mumsspaghetti wrote: »It's not about managing your resources. The more stamina, or magika you have, the more damage your abilities do. So people just prefer the extra damage over having a higher health pool.
Yep. I think it's mostly the champion system. You could put together a 5x Pelinals 5x Trainee gearset and have fairly good stats, but the CP system forces you to choose one path or the other.
And perhaps that's not all bad? I'm imagining a sorc that could take full advantage of both Hurricane and Liquid Lightning. Sounds fun, right?I may give it a shot if I can farm well-traited trainee, and hope that the diminishing returns built into the CP system make the character viable, if not optimal for four-man content.
It would be fun to try! But then you have to ask yourself, is it worth investing so much time/gold into something that'll likely suck?
Just wanted to rant about how I find it weird that I have to pump every single point in magicka on a magsorc...or for any build the only way to make it is pump all points into resource...Wish I could make a sorc with more hp, every other game has a way to manage your "mana" so much better, by the time you get end game and put some work into your build you usually wouldnt have to worry about mana running out to 0 anymore, and can actually theory craft a more diverse type of build...so why are we basically forced to nly go 1 way magicka only or stamina only, I know i could attempt to make a 30hp/30mag sorc but you know, it just wouldnt be any good i guess...just seems weird
This game used to have softcaps, and people could either go hybrid with low health, or health + a main stat. Now it's all about min/maxing that one stat for the most part.