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https://forums.elderscrollsonline.com/en/discussion/668861

Master (and Maelstrom) Weapon revisions needed

mrowmrif2
mrowmrif2
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Since Maelstrom weapons were released, few if any of the Master weapons have retained any relevance - even after the cp160 scaling that recently occurred with SotH update. I propose they be revised to be more competitive, as vDSA is essentially a worthless trial apart from leaderboard placement when relevant. In the case of DW, Master weapons are even behind a two piece set like Lekis, which is really pathetic! Below are my thoughts for improvement:

*All Master weapons should be given a 1 piece set bonus to replace the stat bonus on the enchantment; the enchantment would still be there and be useful for the purpose intended, but having the 1 piece exist would allow Master weapons to be re-enchanted with things like Rage, Drain or Crusher if so desired, making them immediately useful. I will explain:

*DW: 1 piece set bonus of 94 weapon damage; enchantment adds more damage to twin slashes DOT.

*Master restoration staff: adds 1 piece 1032 max magicka bonus; enchantment restores 258 stamina to affected allies on the first tick.

*Master destruction staff: adds 1 piece max 1032 max magicka bonus; enchantment adds 516 damage to Destructive Touch and reduces cost of Touch by 12%.

*Master greatsword: adds 189 weapon damage 1 piece bonus; enchantment adds 688 damage to Cleave.

*Master bow: adds 1 piece 1032 max stamina bonus; enchantment adds 301 weapon damage against targets affected by Poison Arrow and its morphs.

*Master SHIELD (yes, get rid of weapons for this slot! Would also work in Maelstrom weapon to be more relevant to the skill line): adds 1 piece 1135 max health bonus (scaled up from 774 and +10% increase from the stamina and magicka enchants to match other set bonus ratios more appropriately); enchantment adds "damage dealt with Puncture heals use for 50% of the damage done" (this replaces the 2150 flat healing but does not heal for 100% of damage done like other set bonuses... bahrahas curse, leeching plate, song of lamae, etc. as the Master sword did back when it was v14 prior to TG patch before its nerf); damage dealt by ransack/pierce armor rarely exceeds 5k while in tanking gear against bosses in pve, and in pvp the damage is halved against players even in dps gear, so the 50% heal is largely the same as the flat number indicated currently.

**Maelstrom weapons should also have the 1 piece set bonus instead of enchantments adding both a bonus and a unique skill based effect. In this way even poorly traited Maelstrom/Master weapons could be re-enchanted and used as viable one piece bonus items (which would be nice considering the difficulty for people to complete vet MSA and DSA... yes I know they get easier the more you do them, but for that first time complete to get an infused 2h or dagger is painful... at least you could re-enchant it with Rage or Crusher so it still does something on an offbar or for a tank and yet retains the weapon damage 1 piece bonus).

**I also believe there needs to be axe and mace versions of dw and 2h weapons to align with Maelstrom weapons. See below for how dw would also get swords...

***Again reiterating that Master and Maelstrom swords should be replaced by Shields but have the same bonuses (with the revision above for Master); this would allow dw to have swords, as well, and make 1hs drop be more relevant to the skills used. Example: if i got an infused Master one-handed weapon and a Master Shield, i could decide to enchant the infused weapon with crusher and have a 1handed weapon with a 1 piece weapon damage bonus, a more relevant enchantment for tanking, and i would have the bonus from the unique shield enchantment for the puncture heal if i wanted to use both.

These changes are way more relevant and much better aligned to the power level commensurate with the difficulty to obtain Master and Maelstrom weapons. It would make Master weapons competitive with Maelstrom, which is expected of trial-dropped unique pieces.
Edited by mrowmrif2 on November 21, 2016 4:37PM
  • mrowmrif2
    mrowmrif2
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    Only two "agree" and no comments, negative or otherwise? Seriously? I expected at least a "lulz yer stoopid"
  • RazorCaltrops
    RazorCaltrops
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    Master/Maelstrom shield with a unique one piece which reduces the enemy's resistance / increases damage taken after you do X or Y.

    Yes there's Aether and Alkosh, but this would be cool.
    PS4 EU
  • mrowmrif2
    mrowmrif2
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    Master/Maelstrom shield with a unique one piece which reduces the enemy's resistance / increases damage taken after you do X or Y.

    Yes there's Aether and Alkosh, but this would be cool.

    No, i didnt suggest they change the bonuses on 1hs item; i just wanted instead of a master or maelstrom SWORD make it a shield with the exact same stats as now. Then make sword a dw one-handed item. The one piece should just be health as the enchantment adds now; the enchant would be the drain (master) or the enhancement to low slash (maelstrom).
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    The Master and Malestorm weapons are already the strongest in the mage, and you want them buffed? I mean WTF?!!

    Yeas the advantage is not that great but is still an advantage over everything else. If they were to be buffed, you know that this would not bring any diversity into the game - everyone will eventually be having those weapons. The only option for weapon diversity in this case would be to make those trials harder - and this wont happen.
  • mrowmrif2
    mrowmrif2
    ✭✭
    The Master and Malestorm weapons are already the strongest in the mage, and you want them buffed? I mean WTF?!!

    Yeas the advantage is not that great but is still an advantage over everything else. If they were to be buffed, you know that this would not bring any diversity into the game - everyone will eventually be having those weapons. The only option for weapon diversity in this case would be to make those trials harder - and this wont happen.

    Im convinced people dont actually read the thread before they post... where did i say buff anything except master sword (shield*)? And that was just to make the health bonus similar to the rest of the weapons' attribute bonuses, which are 300 or so higher... I said split the enchantment into a one piece stat bonus and then leave the enchantment effect based on skills the same... not add more.

    With resto and possibly destro as possible exceptions (and bow in a niche maelstrom/master bow only ranged build), master weapons suck... what game are you playing? Maelstrom are far above all else already, with every endgame build incorporating them.

    again, i wasnt saying buff them. Reread what i wrote and help me understand what wasnt clear so i can edit it to make it so that it is very clear to everyone...
    Edited by mrowmrif2 on November 27, 2016 3:07PM
  • Drummerx04
    Drummerx04
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    I like the idea. I like my Master lightning staff, but it feels like I am probably gimping my dps by being unable to apply a weapon damage glyph which would strip the magicka bonus.
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