We are all aware of the many problems the CP system has created in PvP balance. I had an interesting thought today - Is a simple solution to apply Battle Spirit to all the effects of the incremental CP stars, reducing their potency by 50%?
This would serve as a diminishing return on investment in any one star, thereby partially achieving "soft caps."
For example, if I invest 100 points into Mighty, what would normally be a +25% increase to damage output becomes 12.5% while in Cyrodiil.
This might also encourage players to spread their CP more evenly to minimize the impact of diminishing returns. No-CP campaigns are not a legitimate solution in my opinion, primarily because costs are ridiculous - it's not fun to be only able to dodgeroll twice before you run out of stamina and die immediately. Additionally, proc sets are exponentially more broken OP in the No-CP campaign. Even if ZoS does nerf damage procs, they will still be prevalent in PvP and players need some mitigation from CP against that foolery.
What do you guys think? Is it a good solution? Is there anything I'm not considering with this? /discuss
Edited by Solariken on December 8, 2016 9:04PM