Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
• ESO Store and Account System for maintenance – March 6, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
Suggestions on how ZOS could better balance Alliance populations?
I don't know how it is on PC but if it's anything similar to Xbox and PS4 there's at least one Alliance that's noticeably underpopulated compared to the others. On PS4 NA that Alliance is Daggerfall. And while One Tamriel may of addressed the issue for PVE, when it comes to PvP in Cyrodiil you can't very well compete to actually win the campaign when you have half the players of another Alliance in all of them but one. Scourge is the only exception to this for Daggerfall on PS4 and while they've been winning Scourge for a while now it's only because they keep to that one Campaign only and stay out of the sewers. Meanwhile AD and EP both have enough players to fill Scourge along with 2-3 bars in Haderous and Blackwater and control the rest of the farm Campaigns.
So why not create an incentive for new players to create a character on the least populated Alliance? There's a lot of different things you could offer among which simply giving that Alliance access to all races without the need to purchase Any Race, Any Alliance. In the case of Daggerfall this would help at least a little with the population distribution because of races like Khajiit and High Elf being so popular compared to races like Orc and Breton.
Thoughts on other ways ZOS could do something to keep Alliances more equally populated?
Edited by Twohothardware on November 27, 2016 1:26AM