I think ESO would benefit from a Multiclass system like in GW1, Rift, EQ2 and other similar mmorpgs. ESO is a fun game but it has limits when it comes to building your character, so what ESO needs is more depth and more variety.
Why I think ESO would benefit from a secondary class system is because the end-game would be enhanced and let players be imaginative and playful and not so strict when it comes to specific builds. It would open up possibilities to combine different weapons, armors and skills that was not available before, and let more hybrid builds be welcomed.
I don't like the limitation of build diversity in ESO, that is the only thing that is annoying me, limiting me to use my imagination and creative mind to create something.
I remember in GW1 there were totally crazy builds like the 55HP monk which required a full team of 55HP monks to be nearly unstoppable if the team performed perfectly.
Think about it Zenimax.
And also: Remove damage types, it limits possible builds. Make everything into one damage type instead of magic and physical. It would open up build diversity even more.
You should also remove lvl 1-50, the current attribute system (stamina, health and magicka should be changed/removed) let players focus on leveling up skills, collecting the armor/weapons, food, potions and CP.
The champion point system should have more variety as well but the CP system is good. It should still be there as character progression.
Your game have and always had potential Zenimax. It can be the most unique and most amazing mmorpg. Sadly... You follow the typical mmorpg formula.
Edited by WikileaksEU on November 19, 2016 9:52AM