Nobody is saying that StamDKs are weak, but there is extra benefit to them, given the much much lesser survivability in general.
Oreyn_Bearclaw wrote: »Stam is still in first place, it's just not in first place by nearly as much. Nice parse, but I dont think anybody is saying that stam DPS sucks these days.
TotallyNotVos wrote: »Yeah Mag builds can get in the upper 40s for single target. Anyone who didn't think a stam dk could anymore doesn't know what they're talking about.
IzakiBrotheSs wrote: »Was 50k+ on a stamina build ever a myth since they buffed Flurry? Even after the nerf to vMA DW, stamina builds are still amazing in terms of pure single target damage, especially stamina DKs.
William_21 wrote: »TotallyNotVos wrote: »Yeah Mag builds can get in the upper 40s for single target. Anyone who didn't think a stam dk could anymore doesn't know what they're talking about.IzakiBrotheSs wrote: »Was 50k+ on a stamina build ever a myth since they buffed Flurry? Even after the nerf to vMA DW, stamina builds are still amazing in terms of pure single target damage, especially stamina DKs.
You're sort of preaching to the choir here brothers. My point is apparently proven.
IzakiBrotheSs wrote: »What do you mean? Are there actually people that doubt the fact that stamina DK is the strongest class in terms of single target DPS? Most of the time, people on Xbox still think that stamina is miles better than magicka in trials in terms of DPS (and then wonder why they get crappy scores). The truth is, 1 or 2 stamina builds is all that's needed.
Zagnut123Zagnut123 wrote: »@William_21 is there a reason why you use two daggers over daggers axe? Just wondering if in some cases that it may be best to ditch my axe. Also curious whats a selfbuffed parse look like with this build, ive only done selfbuffed with a similar build and can get 32k. Nice parse btw
IzakiBrotheSs wrote: »Was 50k+ on a stamina build ever a myth since they buffed Flurry? Even after the nerf to vMA DW, stamina builds are still amazing in terms of pure single target damage, especially stamina DKs.
William_21 wrote: »IzakiBrotheSs wrote: »What do you mean? Are there actually people that doubt the fact that stamina DK is the strongest class in terms of single target DPS? Most of the time, people on Xbox still think that stamina is miles better than magicka in trials in terms of DPS (and then wonder why they get crappy scores). The truth is, 1 or 2 stamina builds is all that's needed.
- What do you mean?
"The purpose of this post is information sharing and providing a proof that stam DK still rocks even after the Cruel Flurry nerf."
- Are there actually people that doubt the fact that stamina DK is the strongest class in terms of single target DPS?
I'm from NA/PC and from my sample of experience, I indeed noticed some people look down on stamboys, not very often but there you go. If you've never experienced that, that's fine. No need to question me. I know sDK is strong, I provided the parse myself.
IzakiBrotheSs wrote: »Was 50k+ on a stamina build ever a myth since they buffed Flurry? Even after the nerf to vMA DW, stamina builds are still amazing in terms of pure single target damage, especially stamina DKs.
stamina dps in vet dungs ok, is good, but in endgame content, vet trials stam dps suck, just because mag builds on melee have similiar dps and on range have minimum lower with much better sustain and survivability in compare to stam build, also for support its easier to give them sustain than to stam dps
to stam dps healer need to throw shard and wait until dps will take it and throw it again for next one while to mag dps just need to cast ele draing/siphon spisirt and free time in next 20 seconds ot spam few necrotic orbs and every mag can use it and healer dont need to wait until someone will use it to throw next orb
every mag build have access to 15-20k dmg shield which will give him 2x more possible damage to take to survive if need, so mag dps with it with haveing 17k health can take damage for 30k+ while all other stam builds while die
and mostly mag builds hafe selfhealing while dps so next thing which helping healers while every stam dps is more glass cannon because of lack with healing and shields
thats is why top raids on vet dungs have mostly mag dps and they prefer it instead of stam dps which is just garbage for max score in trial
EDIT: at all look for players with "Dro-Athra Destroyer" title which is given for complere vet mol nodeath, speed run and hard mode, you will see mostly magica builds with this title and if stam build it mostly tank, its very rarely and almost impossible to see stam dps with this title
TotallyNotVos wrote: »Yeah Mag builds can get in the upper 40s for single target. Anyone who didn't think a stam dk could anymore doesn't know what they're talking about.
TotallyNotVos wrote: »Yeah Mag builds can get in the upper 40s for single target. Anyone who didn't think a stam dk could anymore doesn't know what they're talking about.
upper 40s for single target? better to say "near upper 50s"
I do 48K single target on mag templar and I'm not even respecting rotation into detail.
Got guildmates doing way over 50K on mag builds
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »Was 50k+ on a stamina build ever a myth since they buffed Flurry? Even after the nerf to vMA DW, stamina builds are still amazing in terms of pure single target damage, especially stamina DKs.
stamina dps in vet dungs ok, is good, but in endgame content, vet trials stam dps suck, just because mag builds on melee have similiar dps and on range have minimum lower with much better sustain and survivability in compare to stam build, also for support its easier to give them sustain than to stam dps
to stam dps healer need to throw shard and wait until dps will take it and throw it again for next one while to mag dps just need to cast ele draing/siphon spisirt and free time in next 20 seconds ot spam few necrotic orbs and every mag can use it and healer dont need to wait until someone will use it to throw next orb
every mag build have access to 15-20k dmg shield which will give him 2x more possible damage to take to survive if need, so mag dps with it with haveing 17k health can take damage for 30k+ while all other stam builds while die
and mostly mag builds hafe selfhealing while dps so next thing which helping healers while every stam dps is more glass cannon because of lack with healing and shields
thats is why top raids on vet dungs have mostly mag dps and they prefer it instead of stam dps which is just garbage for max score in trial
EDIT: at all look for players with "Dro-Athra Destroyer" title which is given for complere vet mol nodeath, speed run and hard mode, you will see mostly magica builds with this title and if stam build it mostly tank, its very rarely and almost impossible to see stam dps with this title
@Edziu
This is just crap assumptions mate. The first teams who's ever got the "Dro-m'Anthra Destroyer" title had a few stamina builds (1 or 2) in there just because it boosted DPS tremendously (Beyond Infinity, Aquila and Hodor). Nowadays, people run full magicka because its the new flavor of the month. This doesn't mean that magicka is better than stamina. Stamina pulls higher single target DPS at the expense of a little bit of survivability, magicka pulls only slightly less DPS but has a "safety blanket". All in all, you want to have both types of builds in your team.
The survivability might be harder, but anyone who knows what he's doing isn't going to die. There are plenty of skills that help with stamina survivability. If the tank provides proper support through Igneous shield and the healer is on point with Healing wards, no one should be dying unless they are doing something really stupid. Stamina builds also get a certain skill that is almost mandatory in hard mode trials: Deadly Cloak. 20% AoE damage reduction, plus great healing from Vigor (Crit Surge for stam sorcs). You seem to think that magicka have perma-shields. This is false, the only time you'd use a shield is when you know you will take a hit. Blocking/Roll-dodging has the same effect in avoiding damage. In both situations you lose DPS. So a magicka build who forgets to use a shield before a hit, will die just like a stamina build who doesn't dodge or block.
Stamina builds don't need shards with Vicious Ophidian and if you're going for a hard mode, speed run, no death you're definitely wearing the 5 piece bonus. I don't take shards unless I'm wearing Alkosh on my stamina Sorc. On a stamblade sustain was never a problem in the first place and on a stamina DK overtime you drop your banner you fill up all your resources to full, so shards aren't needed. If you have problems with sustain on a stamina build, you need to review your rotation to avoid useless skill casts.
Most stamina builds also have self-healing through DPS. I've seen a lot of people using Bloodthirst instead of Rapid Strikes for hard mode trials, even though I don't bother swapping morphs because I'm fine without it. Vigor (which is a mandatory skill on a stamina DPS) provides support healing to the whole group thus contributing to the survivability of the whole group.
Are you in a "top raid team" to make these assumptions? I for a fact know that in 3 of my trials guilds (all 3 of which are on the leaderboards for every trial on Xbox EU), people always run at least 1 stamina build in the group. The extra healing from Vigor and one extra person running Alkosh is just that good. You're going to tell me that the off-tank/second tank should be running Alkosh, but in most situations he gets separated from the group so the debuff is useless on him (taking the Manticoras to the side, taking the welvas away from group, taking the Axes out). So a stamina DPS is already useful just because of those two things, not to mention the DPS boost it brings to a group. We usually run with 2 stamina builds. A stamina DK (huge DPS) and either a Stam Sorc or a Stamblade (Absorption Field/extra Warhorn/Veil Of Blades).
So you are very wrong here mate. Stamina builds are perfectly viable in hard mode trials for the speed run and no death achievements.
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »Was 50k+ on a stamina build ever a myth since they buffed Flurry? Even after the nerf to vMA DW, stamina builds are still amazing in terms of pure single target damage, especially stamina DKs.
stamina dps in vet dungs ok, is good, but in endgame content, vet trials stam dps suck, just because mag builds on melee have similiar dps and on range have minimum lower with much better sustain and survivability in compare to stam build, also for support its easier to give them sustain than to stam dps
to stam dps healer need to throw shard and wait until dps will take it and throw it again for next one while to mag dps just need to cast ele draing/siphon spisirt and free time in next 20 seconds ot spam few necrotic orbs and every mag can use it and healer dont need to wait until someone will use it to throw next orb
every mag build have access to 15-20k dmg shield which will give him 2x more possible damage to take to survive if need, so mag dps with it with haveing 17k health can take damage for 30k+ while all other stam builds while die
and mostly mag builds hafe selfhealing while dps so next thing which helping healers while every stam dps is more glass cannon because of lack with healing and shields
thats is why top raids on vet dungs have mostly mag dps and they prefer it instead of stam dps which is just garbage for max score in trial
EDIT: at all look for players with "Dro-Athra Destroyer" title which is given for complere vet mol nodeath, speed run and hard mode, you will see mostly magica builds with this title and if stam build it mostly tank, its very rarely and almost impossible to see stam dps with this title
@Edziu
This is just crap assumptions mate. The first teams who's ever got the "Dro-m'Anthra Destroyer" title had a few stamina builds (1 or 2) in there just because it boosted DPS tremendously (Beyond Infinity, Aquila and Hodor). Nowadays, people run full magicka because its the new flavor of the month. This doesn't mean that magicka is better than stamina. Stamina pulls higher single target DPS at the expense of a little bit of survivability, magicka pulls only slightly less DPS but has a "safety blanket". All in all, you want to have both types of builds in your team.
The survivability might be harder, but anyone who knows what he's doing isn't going to die. There are plenty of skills that help with stamina survivability. If the tank provides proper support through Igneous shield and the healer is on point with Healing wards, no one should be dying unless they are doing something really stupid. Stamina builds also get a certain skill that is almost mandatory in hard mode trials: Deadly Cloak. 20% AoE damage reduction, plus great healing from Vigor (Crit Surge for stam sorcs). You seem to think that magicka have perma-shields. This is false, the only time you'd use a shield is when you know you will take a hit. Blocking/Roll-dodging has the same effect in avoiding damage. In both situations you lose DPS. So a magicka build who forgets to use a shield before a hit, will die just like a stamina build who doesn't dodge or block.
Stamina builds don't need shards with Vicious Ophidian and if you're going for a hard mode, speed run, no death you're definitely wearing the 5 piece bonus. I don't take shards unless I'm wearing Alkosh on my stamina Sorc. On a stamblade sustain was never a problem in the first place and on a stamina DK overtime you drop your banner you fill up all your resources to full, so shards aren't needed. If you have problems with sustain on a stamina build, you need to review your rotation to avoid useless skill casts.
Most stamina builds also have self-healing through DPS. I've seen a lot of people using Bloodthirst instead of Rapid Strikes for hard mode trials, even though I don't bother swapping morphs because I'm fine without it. Vigor (which is a mandatory skill on a stamina DPS) provides support healing to the whole group thus contributing to the survivability of the whole group.
Are you in a "top raid team" to make these assumptions? I for a fact know that in 3 of my trials guilds (all 3 of which are on the leaderboards for every trial on Xbox EU), people always run at least 1 stamina build in the group. The extra healing from Vigor and one extra person running Alkosh is just that good. You're going to tell me that the off-tank/second tank should be running Alkosh, but in most situations he gets separated from the group so the debuff is useless on him (taking the Manticoras to the side, taking the welvas away from group, taking the Axes out). So a stamina DPS is already useful just because of those two things, not to mention the DPS boost it brings to a group. We usually run with 2 stamina builds. A stamina DK (huge DPS) and either a Stam Sorc or a Stamblade (Absorption Field/extra Warhorn/Veil Of Blades).
So you are very wrong here mate. Stamina builds are perfectly viable in hard mode trials for the speed run and no death achievements.
maybe are viable and as you saying to have minimum 1 stamina dps in group..ok, but they are just viable while top raids prefer to run mostly mag build and to have as little as possible stam builds because its easier to get higher score
20% damage reduction from aoe from deadlt cloak, its only for aoe and 20% dmg reduction wont help you with 25k-30k hit as dmg shild which will give you this shield which will absorb every damage
stamblades ok I know have maybe the best sustain with dps thanks sipho attacks, dk have nice recource return by use ults but sorc and templar I dont think they will have always stamina without taking shards and withour adds corpses to use repetance
and max possible dps isnt now possible only do stamina, now mag dk and templar have similiar dps to stam dk as the best dps in game + range magic dps have very low difference in dps in compare to rest stam dps while mag dps have good place to be able to avoid ground aoe and other dangers without dps loss while stam dps is viable only with melee because bow dps is not to compare to nage magic dps and as stam dps you have often break your dps because of boss mechanics, aoe comming from boss etc and no good mobility with much space to move like mag range dps