GrumpyDuckling wrote: »Yeah I know, "the best way to deal with Blazing Shield spammers is to avoid them." But how does a small group of my own go about stopping 5+ blazing shield templars who run together while capturing resources?
It's so much healing + shielding + health + immovability all rolled into a small army of 5+ players.
- Ranged attacks tickle their stacked healing and defense.
- DOTs are useless because they get cleansed.
- Melee attacks... forget about it.
- Magblade bombing is a fruitless suicide mission.
- Siege Weaponry gets cleansed.
- AOE attacks just get walked away from.
Does anyone have a good counter to mini Blazing Shield zergs?
Brutusmax1mus wrote: »
Just negate and roots won't do it if they can roll dodge.
Yeah, they can't roll dodge a lot.
I'm still waiting for the day when it's general knowledge that like all but one attack in this game has a longer range than blazing shield, and the pugs then will just attack from outside of it's explosion range.
2 or 3 templars run around popping their shields together... their shields all explode together, which nearly kills just about anyone ever... they have like 70k HP each and are all dropping heals... the high level people who could threaten them know to stay away from them... so they get a trickling of noobs coming at them, relentlessly, feeding them mass amounts of kills...
Yes, this is an effective strat... How on earth would we ever be able to kill even one of these juggernauts if we weren't able to triple-proc?
Have you bothered reading any of the replies in this thread? Please L2P and stop crutching on proctato sets.2 or 3 templars run around popping their shields together... their shields all explode together, which nearly kills just about anyone ever... they have like 70k HP each and are all dropping heals... the high level people who could threaten them know to stay away from them... so they get a trickling of noobs coming at them, relentlessly, feeding them mass amounts of kills...
Yes, this is an effective strat... How on earth would we ever be able to kill even one of these juggernauts if we weren't able to triple-proc?
So what you're saying is that blazing shield needs longer range? I COMPLETELY AGREE 100%!
And it should look a little something like this: https://youtu.be/AFyRUYrfaBk?t=6s
HoloYoitsu wrote: »Ways to poop on trollplars include:
- Use mag cost increase poison
- Use Fasallas/Reverb Bash
- Use Negate
- Use Eye of the Tiger <---
- Step back and use /sitchair
So what you're saying is that blazing shield needs longer range? I COMPLETELY AGREE 100%!
And it should look a little something like this: https://youtu.be/AFyRUYrfaBk?t=6s
GrumpyDuckling wrote: »Yeah I know, "the best way to deal with Blazing Shield spammers is to avoid them." But how does a small group of my own go about stopping 5+ blazing shield templars who run together while capturing resources?
It's so much healing + shielding + health + immovability all rolled into a small army of 5+ players.
- Ranged attacks tickle their stacked healing and defense.
- DOTs are useless because they get cleansed.
- Melee attacks... forget about it.
- Magblade bombing is a fruitless suicide mission.
- Siege Weaponry gets cleansed.
- AOE attacks just get walked away from.
Does anyone have a good counter to mini Blazing Shield zergs?