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Idea on how to spread the fight in cyrodiil.

OOJIMMY
OOJIMMY
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I miss where pvp was every where. Nowfights are in very select areas. I think I have an idea that would spread out the fights and make the whole map viable again.
This is a rough idea.
Base AP gains for my idea have to be terrible, like 100 AP per kill.
Make all locations in cryodiil able to be captured. With each location captured it would add a percentage to your factions AP gain.
I think instead of flags make them npc bosses. Bosses should have a good amount of health to prevent people from just stream rolling through. I don't think they should hit super hard were weaker people can't kill them but challenging none the less.
It would force people to spread out and fight every where in order to farm the AP every one desires
  • NewBlacksmurf
    NewBlacksmurf
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    I think the area has a much simpler issue.

    By design it was made huge so people wouldn't always run into one another and so that siege runs or scroll runs as well as a casual PvE quest could all occur without clutter.

    If you recall prior communication from ZOS where adjustments were made to AOE for dps and healing to spread players out specifically in Cyrodil.

    While I disagree with their thoughts, I don't believe your ideas are the "answer" but your ideas aren't bad.

    If I can share my own idea or solution:
    -offer PvE only campaigns
    -offer campaigns that only last 1 hour Or 2 (battleground types which have 1 or three keeps)
    -same as above with scroll runs/defense
    -adjust other campaigns to reset every 20 hours


    I don't think everyone is going to enjoy any one together but seperate, people will jump into what interests them most

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • kargen27
    kargen27
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    Cyradiil has clog points to facilitate epic battles. If holding locations could increase AP the clog points would have to be removed. The key to getting the most AP would be to keep other factions from being able to access most of the map. Factions would really concentrate on holding the gates while a few small groups went about conquering all the locations. Instead of more spread out fights there would be larger fights at a few select spots.
    and then the parrot said, "must be the water mines green too."
  • inflaburwb17_ESO
    inflaburwb17_ESO
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    I think the area has a much simpler issue.

    By design it was made huge so people wouldn't always run into one another and so that siege runs or scroll runs as well as a casual PvE quest could all occur without clutter.

    If you recall prior communication from ZOS where adjustments were made to AOE for dps and healing to spread players out specifically in Cyrodil.

    While I disagree with their thoughts, I don't believe your ideas are the "answer" but your ideas aren't bad.

    If I can share my own idea or solution:
    -offer PvE only campaigns
    -offer campaigns that only last 1 hour Or 2 (battleground types which have 1 or three keeps)
    -same as above with scroll runs/defense
    -adjust other campaigns to reset every 20 hours


    I don't think everyone is going to enjoy any one together but seperate, people will jump into what interests them most

    I would love a campaign that lasts 1 or 2 hours, but specifically for Guild vs Guild battles.
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