multiple core processing is no simple task. It is a major undertaking. Talk to any developer and they will tell you of the complexity involved. When I say developer, I am speaking about programmers.
You can't simply just program something and tell it to take advantage of multiple cores... the code has to be written in a way to break down tasks and assign those tasks to a core...
at this point, I would highly doubt you would see anything like this completed anytime soon or at all... WoW is still a single core game... most MMO's are... actually, I don't know of any MMO's that take advantage of multiple cores...
Hand_Bacon wrote: »Technically speaking, I have no idea what I'm talking about, but...
I swear I read a post somewhere, maybe reddit, that talked about speeding up performance and in it there were some changes listed. Some to the config file, some to other settings. I believe there was a setting to take advantage of more than one core.
I could be horribly wrong though.
magnusthorek wrote: »I hope ZOS doesn't force DirectX 12 'cause it's only available on Windows 10 and I hated i so badly that I almost got arrested for spanking my CPU
Apparently DX11 is "inept" at utilizing multicore CPUs, so maybe this will get better if ESO is ported to DX12.
But still, just like with 32bit and 64bit, just moving the code from one framework to the next doesn't do anything unless you specifically code for it, be that RAM optimization or CPU Core optimization.
I don't normally necro, but does anyone know for certain (or had ZOS ever commented on that) how many cores can the damn engine make use of?
Fiasco in what way?
I read it's not even "true" Dx11, but Dx10 with some wrapper over it.
The performance is definitely absolutely ridiculous and I am puzzled why they chose not to do some radical optimizations. That would go a long way.