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Khajiit Carnage Passive

Alucardo
Alucardo
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Is there any possibility of having Carnage affect weapon and spell critical?
  • DPShiro
    DPShiro
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    They are already the best race for Stamina PVE, isn't that enough?
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • Alucardo
    Alucardo
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    DPShiro wrote: »
    They are already the best race for Stamina PVE, isn't that enough?

    Obviously not, hence the thread
  • Solariken
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    Alucardo wrote: »
    Is there any possibility of having Carnage affect weapon and spell critical?

    My vote is that it should affect both types of critical. They have two very 1-dimensional passives which severely limits what build types they are good for.
  • Doctordarkspawn
    Doctordarkspawn
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    This has been a complaint for a long time with many people asking for a magicka friendly option with the same bonus to spell crit.

    Personally I'm in favor of it.
  • Rohamad_Ali
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    Wrobel wants Us to make health regen builds . :persevere:
  • Alucardo
    Alucardo
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    Wrobel wants Us to make health regen builds . :persevere:

    The sad thing is, to make better use of my Stealthy passive I wanted faster sneak speed, and to make up for the lack of magicka bonuses in Khajiit I wanted more recovery, so Vamp was the ultimate choice, which also makes my health regen passive useless :(
  • AzuraKin
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    no. if zos ever decides to implement a race with spell crit passive it would either be dark elf or they would add a new playable race.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Alucardo
    Alucardo
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    AzuraKin wrote: »
    no. if zos ever decides to implement a race with spell crit passive it would either be dark elf or they would add a new playable race.

    Dark Elf is OP enough as it is now. Khajiit passives are VERY niche. They have no max magicka bonus, they have no max stamina bonus, their stealthy passive only works while, you guessed it, stealthed. Health regen is useless unless you spec as a proper health regen tank. Their passives are all over the place. Giving them access to spell crit will not break the game.
  • Rohamad_Ali
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    Alucardo wrote: »
    Wrobel wants Us to make health regen builds . :persevere:

    The sad thing is, to make better use of my Stealthy passive I wanted faster sneak speed, and to make up for the lack of magicka bonuses in Khajiit I wanted more recovery, so Vamp was the ultimate choice, which also makes my health regen passive useless :(

    I would take faster sneak speed over all any day . Wrobels been watching to many wolverine movies with his health regen nonsense .
  • DPShiro
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    Alucardo wrote: »
    AzuraKin wrote: »
    no. if zos ever decides to implement a race with spell crit passive it would either be dark elf or they would add a new playable race.

    Dark Elf is OP enough as it is now. Khajiit passives are VERY niche. They have no max magicka bonus, they have no max stamina bonus, their stealthy passive only works while, you guessed it, stealthed. Health regen is useless unless you spec as a proper health regen tank. Their passives are all over the place. Giving them access to spell crit will not break the game.

    Being the best race for Stamina DD is niche?!
    When did playing a Stamina DD become niche?
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • altemriel
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    Alucardo wrote: »
    Is there any possibility of having Carnage affect weapon and spell critical?

    yes please!! :smiley:
  • acw37162
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    Everyone crapping on Wrobel.

    Wrobel tried to give Kajiit 6% max stam and the forum flavor of the month red guard crowd threw a Effin *** fit.

    #facts
  • Rohamad_Ali
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    acw37162 wrote: »
    Everyone crapping on Wrobel.

    Wrobel tried to give Kajiit 6% max stam and the forum flavor of the month red guard crowd threw a Effin *** fit.

    #facts

    Wrobel didn't have to agree and Wrobel didn't have to go with health regen . Sneak speed would of made more sense .
  • Alucardo
    Alucardo
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    DPShiro wrote: »
    Alucardo wrote: »
    AzuraKin wrote: »
    no. if zos ever decides to implement a race with spell crit passive it would either be dark elf or they would add a new playable race.

    Dark Elf is OP enough as it is now. Khajiit passives are VERY niche. They have no max magicka bonus, they have no max stamina bonus, their stealthy passive only works while, you guessed it, stealthed. Health regen is useless unless you spec as a proper health regen tank. Their passives are all over the place. Giving them access to spell crit will not break the game.

    Being the best race for Stamina DD is niche?!
    When did playing a Stamina DD become niche?

    If you actually have a grasp of the English language you'll know that niche generally means it's only good for one job - in the case of Khajiit, it's stamina dps in PVE. Other races, like Dark Elf can play so many more roles because their passives aren't so "niche".
  • ArchMikem
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    Alucardo wrote: »
    Is there any possibility of having Carnage affect weapon and spell critical?

    Thank you so much for thinking this. My Khajiit Magplar is in desperate need of a Crit chance boost.

    But more seriously, the passive should affect both, it's only logical. If a Khajiit is naturally adept at Critical attacks, then it should encompass ALL kinds of attacks, Physical and Magical.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Rohamad_Ali
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    ArchMikem wrote: »
    Alucardo wrote: »
    Is there any possibility of having Carnage affect weapon and spell critical?

    Thank you so much for thinking this. My Khajiit Magplar is in desperate need of a Crit chance boost.

    But more seriously, the passive should affect both, it's only logical. If a Khajiit is naturally adept at Critical attacks, then it should encompass ALL kinds of attacks, Physical and Magical.

    Yes it should because night blade is set up half for stamina and half for Majika builds . Makes no sense only effecting stamina side .
  • DPShiro
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    Alucardo wrote: »
    DPShiro wrote: »
    Alucardo wrote: »
    AzuraKin wrote: »
    no. if zos ever decides to implement a race with spell crit passive it would either be dark elf or they would add a new playable race.

    Dark Elf is OP enough as it is now. Khajiit passives are VERY niche. They have no max magicka bonus, they have no max stamina bonus, their stealthy passive only works while, you guessed it, stealthed. Health regen is useless unless you spec as a proper health regen tank. Their passives are all over the place. Giving them access to spell crit will not break the game.

    Being the best race for Stamina DD is niche?!
    When did playing a Stamina DD become niche?

    If you actually have a grasp of the English language you'll know that niche generally means it's only good for one job - in the case of Khajiit, it's stamina dps in PVE. Other races, like Dark Elf can play so many more roles because their passives aren't so "niche".

    Let me explain it on a level that someone with your intelligence can comprehend.

    ~70-80% people play as DD.
    ~50% of those play as a Stamina DD
    Khajiit is the best race for that, and that is not "very niche".


    Dunmer can't play any other role than DD either, if you have a Dunmer Tank or Healer you are doing it wrong.

    And again, "So many roles" there are only 3 roles in the game, and at this point I'm not sure if you really are this dense or if are just trolling.
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • Gilliamtherogue
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    I think reverting their Carnage passive to 10% additional Critical Hit Modifier would be better. It'd be an extremely marginal DPS loss for stamina in fully optimal gear (talking .03% dps loss when CP cap is 3600) but it'd allow for caster Khajiit's to not be complete trash.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Haquor
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    ArchMikem wrote: »
    Alucardo wrote: »
    Is there any possibility of having Carnage affect weapon and spell critical?

    Thank you so much for thinking this. My Khajiit Magplar is in desperate need of a Crit chance boost.

    But more seriously, the passive should affect both, it's only logical. If a Khajiit is naturally adept at Critical attacks, then it should encompass ALL kinds of attacks, Physical and Magical.

    Not if the khajiit is 'naturally adept' at melee fighting and precise placement of physical strikes to achieve maximum effect. Makes sense to me that the khajiits thief/roguish style characters woukd not be as competent with magicka attacks.

    Replace breton reduced cost or spell resistance with critical strike.
  • Rohamad_Ali
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    Haquor wrote: »
    ArchMikem wrote: »
    Alucardo wrote: »
    Is there any possibility of having Carnage affect weapon and spell critical?

    Thank you so much for thinking this. My Khajiit Magplar is in desperate need of a Crit chance boost.

    But more seriously, the passive should affect both, it's only logical. If a Khajiit is naturally adept at Critical attacks, then it should encompass ALL kinds of attacks, Physical and Magical.

    Not if the khajiit is 'naturally adept' at melee fighting and precise placement of physical strikes to achieve maximum effect. Makes sense to me that the khajiits thief/roguish style characters woukd not be as competent with magicka attacks.

    Replace breton reduced cost or spell resistance with critical strike.

    Khajiit are prominent with majic in lore . The Dark Mane adventure , one of the sisters is Sorc . They have Majic ceremonies .
  • Gilliamtherogue
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    Haquor wrote: »
    ArchMikem wrote: »
    Alucardo wrote: »
    Is there any possibility of having Carnage affect weapon and spell critical?

    Thank you so much for thinking this. My Khajiit Magplar is in desperate need of a Crit chance boost.

    But more seriously, the passive should affect both, it's only logical. If a Khajiit is naturally adept at Critical attacks, then it should encompass ALL kinds of attacks, Physical and Magical.

    Not if the khajiit is 'naturally adept' at melee fighting and precise placement of physical strikes to achieve maximum effect. Makes sense to me that the khajiits thief/roguish style characters woukd not be as competent with magicka attacks.

    Replace breton reduced cost or spell resistance with critical strike.

    Your suggestion of removal of cost reduction/spell resist would directly go against Breton lore. Bretons are not naturally gifted at controlling magic, they simply have diluted Elven blood in them which makes them attuned to resisting it.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Anti_Virus
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    Alucardo wrote: »
    Is there any possibility of having Carnage affect weapon and spell critical?

    I agree they should get spell crit and if not them it should be breton. Or some new race.
    Power Wealth And Influence.
  • threefarms
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    Kahjiit be nimble, Kahjiit be swift, sharpen the tail and thrust it swift.
  • Anti_Virus
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    acw37162 wrote: »
    Everyone crapping on Wrobel.

    Wrobel tried to give Kajiit 6% max stam and the forum flavor of the month red guard crowd threw a Effin *** fit.

    #facts

    No. The people who complained were wood elfs since they wanted the max stam passive for there characters and not for Khajiits.

    Wrobel himself said in a stream that it was over the top.

    Plus if they had max stam and crit dmg it would replace redguard entirely for everything be it PVP or PVE. More racial passive balancing is needed.
    Edited by Anti_Virus on November 19, 2016 8:42PM
    Power Wealth And Influence.
  • Solariken
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    I think reverting their Carnage passive to 10% additional Critical Hit Modifier would be better. It'd be an extremely marginal DPS loss for stamina in fully optimal gear (talking .03% dps loss when CP cap is 3600) but it'd allow for caster Khajiit's to not be complete trash.

    This is somewhat reasonable, but would make Nightblade gank builds even more OP from stealth.

    If ZOS used the quoted suggestion I think they should also cut the stealth damage bonus in half and maybe add a dodge roll cost reduction or reduced fall damage taken, etc.
    Edited by Solariken on November 19, 2016 8:42PM
  • Gilliamtherogue
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    Solariken wrote: »
    I think reverting their Carnage passive to 10% additional Critical Hit Modifier would be better. It'd be an extremely marginal DPS loss for stamina in fully optimal gear (talking .03% dps loss when CP cap is 3600) but it'd allow for caster Khajiit's to not be complete trash.

    This is somewhat reasonable, but would make Nightblade gank builds even more OP from stealth.

    If ZOS used the quoted suggestion I think they should also cut the stealth damage bonus in half and maybe add a dodge roll cost reduction or reduced fall damage taken, etc.

    Well I also believe that stealth damage and mechanics are in dire need of a rework in this game; the entire Nightblade class is built around it- yet cannot apply it effectively in PvE, and the only form in PvP that is done effectively is extremely toxic and doesn't require much skill to pull off.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Leogon
    Leogon
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    acw37162 wrote: »
    Everyone crapping on Wrobel.

    Wrobel tried to give Kajiit 6% max stam and the forum flavor of the month red guard crowd threw a Effin *** fit.

    #facts
    https://forums.elderscrollsonline.com/en/discussion/285313/khajiit-6-stamina-vs-20-health-regen/p1

    The majority wanted to keep the max stam passive but the vocal minority threw a fit and he listened to them instead of the majority so yes it's his fault.

    #Get your facts straight.
  • Woeler
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    Nah.
  • Joy_Division
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    Solariken wrote: »
    Alucardo wrote: »
    Is there any possibility of having Carnage affect weapon and spell critical?

    My vote is that it should affect both types of critical. They have two very 1-dimensional passives which severely limits what build types they are good for.

    As a Nord, I'd love to have those 1-dimensional passives that servery limit what build types I'm good for.

    Cuz right now, I'm only good for resisting Frost damage
  • ArchMikem
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    Haquor wrote: »
    ArchMikem wrote: »
    Alucardo wrote: »
    Is there any possibility of having Carnage affect weapon and spell critical?

    Thank you so much for thinking this. My Khajiit Magplar is in desperate need of a Crit chance boost.

    But more seriously, the passive should affect both, it's only logical. If a Khajiit is naturally adept at Critical attacks, then it should encompass ALL kinds of attacks, Physical and Magical.

    Not if the khajiit is 'naturally adept' at melee fighting and precise placement of physical strikes to achieve maximum effect. Makes sense to me that the khajiits thief/roguish style characters woukd not be as competent with magicka attacks.

    Replace breton reduced cost or spell resistance with critical strike.

    Khajiit are prominent with majic in lore . The Dark Mane adventure , one of the sisters is Sorc . They have Majic ceremonies .

    The Khajiit are tied to the Cosmic forces even. The whole thing about Masser and Secunda deciding what they will become at birth? Everyone likes to assume Khajiit are nothing but physical beings due to their prowess at agility and acrobatics, however there's a lot of Magicka potential in that Race as well, they're just not as "boastful" as the Elves about it.

    I'd say, give them a Bonus to both Critical Chances, and if people want a sacrifice then take away the increased Stealth Damage. That honestly would be a Win/Win cause it would ease the pain from Ganker builds.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
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