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Zenimax, Can You Implement a Tempering Trade System

Ethromelb14_ESO
Ethromelb14_ESO
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Hey Zen;

I get many request from my friends that are new to the game to upgrade their armor, and I have to say 'I can't, once you've worn it'. I'm hoping this will be something to consider, and help craftsman make more pocket coin on the side. And since I know we live in a predatory world full of dishonesty

This is the way it could work:

If a person that doesn't like or have the skills for craftsmanship, such as blacksmithing, but they need their armor and weapons to be tempered; they can initiate a temper trade with the player they're having do the job. The menu will open with slots, and an option to choose the level of tempering desired, and once the items have been received, the Blacksmith is teleported to the nearest smithing station to only temper those items, and it can only be done if they have the 100% chance to perform the act.

All other options are disabled at this time, such as deconstruct, research, and the fee is predetermined based on the type and amount of material used to do the tempering. There will be only three options, only usable by the blacksmith, to waive the fee if they want, return, or done-which automatically charges the client. Once the job is done the player needing the tempering is notified that the work is finished, and they will be able to either cancel which reverts their items back to it's original state, or accept, and the money automatically is taken from them.

I'm not suggesting that the idea is perfect, and I'm sure I'm missing something, but perhaps we can clean up the idea with further suggestions from the community. Thanks for reading.
Motto: Make deceivers believers.

Strength of character is not a physical thing. -E
Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

An accusation of elitism, is an indirect recognition of one's own inferiority. -E

The best way to prove someone wrong, is to do better yourself. -E

I keep forgetting to remember to get a photographic memory.
  • cpuScientist
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    Or the player can just hand you the stuff and you make it lol. That's a feature that will take a little time to implement. And they got bigger better things to do, especially since you can already trade in game lol....
  • Ethromelb14_ESO
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    Or the player can just hand you the stuff and you make it lol. That's a feature that will take a little time to implement. And they got bigger better things to do, especially since you can already trade in game lol....

    Keep in mind this is not your traditional trade. Also, I'm not suggesting that it needs to be moved up to the top 5 list of plans for development. I'm suggesting that it be added, eventually.

    Also you can' just give people your stuff and expect that nothing can go wrong. Maybe you would do that, but it wouldn't be smart, and you won't be able to blame anyone if you find yourself naked and defenseless because someone you thought you could trust deconstructed all of your property. Safety first, naivety last.
    Edited by Ethromelb14_ESO on November 28, 2016 3:20PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • DocFrost72
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    I like the idea. Of course, I'd much more prefer a scrapping of bound items, which would fix this issue in entirety, but still.
  • jkolb2030
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    I'm not really sure why crafted sets are bind on equip to begin with... Maybe a system to influence the in game market value as well as increase the desire to go through the painfully long (PAINFULLY long) research times, or just to make a 'crafter job' a viable way to make money...

    Either way, I think this issue is something that should be filed way way way way down on the priority list. There are plenty of ways to get armor crafted for you, and there are plenty of relatively easy ways to help craft friends armor on their journey with the slight exception to CP160 gear.

    If Zen does anything to counter your portrayed issue, they might as well just remove the bind on equip status of crafted sets. Simple.

    EDIT: I only read half your post before i wrote this, but it does apply to tempering as well.. Just remove BoE. Sorry for a rant.
    Edited by jkolb2030 on November 28, 2016 3:21PM
  • idk
    idk
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    @Ethromelb14_ESO

    I have no sympathy for the player to lazy to level up armor or weapon crafting.

    The line merely needs to be leveled up (easy enough deconing drops) and spend a mere 3 or points. 9points total for all three weapon/armorncrafting lines.
  • xRIVALENx
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    Player generated crafting writs could solve this. I'm sure they could work in item improvements in some way. Bind the item to a player and have it temporarily bound for a period of time to the crafts person that picks up the writ. Item returns to the player if it times out or if the writ is complete and turned in.
  • worsttankever
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    I like this idea . I like being a support character, including crafting, and streamlining options to craft for others adds to the social element of the game,
    Men are but flesh and blood. They know their doom, but not the hour.
  • NewBlacksmurf
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    It makes sense but I personally feel that the BoE opens up meaningful reasons for those who are crafters to be in service.

    I enjoy people needing me as a crafter but there again I only provide COD now.
    I'm not in a text chat stuff or Guild stuff as it's just for aquatences and not something I play as a job or guild crafter


    Maybe it's more of a need based on how you play.
    I'd be open to it tho
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Sigtric
    Sigtric
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    I had a similar idea, but that you both meet at the anvil or crafting table (in range of activating it) and then you can select the player and initiate a crafting session (like you would trading)

    At this point the person who is getting upgraded items puts his item into the window and there is an option for the crafter to either add the improvement materials, or the player with the item can.

    The crafter would also have an element where he or she sets the gold fee (if any) for their services and once both sides confirm, item is improved, consumable mats are removed, and the gold automatically changes hands.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • idk
    idk
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    It makes sense but I personally feel that the BoE opens up meaningful reasons for those who are crafters to be in service.

    I enjoy people needing me as a crafter but there again I only provide COD now.
    I'm not in a text chat stuff or Guild stuff as it's just for aquatences and not something I play as a job or guild crafter


    Maybe it's more of a need based on how you play.
    I'd be open to it tho

    It doesn't make sense. This idea has zero need. It takes such little effort to level up the weapon/armor crafts and only 3 skill points out of the 350+ available.

    Those who choose to not do the minimal effort to level these lines should not be rewarded. No sympathy.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    It makes sense but I personally feel that the BoE opens up meaningful reasons for those who are crafters to be in service.

    I enjoy people needing me as a crafter but there again I only provide COD now.
    I'm not in a text chat stuff or Guild stuff as it's just for aquatences and not something I play as a job or guild crafter


    Maybe it's more of a need based on how you play.
    I'd be open to it tho

    It doesn't make sense. This idea has zero need. It takes such little effort to level up the weapon/armor crafts and only 3 skill points out of the 350+ available.

    Those who choose to not do the minimal effort to level these lines should not be rewarded. No sympathy.

    I can understand why you would come to your opinion; and yes it does seem near effortless. But if we're talking about people's personal experience, then you have to be safe and assume that someone's experience and perspective is different from yours. I have "lazy" friends that literally refuse to make their own armor, let alone temper it. They would rather ask for a favor and owe someone later. So yeah, people like that are out there.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • NewBlacksmurf
    NewBlacksmurf
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    It makes sense but I personally feel that the BoE opens up meaningful reasons for those who are crafters to be in service.

    I enjoy people needing me as a crafter but there again I only provide COD now.
    I'm not in a text chat stuff or Guild stuff as it's just for aquatences and not something I play as a job or guild crafter


    Maybe it's more of a need based on how you play.
    I'd be open to it tho

    It doesn't make sense. This idea has zero need. It takes such little effort to level up the weapon/armor crafts and only 3 skill points out of the 350+ available.

    Those who choose to not do the minimal effort to level these lines should not be rewarded. No sympathy.

    @Giles.floydub17_ESO

    It takes way more than 3 skill points and honestly .... your comment suggests you lack experience in what it takes.

    Players who don't want to craft shouldn't be forced to craft and it's 3 points per crafting type in addition to leveling crafting which often will require the other passive which is 9/10 points or more because tempers come from hirelings, refining and deconstruction passives.


    Players who want to craft should have additional options as a large part of the player base suggests they would like to have items upgraded.
    That same group also intently expressed that they shouldn't need to put points into passive for mats but tempers is different.
    Cloth, BS and WW is a lot of different skill points and leveling when someone else has willingly done it wants to assist others.
    Edited by NewBlacksmurf on November 30, 2016 8:43PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • disintegr8
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    I think that reviewing what is bound and when would be far more beneficial than this suggestion. I presume that someone had to make their gear for them in the first place, why did they not improve the items then?
    If I make armour for anyone it gets improved immediately to purple using my own tempers before I give it to them.

    Anyone can easily level up this skill lines, if you cannot level them up enough by the time you reach CP160 to improve your own gear, you have nobody else to blame. Until then you are usually only improving items to green or blue anyway.

    The fact that crafted sets are bound once worn does not make sense to me, they are not that special and the capacity to put leveling gear in a guild bank for people to use and put back as they level new characters would be a real bonus for leveling guilds.

    I have also made many sets to try on various characters and when I decide they are no good for my character, all I can do is deconstruct them. It would be nice if someone else could make use of them instead.

    I get it that drop sets should be bind on equip but they seriously need to review the amount of gear that is currently bind on pickup. The amount of rubbish pieces I deconstruct or sell to NPC vendors is absolutely ridiculous.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
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