God_flakes wrote: »AD stacks 5 billion inside Ash at the start of prime time every night while they totally ignore EP. It's like they willingly and stubbornly refuse to acknowledge any other keep exists. Then once they force DC to bring massive numbers to Ash to reclaim it, and they're evicted, they then run around like they're unsure what to do. Hey guys lets bee bop around Ash gate for hours while DC takes Brindle! Hey guys lets bridge farm while EP takes Allessia! So to come here and gripe about faction stacking is a little disingenuous. Ad faction stacks, they just don't really know how to do it prime time to be effective on the map. That's why they end up getting pushed hard.
antihero727 wrote: »God_flakes wrote: »AD stacks 5 billion inside Ash at the start of prime time every night while they totally ignore EP. It's like they willingly and stubbornly refuse to acknowledge any other keep exists. Then once they force DC to bring massive numbers to Ash to reclaim it, and they're evicted, they then run around like they're unsure what to do. Hey guys lets bee bop around Ash gate for hours while DC takes Brindle! Hey guys lets bridge farm while EP takes Allessia! So to come here and gripe about faction stacking is a little disingenuous. Ad faction stacks, they just don't really know how to do it prime time to be effective on the map. That's why they end up getting pushed hard.
Lol 5 billion, 40 makes my fps go to 10. If 5 billion played this game the big red buttons of the world would have been pushed after the lightning patch. FYI 7.4 billion is current world population that would give a good shot that most world leaders would be playing. What do you think Trumps toon name would be? I say khajitt, Grabs-by-kitty.
I don't disagree with you because i know that happens. It happens at BRK and Alessia too. What we don't ever see is EP actually throwing 3 raids of players at the west during prime time. We do see 3 raids knocking on Alessia and as many DC knocking at ROE at the same time every night. It's a ritual that is costing EP in the long run.
But lets be real for a second. DC is in the lead probably 200 pts this morning. And you want to complain about AD actually trying to stop DC from gaining pts in a DC home keep that costs DC 8pts per hour and gains AD 4. Honestly this is the burden of winning and being in the lead of a competitive campaign.
Every night when I PvP I see Ash and BRK yellow. Most times Drakelowe is yellow as well, who do you think is going to get focused?
You also had a EP scroll two nights ago and a DC one last night...
antihero727 wrote: »Every night when I PvP I see Ash and BRK yellow. Most times Drakelowe is yellow as well, who do you think is going to get focused?
You also had a EP scroll two nights ago and a DC one last night...
The one in 1st place. If you push our gates then expect to have yours pushed too. AD just ended up with your scrolls when EP has a hard time finishing that task even with AD's gates open. If it's not farming EP has no clue what to do anymore.
We purposely hit AD at their weakest. Normally -DC goes after EP/chal, but if we get pushed to our tri-keep, we historically will hold out till -EP gets bored with hitting us in the north. This means -EP pushes to AD tri-keep, giving us the ability to only face one faction instead of two.
There's nothing you can do except maybe not keep your entire force in the north while -EP is ravaging your country side. Keep enough to keep us bottle necked at ash gate, and DC will go back to hitting north.
Point wise, we only need to keep AD in check by taking brindle+ nikel while -EP takes your other points. We need to only keep EP under 60 points to clench a faction win.
We purposely hit AD at their weakest. Normally -DC goes after EP/chal, but if we get pushed to our tri-keep, we historically will hold out till -EP gets bored with hitting us in the north. This means -EP pushes to AD tri-keep, giving us the ability to only face one faction instead of two.
There's nothing you can do except maybe not keep your entire force in the north while -EP is ravaging your country side. Keep enough to keep us bottle necked at ash gate, and DC will go back to hitting north.
Point wise, we only need to keep AD in check by taking brindle+ nikel while -EP takes your other points. We need to only keep EP under 60 points to clench a faction win.
I'll remember to tell people to stay at ash gate while EP has 4 guilds in alessia, 3 of them running full raids or close to it. Last night was actually pretty funny since EP ended up fully wiping because the entire faction got in a load screen after we repaired one of the walls.
antihero727 wrote: »Every night when I PvP I see Ash and BRK yellow. Most times Drakelowe is yellow as well, who do you think is going to get focused?
You also had a EP scroll two nights ago and a DC one last night...
The one in 1st place. If you push our gates then expect to have yours pushed too. AD just ended up with your scrolls when EP has a hard time finishing that task even with AD's gates open. If it's not farming EP has no clue what to do anymore.
In a perfect world we'd get all the EP Generals together in the war room and discuss strategy. We'd love to focus our efforts on the Darfal Coven, but due to constant attacks from the Dominion on our southern border we'd need to somehow prevent it in order to put full pressure on the West.
We decide the course of least bloodshed is to reach out to the Dominion with a suggestion of a non-aggression pact along the river Niben. We then push west while the Dominion pushes Northwest. Until the threat of the Coven is no more, then we either fight each other or split Cyrodiil down the middle. We then build the Great DaggerWall along the borders of the Convenant lands to keep them contained.
However, this isn't a perfect world. The pact wakes up every morning and sees BRK, Sej, and Drake yellow. They want to secure the border, and once they do AD keeps coming to Sej. Which makes EP push south until Alessis is red.
It is what it is. AD likes those keeps to keep pressure off Fare and BM. They like Sej to keep pressure off Alessia. Just like EP likes Bleakers to keep pressure off Chalman.
AD is the middle child atm. Your going to be kept down by the lead (DC) and be attacked by the hungry third place team trying to get ahead of you. Doesn't matter what faction it is. Whoever is in the middle is usually getting teamed up on. I won't give you ideas to stop this. You need to figure that out on your own.
Since the start of revival at outposts, it's been gate camping between Chal and Bleaks, Sej and Alessia, and Nikel to Ash. Which isn't much different from the past, but now it's intensified. Guilds and pugs all over Cyro need to get past these three spots to get anything else done. How often do you see DC trying to take BRK? Or Sej? ...now how often do you see AD trying to take those same 2 spots? Ya all need to stop sitting at the bridge and go deeper on EP. I almost never see AD even trying to take Ep home keeps, or even put them under siege. That's on you. That's your fault.
God_flakes wrote: »We purposely hit AD at their weakest. Normally -DC goes after EP/chal, but if we get pushed to our tri-keep, we historically will hold out till -EP gets bored with hitting us in the north. This means -EP pushes to AD tri-keep, giving us the ability to only face one faction instead of two.
There's nothing you can do except maybe not keep your entire force in the north while -EP is ravaging your country side. Keep enough to keep us bottle necked at ash gate, and DC will go back to hitting north.
Point wise, we only need to keep AD in check by taking brindle+ nikel while -EP takes your other points. We need to only keep EP under 60 points to clench a faction win.
I'll remember to tell people to stay at ash gate while EP has 4 guilds in alessia, 3 of them running full raids or close to it. Last night was actually pretty funny since EP ended up fully wiping because the entire faction got in a load screen after we repaired one of the walls.
Aawwwe no need to tell them...they already do this! And why they keep losing.
We purposely hit AD at their weakest. Normally -DC goes after EP/chal, but if we get pushed to our tri-keep, we historically will hold out till -EP gets bored with hitting us in the north. This means -EP pushes to AD tri-keep, giving us the ability to only face one faction instead of two.
There's nothing you can do except maybe not keep your entire force in the north while -EP is ravaging your country side. Keep enough to keep us bottle necked at ash gate, and DC will go back to hitting north.
Point wise, we only need to keep AD in check by taking brindle+ nikel while -EP takes your other points. We need to only keep EP under 60 points to clench a faction win.
I'll remember to tell people to stay at ash gate while EP has 4 guilds in alessia, 3 of them running full raids or close to it. Last night was actually pretty funny since EP ended up fully wiping because the entire faction got in a load screen after we repaired one of the walls.
AD is the middle child atm. Your going to be kept down by the lead (DC) and be attacked by the hungry third place team trying to get ahead of you. Doesn't matter what faction it is. Whoever is in the middle is usually getting teamed up on. I won't give you ideas to stop this. You need to figure that out on your own.
Since the start of revival at outposts, it's been gate camping between Chal and Bleaks, Sej and Alessia, and Nikel to Ash. Which isn't much different from the past, but now it's intensified. Guilds and pugs all over Cyro need to get past these three spots to get anything else done. How often do you see DC trying to take BRK? Or Sej? ...now how often do you see AD trying to take those same 2 spots? Ya all need to stop sitting at the bridge and go deeper on EP. I almost never see AD even trying to take Ep home keeps, or even put them under siege. That's on you. That's your fault.God_flakes wrote: »We purposely hit AD at their weakest. Normally -DC goes after EP/chal, but if we get pushed to our tri-keep, we historically will hold out till -EP gets bored with hitting us in the north. This means -EP pushes to AD tri-keep, giving us the ability to only face one faction instead of two.
There's nothing you can do except maybe not keep your entire force in the north while -EP is ravaging your country side. Keep enough to keep us bottle necked at ash gate, and DC will go back to hitting north.
Point wise, we only need to keep AD in check by taking brindle+ nikel while -EP takes your other points. We need to only keep EP under 60 points to clench a faction win.
I'll remember to tell people to stay at ash gate while EP has 4 guilds in alessia, 3 of them running full raids or close to it. Last night was actually pretty funny since EP ended up fully wiping because the entire faction got in a load screen after we repaired one of the walls.
Aawwwe no need to tell them...they already do this! And why they keep losing.
AD controls BRK/sej on some days just as much as EP does. I don't see your point unless you're trying to prove you don't play the game?
And no Jauriel, they don't. That's the reason DC ever gets anything done on that side of the map, when they have no competition unless K-hole is running a good group.
kevlarto_ESO wrote: »Three faction warfare, for some reason North Americans seem to have a hard time understanding how it works they leave me with that perception or maybe they don't care I don't know.
In three faction warfare the two factions that are losing should be pushing on the winning faction, this does not mean coordinate or anything like that it just happens.
I think so many of the problems we have all comes from the fact we can house all three factions in the same campaign, I think it takes away any kind of faction or campaign pride that would make you fight harder for your colors, to many friends in the other factions and so on.
One thing I notice to is when AD owns the IC both factions seem to push more on AD at that time, a locked pop means nothing when a good percentage of your faction is below ground.
I wish that personal gain was tied to doing more factional things than just killing players and tics, that could have helped change the whole dynamics of pvp.
Oh well I guess it is what it is. /shrug
AD is the middle child atm. Your going to be kept down by the lead (DC) and be attacked by the hungry third place team trying to get ahead of you. Doesn't matter what faction it is. Whoever is in the middle is usually getting teamed up on. I won't give you ideas to stop this. You need to figure that out on your own.
Since the start of revival at outposts, it's been gate camping between Chal and Bleaks, Sej and Alessia, and Nikel to Ash. Which isn't much different from the past, but now it's intensified. Guilds and pugs all over Cyro need to get past these three spots to get anything else done. How often do you see DC trying to take BRK? Or Sej? ...now how often do you see AD trying to take those same 2 spots? Ya all need to stop sitting at the bridge and go deeper on EP. I almost never see AD even trying to take Ep home keeps, or even put them under siege. That's on you. That's your fault.God_flakes wrote: »We purposely hit AD at their weakest. Normally -DC goes after EP/chal, but if we get pushed to our tri-keep, we historically will hold out till -EP gets bored with hitting us in the north. This means -EP pushes to AD tri-keep, giving us the ability to only face one faction instead of two.
There's nothing you can do except maybe not keep your entire force in the north while -EP is ravaging your country side. Keep enough to keep us bottle necked at ash gate, and DC will go back to hitting north.
Point wise, we only need to keep AD in check by taking brindle+ nikel while -EP takes your other points. We need to only keep EP under 60 points to clench a faction win.
I'll remember to tell people to stay at ash gate while EP has 4 guilds in alessia, 3 of them running full raids or close to it. Last night was actually pretty funny since EP ended up fully wiping because the entire faction got in a load screen after we repaired one of the walls.
Aawwwe no need to tell them...they already do this! And why they keep losing.
AD controls BRK/sej on some days just as much as EP does. I don't see your point unless you're trying to prove you don't play the game?
And no Jauriel, they don't. That's the reason DC ever gets anything done on that side of the map, when they have no competition unless K-hole is running a good group.
My point is, I very rarely see AD doing anything beyond BRK (most often they stop at the bridge). I very rarely see AD going after EP tri-keeps (Kingscrest,Farragut etc.). But I see DC getting hit at tri- keeps by both teams way more often. Just this week I've seen AD have at least one of DC's tri-keeps. I see Dragonclaw get hit by AD more often than Drakelowe recently. Where is the love (or hate for EP?)What's up with that? I think OP is the one that's trying to prove they don't play the game. I play nightly Mano. U.S. primetime. Have since beta.
kevlarto_ESO wrote: »Three faction warfare, for some reason North Americans seem to have a hard time understanding how it works they leave me with that perception or maybe they don't care I don't know.
In three faction warfare the two factions that are losing should be pushing on the winning faction, this does not mean coordinate or anything like that it just happens.
I think so many of the problems we have all comes from the fact we can house all three factions in the same campaign, I think it takes away any kind of faction or campaign pride that would make you fight harder for your colors, to many friends in the other factions and so on.
One thing I notice to is when AD owns the IC both factions seem to push more on AD at that time, a locked pop means nothing when a good percentage of your faction is below ground.
I wish that personal gain was tied to doing more factional things than just killing players and tics, that could have helped change the whole dynamics of pvp.
Oh well I guess it is what it is. /shrug
well at least someone gets the point of the thread. I can't come straight out and say, "hey, EP lets have a truce so we can all focus on DC." There are very very delicate diplomatic and internal considerations that have to be made before anything like this could even happen.
Na EP won't ever figure it out.
kevlarto_ESO wrote: »Three faction warfare, for some reason North Americans seem to have a hard time understanding how it works they leave me with that perception or maybe they don't care I don't know.
In three faction warfare the two factions that are losing should be pushing on the winning faction, this does not mean coordinate or anything like that it just happens.
I think so many of the problems we have all comes from the fact we can house all three factions in the same campaign, I think it takes away any kind of faction or campaign pride that would make you fight harder for your colors, to many friends in the other factions and so on.
One thing I notice to is when AD owns the IC both factions seem to push more on AD at that time, a locked pop means nothing when a good percentage of your faction is below ground.
I wish that personal gain was tied to doing more factional things than just killing players and tics, that could have helped change the whole dynamics of pvp.
Oh well I guess it is what it is. /shrug
well at least someone gets the point of the thread. I can't come straight out and say, "hey, EP lets have a truce so we can all focus on DC." There are very very delicate diplomatic and internal considerations that have to be made before anything like this could even happen.
Na EP won't ever figure it out.
We understand your intent perfectly. It's just sad you can't figure out how to pass DC for first place yourselves so you whine and complain on the forums for EP's aid.
kevlarto_ESO wrote: »Three faction warfare, for some reason North Americans seem to have a hard time understanding how it works they leave me with that perception or maybe they don't care I don't know.
In three faction warfare the two factions that are losing should be pushing on the winning faction, this does not mean coordinate or anything like that it just happens.
I think so many of the problems we have all comes from the fact we can house all three factions in the same campaign, I think it takes away any kind of faction or campaign pride that would make you fight harder for your colors, to many friends in the other factions and so on.
One thing I notice to is when AD owns the IC both factions seem to push more on AD at that time, a locked pop means nothing when a good percentage of your faction is below ground.
I wish that personal gain was tied to doing more factional things than just killing players and tics, that could have helped change the whole dynamics of pvp.
Oh well I guess it is what it is. /shrug
well at least someone gets the point of the thread. I can't come straight out and say, "hey, EP lets have a truce so we can all focus on DC." There are very very delicate diplomatic and internal considerations that have to be made before anything like this could even happen.
Na EP won't ever figure it out.
We understand your intent perfectly. It's just sad you can't figure out how to pass DC for first place yourselves so you whine and complain on the forums for EP's aid.
It's just one guy. The rest of us can see EP has no interest in winning, and that there's really no point to for ourselves either. There's literally only three requirements to winning a campaign:
- Have a stronger oceanic pop so you out gain the other factions the other 16 non-prime time hours.
- Bring your whole faction to any sort of defense, even a resource to encourage the enemies back to the gate/bridge on the other side of the map.
- Hope one or both of the other factions don't care or don't know what they are doing, and decide to fight each other instead.
DC currently just meets them. It's not like this is difficult to understand. You don't have to run calculus equations over how much points each faction will get if you take a resource.
As far as Brindle goes, it's not like DC responds to dragonclaw well, or EP to drakelowe. The keeps simply aren't close enough to respond to if there's any sort of competent siege going on. I could probably just keep my group at brindle all night and farm Saramis as he potatoes to that keep every single chance he gets. DC lost every keep other than Glademist last night while Saramis and Shadowgrabber tried to take Brindle together... together...
God_flakes wrote: »kevlarto_ESO wrote: »Three faction warfare, for some reason North Americans seem to have a hard time understanding how it works they leave me with that perception or maybe they don't care I don't know.
In three faction warfare the two factions that are losing should be pushing on the winning faction, this does not mean coordinate or anything like that it just happens.
I think so many of the problems we have all comes from the fact we can house all three factions in the same campaign, I think it takes away any kind of faction or campaign pride that would make you fight harder for your colors, to many friends in the other factions and so on.
One thing I notice to is when AD owns the IC both factions seem to push more on AD at that time, a locked pop means nothing when a good percentage of your faction is below ground.
I wish that personal gain was tied to doing more factional things than just killing players and tics, that could have helped change the whole dynamics of pvp.
Oh well I guess it is what it is. /shrug
well at least someone gets the point of the thread. I can't come straight out and say, "hey, EP lets have a truce so we can all focus on DC." There are very very delicate diplomatic and internal considerations that have to be made before anything like this could even happen.
Na EP won't ever figure it out.
We understand your intent perfectly. It's just sad you can't figure out how to pass DC for first place yourselves so you whine and complain on the forums for EP's aid.
It's just one guy. The rest of us can see EP has no interest in winning, and that there's really no point to for ourselves either. There's literally only three requirements to winning a campaign:
- Have a stronger oceanic pop so you out gain the other factions the other 16 non-prime time hours.
- Bring your whole faction to any sort of defense, even a resource to encourage the enemies back to the gate/bridge on the other side of the map.
- Hope one or both of the other factions don't care or don't know what they are doing, and decide to fight each other instead.
DC currently just meets them. It's not like this is difficult to understand. You don't have to run calculus equations over how much points each faction will get if you take a resource.
As far as Brindle goes, it's not like DC responds to dragonclaw well, or EP to drakelowe. The keeps simply aren't close enough to respond to if there's any sort of competent siege going on. I could probably just keep my group at brindle all night and farm Saramis as he potatoes to that keep every single chance he gets. DC lost every keep other than Glademist last night while Saramis and Shadowgrabber tried to take Brindle together... together...