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https://forums.elderscrollsonline.com/en/discussion/683901

What does proc mean

Libonotus
Libonotus
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In terms of sets
and what does it do?
  • Enslaved
    Enslaved
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    Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability

    And it means one will get pissed beyond the tears when you kill him using sets with these abilities.
  • Libonotus
    Libonotus
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    Enslaved wrote: »
    Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability

    And it means one will get pissed beyond the tears when you kill him using sets with these abilities.

    Which sets have proc abilities?
  • Enslaved
    Enslaved
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    Here is nice list of sets, where to find them and what they do.
    Any set that has its 5pc ability to deal additional damage when you meet the right terms is considered a proc set.
  • Aletheion
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    In the gaming world, when something "procs" it means that a timer is up, or a condition is met and the procedure associated with the weapon or armor (make lightning fall from the sky, make fire come up from the ground, etc) is executed.

    Many of the new sets in ESO have special abilities that trigger based on timer or condition (a damage over time tick, a 6 second delay, a fire ability is used, etc) and "procs" that ability.

    I hope that helps.

    -Aletheion
  • Alucardo
    Alucardo
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    Libonotus wrote: »
    Enslaved wrote: »
    Proc is an acronym for a programmed random occurrence that refers to a weapon, item or ability

    And it means one will get pissed beyond the tears when you kill him using sets with these abilities.

    Which sets have proc abilities?

    - Velidreth produces 3 disease spores that deal high damage
    - Selene's throws a huge green bear at the target. Can proc every 4 seconds on melee damage. Hits harder than velidreth
    - Tremorscale has a 50% chance to make dunerippers come out of the ground when you taunt (puncture) a target. Also has a snare.
    - Viper inflicts poison damage on melee attacks every 4 seconds
    - Red Mountain has a 10% chance on weapon ability damage to inflict flame damage every 2 seconds
    - Valkyn Skoria is a proc set that calls down a meteor on DoTs
    - Grothdarr procs on damage, creating lava pools around the caster
    - Widowmaker does poison damage when your alchemy poisons go off (20% chance every 10 seconds).

    These are some of the most used "proc sets" in PVP right now.
  • XoxHANNIBALxoX
    XoxHANNIBALxoX
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    I need to get me some Vipers, got killed at least a dozen times off Vipers Sting last night.
    If you can't beat them join them ;)
  • JamieAubrey
    JamieAubrey
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    1v1 any NB and die in seconds
  • Alucardo
    Alucardo
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    I need to get me some Vipers, got killed at least a dozen times off Vipers Sting last night.
    If you can't beat them join them ;)

    Wouldn't surprise me if you see "Viper's Sting" in your death recap. Pretty much every stam build is running it now. With minor berserk and alchemist, it's not uncommon for it to hit for 6-8k in Cyrodiil. That's a lot of free damage for doing basically nothing.
  • Enslaved
    Enslaved
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    I need to get me some Vipers, got killed at least a dozen times off Vipers Sting last night.
    If you can't beat them join them ;)

    Viper is easy to get compared to other dungeon sets since it is possible to solo the entire dungeon. At least, I did that with my DK several dozens of times.

    Also, Viper is broken af, since it can proc with several ranged skills that apply dot to the target, despite the tooltip that says it is only melee proc thing.

    This makes Viper the best stamina proc set in the game.

    For those who are more into magicka, Red Mountain is way better.
  • Aletheion
    Aletheion
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    Additionally, if this game were PvE only and the abilities of the sets were destroying monsters, then there would be little complaint about how powerful some of the abilities are - particularly when you combine them. The synergy between two or three sets can be extremely powerful.

    I think it's mostly because of PvP that the complaint comes in. "I got killed by someone. Not because they are better than me, but because their set proc'd and it killed me. Therefore, I didn't die because they out-played me, I died because they are wearing powerful gear - or, we're wearing the same gear and theirs proc'd first."

    However ZOS plans on "balancing" all of this will be interesting to watch. We need to be powerful against the environment, but we can't just one shot each other with a simple proc in PvP. "A light attack triggered my set to proc and the other guy died". That's not fun PvP for either party really.

    -Aletheion
  • Eweroun
    Eweroun
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    proc is the term used to adress the effect of the set (5piece bonus)

    if the 5 piece bonus says: "does x damage when you use a finishing ability"; that is the proc.
    when you do your finishing ability and get that x damage; people say "the set procced"
    |Lunar Lattice - Guildmaster / Fullmoon group raidlead|
    |Potato Knights - former core member|
    |former dd-"The Phoenix Reborn", former raidlead "Omnia Vincit /Playdead"|

    clears: vCrag HM - vMoL HM - vHoF HM - vAS HM (+2) - vCR+3 - vSS HM
  • STEVIL
    STEVIL
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    Alucardo wrote: »
    I need to get me some Vipers, got killed at least a dozen times off Vipers Sting last night.
    If you can't beat them join them ;)

    Wouldn't surprise me if you see "Viper's Sting" in your death recap
    . Pretty much every stam build is running it now. With minor berserk and alchemist, it's not uncommon for it to hit for 6-8k in Cyrodiil. That's a lot of free damage for doing basically nothing.

    what you wont see on recaps are NMG even though on critical hits nmg lowersvyour defense and add more damage.
    What you wont see on your death recap is briarhart proc increasing your damage.


    The unifying trait thst links the new nerf targets and separatesvthem from prior gear nobody is complaininng about is not "programmed random" (Viper not random) or "situational conditions" (every heavy armor set has "when damaged" proc) but is "shows in recap". The damage boost done by the sets is displayed separately and people are dying.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Alucardo
    Alucardo
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    STEVIL wrote: »
    Alucardo wrote: »
    I need to get me some Vipers, got killed at least a dozen times off Vipers Sting last night.
    If you can't beat them join them ;)

    Wouldn't surprise me if you see "Viper's Sting" in your death recap
    . Pretty much every stam build is running it now. With minor berserk and alchemist, it's not uncommon for it to hit for 6-8k in Cyrodiil. That's a lot of free damage for doing basically nothing.

    what you wont see on recaps are NMG even though on critical hits nmg lowersvyour defense and add more damage.
    What you wont see on your death recap is briarhart proc increasing your damage.


    The unifying trait thst links the new nerf targets and separatesvthem from prior gear nobody is complaininng about is not "programmed random" (Viper not random) or "situational conditions" (every heavy armor set has "when damaged" proc) but is "shows in recap". The damage boost done by the sets is displayed separately and people are dying.

    You won't see NMG because that requires high crit for it to be effective, and high crit in PVP isn't as useful as raw damage. You won't see Briarheart because there's 1,000 sets that are better than that pile of garbage.
  • STEVIL
    STEVIL
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    Alucardo wrote: »
    STEVIL wrote: »
    Alucardo wrote: »
    I need to get me some Vipers, got killed at least a dozen times off Vipers Sting last night.
    If you can't beat them join them ;)

    Wouldn't surprise me if you see "Viper's Sting" in your death recap
    . Pretty much every stam build is running it now. With minor berserk and alchemist, it's not uncommon for it to hit for 6-8k in Cyrodiil. That's a lot of free damage for doing basically nothing.

    what you wont see on recaps are NMG even though on critical hits nmg lowersvyour defense and add more damage.
    What you wont see on your death recap is briarhart proc increasing your damage.


    The unifying trait thst links the new nerf targets and separatesvthem from prior gear nobody is complaininng about is not "programmed random" (Viper not random) or "situational conditions" (every heavy armor set has "when damaged" proc) but is "shows in recap". The damage boost done by the sets is displayed separately and people are dying.

    You won't see NMG because that requires high crit for it to be effective, and high crit in PVP isn't as useful as raw damage. You won't see Briarheart because there's 1,000 sets that are better than that pile of garbage.

    You wouldnt see them in recaps if they were bis.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • bellanca6561n
    bellanca6561n
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    It's short for process.
  • ConeOfSilence
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    In terms of MMO games it means Programed Random OCcurrence.
  • builder680
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    https://www.lifewire.com/what-is-proc-2483498

    These days, most programmers go with Programmed Random OCurrence as @ConeOfSilence said.

    It's just an acronym, like Radar (RAdio Detection And Ranging) or Scuba (Self-Contained Underwater Breathing Apparatus).

    Older text based games written in Pascal used a PROCedure command to generate some attacks, but that's out of date in 2016 and not really the same thing, in that some of the attacks weren't a "proc" in the sense commonly used today, but just normal attack commands.
  • Thelon
    Thelon
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    Potatoes
    Rely
    On
    Cancer
  • bellanca6561n
    bellanca6561n
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    In terms of MMO games it means Programed Random OCcurrence.

    No. Well....yes, it morphed into that. But it's origin is process otherwise it would be called prog.

    Sorry...some of us go back to the MUD games these games are graphical versions of. If they never existed, this game would not exist.

    Or, put another way, sometimes you need to make sense. Turning the word, occurrence, into two acronym letters is as silly as PAWS, even though I hate the idea of the avarice crates.

    Online games have a history after all. Programmed Random Occurrence is a World of Warcraft term. And that game came along pretty late in the day.
    Edited by bellanca6561n on November 25, 2016 4:29AM
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