There should be more outposts in game

ultimate_jax
Especially between ales and ash and between blue road keep and chalman, the long riding distances in pvp prevent the people from playing where it's better for the campaign and just go for the nearest action so adding outposts or make all the distances somehow shorter and easier to reach make the people play everywhere not just concentrate on one place for the whole night
  • Telel
    Telel
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    There are numerous imperial forts, small towns, etc, out there in the wilderness.

    This one has always been of the opinion that those should be claimable and in some way lead to not just campaign victory but also one's ability to claim the emperorship.

    It would encourage the 'good' players to play the map more, spread out groups, and insure that the emperorship wouldn't just go to some guy who farms his friends on the bridge, and then zergs the map at 4am.
    Character: Telel
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  • NBrookus
    NBrookus
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    I think the emp circle is fine and appropriately spaced. You can get there to save it if you are on your toes, but there's enough of a distance to give smaller groups a chance to cap it.

    I would like to see a lot more campaign objectives. Towns were a welcome addition. Bruma is probably my favorite place to fight now, and more unique places would be great instead of the same tired keep/outpost/resource tower layout.
  • KisoValley
    KisoValley
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    I think there should be less gankers in Cyro, especially gankers who fail their ganks over and over and are just a nuisance at this point.

    Can I make a thread on it too?
  • Crispen_Longbow
    Crispen_Longbow
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    KisoValley wrote: »
    I think there should be less gankers in Cyro, especially gankers who fail their ganks over and over and are just a nuisance at this point.

    Can I make a thread on it too?

    I posted this over in the Christmas Wishlist thread.
    https://forums.elderscrollsonline.com/en/discussion/299048/give-us-a-reason-to-fight-christmas-wishes-2016-pvp-enhancement-proposal-for-the-future#latest

    This would solve a lot of issues with Gankers or at least help you to get your revenge on them.

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  • Crispen_Longbow
    Crispen_Longbow
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    Telel wrote: »
    There are numerous imperial forts, small towns, etc, out there in the wilderness.

    This one has always been of the opinion that those should be claimable and in some way lead to not just campaign victory but also one's ability to claim the emperorship.

    It would encourage the 'good' players to play the map more, spread out groups, and insure that the emperorship wouldn't just go to some guy who farms his friends on the bridge, and then zergs the map at 4am.

    I also posted about this as well. This would allow more people to have emperor as well as the emperor would go to those that play map objectives.

    Emperor
    1. Emperor Backed by Guilds
      • To be crowned emperor you need to have your guild be ranked #1 on the leaderboards and then you need to be the highest of all your guild mates on the individual leaderboard.
    2. Dethrone
      • Emperor must hold 2 of the inner circle to keep Emperor Title. Stops alliance from stacking entire faction into 1 keep. Horrible Lag.
    3. Usurper Emperor
      • Once an Emperor has been crowned the other two alliances have a chance to have their own usurper Emperor. To become usurper emperor, you need to hold all of your alliances 6 home keeps. You are then granted 75% of the emperor stats. If you lose one of those 6 you lose your status until the keeps are retaken.
      • The requirements still stay the same for the usurper Emperor, guild needs to be #1 and you need to be the highest among your guild mates.
      • Once an Emperor is dethroned if no new emperor is crowned Usurper Emperors also lose their stat bonuses and status.
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  • Minno
    Minno
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    Telel wrote: »
    There are numerous imperial forts, small towns, etc, out there in the wilderness.

    This one has always been of the opinion that those should be claimable and in some way lead to not just campaign victory but also one's ability to claim the emperorship.

    It would encourage the 'good' players to play the map more, spread out groups, and insure that the emperorship wouldn't just go to some guy who farms his friends on the bridge, and then zergs the map at 4am.

    Agreed. But I have a feeling making battlegrounds with objectives will be more fun for both competitive/casual fun anyway. You can even code some quests/lore to tickle the ERP crowd.
    Minno - DC - Forum-plar Extraordinaire
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  • IxSTALKERxI
    IxSTALKERxI
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    [*] Dethrone
    • Emperor must hold 2 of the inner circle to keep Emperor Title. Stops alliance from stacking entire faction into 1 keep. Horrible Lag.
    [*] Usurper Emperor
    • Once an Emperor has been crowned the other two alliances have a chance to have their own usurper Emperor. To become usurper emperor, you need to hold all of your alliances 6 home keeps. You are then granted 75% of the emperor stats. If you lose one of those 6 you lose your status until the keeps are retaken.
    • The requirements still stay the same for the usurper Emperor, guild needs to be #1 and you need to be the highest among your guild mates.
    • Once an Emperor is dethroned if no new emperor is crowned Usurper Emperors also lose their stat bonuses and status.
    [/list]

    I like your suggestions. My only concern with that is it's hard enough to make it through prime time as emp as it is. If you were to add #2 and #3 people would get deposed after being emp for 45mins lol.
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  • asneakybanana
    asneakybanana
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    Im gunna be honest, nothing that zos ever does will spread people out. Will always just be zerg balls at alessia bridge, chal mile gate, and nikel mile gate. They are the best chokes and are located centrally between the two factions. People cant even be forced to leave the bridge to go defend their home keeps. Its not like you are getting ticks on the bridge and its not like letting the ad cross the bridge is going to have them immediately sitting at a home keep, they will go to sej first then head to brk. Im sure its a similar situation for ad and dc when they are fighting between ash and nikel. Unless they add some objective that is borderline OP, and even then, people wont leave these chokes just due to the shear amount of enemies that have to pass through these chokes in order to get out of their own factions territories so there will always be fighting unless the transitus is open beyond those chokes.
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  • Narvuntien
    Narvuntien
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    I think I agree with you.

    So there is bridges and mile marker as the choke points right.

    I think the problem is that due to the position of the outpost there is a closer bridge or mile marker so everyone just goes to the shortest path and the longer path is just too much longer.

    With outposts closer to those locations such as between Brindle and Roe and Near Cropsford (or on the opposite sides) you could spread out the fighting and avoid the hard choke points.

    I think this could be done without imbalancing the campaigns.
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