Here is how to fix RNG and proc set gear problems

Messy1
Messy1
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GET RID of proc gear and alter the benefits that sets give to characters.

There's no easy way around this issue and that's why the next patch has been promised to be a "Balance" patch because right now everything is just the opposite.

Devs are going to have to go back and tweak the sets AND tweak the difficulty of vMA and in general fix some of the glaring imbalances that players have been feeling and posting about. Pretty much, a overhaul has to be done for the health of the game going forward.

The development and popularity of ESO is being bottlenecked by the proc sets, the dungeon monster sets, and the vMA RNG issues. Players have great exuberance and passion for the game and then they hit a wall in either the form of having to do a gear grind or frustration with the difficulty.

So, yes, balance the game and give crafters a bit more love to be able to craft near comparable vMA gears alternatives.
  • deevoh1991
    deevoh1991
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    What if people like the Proc sets for PVE the way they are? It's the only thing that adds some probability to win if you are not maxed out in all areas with a trillion CP.
    And what if some people don't like to waste time with crafting and researching? it shouldn't be imposed. Researching is the dumbest thing I've ever experienced in any game. And to prioritise skill points and search for specific drops that are contribute to a very bleh worthy sets, I'd not even notice if crafted sets were removed altogether.
    Edited by deevoh1991 on December 1, 2016 8:32AM
    PSN GT : Divzor
  • Enslaved
    Enslaved
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    I will repeat myself for idk what time.

    Leave proc sets, rework impen trait to reduce proc damage by 5% per piece.

    35% less proc damage or even 40% if you have a shield with impen trait.

    That would be good balancing for start. Also, it would not affect any PvE aspect of the game, leaving all non PvPers happy, while making PvPers life easier.
  • Messy1
    Messy1
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    I was talking about PvE and PvP. A skill that randomly activates on a percentage chance does not seem very skillful. And if the mechanic seems bad now for a lot of people then continuing to build on that faulty game mechanic will only make the issue worse.

    -Jewelry Crafting (forgot to make tjis point earlier)
    If jewelry crafting ever becomes a thing it would be a good opportunity to bring balance back to the game.

    Another thing . . . The monster sets look really cool, but everyone has been griping about how they want to use other styles, so why not make monster sets part of collectiblessed and as costume pieces? I think someone mentioned that it should be possible for a crafter to alter the appearance of the monster set so that would be good as well.
  • acw37162
    acw37162
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    Such insight is overwhelming, I will retire to Shrine of Silence to meditate on what I have learned here.

    <walk out>
    <immediately walks back in>

    Done, moving on next.
    Edited by acw37162 on December 1, 2016 9:05AM
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