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1 sample of 50k+ DPS on Stam DK

William_21
William_21
✭✭
The purpose of this post is information sharing and providing a proof that stam DK still rocks even after the Cruel Flurry nerf.

Some new and semi-experienced players may find 50k or 45k+ DPS a myth but with the right set of gear and good rotation, stamboy can do serious deeps!

Parse
gIwAk5X.jpg
Date Tested: Dec 03 2016

Build
nrLJa7X.jpg
Build adapted from Deltia's Gaming and Alcast

Buffs: Essence of Weapon Power / Minor Brutality (from DK tank) / Minor Berserk (Healer's Combat Prayer) / Spell Power Cure / 19s of Major Force (Aggressive Horn)
Debuffs: Major Fracture / Infallible Aether / Alkosh (70% up time)

= 53.9k DPS

To be fair, Bloodspawn is a stationary target with around 3m HP which is not a lot.
The dps will likely drop on 5m HP mobs but not that much I trust.
This dps doesn't represent the overall sDK DPS in all situations. Rather, it shows how much DPS a stam DK can do in 51s.
In my defense: Some builds or classes can't even reach this DPS on Bloodspawn test in the first place. :p
I'm sure the top pros can still exceed this DPS, and also there are more buffs (like 3% crit chance from Nightblade, Powerful Assault) and debuffs (NMG, Sunderflame, etc) that can still be applied.

tl;dr: (DK) Stamboys, even though they die easily and their lives are super easy to get screwed over in trials, we're pretty strong.

Edited: Changed the title and a sentence to make the post not boastful. o_O
Edited by William_21 on December 6, 2016 1:19AM
My Chars
Legate William
The Flawless Conqueror - Khajiit StamDK - 53.9k DPS
(Twice-Born Star, Vicious Ophidian, Kra'gh, x2 Sharpened Maelstrom Daggers, Precise Maelstrom Bow)
Vile's Sol
The Flawless Conqueror - Redguard Stamblade
Second Heartbeat
The Flawless Conqueror - Imperial StamDK Tank
(Tavon, Ebon, Bloodspawn)
Dark Annihilator
The Flawless Conqueror - Khajiit Stamblade
Lachandra Rush
The Flawless Conqueror - Redguard Stamplar
Dario Lightningclaw
The Flawless Conqueror - Khajiit Stamsorc
Stormbringer Syra
The Flawless Conqueror - High Elf Magsorc
Auri-El's Light
The Flawless Conqueror - Dark Elf Magplar
Saxhleel Oracle
The Flawless Conqueror - Argonian Magplar Healer
(Spell Power Cure, Infallible Aether, Worm Cult, Precise Maelstrom Restoration Staff)
  • susmitds
    susmitds
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    Nobody is saying that StamDKs are weak, but there is extra benefit to them, given the much much lesser survivability in general.
  • SirAndy
    SirAndy
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    Now go and find a solo target and report back. That DPS number would be much more interesting ...
    shades.gif
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    ✭✭✭✭✭
    Stam is still in first place, it's just not in first place by nearly as much. Nice parse, but I dont think anybody is saying that stam DPS sucks these days.
  • William_21
    William_21
    ✭✭
    susmitds wrote: »
    Nobody is saying that StamDKs are weak, but there is extra benefit to them, given the much much lesser survivability in general.
    Stam is still in first place, it's just not in first place by nearly as much. Nice parse, but I dont think anybody is saying that stam DPS sucks these days.

    I agree with both of you. My main intention was to provide 1 sample of stam DK DPS post one tam. And recently I saw some comments regarding stam classes needing Maelstrom weapons to even be relevant so I thought I'd create a reference haha.
    My Chars
    Legate William
    The Flawless Conqueror - Khajiit StamDK - 53.9k DPS
    (Twice-Born Star, Vicious Ophidian, Kra'gh, x2 Sharpened Maelstrom Daggers, Precise Maelstrom Bow)
    Vile's Sol
    The Flawless Conqueror - Redguard Stamblade
    Second Heartbeat
    The Flawless Conqueror - Imperial StamDK Tank
    (Tavon, Ebon, Bloodspawn)
    Dark Annihilator
    The Flawless Conqueror - Khajiit Stamblade
    Lachandra Rush
    The Flawless Conqueror - Redguard Stamplar
    Dario Lightningclaw
    The Flawless Conqueror - Khajiit Stamsorc
    Stormbringer Syra
    The Flawless Conqueror - High Elf Magsorc
    Auri-El's Light
    The Flawless Conqueror - Dark Elf Magplar
    Saxhleel Oracle
    The Flawless Conqueror - Argonian Magplar Healer
    (Spell Power Cure, Infallible Aether, Worm Cult, Precise Maelstrom Restoration Staff)
  • Foxic
    Foxic
    ✭✭✭✭✭
    Yeah Mag builds can get in the upper 40s for single target. Anyone who didn't think a stam dk could anymore doesn't know what they're talking about.
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Was 50k+ on a stamina build ever a myth since they buffed Flurry? Even after the nerf to vMA DW, stamina builds are still amazing in terms of pure single target damage, especially stamina DKs.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • William_21
    William_21
    ✭✭
    Yeah Mag builds can get in the upper 40s for single target. Anyone who didn't think a stam dk could anymore doesn't know what they're talking about.
    Was 50k+ on a stamina build ever a myth since they buffed Flurry? Even after the nerf to vMA DW, stamina builds are still amazing in terms of pure single target damage, especially stamina DKs.

    You're sort of preaching to the choir here brothers. My point is apparently proven.
    My Chars
    Legate William
    The Flawless Conqueror - Khajiit StamDK - 53.9k DPS
    (Twice-Born Star, Vicious Ophidian, Kra'gh, x2 Sharpened Maelstrom Daggers, Precise Maelstrom Bow)
    Vile's Sol
    The Flawless Conqueror - Redguard Stamblade
    Second Heartbeat
    The Flawless Conqueror - Imperial StamDK Tank
    (Tavon, Ebon, Bloodspawn)
    Dark Annihilator
    The Flawless Conqueror - Khajiit Stamblade
    Lachandra Rush
    The Flawless Conqueror - Redguard Stamplar
    Dario Lightningclaw
    The Flawless Conqueror - Khajiit Stamsorc
    Stormbringer Syra
    The Flawless Conqueror - High Elf Magsorc
    Auri-El's Light
    The Flawless Conqueror - Dark Elf Magplar
    Saxhleel Oracle
    The Flawless Conqueror - Argonian Magplar Healer
    (Spell Power Cure, Infallible Aether, Worm Cult, Precise Maelstrom Restoration Staff)
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    William_21 wrote: »
    Yeah Mag builds can get in the upper 40s for single target. Anyone who didn't think a stam dk could anymore doesn't know what they're talking about.
    Was 50k+ on a stamina build ever a myth since they buffed Flurry? Even after the nerf to vMA DW, stamina builds are still amazing in terms of pure single target damage, especially stamina DKs.

    You're sort of preaching to the choir here brothers. My point is apparently proven.

    What do you mean? Are there actually people that doubt the fact that stamina DK is the strongest class in terms of single target DPS? Most of the time, people on Xbox still think that stamina is miles better than magicka in trials in terms of DPS (and then wonder why they get crappy scores). The truth is, 1 or 2 stamina builds is all that's needed.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • William_21
    William_21
    ✭✭
    What do you mean? Are there actually people that doubt the fact that stamina DK is the strongest class in terms of single target DPS? Most of the time, people on Xbox still think that stamina is miles better than magicka in trials in terms of DPS (and then wonder why they get crappy scores). The truth is, 1 or 2 stamina builds is all that's needed.

    - What do you mean?
    "The purpose of this post is information sharing and providing a proof that stam DK still rocks even after the Cruel Flurry nerf."

    - Are there actually people that doubt the fact that stamina DK is the strongest class in terms of single target DPS?
    I'm from NA/PC and from my sample of experience, I indeed noticed some people look down on stamboys, not very often but there you go. If you've never experienced that, that's fine. No need to question me. I know sDK is strong, I provided the parse myself.
    My Chars
    Legate William
    The Flawless Conqueror - Khajiit StamDK - 53.9k DPS
    (Twice-Born Star, Vicious Ophidian, Kra'gh, x2 Sharpened Maelstrom Daggers, Precise Maelstrom Bow)
    Vile's Sol
    The Flawless Conqueror - Redguard Stamblade
    Second Heartbeat
    The Flawless Conqueror - Imperial StamDK Tank
    (Tavon, Ebon, Bloodspawn)
    Dark Annihilator
    The Flawless Conqueror - Khajiit Stamblade
    Lachandra Rush
    The Flawless Conqueror - Redguard Stamplar
    Dario Lightningclaw
    The Flawless Conqueror - Khajiit Stamsorc
    Stormbringer Syra
    The Flawless Conqueror - High Elf Magsorc
    Auri-El's Light
    The Flawless Conqueror - Dark Elf Magplar
    Saxhleel Oracle
    The Flawless Conqueror - Argonian Magplar Healer
    (Spell Power Cure, Infallible Aether, Worm Cult, Precise Maelstrom Restoration Staff)
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    @William_21 is there a reason why you use two daggers over daggers axe? Just wondering if in some cases that it may be best to ditch my axe. Also curious whats a selfbuffed parse look like with this build, ive only done selfbuffed with a similar build and can get 32k. Nice parse btw
    Edited by Zagnut123Zagnut123 on December 5, 2016 10:38PM
  • OrphanHelgen
    OrphanHelgen
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    Its actually not good dps consider your buffs. I think 70k with all the buffs are possible on bloodspawn, even without maelstrom flurry.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • William_21
    William_21
    ✭✭
    @William_21 is there a reason why you use two daggers over daggers axe? Just wondering if in some cases that it may be best to ditch my axe. Also curious whats a selfbuffed parse look like with this build, ive only done selfbuffed with a similar build and can get 32k. Nice parse btw

    Thanks. Well to answer your question, the axe bleed can add around 4k DPS (I'm not super sure) IF its up-time is 80%+. On the contrary from my experience, during a 1-min fight, it usually procs twice or 3 times for me and usually doesn't show up on the report because other skills do more dps. I chose to dual wield 2 daggers instead because another dagger pushes my crit chance to 80.4% (we want to crit often using TBS) and that crit affects all my skills so it should be better than 8% chance of axe bleed proc which only procs by light attacks, venomous claw and rending slashes.

    Notice my Rending Slashes dps on the parse? In the tooltips, the twin blade and blunt bleed damage is slightly lower than that of rending slashes. However, with 100% up-time empowered rending slashes dps is 7%. From my exp, I highly doubt I can maintain 50% up-time of axe bleed, so I think they kinda killed a axe bleed with its nerf. (Sorry about rough maths)

    However, keep using your axe if it's sharpened and the dagger you'll use is not.
    Edited by William_21 on December 6, 2016 1:43AM
    My Chars
    Legate William
    The Flawless Conqueror - Khajiit StamDK - 53.9k DPS
    (Twice-Born Star, Vicious Ophidian, Kra'gh, x2 Sharpened Maelstrom Daggers, Precise Maelstrom Bow)
    Vile's Sol
    The Flawless Conqueror - Redguard Stamblade
    Second Heartbeat
    The Flawless Conqueror - Imperial StamDK Tank
    (Tavon, Ebon, Bloodspawn)
    Dark Annihilator
    The Flawless Conqueror - Khajiit Stamblade
    Lachandra Rush
    The Flawless Conqueror - Redguard Stamplar
    Dario Lightningclaw
    The Flawless Conqueror - Khajiit Stamsorc
    Stormbringer Syra
    The Flawless Conqueror - High Elf Magsorc
    Auri-El's Light
    The Flawless Conqueror - Dark Elf Magplar
    Saxhleel Oracle
    The Flawless Conqueror - Argonian Magplar Healer
    (Spell Power Cure, Infallible Aether, Worm Cult, Precise Maelstrom Restoration Staff)
  • Edziu
    Edziu
    ✭✭✭✭✭
    Was 50k+ on a stamina build ever a myth since they buffed Flurry? Even after the nerf to vMA DW, stamina builds are still amazing in terms of pure single target damage, especially stamina DKs.

    stamina dps in vet dungs ok, is good, but in endgame content, vet trials stam dps suck, just because mag builds on melee have similiar dps and on range have minimum lower with much better sustain and survivability in compare to stam build, also for support its easier to give them sustain than to stam dps

    to stam dps healer need to throw shard and wait until dps will take it and throw it again for next one while to mag dps just need to cast ele draing/siphon spisirt and free time in next 20 seconds ot spam few necrotic orbs and every mag can use it and healer dont need to wait until someone will use it to throw next orb

    every mag build have access to 15-20k dmg shield which will give him 2x more possible damage to take to survive if need, so mag dps with it with haveing 17k health can take damage for 30k+ while all other stam builds while die

    and mostly mag builds hafe selfhealing while dps so next thing which helping healers while every stam dps is more glass cannon because of lack with healing and shields

    thats is why top raids on vet dungs have mostly mag dps and they prefer it instead of stam dps which is just garbage for max score in trial

    EDIT: at all look for players with "Dro-Athra Destroyer" title which is given for complere vet mol nodeath, speed run and hard mode, you will see mostly magica builds with this title and if stam build it mostly tank, its very rarely and almost impossible to see stam dps with this title
    Edited by Edziu on December 6, 2016 1:00PM
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    William_21 wrote: »
    What do you mean? Are there actually people that doubt the fact that stamina DK is the strongest class in terms of single target DPS? Most of the time, people on Xbox still think that stamina is miles better than magicka in trials in terms of DPS (and then wonder why they get crappy scores). The truth is, 1 or 2 stamina builds is all that's needed.

    - What do you mean?
    "The purpose of this post is information sharing and providing a proof that stam DK still rocks even after the Cruel Flurry nerf."

    - Are there actually people that doubt the fact that stamina DK is the strongest class in terms of single target DPS?
    I'm from NA/PC and from my sample of experience, I indeed noticed some people look down on stamboys, not very often but there you go. If you've never experienced that, that's fine. No need to question me. I know sDK is strong, I provided the parse myself.

    No no not questioning you mate, I was just wondering if some people were really that clueless :lol: And I just didn't understand what you wrote in response to my comment, that's all.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Edziu wrote: »
    Was 50k+ on a stamina build ever a myth since they buffed Flurry? Even after the nerf to vMA DW, stamina builds are still amazing in terms of pure single target damage, especially stamina DKs.

    stamina dps in vet dungs ok, is good, but in endgame content, vet trials stam dps suck, just because mag builds on melee have similiar dps and on range have minimum lower with much better sustain and survivability in compare to stam build, also for support its easier to give them sustain than to stam dps

    to stam dps healer need to throw shard and wait until dps will take it and throw it again for next one while to mag dps just need to cast ele draing/siphon spisirt and free time in next 20 seconds ot spam few necrotic orbs and every mag can use it and healer dont need to wait until someone will use it to throw next orb

    every mag build have access to 15-20k dmg shield which will give him 2x more possible damage to take to survive if need, so mag dps with it with haveing 17k health can take damage for 30k+ while all other stam builds while die

    and mostly mag builds hafe selfhealing while dps so next thing which helping healers while every stam dps is more glass cannon because of lack with healing and shields

    thats is why top raids on vet dungs have mostly mag dps and they prefer it instead of stam dps which is just garbage for max score in trial

    EDIT: at all look for players with "Dro-Athra Destroyer" title which is given for complere vet mol nodeath, speed run and hard mode, you will see mostly magica builds with this title and if stam build it mostly tank, its very rarely and almost impossible to see stam dps with this title

    @Edziu
    This is just crap assumptions mate. The first teams who's ever got the "Dro-m'Anthra Destroyer" title had a few stamina builds (1 or 2) in there just because it boosted DPS tremendously (Beyond Infinity, Aquila and Hodor). Nowadays, people run full magicka because its the new flavor of the month. This doesn't mean that magicka is better than stamina. Stamina pulls higher single target DPS at the expense of a little bit of survivability, magicka pulls only slightly less DPS but has a "safety blanket". All in all, you want to have both types of builds in your team.

    The survivability might be harder, but anyone who knows what he's doing isn't going to die. There are plenty of skills that help with stamina survivability. If the tank provides proper support through Igneous shield and the healer is on point with Healing wards, no one should be dying unless they are doing something really stupid. Stamina builds also get a certain skill that is almost mandatory in hard mode trials: Deadly Cloak. 20% AoE damage reduction, plus great healing from Vigor (Crit Surge for stam sorcs). You seem to think that magicka have perma-shields. This is false, the only time you'd use a shield is when you know you will take a hit. Blocking/Roll-dodging has the same effect in avoiding damage. In both situations you lose DPS. So a magicka build who forgets to use a shield before a hit, will die just like a stamina build who doesn't dodge or block.

    Stamina builds don't need shards with Vicious Ophidian and if you're going for a hard mode, speed run, no death you're definitely wearing the 5 piece bonus. I don't take shards unless I'm wearing Alkosh on my stamina Sorc. On a stamblade sustain was never a problem in the first place and on a stamina DK overtime you drop your banner you fill up all your resources to full, so shards aren't needed. If you have problems with sustain on a stamina build, you need to review your rotation to avoid useless skill casts.

    Most stamina builds also have self-healing through DPS. I've seen a lot of people using Bloodthirst instead of Rapid Strikes for hard mode trials, even though I don't bother swapping morphs because I'm fine without it. Vigor (which is a mandatory skill on a stamina DPS) provides support healing to the whole group thus contributing to the survivability of the whole group.

    Are you in a "top raid team" to make these assumptions? I for a fact know that in 3 of my trials guilds (all 3 of which are on the leaderboards for every trial on Xbox EU), people always run at least 1 stamina build in the group. The extra healing from Vigor and one extra person running Alkosh is just that good. You're going to tell me that the off-tank/second tank should be running Alkosh, but in most situations he gets separated from the group so the debuff is useless on him (taking the Manticoras to the side, taking the welvas away from group, taking the Axes out). So a stamina DPS is already useful just because of those two things, not to mention the DPS boost it brings to a group. We usually run with 2 stamina builds. A stamina DK (huge DPS) and either a Stam Sorc or a Stamblade (Absorption Field/extra Warhorn/Veil Of Blades).

    So you are very wrong here mate. Stamina builds are perfectly viable in hard mode trials for the speed run and no death achievements.
    Edited by Izaki on December 6, 2016 1:37PM
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Eweroun
    Eweroun
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    Yeah Mag builds can get in the upper 40s for single target. Anyone who didn't think a stam dk could anymore doesn't know what they're talking about.

    upper 40s for single target? better to say "near upper 50s"
    I do 48K single target on mag templar and I'm not even respecting rotation into detail.

    Got guildmates doing way over 50K on mag builds
    |Lunar Lattice - Guildmaster / Fullmoon group raidlead|
    |Potato Knights - former core member|
    |former dd-"The Phoenix Reborn", former raidlead "Omnia Vincit /Playdead"|

    clears: vCrag HM - vMoL HM - vHoF HM - vAS HM (+2) - vCR+3 - vSS HM
  • Foxic
    Foxic
    ✭✭✭✭✭
    Eweroun wrote: »
    Yeah Mag builds can get in the upper 40s for single target. Anyone who didn't think a stam dk could anymore doesn't know what they're talking about.

    upper 40s for single target? better to say "near upper 50s"
    I do 48K single target on mag templar and I'm not even respecting rotation into detail.

    Got guildmates doing way over 50K on mag builds

    Burst or sustained? I'm not interested in burst.

    While I would like to believe you, I have not seen any parses that high from any of the top raid teams. If you have any I would like to see them
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • Edziu
    Edziu
    ✭✭✭✭✭
    Edziu wrote: »
    Was 50k+ on a stamina build ever a myth since they buffed Flurry? Even after the nerf to vMA DW, stamina builds are still amazing in terms of pure single target damage, especially stamina DKs.

    stamina dps in vet dungs ok, is good, but in endgame content, vet trials stam dps suck, just because mag builds on melee have similiar dps and on range have minimum lower with much better sustain and survivability in compare to stam build, also for support its easier to give them sustain than to stam dps

    to stam dps healer need to throw shard and wait until dps will take it and throw it again for next one while to mag dps just need to cast ele draing/siphon spisirt and free time in next 20 seconds ot spam few necrotic orbs and every mag can use it and healer dont need to wait until someone will use it to throw next orb

    every mag build have access to 15-20k dmg shield which will give him 2x more possible damage to take to survive if need, so mag dps with it with haveing 17k health can take damage for 30k+ while all other stam builds while die

    and mostly mag builds hafe selfhealing while dps so next thing which helping healers while every stam dps is more glass cannon because of lack with healing and shields

    thats is why top raids on vet dungs have mostly mag dps and they prefer it instead of stam dps which is just garbage for max score in trial

    EDIT: at all look for players with "Dro-Athra Destroyer" title which is given for complere vet mol nodeath, speed run and hard mode, you will see mostly magica builds with this title and if stam build it mostly tank, its very rarely and almost impossible to see stam dps with this title

    @Edziu
    This is just crap assumptions mate. The first teams who's ever got the "Dro-m'Anthra Destroyer" title had a few stamina builds (1 or 2) in there just because it boosted DPS tremendously (Beyond Infinity, Aquila and Hodor). Nowadays, people run full magicka because its the new flavor of the month. This doesn't mean that magicka is better than stamina. Stamina pulls higher single target DPS at the expense of a little bit of survivability, magicka pulls only slightly less DPS but has a "safety blanket". All in all, you want to have both types of builds in your team.

    The survivability might be harder, but anyone who knows what he's doing isn't going to die. There are plenty of skills that help with stamina survivability. If the tank provides proper support through Igneous shield and the healer is on point with Healing wards, no one should be dying unless they are doing something really stupid. Stamina builds also get a certain skill that is almost mandatory in hard mode trials: Deadly Cloak. 20% AoE damage reduction, plus great healing from Vigor (Crit Surge for stam sorcs). You seem to think that magicka have perma-shields. This is false, the only time you'd use a shield is when you know you will take a hit. Blocking/Roll-dodging has the same effect in avoiding damage. In both situations you lose DPS. So a magicka build who forgets to use a shield before a hit, will die just like a stamina build who doesn't dodge or block.

    Stamina builds don't need shards with Vicious Ophidian and if you're going for a hard mode, speed run, no death you're definitely wearing the 5 piece bonus. I don't take shards unless I'm wearing Alkosh on my stamina Sorc. On a stamblade sustain was never a problem in the first place and on a stamina DK overtime you drop your banner you fill up all your resources to full, so shards aren't needed. If you have problems with sustain on a stamina build, you need to review your rotation to avoid useless skill casts.

    Most stamina builds also have self-healing through DPS. I've seen a lot of people using Bloodthirst instead of Rapid Strikes for hard mode trials, even though I don't bother swapping morphs because I'm fine without it. Vigor (which is a mandatory skill on a stamina DPS) provides support healing to the whole group thus contributing to the survivability of the whole group.

    Are you in a "top raid team" to make these assumptions? I for a fact know that in 3 of my trials guilds (all 3 of which are on the leaderboards for every trial on Xbox EU), people always run at least 1 stamina build in the group. The extra healing from Vigor and one extra person running Alkosh is just that good. You're going to tell me that the off-tank/second tank should be running Alkosh, but in most situations he gets separated from the group so the debuff is useless on him (taking the Manticoras to the side, taking the welvas away from group, taking the Axes out). So a stamina DPS is already useful just because of those two things, not to mention the DPS boost it brings to a group. We usually run with 2 stamina builds. A stamina DK (huge DPS) and either a Stam Sorc or a Stamblade (Absorption Field/extra Warhorn/Veil Of Blades).

    So you are very wrong here mate. Stamina builds are perfectly viable in hard mode trials for the speed run and no death achievements.

    maybe are viable and as you saying to have minimum 1 stamina dps in group..ok, but they are just viable while top raids prefer to run mostly mag build and to have as little as possible stam builds because its easier to get higher score

    20% damage reduction from aoe from deadlt cloak, its only for aoe and 20% dmg reduction wont help you with 25k-30k hit as dmg shild which will give you this shield which will absorb every damage

    stamblades ok I know have maybe the best sustain with dps thanks sipho attacks, dk have nice recource return by use ults but sorc and templar I dont think they will have always stamina without taking shards and withour adds corpses to use repetance

    and max possible dps isnt now possible only do stamina, now mag dk and templar have similiar dps to stam dk as the best dps in game + range magic dps have very low difference in dps in compare to rest stam dps while mag dps have good place to be able to avoid ground aoe and other dangers without dps loss while stam dps is viable only with melee because bow dps is not to compare to nage magic dps and as stam dps you have often break your dps because of boss mechanics, aoe comming from boss etc and no good mobility with much space to move like mag range dps
  • Izaki
    Izaki
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    Edziu wrote: »
    Edziu wrote: »
    Was 50k+ on a stamina build ever a myth since they buffed Flurry? Even after the nerf to vMA DW, stamina builds are still amazing in terms of pure single target damage, especially stamina DKs.

    stamina dps in vet dungs ok, is good, but in endgame content, vet trials stam dps suck, just because mag builds on melee have similiar dps and on range have minimum lower with much better sustain and survivability in compare to stam build, also for support its easier to give them sustain than to stam dps

    to stam dps healer need to throw shard and wait until dps will take it and throw it again for next one while to mag dps just need to cast ele draing/siphon spisirt and free time in next 20 seconds ot spam few necrotic orbs and every mag can use it and healer dont need to wait until someone will use it to throw next orb

    every mag build have access to 15-20k dmg shield which will give him 2x more possible damage to take to survive if need, so mag dps with it with haveing 17k health can take damage for 30k+ while all other stam builds while die

    and mostly mag builds hafe selfhealing while dps so next thing which helping healers while every stam dps is more glass cannon because of lack with healing and shields

    thats is why top raids on vet dungs have mostly mag dps and they prefer it instead of stam dps which is just garbage for max score in trial

    EDIT: at all look for players with "Dro-Athra Destroyer" title which is given for complere vet mol nodeath, speed run and hard mode, you will see mostly magica builds with this title and if stam build it mostly tank, its very rarely and almost impossible to see stam dps with this title

    @Edziu
    This is just crap assumptions mate. The first teams who's ever got the "Dro-m'Anthra Destroyer" title had a few stamina builds (1 or 2) in there just because it boosted DPS tremendously (Beyond Infinity, Aquila and Hodor). Nowadays, people run full magicka because its the new flavor of the month. This doesn't mean that magicka is better than stamina. Stamina pulls higher single target DPS at the expense of a little bit of survivability, magicka pulls only slightly less DPS but has a "safety blanket". All in all, you want to have both types of builds in your team.

    The survivability might be harder, but anyone who knows what he's doing isn't going to die. There are plenty of skills that help with stamina survivability. If the tank provides proper support through Igneous shield and the healer is on point with Healing wards, no one should be dying unless they are doing something really stupid. Stamina builds also get a certain skill that is almost mandatory in hard mode trials: Deadly Cloak. 20% AoE damage reduction, plus great healing from Vigor (Crit Surge for stam sorcs). You seem to think that magicka have perma-shields. This is false, the only time you'd use a shield is when you know you will take a hit. Blocking/Roll-dodging has the same effect in avoiding damage. In both situations you lose DPS. So a magicka build who forgets to use a shield before a hit, will die just like a stamina build who doesn't dodge or block.

    Stamina builds don't need shards with Vicious Ophidian and if you're going for a hard mode, speed run, no death you're definitely wearing the 5 piece bonus. I don't take shards unless I'm wearing Alkosh on my stamina Sorc. On a stamblade sustain was never a problem in the first place and on a stamina DK overtime you drop your banner you fill up all your resources to full, so shards aren't needed. If you have problems with sustain on a stamina build, you need to review your rotation to avoid useless skill casts.

    Most stamina builds also have self-healing through DPS. I've seen a lot of people using Bloodthirst instead of Rapid Strikes for hard mode trials, even though I don't bother swapping morphs because I'm fine without it. Vigor (which is a mandatory skill on a stamina DPS) provides support healing to the whole group thus contributing to the survivability of the whole group.

    Are you in a "top raid team" to make these assumptions? I for a fact know that in 3 of my trials guilds (all 3 of which are on the leaderboards for every trial on Xbox EU), people always run at least 1 stamina build in the group. The extra healing from Vigor and one extra person running Alkosh is just that good. You're going to tell me that the off-tank/second tank should be running Alkosh, but in most situations he gets separated from the group so the debuff is useless on him (taking the Manticoras to the side, taking the welvas away from group, taking the Axes out). So a stamina DPS is already useful just because of those two things, not to mention the DPS boost it brings to a group. We usually run with 2 stamina builds. A stamina DK (huge DPS) and either a Stam Sorc or a Stamblade (Absorption Field/extra Warhorn/Veil Of Blades).

    So you are very wrong here mate. Stamina builds are perfectly viable in hard mode trials for the speed run and no death achievements.

    maybe are viable and as you saying to have minimum 1 stamina dps in group..ok, but they are just viable while top raids prefer to run mostly mag build and to have as little as possible stam builds because its easier to get higher score

    20% damage reduction from aoe from deadlt cloak, its only for aoe and 20% dmg reduction wont help you with 25k-30k hit as dmg shild which will give you this shield which will absorb every damage

    stamblades ok I know have maybe the best sustain with dps thanks sipho attacks, dk have nice recource return by use ults but sorc and templar I dont think they will have always stamina without taking shards and withour adds corpses to use repetance

    and max possible dps isnt now possible only do stamina, now mag dk and templar have similiar dps to stam dk as the best dps in game + range magic dps have very low difference in dps in compare to rest stam dps while mag dps have good place to be able to avoid ground aoe and other dangers without dps loss while stam dps is viable only with melee because bow dps is not to compare to nage magic dps and as stam dps you have often break your dps because of boss mechanics, aoe comming from boss etc and no good mobility with much space to move like mag range dps

    "Top raid groups" run with what they play best. So if someone in the team is best at a stamina class, no one is going to give him *** about it and tell him to switch to magicka. I've personally never been told to play a magicka class unless I wanted to do so in my group (not saying we are a top raid group, but we're pretty well positioned on the leaderboards). We always run with 1 or 2 stamina DPS, because there are always people who prefer to play on a stamina DPS, but most just stick to the FotM (which is not a bad thing at all). The "top raid teams" you mention, are probably the teams from Beyond Infinity, Hodor, Aquila, etc. well, you can see in their videos that there's always a stamina DD in there including the no death runs and the first hard-mode clears. Just because everyone plays magicka doesn't mean its better.

    You're not taking anything other than AoE damage most of the time. The only other stuff that is actually targeted is Breath of Lorkhaj, Poison in SO and Chain Lightning for example. Other than that, only the tank is taking direct damage. You shouldn't even be taking 30k hits. At most you'll take a targeted DoT, that can be out-healed by Vigor and all other heals from the rest of the group. And if you some how get a big mob on you, there are always telegraphs for big hits so you can block, dodge or shield it. Most one-shots are avoidable in this game. Plus a lot of magicka DD's don't run shields, even though everyone gets annoyed when they die (rightfully so) and even though everyone tells them to run Harness. On a sorcerer for example it is pretty hard to fit in a shield on your bar if you want top DPS, you could drop Inner Light on the back bar, but lose a lot of execute damage.

    Stamina sorcerers are very easy to sustain too, they are a bag of stats. They also have the best self-healing of all stamina classes and if they do get low on stamina a Dark Deal gets them where they should be until the next potion. There are always moments where you can fit in a Dark Deal in a fight. Stamina Templars are pretty neglected as a class in terms of DPS. They lag behind everyone else although they offer huge utility. So you'll rarely see a stamplar when going for a high score. But you are right, stamina templars are much harder to sustain than the other stam classes.

    Yes magicka templars are pulling insane DPS on Rakkhat because of the long execute phase. Magicka DKs are also very good. Magicka sorcerers are pulling insane DPS from full range. Sure but the facts stays, stamina DPS will outperform in pure single target. Truth is, there aren't many pure single target fights. But for burning the boss, the magicka DD's will focus the important adds if needed, but stam always stays on the boss.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
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