leepalmer95 wrote: »
Pretty sure the reason was that it just didn't do enough dmg and a stam nb was just better, more dmg, better heals, more survivability etc..
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leepalmer95 wrote: »I know it kind of died off with the relelase of VD then the patch after it.
Pretty sure the reason was that it just didn't do enough dmg and a stam nb was just better, more dmg, better heals, more survivability etc..
Im just wondering.
Thinking of a Skoria/Trainee/Spinners build.
I'd likely use the double poisons dmg poison though because i'd only have 2 dots.
Lava_Croft wrote: »By now the floral growth has made the grave nearly impossible to find.
Even if the DPS of Magicka Melee would be on par with Stamina Melee, you still lack the proc gear, the mobility and the readily available heals that don't require a Restoration staff.
KingDuncanVII wrote: »Lava_Croft wrote: »By now the floral growth has made the grave nearly impossible to find.
Even if the DPS of Magicka Melee would be on par with Stamina Melee, you still lack the proc gear, the mobility and the readily available heals that don't require a Restoration staff.
I agree with everything you said except for the mobility part.
To be fair, us Magicka NBs do have good mobility. Double Take gives you Major Expedition for 4 seconds. Concealed Weapon gives you a 25% movement boost when in Stealth (which we can do with Cloak). Path of Darkness (and its morphs) give you 30% movement boost and lasts for 2 seconds after the leaving its radius. Cripple (and its morphs) increase movement speed by 30% with the DoT hits its target.
Great skills for when you're not snared, rooted and or stunned.KingDuncanVII wrote: »Lava_Croft wrote: »By now the floral growth has made the grave nearly impossible to find.
Even if the DPS of Magicka Melee would be on par with Stamina Melee, you still lack the proc gear, the mobility and the readily available heals that don't require a Restoration staff.
I agree with everything you said except for the mobility part.
To be fair, us Magicka NBs do have good mobility. Double Take gives you Major Expedition for 4 seconds. Concealed Weapon gives you a 25% movement boost when in Stealth (which we can do with Cloak). Path of Darkness (and its morphs) give you 30% movement boost and lasts for 2 seconds after the leaving its radius. Cripple (and its morphs) increase movement speed by 30% with the DoT hits its target.
Lava_Croft wrote: »Great skills for when you're not snared, rooted and or stunned.KingDuncanVII wrote: »Lava_Croft wrote: »By now the floral growth has made the grave nearly impossible to find.
Even if the DPS of Magicka Melee would be on par with Stamina Melee, you still lack the proc gear, the mobility and the readily available heals that don't require a Restoration staff.
I agree with everything you said except for the mobility part.
To be fair, us Magicka NBs do have good mobility. Double Take gives you Major Expedition for 4 seconds. Concealed Weapon gives you a 25% movement boost when in Stealth (which we can do with Cloak). Path of Darkness (and its morphs) give you 30% movement boost and lasts for 2 seconds after the leaving its radius. Cripple (and its morphs) increase movement speed by 30% with the DoT hits its target.
Which is about 5% of the time.
KingDuncanVII wrote: »Lava_Croft wrote: »By now the floral growth has made the grave nearly impossible to find.
Even if the DPS of Magicka Melee would be on par with Stamina Melee, you still lack the proc gear, the mobility and the readily available heals that don't require a Restoration staff.
I agree with everything you said except for the mobility part.
To be fair, us Magicka NBs do have good mobility. Double Take gives you Major Expedition for 4 seconds. Concealed Weapon gives you a 25% movement boost when in Stealth (which we can do with Cloak). Path of Darkness (and its morphs) give you 30% movement boost and lasts for 2 seconds after the leaving its radius. Cripple (and its morphs) increase movement speed by 30% with the DoT hits its target.