CosmicSoul wrote: »Its something thats been buggin me for a while now. Since there's soposed to be an all in war between the 3 and what not.. Why are we all friends except in Cyrodill?
I would love some world pvp of some sort. Any really. Pvp dungeons? If its not gonna be open world pvp BECAUSE <insert 1m reasons here>, at least some other form of conflict around the PvE world. There would be nothing wrong with that. What i really cant understand is why are we all holding hands..?
Because this is a pve centered mmorpg with added pvp, there are other mmorpgs with a pvp focus and mobas you know, most people who come to eso are interested in pve, and why does it bother you so much? If that is how they want to play it is not your place to complain since they are the ones who spent money on their games.
Then back your statements with action and go play in Cyrodiil where you can get your PvP fix. I don't have a narrow view, I don't care for forced PvP just because you want to get your rocks off by ganking PvE'ers.{nyghthowler} wrote:Personally, I would LOVE it if ZoS would make an open world PVP server for y'all so I could lmao at all the "HardCore" PvP'ers who would never use it because they wouldn't have anyone to gank and feel good about themselves...
I do not gank because i need to gank to feel good about myself. I gank, because it adds substance to my game both in an offensive, and a defensive way (where i too am forced to protect myself less i fall pray to others) you live in a sheltered world, like most "players" here, and cant be blamed for the narrow view. I forgive you for that. Since we both play in a world where you currently "have your way" cherish the luxury.
As Turok Redclaw would say ... MilkSop!
What I expected from the whole Alliance War thing, was that once you entered a campaign, you get taken to a shell of Tamriel; access to all the zones, but with the villages, outposts, towers and cities being set up as capturable locations. Exactly like Cyrodiil's alliance buildings, but on a grander scale.
But, no, we've just got the one zone to do open PvP in, and it's the same once since beta.
Its something thats been buggin me for a while now. Since there's soposed to be an all in war between the 3 and what not.. Why are we all friends except in Cyrodill?
Its something thats been buggin me for a while now. Since there's soposed to be an all in war between the 3 and what not.. Why are we all friends except in Cyrodill?
Its something thats been buggin me for a while now. Since there's soposed to be an all in war between the 3 and what not.. Why are we all friends except in Cyrodill?
I would love some world pvp of some sort. Any really. Pvp dungeons? If its not gonna be open world pvp BECAUSE <insert 1m reasons here>, at least some other form of conflict around the PvE world. There would be nothing wrong with that. What i really cant understand is why are we all holding hands..?
What I expected from the whole Alliance War thing, was that once you entered a campaign, you get taken to a shell of Tamriel; access to all the zones, but with the villages, outposts, towers and cities being set up as capturable locations. Exactly like Cyrodiil's alliance buildings, but on a grander scale.
But, no, we've just got the one zone to do open PvP in, and it's the same once since beta.
Meridia, not the Prophet. But yes. Enemy players are seen as friendly due to her involvement.Its something thats been buggin me for a while now. Since there's soposed to be an all in war between the 3 and what not.. Why are we all friends except in Cyrodill?
Lorewise we're not. You CANNOT enter enemy territory. Not normally anyway.
However.. what has happened.. at least from a lore perspective is when you do go to another alliance's area. They see you as one of their own. This was an enchantment you receive from the prophet. Before the Tamriel unlimited patch, this wasn't possible before you did the Coldharbor/Harborage questlines.
If ZOS canned ESO and started making TES VI, it would be rubbish. Only BGS should make single player TES games. Since ZOS don't have anything better to do, they might as well continue with ESO.ESO should die. Then maybe we'll get TES VI. Single player, the way TES games were meant to be.
What I expected from the whole Alliance War thing, was that once you entered a campaign, you get taken to a shell of Tamriel; access to all the zones, but with the villages, outposts, towers and cities being set up as capturable locations. Exactly like Cyrodiil's alliance buildings, but on a grander scale.
But, no, we've just got the one zone to do open PvP in, and it's the same once since beta.
ESO is stupid. Millions of "chosen one" vestiges running around doing the same quests. Alliances made up of races that hate each other.
ESO should die. Then maybe we'll get TES VI. Single player, the way TES games were meant to be.
What I expected from the whole Alliance War thing, was that once you entered a campaign, you get taken to a shell of Tamriel; access to all the zones, but with the villages, outposts, towers and cities being set up as capturable locations. Exactly like Cyrodiil's alliance buildings, but on a grander scale.
But, no, we've just got the one zone to do open PvP in, and it's the same once since beta.
Plotholes in an MMO? Lol well ya, but it's not like it's a work of literature. True open world PvP is every PvPer's dream. Imagine, a world of PvEers and scrubs roaming all over the place, practically defenseless in the face of your skill and specialized build (or procs and other cancer). The thing about this is, in ESO at least, you would be literally killing your competition, curb stomping them such that they wouldn't come back more than a couple times. It would drive the (apparently) typical player in ESO away as effectively as--but much quicker than--a poor combat system drives away competitive gamers.
I remember when ESO was in beta. This game was supposed to be the death of the MMO I was playing at the time (it wasn't but that game is reaching the end of its lifespan). Many people say PvP was an afterthought for this game, but in that game it actually was; we once went years without a PvP dev, and PvP was a last minute addition to the game with sloppy code implementation that hounded the devs whenever they wanted to change something major. PvE was supreme, and they did a beautiful job of it, but PvP-types like me were looking forward to the promise of PvP in ESO--because really, the PvE in this game ain't that special, it's just got the newest tech. The things that wowed me were the megaservers, the upgraded graphics, and the emperorship--and I have to say it delivered.
There's no need to shoot down wishes for totally open world PvP or a server dedicated to it because the reasons against it are so obvious to even the people suggesting it. It would either destroy the game based on assumptions about the player base (7 million in and out players are casual enough to leave the moment they get rekt) or the map would just be far too wide to find anyone to fight, respectively.
And no, PvP is not a secondary issue, or an afterthought. It was a major selling point of the game for many of us, and we even have our own dev! (I'm starting to realize just how poorly PvP was treated in my old MMO that this is such a big deal to me) If you want to talk about something being an afterthought in ESO, look at the latest iteration of the combat system!
Sorry, Wrobel, that was a cheap shot.
Because ppl are whiny little safe space loving nubs,. And dont call them that you might hurt feelings. 8(
Rune_Relic wrote: »Plotholes in an MMO? Lol well ya, but it's not like it's a work of literature. True open world PvP is every PvPer's dream. Imagine, a world of PvEers and scrubs roaming all over the place, practically defenseless in the face of your skill and specialized build (or procs and other cancer). The thing about this is, in ESO at least, you would be literally killing your competition, curb stomping them such that they wouldn't come back more than a couple times. It would drive the (apparently) typical player in ESO away as effectively as--but much quicker than--a poor combat system drives away competitive gamers.
I remember when ESO was in beta. This game was supposed to be the death of the MMO I was playing at the time (it wasn't but that game is reaching the end of its lifespan). Many people say PvP was an afterthought for this game, but in that game it actually was; we once went years without a PvP dev, and PvP was a last minute addition to the game with sloppy code implementation that hounded the devs whenever they wanted to change something major. PvE was supreme, and they did a beautiful job of it, but PvP-types like me were looking forward to the promise of PvP in ESO--because really, the PvE in this game ain't that special, it's just got the newest tech. The things that wowed me were the megaservers, the upgraded graphics, and the emperorship--and I have to say it delivered.
There's no need to shoot down wishes for totally open world PvP or a server dedicated to it because the reasons against it are so obvious to even the people suggesting it. It would either destroy the game based on assumptions about the player base (7 million in and out players are casual enough to leave the moment they get rekt) or the map would just be far too wide to find anyone to fight, respectively.
And no, PvP is not a secondary issue, or an afterthought. It was a major selling point of the game for many of us, and we even have our own dev! (I'm starting to realize just how poorly PvP was treated in my old MMO that this is such a big deal to me) If you want to talk about something being an afterthought in ESO, look at the latest iteration of the combat system!
Sorry, Wrobel, that was a cheap shot.
That is in fact how it all started out in a way.
1000s of solo ES players and a few hardcore PvP MMO players.
For the most part the ES players had no concept of team play and how to git gud.
I was one of those lambs.
Their idea of combat was 100s of 1v1s all over the place.
And there was no lag.
Then we had the gud MMO PvP groups and players.
It was like lambs ot the slaughter for them.
Nearly everyone was an AP farm or 1vX opportunity.
They absolutely revelled in their Buff & Stack Glory.
But even then the writing was on the wall.
Those 1v1 players noticed terrible lag being stuck in those endless AoE ulitmates hitting everyone.
So they tried desperately to avoid the Pain Trains of death.
Except a few of the PvP MMO pros.
They saw this as an opportunity for bombs groups to stack even more aoe and hit even more people.
So the lag got worse.
As time went on those 1v1 players got sick of dying and ...got gud!
They too said...hey...why dont we all stack aoe and ultimate and wipe everyone too.
Admitted they were bad at it to begin with.
But everyone eventually learns given time.
So here we are.
1vX crying that all the sheep have gone and kills are much harder to come by.
Zergs rollings everywhere.
Lag far beyond anything the system can cope with due to all the AoE and Ults flying everywhere.
No one using 1v1 anymore.
Its just stack in groups and AoE each other.
ESO is stupid. Millions of "chosen one" vestiges running around doing the same quests. Alliances made up of races that hate each other.
ESO should die. Then maybe we'll get TES VI. Single player, the way TES games were meant to be.
Rune_Relic wrote: »Plotholes in an MMO? Lol well ya, but it's not like it's a work of literature. True open world PvP is every PvPer's dream. Imagine, a world of PvEers and scrubs roaming all over the place, practically defenseless in the face of your skill and specialized build (or procs and other cancer). The thing about this is, in ESO at least, you would be literally killing your competition, curb stomping them such that they wouldn't come back more than a couple times. It would drive the (apparently) typical player in ESO away as effectively as--but much quicker than--a poor combat system drives away competitive gamers.
I remember when ESO was in beta. This game was supposed to be the death of the MMO I was playing at the time (it wasn't but that game is reaching the end of its lifespan). Many people say PvP was an afterthought for this game, but in that game it actually was; we once went years without a PvP dev, and PvP was a last minute addition to the game with sloppy code implementation that hounded the devs whenever they wanted to change something major. PvE was supreme, and they did a beautiful job of it, but PvP-types like me were looking forward to the promise of PvP in ESO--because really, the PvE in this game ain't that special, it's just got the newest tech. The things that wowed me were the megaservers, the upgraded graphics, and the emperorship--and I have to say it delivered.
There's no need to shoot down wishes for totally open world PvP or a server dedicated to it because the reasons against it are so obvious to even the people suggesting it. It would either destroy the game based on assumptions about the player base (7 million in and out players are casual enough to leave the moment they get rekt) or the map would just be far too wide to find anyone to fight, respectively.
And no, PvP is not a secondary issue, or an afterthought. It was a major selling point of the game for many of us, and we even have our own dev! (I'm starting to realize just how poorly PvP was treated in my old MMO that this is such a big deal to me) If you want to talk about something being an afterthought in ESO, look at the latest iteration of the combat system!
Sorry, Wrobel, that was a cheap shot.
That is in fact how it all started out in a way.
1000s of solo ES players and a few hardcore PvP MMO players.
For the most part the ES players had no concept of team play and how to git gud.
I was one of those lambs.
Their idea of combat was 100s of 1v1s all over the place.
And there was no lag.
Then we had the gud MMO PvP groups and players.
It was like lambs ot the slaughter for them.
Nearly everyone was an AP farm or 1vX opportunity.
They absolutely revelled in their Buff & Stack Glory.
But even then the writing was on the wall.
Those 1v1 players noticed terrible lag being stuck in those endless AoE ulitmates hitting everyone.
So they tried desperately to avoid the Pain Trains of death.
Except a few of the PvP MMO pros.
They saw this as an opportunity for bombs groups to stack even more aoe and hit even more people.
So the lag got worse.
As time went on those 1v1 players got sick of dying and ...got gud!
They too said...hey...why dont we all stack aoe and ultimate and wipe everyone too.
Admitted they were bad at it to begin with.
But everyone eventually learns given time.
So here we are.
1vX crying that all the sheep have gone and kills are much harder to come by.
Zergs rollings everywhere.
Lag far beyond anything the system can cope with due to all the AoE and Ults flying everywhere.
No one using 1v1 anymore.
Its just stack in groups and AoE each other.
1v1 and AoE had their own evolution of the species.
1v1 lost.....the server died.
CosmicSoul wrote: »Its something thats been buggin me for a while now. Since there's soposed to be an all in war between the 3 and what not.. Why are we all friends except in Cyrodill?
I would love some world pvp of some sort. Any really. Pvp dungeons? If its not gonna be open world pvp BECAUSE <insert 1m reasons here>, at least some other form of conflict around the PvE world. There would be nothing wrong with that. What i really cant understand is why are we all holding hands..?
Because this is a pve centered mmorpg with added pvp, there are other mmorpgs with a pvp focus and mobas you know, most people who come to eso are interested in pve, and why does it bother you so much? If that is how they want to play it is not your place to complain since they are the ones who spent money on their games.
Awakatanka wrote: »CosmicSoul wrote: »Its something thats been buggin me for a while now. Since there's soposed to be an all in war between the 3 and what not.. Why are we all friends except in Cyrodill?
I would love some world pvp of some sort. Any really. Pvp dungeons? If its not gonna be open world pvp BECAUSE <insert 1m reasons here>, at least some other form of conflict around the PvE world. There would be nothing wrong with that. What i really cant understand is why are we all holding hands..?
Because this is a pve centered mmorpg with added pvp, there are other mmorpgs with a pvp focus and mobas you know, most people who come to eso are interested in pve, and why does it bother you so much? If that is how they want to play it is not your place to complain since they are the ones who spent money on their games.
If you look at the first advertising from them they let it look like it is a pvp centered mmo
NewBlacksmurf wrote: »nexxus_ESO wrote: »If you want world-wide PVP, advocate for your own PVP server. Seriously. Thread after thread after thread after thread that basically boils down to PVP wanting to invade PVE. It's not going to happen. They gave PVP dueling and what happened? It's being abused by every inconsiderate a**hat out there cluttering up the banks, the wayshrines, the undaunted camps, the guild vendor areas, lagging us all to hell, congesting areas that were already crowded to begin with, and making it impossible to get anything done in a timely fashion. It's abused, so why would anyone in PVE trust letting PVP loose in the open world even further? If it can be abused, it'll be abused 100 times over.
In all these threads, a PVP world server isn't ever brought up. Why is that? It's a heck of alot easier for them to set aside an instance of something that already exists and make it a free-for-all PVP world, than it's going to be to deal with the lag, abuse, and loss of customers because PVP cannot behave themselves and just want to gank people who aren't equipped, skilled, prepared for, nor interested in PVP.
Ask for your own NA-PVP, EU-PVP servers already! I'm sure there are plenty of PVE people who would happily advocate for it on your behalf to help make it a reality.
id vote super yes
Awakatanka wrote: »CosmicSoul wrote: »Its something thats been buggin me for a while now. Since there's soposed to be an all in war between the 3 and what not.. Why are we all friends except in Cyrodill?
I would love some world pvp of some sort. Any really. Pvp dungeons? If its not gonna be open world pvp BECAUSE <insert 1m reasons here>, at least some other form of conflict around the PvE world. There would be nothing wrong with that. What i really cant understand is why are we all holding hands..?
Because this is a pve centered mmorpg with added pvp, there are other mmorpgs with a pvp focus and mobas you know, most people who come to eso are interested in pve, and why does it bother you so much? If that is how they want to play it is not your place to complain since they are the ones who spent money on their games.
If you look at the first advertising from them they let it look like it is a pvp centered mmo
That's what the Skyrim base asked for. Unfortunately, they've catered way too much to PvP at the cost of this ideal.The reality is though that it is a quest-centered online RPG with PvP tagged on. Like it or leave it, that is what the game is.