It is a dodge caused by a dodge roll or a major evasion buff such as Evasion (Shuffle/Elude) or Blur (Double Take/Mirage).
GrumpyDuckling wrote: »I've always wondered if Tava's has a cool down period. If I roll dodge out of the way of three rapid attacks, then would I get 27 ultimate?
It is a dodge caused by a dodge roll or a major evasion buff such as Evasion (Shuffle/Elude) or Blur (Double Take/Mirage).
Thanks man! Seems I'll be using the Shuffle skill from the medium armour skill line! Now I just need to improve it all to increase my physical resistance...
Thanks!
m2rc
One of these days someone will listen to me;
A whole raid team in Tavas heavy for tanks, medium for stam DPS, light for magica and healers.
Healers wear Gossmer.
More ultimates then the screen could handle this would at least be a plausible excuse for why my PS4 blue screened 40 plus times over the weekend but hey atro mounts for 100 if your lucky.
Giles.floydub17_ESO wrote: »One of these days someone will listen to me;
A whole raid team in Tavas heavy for tanks, medium for stam DPS, light for magica and healers.
Healers wear Gossmer.
More ultimates then the screen could handle this would at least be a plausible excuse for why my PS4 blue screened 40 plus times over the weekend but hey atro mounts for 100 if your lucky.
@acw37162
Tanks in Tavas yes. Having dps and healers in tavas wojld he a huge dps loss.
If you have found differently via actual use please explain and provide actual information.
Giles.floydub17_ESO wrote: »One of these days someone will listen to me;
A whole raid team in Tavas heavy for tanks, medium for stam DPS, light for magica and healers.
Healers wear Gossmer.
More ultimates then the screen could handle this would at least be a plausible excuse for why my PS4 blue screened 40 plus times over the weekend but hey atro mounts for 100 if your lucky.
@acw37162
Tanks in Tavas yes. Having dps and healers in tavas wojld he a huge dps loss.
If you have found differently via actual use please explain and provide actual information.
Giles.floydub17_ESO wrote: »One of these days someone will listen to me;
A whole raid team in Tavas heavy for tanks, medium for stam DPS, light for magica and healers.
Healers wear Gossmer.
More ultimates then the screen could handle this would at least be a plausible excuse for why my PS4 blue screened 40 plus times over the weekend but hey atro mounts for 100 if your lucky.
@acw37162
Tanks in Tavas yes. Having dps and healers in tavas wojld he a huge dps loss.
If you have found differently via actual use please explain and provide actual information.
I'd assume he's talking pvp, where in group play it comes down to surviving an enemies bomb then bombing them yourself, in this case, having higher ulti uptime could somehow help.
I'm still fairly certain its not worth forgoing a proper group composition.
Hi everyone, just wanted to know about how to proc the Tava's set, because it states every time you dodge out of an attack it procs and gains 9 ultimate, but do you need to dodge roll or just have your character move out of the way by chance?
Thanks,
m2rc
Has anyone combined the shalk set with tava?
Has anyone combined the shalk set with tava?
Most endgame tank builds maintain 100% uptime on Heroic Slash, which affords Minor Heroism. Since it's the same buff, it does not stack. Usually tanks find it preferable to select a single skill to accomplish the same thing that an entire 5set of gear can. If we can offload Minor Heroism to one skill without sacrificing something else of importance in the process, we can then replace Shalk with something else to even further enhance our utility as tanks.
Has anyone combined the shalk set with tava?
Most endgame tank builds maintain 100% uptime on Heroic Slash, which affords Minor Heroism. Since it's the same buff, it does not stack. Usually tanks find it preferable to select a single skill to accomplish the same thing that an entire 5set of gear can. If we can offload Minor Heroism to one skill without sacrificing something else of importance in the process, we can then replace Shalk with something else to even further enhance our utility as tanks.
Has anyone combined the shalk set with tava?
Most endgame tank builds maintain 100% uptime on Heroic Slash, which affords Minor Heroism. Since it's the same buff, it does not stack. Usually tanks find it preferable to select a single skill to accomplish the same thing that an entire 5set of gear can. If we can offload Minor Heroism to one skill without sacrificing something else of importance in the process, we can then replace Shalk with something else to even further enhance our utility as tanks.
Interesting. Let me rephrase then. How well does minor heroism work with tava? Is it a huge difference? Noticeable? How long does it take to reach 200 ult with tava and minor heroism, in seconds?
Giles.floydub17_ESO wrote: »One of these days someone will listen to me;
A whole raid team in Tavas heavy for tanks, medium for stam DPS, light for magica and healers.
Healers wear Gossmer.
More ultimates then the screen could handle this would at least be a plausible excuse for why my PS4 blue screened 40 plus times over the weekend but hey atro mounts for 100 if your lucky.
@acw37162
Tanks in Tavas yes. Having dps and healers in tavas wojld he a huge dps loss.
If you have found differently via actual use please explain and provide actual information.
It's an exercise in theory crafting at this point.
When and if I convince one of my guilds to try this I'll let you know, actually.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »One of these days someone will listen to me;
A whole raid team in Tavas heavy for tanks, medium for stam DPS, light for magica and healers.
Healers wear Gossmer.
More ultimates then the screen could handle this would at least be a plausible excuse for why my PS4 blue screened 40 plus times over the weekend but hey atro mounts for 100 if your lucky.
@acw37162
Tanks in Tavas yes. Having dps and healers in tavas wojld he a huge dps loss.
If you have found differently via actual use please explain and provide actual information.
It's an exercise in theory crafting at this point.
When and if I convince one of my guilds to try this I'll let you know, actually.
@acw37162
Then discuss the theoretical aspect of it instead of just saying everyone should wear it.
This is why it will not work. Tavas only works when dodging an attack and most of the group isn't or shouldn't be receiving that kind of damage to make it worthwhile.
Additionally, it requires the dps and heals to remove a skill they use to add a skill that grants them major evasion and keep that buff up during the fight. The time it takes to apply the buff and the loss of a skill would be a negative on their dps as well.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »One of these days someone will listen to me;
A whole raid team in Tavas heavy for tanks, medium for stam DPS, light for magica and healers.
Healers wear Gossmer.
More ultimates then the screen could handle this would at least be a plausible excuse for why my PS4 blue screened 40 plus times over the weekend but hey atro mounts for 100 if your lucky.
@acw37162
Tanks in Tavas yes. Having dps and healers in tavas wojld he a huge dps loss.
If you have found differently via actual use please explain and provide actual information.
It's an exercise in theory crafting at this point.
When and if I convince one of my guilds to try this I'll let you know, actually.
@acw37162
Then discuss the theoretical aspect of it instead of just saying everyone should wear it.
This is why it will not work. Tavas only works when dodging an attack and most of the group isn't or shouldn't be receiving that kind of damage to make it worthwhile.
Additionally, it requires the dps and heals to remove a skill they use to add a skill that grants them major evasion and keep that buff up during the fight. The time it takes to apply the buff and the loss of a skill would be a negative on their dps as well.
Healers wear Gossamer.
Save the lectures brother, please.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »One of these days someone will listen to me;
A whole raid team in Tavas heavy for tanks, medium for stam DPS, light for magica and healers.
Healers wear Gossmer.
More ultimates then the screen could handle this would at least be a plausible excuse for why my PS4 blue screened 40 plus times over the weekend but hey atro mounts for 100 if your lucky.
@acw37162
Tanks in Tavas yes. Having dps and healers in tavas wojld he a huge dps loss.
If you have found differently via actual use please explain and provide actual information.
It's an exercise in theory crafting at this point.
When and if I convince one of my guilds to try this I'll let you know, actually.
@acw37162
Then discuss the theoretical aspect of it instead of just saying everyone should wear it.
This is why it will not work. Tavas only works when dodging an attack and most of the group isn't or shouldn't be receiving that kind of damage to make it worthwhile.
Additionally, it requires the dps and heals to remove a skill they use to add a skill that grants them major evasion and keep that buff up during the fight. The time it takes to apply the buff and the loss of a skill would be a negative on their dps as well.
Healers wear Gossamer.
Save the lectures brother, please.
Gossamer is a good option for granting this buff to the group. However, it is not a viable substitute for Shuffle or Blur. Shuffle and Blur easily afford 100% up-time on Major Evasion, whereas Gossamer is of quite limited benefit to a tank. Gossamer is a chance to proc, and it gives a chance to evade. This inherently makes it less viable for a tank, who has the option to guarantee that chance to evade.
Gossamer = a chance to give a buff that affords a chance to dodge
Shuffle/Blur = a guaranteed buff that affords a chance to dodge
See the difference? Gossamer is, by design, less effective than Shuffle/Blur. This factor is what helps to balance the set for groups. Were Gossamer to afford a guaranteed buff like Shuffle/Blur, it would be overpowered in pvp and would skew the balance of vet trials as well.
Furthermore, Gossamer requires that the target receiving heals not be at full health. It cannot proc if target is full health. While this might seem like a trivial nuance, this practically means that you are further reducing the potential up-time on Gossamer.
In order to maximize the benefit of Tava's 5set bonus, we need to try everything we can to guarantee dodging as much as possible, at most once every 3s. By choosing to use a set that gives a chance to grant Major Evasion, we are at the whim of RNG to decide if we get a buff or not.
Now, from a dps perspective: In order to wear Tava's as a dps, we have to give something up. That means TBS, VO, Monster sets, etc. In return for sacrificing things like crit, crit damage, max resources, weapon and spell damage, and health, we get a chance to generate more ultimate. First, ultimates are not the top damaging skills for most builds (although they are significant), so we are giving up core dps stats for a chance to buff something that's likely not at the top of the list. Second, the setting in which most dps would benefit the most from this would be on trash pulls, leaving us to sacrifice core stats for something only marginally useful during certain phases of certain boss fights. The combination of these two alone means we cannot logically justify having everyone wear Tava's. We can put the pen to paper and prove this mathematically, but I'm not going to do that for you. Just remember: a chance on a chance is always less than a guaranteed chance.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »One of these days someone will listen to me;
A whole raid team in Tavas heavy for tanks, medium for stam DPS, light for magica and healers.
Healers wear Gossmer.
More ultimates then the screen could handle this would at least be a plausible excuse for why my PS4 blue screened 40 plus times over the weekend but hey atro mounts for 100 if your lucky.
@acw37162
Tanks in Tavas yes. Having dps and healers in tavas wojld he a huge dps loss.
If you have found differently via actual use please explain and provide actual information.
It's an exercise in theory crafting at this point.
When and if I convince one of my guilds to try this I'll let you know, actually.
@acw37162
Then discuss the theoretical aspect of it instead of just saying everyone should wear it.
This is why it will not work. Tavas only works when dodging an attack and most of the group isn't or shouldn't be receiving that kind of damage to make it worthwhile.
Additionally, it requires the dps and heals to remove a skill they use to add a skill that grants them major evasion and keep that buff up during the fight. The time it takes to apply the buff and the loss of a skill would be a negative on their dps as well.
Healers wear Gossamer.
Save the lectures brother, please.
Gossamer is a good option for granting this buff to the group. However, it is not a viable substitute for Shuffle or Blur. Shuffle and Blur easily afford 100% up-time on Major Evasion, whereas Gossamer is of quite limited benefit to a tank. Gossamer is a chance to proc, and it gives a chance to evade. This inherently makes it less viable for a tank, who has the option to guarantee that chance to evade.
Gossamer = a chance to give a buff that affords a chance to dodge
Shuffle/Blur = a guaranteed buff that affords a chance to dodge
See the difference? Gossamer is, by design, less effective than Shuffle/Blur. This factor is what helps to balance the set for groups. Were Gossamer to afford a guaranteed buff like Shuffle/Blur, it would be overpowered in pvp and would skew the balance of vet trials as well.
Furthermore, Gossamer requires that the target receiving heals not be at full health. It cannot proc if target is full health. While this might seem like a trivial nuance, this practically means that you are further reducing the potential up-time on Gossamer.
In order to maximize the benefit of Tava's 5set bonus, we need to try everything we can to guarantee dodging as much as possible, at most once every 3s. By choosing to use a set that gives a chance to grant Major Evasion, we are at the whim of RNG to decide if we get a buff or not.
Now, from a dps perspective: In order to wear Tava's as a dps, we have to give something up. That means TBS, VO, Monster sets, etc. In return for sacrificing things like crit, crit damage, max resources, weapon and spell damage, and health, we get a chance to generate more ultimate. First, ultimates are not the top damaging skills for most builds (although they are significant), so we are giving up core dps stats for a chance to buff something that's likely not at the top of the list. Second, the setting in which most dps would benefit the most from this would be on trash pulls, leaving us to sacrifice core stats for something only marginally useful during certain phases of certain boss fights. The combination of these two alone means we cannot logically justify having everyone wear Tava's. We can put the pen to paper and prove this mathematically, but I'm not going to do that for you. Just remember: a chance on a chance is always less than a guaranteed chance.
I haven't got a guild to try it yet.
It was an idea.
Might work might suck when I find some like minded people it would be fun to try.
Pen to paper mathematically helicopters won't fly.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »One of these days someone will listen to me;
A whole raid team in Tavas heavy for tanks, medium for stam DPS, light for magica and healers.
Healers wear Gossmer.
More ultimates then the screen could handle this would at least be a plausible excuse for why my PS4 blue screened 40 plus times over the weekend but hey atro mounts for 100 if your lucky.
@acw37162
Tanks in Tavas yes. Having dps and healers in tavas wojld he a huge dps loss.
If you have found differently via actual use please explain and provide actual information.
It's an exercise in theory crafting at this point.
When and if I convince one of my guilds to try this I'll let you know, actually.
@acw37162
Then discuss the theoretical aspect of it instead of just saying everyone should wear it.
This is why it will not work. Tavas only works when dodging an attack and most of the group isn't or shouldn't be receiving that kind of damage to make it worthwhile.
Additionally, it requires the dps and heals to remove a skill they use to add a skill that grants them major evasion and keep that buff up during the fight. The time it takes to apply the buff and the loss of a skill would be a negative on their dps as well.
Healers wear Gossamer.
Save the lectures brother, please.
Gossamer is a good option for granting this buff to the group. However, it is not a viable substitute for Shuffle or Blur. Shuffle and Blur easily afford 100% up-time on Major Evasion, whereas Gossamer is of quite limited benefit to a tank. Gossamer is a chance to proc, and it gives a chance to evade. This inherently makes it less viable for a tank, who has the option to guarantee that chance to evade.
Gossamer = a chance to give a buff that affords a chance to dodge
Shuffle/Blur = a guaranteed buff that affords a chance to dodge
See the difference? Gossamer is, by design, less effective than Shuffle/Blur. This factor is what helps to balance the set for groups. Were Gossamer to afford a guaranteed buff like Shuffle/Blur, it would be overpowered in pvp and would skew the balance of vet trials as well.
Furthermore, Gossamer requires that the target receiving heals not be at full health. It cannot proc if target is full health. While this might seem like a trivial nuance, this practically means that you are further reducing the potential up-time on Gossamer.
In order to maximize the benefit of Tava's 5set bonus, we need to try everything we can to guarantee dodging as much as possible, at most once every 3s. By choosing to use a set that gives a chance to grant Major Evasion, we are at the whim of RNG to decide if we get a buff or not.
Now, from a dps perspective: In order to wear Tava's as a dps, we have to give something up. That means TBS, VO, Monster sets, etc. In return for sacrificing things like crit, crit damage, max resources, weapon and spell damage, and health, we get a chance to generate more ultimate. First, ultimates are not the top damaging skills for most builds (although they are significant), so we are giving up core dps stats for a chance to buff something that's likely not at the top of the list. Second, the setting in which most dps would benefit the most from this would be on trash pulls, leaving us to sacrifice core stats for something only marginally useful during certain phases of certain boss fights. The combination of these two alone means we cannot logically justify having everyone wear Tava's. We can put the pen to paper and prove this mathematically, but I'm not going to do that for you. Just remember: a chance on a chance is always less than a guaranteed chance.
I haven't got a guild to try it yet.
It was an idea.
Might work might suck when I find some like minded people it would be fun to try.
Pen to paper mathematically helicopters won't fly.
I thought you were theorycrafting and looking for insight on your idea. It is clearly an informative post. I spent all that time listing off the pros and cons, and all you have to say is that? How ungrateful, and what a waste of time.
ArnoTerranova wrote: »I m not sure that TAVA is the best choice for tanks, I understand generate ulti is important for raid, and may help survival,
but isnt that better to maximize the tank survival first?
For example, for trial pve content, (hard mode),
i would rather go Yokuda Eternel 5 pieces,
+ 5 pieces of the sets of Diagna Order, to get its constant 12% heal bonus, or Immortal Yokuda, for the 8% heal.
Your opinion?