I've been seeing many discussions about tanking sets, but I think the enchants make more difference than the sets. At least for starting out. Shield Play enchant is beast and should always be on at least one if not 2 pieces. I had been running them on all 3 til recently I changed one to flame resistance.
Many will put magic regeneration or reduce spell cost on one piece. I couldn't believe the difference flame resistance makes, I'm considering putting it on 2 pieces. It really depends on the trial your doing I think. Shock Resistance could definitely come in handy also.
Everyone that's been running Vet Trials has undoubtedly been collecting Eternal Yokeda Gold Jewelry and pieces. I'm trying to work with it because it has gold Jewelry and Minor Aegis. It gets the job done, but the 5 piece is a bit wacky.
Anyone that wants to be a tank will eventually end up with several tanking sets. My first good tanking set was armor master. Great beginner set.....almost never use it anymore. Pariah, Bahara, Imperium, etc. they're all ok.
If you're starting out, many tanks overlook weapon. Obviously you must have S/B but defending weapon trait adds quite a bit to your resistance.
Every Tank needs to have Ebon. It hands down gives the best group utility of any tanking set. If going with 2 tanks, figure who's wearing it, because does not stack. Footman catches flack from the math people, but anyone that knows; it is great at what it does.
Meta is Tavas, Bloodspawn, Dragon or Ebon...whatever it's alright for generating Agressive Warhorn Ulti.
Monster helms.....I really like the Lord Warden. It procs constantly and gives you and anyone near you incredible resistance. Mighty Chudan I think is often overlooked as a tanking set. It's great for someone learning still I think. BloodSpawn is used for ulti generation and is also a great tank set regardless.
Edited by kylewwefan on December 6, 2016 4:08PM