Silver_Strider wrote: »Traits that are fine
Weapons:
- Sharpened
- Powered
- Defending
Armor
- Divines
- Impen
- Infused
- Reinforced
- Sturdy
I'll throw Training a bone as it does do its job, it just needs to be excluded from end game gear is all. I'm also going to pass on Infused for Weapons as it's still pretty useful for Tanks with the Crushing Enchantment on it.
Weapons
- Precise = Crit Chance + Damage
- Nirnhoned (Weapon) = Increase the overall damage buff
- Charged = Increase chance of status effect and extend duration/damage of said effects
- Decisive = Increase chance to 20% (1h) and 40% (2h) and increase ultimate gain by at least 2-3.
Armor
- Nirnhoned = Resist Penetration (Might make it a PvP exclusive trait but damn if it wouldn't be useful and actual worth something)
- Well-Fitted = Reduce Sneak Cost on top of everything else
- Prosperous = KILL IT WITH FIRE Include the reduced cost of repairs to this from Impen and up the money found so that it actual becomes a monetary gain instead of loss. It won't make it anymore desirable to use but it at least has a practical function.
Silver_Strider wrote: »Traits that are fine
Weapons:
- Sharpened
- Powered
- Defending
Armor
- Divines
- Impen
- Infused
- Reinforced
- Sturdy
I'll throw Training a bone as it does do its job, it just needs to be excluded from end game gear is all. I'm also going to pass on Infused for Weapons as it's still pretty useful for Tanks with the Crushing Enchantment on it.
Weapons
- Precise = Crit Chance + Damage
- Nirnhoned (Weapon) = Increase the overall damage buff
- Charged = Increase chance of status effect and extend duration/damage of said effects
- Decisive = Increase chance to 20% (1h) and 40% (2h) and increase ultimate gain by at least 2-3.
Armor
- Nirnhoned = Resist Penetration (Might make it a PvP exclusive trait but damn if it wouldn't be useful and actual worth something)
- Well-Fitted = Reduce Sneak Cost on top of everything else
- Prosperous = KILL IT WITH FIRE Include the reduced cost of repairs to this from Impen and up the money found so that it actual becomes a monetary gain instead of loss. It won't make it anymore desirable to use but it at least has a practical function.
Actually_Goku wrote: »Nirnhoned needs to increase spell damage, not just weapon damage.
disintegr8 wrote: »I think nirnhoned should be buffed so that it is still be a highly sought after trait. Especially when you consider how hard it is to get the nirncrux and how much effort you have to put in to getting the pieces to research (i.e. you cannot 'find' all the pieces like everything else).
I think what @Silver_Strider has listed of what is fine and what needs changing is about right.
No one trait should be a must have for every build and people should have a selection of different traits they can choose from without being told they have a completely wrong build.