KisoValley wrote: »I think there should be less gankers in Cyro, especially gankers who fail their ganks over and over and are just a nuisance at this point.
Can I make a thread on it too?
There are numerous imperial forts, small towns, etc, out there in the wilderness.
This one has always been of the opinion that those should be claimable and in some way lead to not just campaign victory but also one's ability to claim the emperorship.
It would encourage the 'good' players to play the map more, spread out groups, and insure that the emperorship wouldn't just go to some guy who farms his friends on the bridge, and then zergs the map at 4am.
There are numerous imperial forts, small towns, etc, out there in the wilderness.
This one has always been of the opinion that those should be claimable and in some way lead to not just campaign victory but also one's ability to claim the emperorship.
It would encourage the 'good' players to play the map more, spread out groups, and insure that the emperorship wouldn't just go to some guy who farms his friends on the bridge, and then zergs the map at 4am.
Crispen_Longbow wrote: »[*] Dethrone[*] Usurper Emperor
- Emperor must hold 2 of the inner circle to keep Emperor Title. Stops alliance from stacking entire faction into 1 keep. Horrible Lag.
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- Once an Emperor has been crowned the other two alliances have a chance to have their own usurper Emperor. To become usurper emperor, you need to hold all of your alliances 6 home keeps. You are then granted 75% of the emperor stats. If you lose one of those 6 you lose your status until the keeps are retaken.
- The requirements still stay the same for the usurper Emperor, guild needs to be #1 and you need to be the highest among your guild mates.
- Once an Emperor is dethroned if no new emperor is crowned Usurper Emperors also lose their stat bonuses and status.