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How to fix the proc sets for PvP and not harming PvE with the changes.

BohnT
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My advice is simple.
Viper/Veli/Red Mountain/ Tremorscale/ Widowmaker/ Infernal Guardian/ Grothdarr/ Selene combine the same problematical things a high proc chance with insane damage or debuffs.
So why don't change that proc chance/damage in Cyrodiil only?
It would be something like:
Viper: Your melee attacks deal 8k additional poison damage. While in Cyrodiil the chance is reduced to 4%. This effect has a cooldown of 4 seconds

This would make it harder to stack burst by a huge amount. From 1(viper)*0.2(velidreth)*0.2(widowmaker + poison) ( number of attacks) to a much lower probability like 0.05*0.05*0.2*0.3(widowmaker proc) on procing at a single attack this would reduce planned burst very well
  • phbell
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    Everytime someone complains about something being over-powered in PvP, PvE pays the price.

    OP's suggestion works for me. The more that ZOS can separate PvP's complaining from screwing over PvE (and vice-versa) the better.

  • Awakatanka
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    Even PvE is getting to easy because of the proc sets
  • altemriel
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    phbell wrote: »
    Everytime someone complains about something being over-powered in PvP, PvE pays the price.

    OP's suggestion works for me. The more that ZOS can separate PvP's complaining from screwing over PvE (and vice-versa) the better.



    yes, this has to be clearly separated by the feedback of the players. If it is OP in PVP ONLY, then if nerfed or changed - only for PVP. The same if something would be OP for PVE ONLY, then nerf or change it only for PVE and not for PVP if not needed there.





    Easy fix, give some debuff to Cyro for proc sets, or just remove the stacking of them (maybe too much of a supernerf to remove the stacking...:smiley: )

    Debuff would be enough. I know it would be a hit for the PVPers who loved to use them (many), but let`s be fair here. The stack is crazy, everyone knows it. So let`s just lower the percentages a bit and all will be fine.

    For PVE I did not test the new sets yet, so we will see, maybe no change needed.
    Edited by altemriel on November 23, 2016 5:38PM
  • Actually_Goku
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    This literally why I haven't played ESO for months, proc sets were doing my head in.

    I don't know much about making video games, but many people, myself included, have raised the possibility of the 5-piece set bonus on proc sets being disable in Cyrodiil only - and I can't imagine this has to be too hard to implement.

    There's no good reason that it can't happen. If people rely on certain proc sets in Cyrodiil, they're a trash player.

    And if I get flame for still lurking on the forums: I haven't quit, I'm just waiting for the game to stop going in a direction I can't support B)
  • TequilaFire
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    Am I the only one who still does just fine with Night Mothers and Hunding's? :D
    Please don't just disable the 5th trait it would destroy traditional sets like those.
    Edited by TequilaFire on November 23, 2016 11:25PM
  • Doctordarkspawn
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    Awakatanka wrote: »
    Even PvE is getting to easy because of the proc sets

    giphy.gif

    Spoken like someone who does not PVE very often or seriously.


    Edited by Doctordarkspawn on November 23, 2016 11:27PM
  • Actually_Goku
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    Am I the only one who still does just fine with Night Mothers and Hunding's? :D
    Please don't just disable the 5th trait it would destroy traditional sets like those.

    They're not proc sets. Most people that say that (I'm one of them) just want it to affect proc sets.
  • TequilaFire
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    Yeah but ZOS would take the easy way and just disable the 5th bonus trait so they don't have to detect what set you are wearing.
    The recently introduced proc sets need to be individually tweaked into reasonable specs as some are worse than others.
    Edited by TequilaFire on November 23, 2016 11:45PM
  • Solariken
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    I would rather they all get turned into DOTs that span the whole cooldown period. This way they keep the same DPS and still proc somewhat reliably. In other words instead of Viper doing 8k instant damage on top of your Surprise Attack every 4 seconds, it now does 2k damage per second over 4 seconds.
  • Dagoth_Rac
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    Solariken wrote: »
    I would rather they all get turned into DOTs that span the whole cooldown period. This way they keep the same DPS and still proc somewhat reliably. In other words instead of Viper doing 8k instant damage on top of your Surprise Attack every 4 seconds, it now does 2k damage per second over 4 seconds.

    This might be the only reasonable way to do it. Over a long PvE boss fight, burst does not matter. And it is not like these are active bar skills you need to work into your rotation (where length of DoT would matter). But disabling "proc" sets or limiting their stacking gets confusing. What is a "proc" set? There are dozens of sets in this game that have a 5th bonus of "X% chance to do Y". Is Trinimac's Valor a "proc" set? Is Winterborn a "proc" set? Probably, just not very powerful ones. So I don't think any kind of across the board nerf to "proc" sets is the answer. It is really only a handful of sets that people are complaining about. Which may mean those sets need changes. And changing some or all of the burst damage into a DoT seems like a reasonable compromise.
  • Sallington
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    Make Impen reduce incoming proc damage by a certain %. It's the PvP trait of choice already anyway.

    Or have Impen reduce outgoing proc damage from armor sets. So you can keep the damage, but your be way squishier.

    Either way it needs to change. People get the best of both worlds as it is now.
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  • Kas
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    turn their damage into dots with the same damage. make cooldowns lower but also lower proc chances.
    pve == continuous hitting
    pvp == some hits, many other actions

    something like viper is extremly broken for pvp, because it's added damage on a HUGE portion of attacks and increases bursts. the proc would contribute ~5% to a the damage of a pve rotation but contributes almost 30% to pvp damage outout. i've even had fights (sucessful 1vX, slightly prolonged) where viper procs were about 40% of my damage and top-1 damage ability o.0

    further, 50% proc chance on tremorscale if you spamm ransack, is just an insane chance. and makes the proc far too easy to plan/build around
    Edited by Kas on November 24, 2016 1:03AM
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