puffytheslayer wrote: »since you are sold on rattlecage i would suggest you use 5 pieces light armour
a few that are reasonable easy to aquire are
Spinners (drop) A LOT of spell penetration
julianus (crafted) spell crit & spell damage
mothers sorrow (drop) A LOT of spell crit
but please note the 5th piece bonus on rattlecage DOES NOT stack with the spell damage buff you get under storm calling, an they are the exact same buff
Rattlecage is mostly a magplar set. They need both the heavy armor and they don't have access to major sorcery outside of the mages guild (entropy, which is kind of bad for them).
Sorcs get power surge. It lasts for over 30 seconds and it heals you a little on every critical hit (it adds up quick).
Rattlecage is mostly a magplar set. They need both the heavy armor and they don't have access to major sorcery outside of the mages guild (entropy, which is kind of bad for them).
Sorcs get power surge. It lasts for over 30 seconds and it heals you a little on every critical hit (it adds up quick).
Actually, rattlecage is garbage on all classes. Templars give up either spinners, spellweave, lich, soulshine, or transmutation for it. It's not anywhere near as good as ANY of those sets
I think I'm the only sorc who wants a 5 Pc heavy armor.
Tank sorc.
Hmm..
puffytheslayer wrote: »Rattlecage is mostly a magplar set. They need both the heavy armor and they don't have access to major sorcery outside of the mages guild (entropy, which is kind of bad for them).
Sorcs get power surge. It lasts for over 30 seconds and it heals you a little on every critical hit (it adds up quick).
Actually, rattlecage is garbage on all classes. Templars give up either spinners, spellweave, lich, soulshine, or transmutation for it. It's not anywhere near as good as ANY of those sets
while the sets you have mentioned are strong, and i dont personally run rattlecage, i know a few people who have chosen to run it (on magplars) and they would disagree with you
puffytheslayer wrote: »Rattlecage is mostly a magplar set. They need both the heavy armor and they don't have access to major sorcery outside of the mages guild (entropy, which is kind of bad for them).
Sorcs get power surge. It lasts for over 30 seconds and it heals you a little on every critical hit (it adds up quick).
Actually, rattlecage is garbage on all classes. Templars give up either spinners, spellweave, lich, soulshine, or transmutation for it. It's not anywhere near as good as ANY of those sets
while the sets you have mentioned are strong, and i dont personally run rattlecage, i know a few people who have chosen to run it (on magplars) and they would disagree with you
They, or anyone else, can disagree with me to their hearts content. Math will show you that rattlecage is less damage than the damage.
Entropy is very efficient, 2% max mag and mag regen for slotting, empower on cast and passive HP. I mean, you could slot inner light, but the damage you give up between rattlecage and soulshine is more than the damage bonus you receive from inner light since magplar already has major prophecy in their toolkit
puffytheslayer wrote: »puffytheslayer wrote: »Rattlecage is mostly a magplar set. They need both the heavy armor and they don't have access to major sorcery outside of the mages guild (entropy, which is kind of bad for them).
Sorcs get power surge. It lasts for over 30 seconds and it heals you a little on every critical hit (it adds up quick).
Actually, rattlecage is garbage on all classes. Templars give up either spinners, spellweave, lich, soulshine, or transmutation for it. It's not anywhere near as good as ANY of those sets
while the sets you have mentioned are strong, and i dont personally run rattlecage, i know a few people who have chosen to run it (on magplars) and they would disagree with you
They, or anyone else, can disagree with me to their hearts content. Math will show you that rattlecage is less damage than the damage.
Entropy is very efficient, 2% max mag and mag regen for slotting, empower on cast and passive HP. I mean, you could slot inner light, but the damage you give up between rattlecage and soulshine is more than the damage bonus you receive from inner light since magplar already has major prophecy in their toolkit
i tried it myself & reached the same conclusion, but then i see other peoples build in action and i wonder... how does it work for them? when it was awful for me! LOL
puffytheslayer wrote: »puffytheslayer wrote: »Rattlecage is mostly a magplar set. They need both the heavy armor and they don't have access to major sorcery outside of the mages guild (entropy, which is kind of bad for them).
Sorcs get power surge. It lasts for over 30 seconds and it heals you a little on every critical hit (it adds up quick).
Actually, rattlecage is garbage on all classes. Templars give up either spinners, spellweave, lich, soulshine, or transmutation for it. It's not anywhere near as good as ANY of those sets
while the sets you have mentioned are strong, and i dont personally run rattlecage, i know a few people who have chosen to run it (on magplars) and they would disagree with you
They, or anyone else, can disagree with me to their hearts content. Math will show you that rattlecage is less damage than the damage.
Entropy is very efficient, 2% max mag and mag regen for slotting, empower on cast and passive HP. I mean, you could slot inner light, but the damage you give up between rattlecage and soulshine is more than the damage bonus you receive from inner light since magplar already has major prophecy in their toolkit
i tried it myself & reached the same conclusion, but then i see other peoples build in action and i wonder... how does it work for them? when it was awful for me! LOL
As others have said, rattlecage is a waste on sorc since surge is so good and a long duration. If you insist on running it though:
3 jewels 2 armor rattlecage
5 spinners (4 light armor + sharpned staff)
1 grothdarr light
If you can be persuaded to run a more effective setup:
5 lich (rings, neck, 1 armor, resto)
5 spinners (4 armor + destro)
2 infernal guardian, or 1 illambris 1 grothdarr or 2 pirate king
Sorc derives it's defense from shields, they scale off max magika. This makes spinners a great set with its two magika bonuses, 1 spell damage, and huge penetration give you exceptional damage and make your shields just that extra bit larger.
As for lich, it's ridiculously strong, you need no other source of magika sustain except CPs, allowing you to run either Mage stone for bigger shields and some damage or thief stone to increase your burst by a greater amount but doesn't benefit your defense like the Mage stone would.
2 infernal or 1 groth/1ilambris are both good choices, either you get 2k magika or a decent proc from casting shields, can't go wrong.
The pirate king set gives you a 30% damage resistance and 15% heal debuff, the resistance applies to your shields making them significantly stronger allowing you to make the heal debuff nearly unnoticeable, IMO this is the BiS monster set for all shield stackers
Rattlecage is mostly a magplar set. They need both the heavy armor and they don't have access to major sorcery outside of the mages guild (entropy, which is kind of bad for them).
Sorcs get power surge. It lasts for over 30 seconds and it heals you a little on every critical hit (it adds up quick).
Actually, rattlecage is garbage on all classes. Templars give up either spinners, spellweave, lich, soulshine, or transmutation for it. It's not anywhere near as good as ANY of those sets