you use Ferocious Leap I think is the morph it's great. Jump up and do 10k damage but then get a shield equal to your max health for 10 seconds. That's a 39k shield for 10 seconds. I can survive a few "one hit kill" boss moves with a percent or two left of health many times during that shield buff.
I appreciate the advice. I started tanking two weeks ago so I'm still learning the ropes. I definitely need magic regenerate or more stamina. Cause i spam both igneous shield and weapons constantly as well as use GDB to heal. And when I die, like you it's cause I had no stamina left to roll dodge or block.
39K health is overkill for any content in this game. It might be worth on a Templar for extra blazing shield damage return in PvP but not much else. Trial tanks run 28-30K health with Ebon Armory. I tank vet dungeon with just 26.6K and rarely die Ebon it's not really worth running in those. And most times I die I die because I ran out of stamina for blocking or roll dodging attacks that do well over 39K, even mitigated by blocking. I run out of magicka for ingenous and stamina for blocking and roll dodging before I get killed. I've tanked most content in this game. I've recently started tanking vet trials and it's certainly not the lack of health that kills me - it's still the lack of stamina. When you have 3-4 axes beating on your shield at the same time and you see that green bar fading away you only wish it were bigger.
I had to learn those lessons the hard way. I started out as a hybrid build and I kept that until about CP300, because I had low stats and I didn't want to invest in Tri-Stat glyphs - back then Hakeijo was 35K a piece and CP150-160 materials were rare and expensive as well. Now the prices are about 1/5 of what they were. But once I got higher stats due to CP, and enough money to buy hakeijos and enough materials to craft CP160 armor, I went to a full stamina build. I don't regret it a bit. Endgame, the most important stats for a tank are maximum stamina and magicka regeneration. If you have good magicka regeneration you keep your volatile armor up, you refresh ingenous weapons, spam chains, talon everything and you can also cast ingenous shield when you need it. Most utility skills are magicka and you don't need a big pool to cast them, if your regeneration is high enough. Casting ingenous shield, eruption or ingenous weapons also gives back stamina trough helping hands class passive so you can trade some of that magicka for stamina while you are blocking and unable to regenerate the latter. Having a big stamina pool is worth wile because you can fill it trough heavy attacks when you can and shards always replenish 1/4 and 1/4 of 32K is more than 1/4 of 20K.
Dreugh King Slayer is pretty useless, especially on a DK. You get major brutality from ingenous weapons anyway, or even better, if you use a 2H weapon as DD, from rally which also has a good heal over time. I had the set and broke it down because it took space on my bank character. In general a set that gives bonuses otherwise available from skills or potions is pretty useless endgame. It might save a slot on the bar at first glance, but all those skills come with added benefits, and of course you can make multiple effects potions, for example one that gives stamina and major brutality if you don't want to slot ingenous weapons or rally. Or if you are a DD in a group you can ask the DK tank to run that for you. As a Khajiit you have potential to reach high DPS numbers due to the critical strike bonus. So it's advantageous to run a high crit build. A good combo as DD would be 5 Leviathan (drops in CoH 1&2) + 5 Night Mother's Gaze (crafted) + 2 x Kra'gh or Velidreth. Getting the latter would really test you as a tank
I appreciate the advice. I started tanking two weeks ago so I'm still learning the ropes. I definitely need magic regenerate or more stamina. Cause i spam both igneous shield and weapons constantly as well as use GDB to heal. And when I die, like you it's cause I had no stamina left to roll dodge or block.
39K health is overkill for any content in this game. It might be worth on a Templar for extra blazing shield damage return in PvP but not much else. Trial tanks run 28-30K health with Ebon Armory. I tank vet dungeon with just 26.6K and rarely die Ebon it's not really worth running in those. And most times I die I die because I ran out of stamina for blocking or roll dodging attacks that do well over 39K, even mitigated by blocking. I run out of magicka for ingenous and stamina for blocking and roll dodging before I get killed. I've tanked most content in this game. I've recently started tanking vet trials and it's certainly not the lack of health that kills me - it's still the lack of stamina. When you have 3-4 axes beating on your shield at the same time and you see that green bar fading away you only wish it were bigger.
I had to learn those lessons the hard way. I started out as a hybrid build and I kept that until about CP300, because I had low stats and I didn't want to invest in Tri-Stat glyphs - back then Hakeijo was 35K a piece and CP150-160 materials were rare and expensive as well. Now the prices are about 1/5 of what they were. But once I got higher stats due to CP, and enough money to buy hakeijos and enough materials to craft CP160 armor, I went to a full stamina build. I don't regret it a bit. Endgame, the most important stats for a tank are maximum stamina and magicka regeneration. If you have good magicka regeneration you keep your volatile armor up, you refresh ingenous weapons, spam chains, talon everything and you can also cast ingenous shield when you need it. Most utility skills are magicka and you don't need a big pool to cast them, if your regeneration is high enough. Casting ingenous shield, eruption or ingenous weapons also gives back stamina trough helping hands class passive so you can trade some of that magicka for stamina while you are blocking and unable to regenerate the latter. Having a big stamina pool is worth wile because you can fill it trough heavy attacks when you can and shards always replenish 1/4 and 1/4 of 32K is more than 1/4 of 20K.
Dreugh King Slayer is pretty useless, especially on a DK. You get major brutality from ingenous weapons anyway, or even better, if you use a 2H weapon as DD, from rally which also has a good heal over time. I had the set and broke it down because it took space on my bank character. In general a set that gives bonuses otherwise available from skills or potions is pretty useless endgame. It might save a slot on the bar at first glance, but all those skills come with added benefits, and of course you can make multiple effects potions, for example one that gives stamina and major brutality if you don't want to slot ingenous weapons or rally. Or if you are a DD in a group you can ask the DK tank to run that for you. As a Khajiit you have potential to reach high DPS numbers due to the critical strike bonus. So it's advantageous to run a high crit build. A good combo as DD would be 5 Leviathan (drops in CoH 1&2) + 5 Night Mother's Gaze (crafted) + 2 x Kra'gh or Velidreth. Getting the latter would really test you as a tank
I've tried for velidreth a few times now on vet. I can make it to her but have yet to beat her. Frustrating to say the least but gives me goals. I'll get there soon enough. LoL