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Trait balancing

Neoauspex
Neoauspex
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Let's do that again. But better.
  • Neoauspex
    Neoauspex
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    And don't base it wholly on the statistics of trait usage, that'll be skewed by all the new sets people are grinding for.
  • leepalmer95
    leepalmer95
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    Lets not nerf sharpened though, that'll annoy so many people.

    Most traits are actually useless and there will always be the 'best' but.


    Precise crit + crit dmg %
    Nirnhoned increase is to like 25%

    Powered is still useful offhand
    Defending is useful offhand.

    Sharp is ofc used.

    Training for levelling
    Prosperous needs to be delete -_-

    Not really sure about the rest tbh.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Preyfar
    Preyfar
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    One of the biggest problem with traits is that they're far too skewed for running BIS. If you're a PVE DD or Healer there's really no reason be running other than a full set of full divines. The buffs to damage and heals from crit and crit alone are too valuable to lose for most builds. Infused is the second best trait, but it near worthless if it's not on a large item (head, chest, legs). Other than that there's really no traits of value for a DD or Healer.

    PVE Tanks can get a bit of variety with Reinforced, Sturdy and Infused.

    Precise isn't terrible, but it's vastly outclassed by Sharpened. In fact, Sharpened is so good almost any other weapon trait is useless by comparison. Defending is great for tanks and Powered for Healers, but... the power balance is so out of whack for Sharpened on the damage front.

    Impenetrable and Well-Fitted have no place outside of PVP. They're great traits vastly limited in scope for PVE.

    Nirnhoned is near useless and was nerfed into Oblivion.

    They definitely need to make traits have a wider diversity and offer incentives to run something OTHER than the standard setup of "2 Sharpened, 7 divines" on pretty much every single build.
  • STEVIL
    STEVIL
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    IMO the system for traits needs an overhaul and yes that means sharpened is not longer the bis must have all others screwed it currently is.

    IMX chasing the math-v-math or slight bonus to crit vs slight bonus to damage vs slight bonus to pen etc wont ever produce meaningful balance and usefulness.

    Whatever numbers they come up with will be crunched in 24 hours for BiS and since the % changes are often based on the character's traits it make for static builds, BIS and less diversity

    What i want to see is a situational or "circumstantial best" system where we get:
    Nothing is "best" everywhere and everything is "best" somewhere.

    More details in my sig below but the basic gist is make each trait circumstance specific or maybe "target" specific.

    Powerful: Increase damage by XYZ
    Piercing: increase damage by 2*XYZ vs damage shields
    Slayer: increase damage by 2*XYZ vs daedra
    Divines: increase damage by 2*XYZ vs undead
    Silvered: increase damage by 2*XYZ vs werewolves.
    etc etc fort things like elementals, vs 5pc hvy, vs 5 pc light, and so on as long as the "counts when" is determined by the target affected not the attacker stats.

    Same kinda thing for armor sets but with a baseline reinforced vs everything and other traits giving higher defense to certain attacks - like vs spells/elem or phys/poison/resist or aoe or dot etc etc etc.

    Going into city of ash? Suit up with your spell/elem armor and your aoe armor pieces.
    Spindleclutch? physical and your dots?
    Rivenspire? time to dust off the "divine weapons"
    Aldcroft and the big werewolf quest: Silvered, duh?

    make it worthwhile to keep various traitsd around and gear up for the circumstances you want.

    Dont have to nitpick small fractions of numbers between X and Y and head of a pin - just make the generic trait bonus worthwhile and the specialized ones double and the desire to keep them for various content works itself out.

    Did you wear your anti-stamsorc physical and dot armor to a mag storm sorc fight? Thats tough.
    Edited by STEVIL on December 15, 2016 2:13AM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Silver_Strider
    Silver_Strider
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    Traits that are fine
    Weapons:
    • Sharpened
    • Powered
    • Defending

    Armor
    • Divines
    • Impen
    • Infused
    • Reinforced
    • Sturdy

    I'll throw Training a bone as it does do its job, it just needs to be excluded from end game gear is all. I'm also going to pass on Infused for Weapons as it's still pretty useful for Tanks with the Crushing Enchantment on it.

    Weapons
    • Precise = Crit Chance + Damage
    • Nirnhoned (Weapon) = Increase the overall damage buff
    • Charged = Increase chance of status effect and extend duration/damage of said effects
    • Decisive = Increase chance to 20% (1h) and 40% (2h) and increase ultimate gain by at least 2-3.

    Armor
    • Nirnhoned = Resist Penetration (Might make it a PvP exclusive trait but damn if it wouldn't be useful and actual worth something)
    • Well-Fitted = Reduce Sneak Cost on top of everything else
    • Prosperous = KILL IT WITH FIRE Include the reduced cost of repairs to this from Impen and up the money found so that it actual becomes a monetary gain instead of loss. It won't make it anymore desirable to use but it at least has a practical function.
    Argonian forever
  • Neoauspex
    Neoauspex
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    Right, bring other traits up to the level of sharpened/divines etc, don't nerf them.
  • spencer2361
    spencer2361
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    Wouldn't the best balance be no traits at all?
  • Neoauspex
    Neoauspex
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    Traits that are fine
    Weapons:
    • Sharpened
    • Powered
    • Defending

    Armor
    • Divines
    • Impen
    • Infused
    • Reinforced
    • Sturdy

    I'll throw Training a bone as it does do its job, it just needs to be excluded from end game gear is all. I'm also going to pass on Infused for Weapons as it's still pretty useful for Tanks with the Crushing Enchantment on it.

    Weapons
    • Precise = Crit Chance + Damage
    • Nirnhoned (Weapon) = Increase the overall damage buff
    • Charged = Increase chance of status effect and extend duration/damage of said effects
    • Decisive = Increase chance to 20% (1h) and 40% (2h) and increase ultimate gain by at least 2-3.

    Armor
    • Nirnhoned = Resist Penetration (Might make it a PvP exclusive trait but damn if it wouldn't be useful and actual worth something)
    • Well-Fitted = Reduce Sneak Cost on top of everything else
    • Prosperous = KILL IT WITH FIRE Include the reduced cost of repairs to this from Impen and up the money found so that it actual becomes a monetary gain instead of loss. It won't make it anymore desirable to use but it at least has a practical function.

    Something good needs to happen for infused weapons too. It's garbage.
  • sneakymitchell
    sneakymitchell
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    Traits that are fine
    Weapons:
    • Sharpened
    • Powered
    • Defending

    Armor
    • Divines
    • Impen
    • Infused
    • Reinforced
    • Sturdy

    I'll throw Training a bone as it does do its job, it just needs to be excluded from end game gear is all. I'm also going to pass on Infused for Weapons as it's still pretty useful for Tanks with the Crushing Enchantment on it.

    Weapons
    • Precise = Crit Chance + Damage
    • Nirnhoned (Weapon) = Increase the overall damage buff
    • Charged = Increase chance of status effect and extend duration/damage of said effects
    • Decisive = Increase chance to 20% (1h) and 40% (2h) and increase ultimate gain by at least 2-3.

    Armor
    • Nirnhoned = Resist Penetration (Might make it a PvP exclusive trait but damn if it wouldn't be useful and actual worth something)
    • Well-Fitted = Reduce Sneak Cost on top of everything else
    • Prosperous = KILL IT WITH FIRE Include the reduced cost of repairs to this from Impen and up the money found so that it actual becomes a monetary gain instead of loss. It won't make it anymore desirable to use but it at least has a practical function.

    We need a better way to get ultimate not like a weapon that randomly gives out 1. Sick of being Zerg down without my ultimate ready it's like i have to hit a mob just to get more ultimate. U don't see much high ultimate cost like werewolf and such cause players can't wait and use thier dawnbreaker, leap, weapon ultimate (mostly the one hand shield and resto one), and nbs stupid 50 ultimate that pretty much kills the player. I don't know why nbs have 20 ultimate gain on a potion than the rest of classes mostly DK and Templar lack behind getting ultimate quickly.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Eleusian
    Eleusian
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    Neoauspex wrote: »
    Let's do that again. But better.

    Current system seems to work as intended. 99% of drops are junk to anyone that would care. Pretty sure it's not a accidental design.
    PS4 NA
  • Actually_Goku
    Actually_Goku
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    Nirnhoned needs to increase spell damage, not just weapon damage.
  • LegendaryMage
    LegendaryMage
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    Nirnhoned needs to increase spell damage, not just weapon damage.

    As far as I know, it increases the 'damage' of that weapon, which in turn increases both your weapon/spell damage. Nirnhoned needs a buff. Something to put it comparatively aligned with sharpened, but less since it benefits destroying damage shields and low resistance targets.
  • MattT1988
    MattT1988
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    I'm happy with sharpened the way it is. But other traits need a buff so sharpened isn't head and shoulders above everything else. Looking at you nirhoned.

    For armour the problem isn't as bad, but some of the other traits do need a buff.
  • Neoauspex
    Neoauspex
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    Prosperous: take 50% damage from proc sets and Eye of the Storm
  • disintegr8
    disintegr8
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    I think nirnhoned should be buffed so that it is still be a highly sought after trait. Especially when you consider how hard it is to get the nirncrux and how much effort you have to put in to getting the pieces to research (i.e. you cannot 'find' all the pieces like everything else).

    I think what @Silver_Strider has listed of what is fine and what needs changing is about right.

    No one trait should be a must have for every build and people should have a selection of different traits they can choose from without being told they have a completely wrong build.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • STEVIL
    STEVIL
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    disintegr8 wrote: »
    I think nirnhoned should be buffed so that it is still be a highly sought after trait. Especially when you consider how hard it is to get the nirncrux and how much effort you have to put in to getting the pieces to research (i.e. you cannot 'find' all the pieces like everything else).

    I think what @Silver_Strider has listed of what is fine and what needs changing is about right.

    No one trait should be a must have for every build and people should have a selection of different traits they can choose from without being told they have a completely wrong build.

    Your point about nirnhoned and your final goal seem contradictory.

    If nirnhoned is made so good that its worth all the extra effort and expense, doesnt it become the must have top build trait and we swap the sharpened grind for the nirncrux harvest/farm grind?

    The basic premises of balanced traits and one trait being massively harder to get but worth it are not compatable.

    I think the ill concieved nirncrux grind needs to go the way of nodes scaled to political affiliations and retired.

    Let me put it another way, if they leave sharpened as it is now and dont buff the precise and others to catch up to it at all, just rebalance all those others to be as meh second best as precise... would you be okey dokey all is happy happy if they did that and changed it so nirncrux was the sharpened component instead of what it is now. Still one trait to rule them all but it burns nirncrux to make it?

    Edited by STEVIL on December 15, 2016 6:52AM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

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