Research is for that item. So you have to reasearch impen for every item you want it on. Ie med, chest, heavy legs, light hat , med gloves etc
For your example, Deathwind. You need to have 2 traits researched for each item you want to craft. So if you want to craft a med chest, you need to have researched 2 traits for medium chests. If you want Impen, then impen needs to be one of them.
For PvP, Impen is best all the way for armor. Sharpened for weapons.
CreamedPieYum wrote: »Research is for that item. So you have to reasearch impen for every item you want it on. Ie med, chest, heavy legs, light hat , med gloves etc
For your example, Deathwind. You need to have 2 traits researched for each item you want to craft. So if you want to craft a med chest, you need to have researched 2 traits for medium chests. If you want Impen, then impen needs to be one of them.
For PvP, Impen is best all the way for armor. Sharpened for weapons.
Just now, I had a impen trait researched that did..250 crit resistance or something like that. Now the next timer is longer if I want to keep researching it. Can I research that trait to give it more value, or do I need to find a better piece of armor with the trait on there?
Taleof2Cities wrote: »The UESP is a good place to start:
http://en.uesp.net/wiki/Online:Clothing
http://en.uesp.net/wiki/Online:Blacksmithing
Yes, it does help to research the more popular traits first ... since those are the ones you'll use for crafted gear.
You only need two traits learned on each specific armor piece or weapon piece that you're going to craft. Jewelry is currently not craftable and is not a part of any craftable set.
CreamedPieYum wrote: »Just now, I had a impen trait researched that did..250 crit resistance or something like that. Now the next timer is longer if I want to keep researching it. Can I research that trait to give it more value, or do I need to find a better piece of armor with the trait on there?
newtinmpls wrote: »Once you know a trait for a piece (i.e, impen for chest) you know it. It's value will increase as you craft higher level pieces (scroll around on the crafting bench and look at how the values change).
Each subsequent trait on the same piece (i.e. chest, legs) will take longer. So do a variety of researches (some you know no traits, some you know a lot of traits) at a time to minimize frustration.
CreamedPieYum wrote: »
Ohh so that's how it works. Just making sure I'm understanding though..The trait already researched scales as you craft higher level gear, but if you wanted to have Nirnhoned to add to the Impen on a chest piece, that's what makes the timer longer? If I find a piece of armor with higher stats than another, would their scaling go higher or would it just even out to a cap eventually?
Do people put all traits on armor/weapons or would that just take too long?
Taleof2Cities wrote: »CreamedPieYum wrote: »
Ohh so that's how it works. Just making sure I'm understanding though..The trait already researched scales as you craft higher level gear, but if you wanted to have Nirnhoned to add to the Impen on a chest piece, that's what makes the timer longer? If I find a piece of armor with higher stats than another, would their scaling go higher or would it just even out to a cap eventually?
Do people put all traits on armor/weapons or would that just take too long?
As I mentioned above, each armor piece or weapon can only be crafted with one trait ... even though you may sometimes need 8 or 9-trait minimum research to craft a set.
CreamedPieYum wrote: »Taleof2Cities wrote: »CreamedPieYum wrote: »
Ohh so that's how it works. Just making sure I'm understanding though..The trait already researched scales as you craft higher level gear, but if you wanted to have Nirnhoned to add to the Impen on a chest piece, that's what makes the timer longer? If I find a piece of armor with higher stats than another, would their scaling go higher or would it just even out to a cap eventually?
Do people put all traits on armor/weapons or would that just take too long?
As I mentioned above, each armor piece or weapon can only be crafted with one trait ... even though you may sometimes need 8 or 9-trait minimum research to craft a set.
Oh yeah, sorry. While I was typing that reply, 5 others replied and now I don't think I can delete my posts. Last question, I promise :P What if I find something with a higher stat? Like 12% mundus effects and I find one with 15. Can I replace it?