Implementing more effective hybrid (split-attribute) builds would make ESO more enjoyable. It's unfortunate that we currently see magicka and stamina divides that create a common binary way to play. Below are two suggestions on how to effectively implement hybrid builds into ESO, and a list of benefits (along with one disadvantage) that would be the result of the recommended changes.
1) Scale magicka and stamina abilities off TOTAL attribute points.
This change would allow players to divide attribute points among health, magicka, and stamina as they see fit - entirely for the purposes of resource management and survival - without penalizing the player's damage and healing for splitting their attribute stack.
2) Tweak damage set bonuses to contain BOTH weapon and spell damage (similar to Molag Kena and Clever Alchemist).
This change would allow players to sustain their damage and healing output without having to split sets.
Benefits
- Hybrid builds are more effective.
- Once level 50 is attained, attributes solely impact resource management and survival.
- Players have access to a larger pool of class skills (no more having to avoid specific damage or healing skills because they do not fit a stamina/magicka binary build).
Disadvantage
- Pelinal's Aptitude 5 piece set bonus would have to be changed. The set seems as if it was an attempt at encouraging hybrid builds, but it's impact is harmed by the current attribute-based scaling system.