Is there any possibility of having Carnage affect weapon and spell critical?
Rohamad_Ali wrote: »Wrobel wants Us to make health regen builds .
no. if zos ever decides to implement a race with spell crit passive it would either be dark elf or they would add a new playable race.
Rohamad_Ali wrote: »Wrobel wants Us to make health regen builds .
The sad thing is, to make better use of my Stealthy passive I wanted faster sneak speed, and to make up for the lack of magicka bonuses in Khajiit I wanted more recovery, so Vamp was the ultimate choice, which also makes my health regen passive useless
no. if zos ever decides to implement a race with spell crit passive it would either be dark elf or they would add a new playable race.
Dark Elf is OP enough as it is now. Khajiit passives are VERY niche. They have no max magicka bonus, they have no max stamina bonus, their stealthy passive only works while, you guessed it, stealthed. Health regen is useless unless you spec as a proper health regen tank. Their passives are all over the place. Giving them access to spell crit will not break the game.
no. if zos ever decides to implement a race with spell crit passive it would either be dark elf or they would add a new playable race.
Dark Elf is OP enough as it is now. Khajiit passives are VERY niche. They have no max magicka bonus, they have no max stamina bonus, their stealthy passive only works while, you guessed it, stealthed. Health regen is useless unless you spec as a proper health regen tank. Their passives are all over the place. Giving them access to spell crit will not break the game.
Being the best race for Stamina DD is niche?!
When did playing a Stamina DD become niche?
Is there any possibility of having Carnage affect weapon and spell critical?
Is there any possibility of having Carnage affect weapon and spell critical?
Thank you so much for thinking this. My Khajiit Magplar is in desperate need of a Crit chance boost.
But more seriously, the passive should affect both, it's only logical. If a Khajiit is naturally adept at Critical attacks, then it should encompass ALL kinds of attacks, Physical and Magical.
no. if zos ever decides to implement a race with spell crit passive it would either be dark elf or they would add a new playable race.
Dark Elf is OP enough as it is now. Khajiit passives are VERY niche. They have no max magicka bonus, they have no max stamina bonus, their stealthy passive only works while, you guessed it, stealthed. Health regen is useless unless you spec as a proper health regen tank. Their passives are all over the place. Giving them access to spell crit will not break the game.
Being the best race for Stamina DD is niche?!
When did playing a Stamina DD become niche?
If you actually have a grasp of the English language you'll know that niche generally means it's only good for one job - in the case of Khajiit, it's stamina dps in PVE. Other races, like Dark Elf can play so many more roles because their passives aren't so "niche".
Is there any possibility of having Carnage affect weapon and spell critical?
Thank you so much for thinking this. My Khajiit Magplar is in desperate need of a Crit chance boost.
But more seriously, the passive should affect both, it's only logical. If a Khajiit is naturally adept at Critical attacks, then it should encompass ALL kinds of attacks, Physical and Magical.
Is there any possibility of having Carnage affect weapon and spell critical?
Thank you so much for thinking this. My Khajiit Magplar is in desperate need of a Crit chance boost.
But more seriously, the passive should affect both, it's only logical. If a Khajiit is naturally adept at Critical attacks, then it should encompass ALL kinds of attacks, Physical and Magical.
Not if the khajiit is 'naturally adept' at melee fighting and precise placement of physical strikes to achieve maximum effect. Makes sense to me that the khajiits thief/roguish style characters woukd not be as competent with magicka attacks.
Replace breton reduced cost or spell resistance with critical strike.
Is there any possibility of having Carnage affect weapon and spell critical?
Thank you so much for thinking this. My Khajiit Magplar is in desperate need of a Crit chance boost.
But more seriously, the passive should affect both, it's only logical. If a Khajiit is naturally adept at Critical attacks, then it should encompass ALL kinds of attacks, Physical and Magical.
Not if the khajiit is 'naturally adept' at melee fighting and precise placement of physical strikes to achieve maximum effect. Makes sense to me that the khajiits thief/roguish style characters woukd not be as competent with magicka attacks.
Replace breton reduced cost or spell resistance with critical strike.
Everyone crapping on Wrobel.
Wrobel tried to give Kajiit 6% max stam and the forum flavor of the month red guard crowd threw a Effin *** fit.
#facts
Gilliamtherogue wrote: »I think reverting their Carnage passive to 10% additional Critical Hit Modifier would be better. It'd be an extremely marginal DPS loss for stamina in fully optimal gear (talking .03% dps loss when CP cap is 3600) but it'd allow for caster Khajiit's to not be complete trash.
Gilliamtherogue wrote: »I think reverting their Carnage passive to 10% additional Critical Hit Modifier would be better. It'd be an extremely marginal DPS loss for stamina in fully optimal gear (talking .03% dps loss when CP cap is 3600) but it'd allow for caster Khajiit's to not be complete trash.
This is somewhat reasonable, but would make Nightblade gank builds even more OP from stealth.
If ZOS used the quoted suggestion I think they should also cut the stealth damage bonus in half and maybe add a dodge roll cost reduction or reduced fall damage taken, etc.
https://forums.elderscrollsonline.com/en/discussion/285313/khajiit-6-stamina-vs-20-health-regen/p1Everyone crapping on Wrobel.
Wrobel tried to give Kajiit 6% max stam and the forum flavor of the month red guard crowd threw a Effin *** fit.
#facts
Rohamad_Ali wrote: »Is there any possibility of having Carnage affect weapon and spell critical?
Thank you so much for thinking this. My Khajiit Magplar is in desperate need of a Crit chance boost.
But more seriously, the passive should affect both, it's only logical. If a Khajiit is naturally adept at Critical attacks, then it should encompass ALL kinds of attacks, Physical and Magical.
Not if the khajiit is 'naturally adept' at melee fighting and precise placement of physical strikes to achieve maximum effect. Makes sense to me that the khajiits thief/roguish style characters woukd not be as competent with magicka attacks.
Replace breton reduced cost or spell resistance with critical strike.
Khajiit are prominent with majic in lore . The Dark Mane adventure , one of the sisters is Sorc . They have Majic ceremonies .