i have new ideas, bit different from my previous ides, some ides are same
1. new spell trees, Destruction, Restoration, Alteration Conjuration & Illusion, this are new trees that replace the old ones, or go to sorc as extra or go to new class called Mage or Wizard or are added to sorc
new spell trees
A ) with Sorc
B ) With new class
C ) replace old trees
& in this trees u have a lot of familiar spells like this
https://www.youtube.com/watch?v=bcVVaTZOTZo
same type ice spell & ice spike, basically most spells u so in skyrim, i just like the old spells, sorc is more like battle mage, but i like to play as more mage
other classes will also get new skills & also a lot new weapon skills to, active ones, some ppl see a others use a same skills as u + u use them a lot, but add more skills & players have option to chose other skills & then u have more unique chars, also new skill tree for guilds, extra, u get this skills from guilds, this skills will add new skill tree under guild skill, but this are for specific warrior or mage, depends on ur guild, u chose there the type of warrior u want to be & they give u skill tree (the old guild skills remain), sword & shield DPS or Tank & u get active skills for ur choice, 5 skills in skill tree, well few passives to, but nothing OP
A ) new skills guild skills
B )New Skills class skills
2. not guild skills, all classes get new skills
A ) add new skills
B ) replace some skills
C ) replace all skills, but there will be more skills then before
i like sometimes use frost & sometimes fire & sometimes lightning, depending on situation, i also like to freeze stuff sometimes, its specially fun when u freeze some1 & u hit lightning spell, that in some games means instant crit & 1shot for mobs & its logical (same happens if u freeze & other player hits hard with 2h wep), frozen target brakes like vase that falls if u hit with lightning, & i see a lot of potential adding this kind of elemental sys here with new spells, i mean if they add spells they should also add this elemental effects that ice & lightning can be used that way & ice can be also used with 2h wep, also what would be fun in party, in pvp if some1 uses fire spell & ur burning then ally with ice can put the fire out

, with ice spell that looks like that fire spell from the video above
3. skyrim mages were more fun cause they had more spells, u could do a lot, but also i like to see 1 thing from Ghotic in here, that illusion spells can ferry useful in missions, like sleep & illusion dancer, u create a illusion of a dancing pretty woman to distract a guard, but to u she looks like ghost, like bound weapons in oblivion & skirim, same way find a good use to other spells to like from alteration & restoration, like in some quests u need a spell to heal or u collect plants for doctor who makes potions, also some dialogue spells to what u learn turning some quest & in the end u use it to lift someones curse, it can only be used in dialogue, like in star wars u use force persuade, i am not saying change dialogue sys, so it becomes like in star wars

, i am saying add magic choice in to dialogue, special thing like... in star wars, u can learn different special magics that u can use in dialogue, but other missions require u to use spells that u use out of dialogue
4. also they way u do missions should have consequences, actions should have consequences, i have seen a lot of missions with no consequences after making moral choice, tried other options with other char & my choice made no difference, it was totally pointless, becoming vampire or werewolf should also have some consequences, ppl trust u less, but u earn their trust eventually (first its harder to convince ppl, u know like in skyrim u had speech skill, lower the skill harder it was, it feel like u have speech skill & its low, earning trust makes it easier, ppl will hear what u did & trust u more, but its not trust u will have positive & negative rep, & becoming ww or vamp lower ur rep), & also missions involving vampire & werewolf where it makes the difference if u are one
5. also when player housing comes, new trade sys comes with that, u can still sell on guild store, but u can also buy land & build bit larger house, so u can live there & also use it as ur personal store, u can get NPC there like bank npc, but hes shop keeper & sells ur stuff, another option, shop wont be in ur house, but outside, u build a store stand, it looks like guild store are right new, & the store where u need to bid will be removed from game, not fan of current trading system, even trading sys in Cabal online was better, just set ur char as personal shop, but some city's there lagged cause of to meany player stores, but that can be solved with allowing it on in certain areas & limited player number in one place some one corner of a city & other in other corner of the city, but even then there needs to be player number limit to, cause maybe 2meany player in 1 map will cause lag to, but example if 10 player in 1 spot cause lag, then easy solution is put 5 in other corner in the city, there are certain areas where its allowed, that second option is for if u don't like player housing store idea
6. pvp balance issues needs fix, i mean no active skills so it all depends on player skill, cause to me it seems they have problems with solving that issue, that balance issue makes me care less in pvp/Cirodiil, that means once i have dome the story & all missions i have no reason to continue playing (unless i haven't finished story with my other char), doing dungeons hole day isn't fun (or half day), no good endgame stuff, & that's bad for mmo, mmo needs to have stuff that keeps players playing even after endgame, that's hole point of mmo, currently i am on pause from the game, in other words on vacation form the game

, to fix the balance ESO team needs to stop updating each class one by one & do all at once (that's 1 reason they can't find the balance), one by one u never get balance
7. also fix that, that DW & 2H warriors have more magic bonus then mage with staff, that's beyond dumb in my opinion, its not logical, its a rule that mage with staff hav the most magic!!! its rule cause that's how its been sins firs fantasy mmo & that's why it needs to change
8. also not fan of the trait learning sys, i like when u just use soul-gem & spells to create a trait, like in oblivion & skyrim, 1problem i don't know what traits i have & what i don't, cause i have learned so meany, so i don't know what items to keep & what don't keep, its huge pain in the..., that means spell-craft sys is needed, i think that goes under spell-craft
9. also the first loading scree after logging in, what is before char screen, or was the second loading in game long to, forgot, cause i have been away sins spring, its dam long loading screen, that seriously needs fix
10. passives
A ) passive that convert all class skills to magic
B ) passive that converts all skills to magic, even weapon
okay firs loading screen is dam long, but second could be bit shorter to, all loading screens should be bit shorter, but first loading is the worst