DocFrost72 wrote: »The answers I've got say 70-75% crit is when you switch to shadow
Sneaky-Snurr wrote: »Yes, OP. Switch to Shadow mundus.
You'll definitely see an increase in DPS. I don't have to explain why as others here have done so.
I'm just here to say "yes, guy. Shadow mundus is good now for you".
Bobby_V_Rockit wrote: »Sneaky-Snurr wrote: »Yes, OP. Switch to Shadow mundus.
You'll definitely see an increase in DPS. I don't have to explain why as others here have done so.
I'm just here to say "yes, guy. Shadow mundus is good now for you".
Really? Even after the crit nerf?
Giles.floydub17_ESO wrote: »
Toc de Malsvi wrote: »Giles.floydub17_ESO wrote: »
The reason behind not using Hundings has more to do with DW VMA weapons and the effect they have on weapon damage scaling. The more you have of one individual stat the less worthwhile that stat becomes. SPC and other weapon damage buffs only slightly dilute the value of Hundings. The 2000 weapon damage to DOT effects though, significantly dilutes the value of additional weapon damage. At that point you get significantly more out of more crit/crit damage or stamina.
If you are not using VMA DW than by all means Hundings is a great set.
Simple maths added:
For base mundus (no divines)
Thief = 10% crit rate
Shadow = 12% crit bonus
Thief dmg = (cr+0.1)*1.5
Shadow = cr*(1.5+0.12)
Ok lets learn what base cr (crit rate) should be where shadow > thief
cr*(1.5+0.12) > (cr+0.1)*1.5
cr*1.5 + cr*0.12 > cr*1.5 + 1.5*0.1
cr*0.12 > 1.5*0.1
cr > 1.25
So thief is allways preferable untill 100% base crit rate (Really somewhat lower as you cannot add crit rate more then 100%, but do not think it would be lower then 95% base crit rate and too lazy to make futher calculations)
Toc de Malsvi wrote: »Simple maths added:
For base mundus (no divines)
Thief = 10% crit rate
Shadow = 12% crit bonus
Thief dmg = (cr+0.1)*1.5
Shadow = cr*(1.5+0.12)
Ok lets learn what base cr (crit rate) should be where shadow > thief
cr*(1.5+0.12) > (cr+0.1)*1.5
cr*1.5 + cr*0.12 > cr*1.5 + 1.5*0.1
cr*0.12 > 1.5*0.1
cr > 1.25
So thief is allways preferable untill 100% base crit rate (Really somewhat lower as you cannot add crit rate more then 100%, but do not think it would be lower then 95% base crit rate and too lazy to make futher calculations)
Not quite, that calculation is not considering the actual benefit to damage from critical hits and while it seems nifty it isn't really accurate. While it is true that Crit chance is always better than Critical damage when only looking at critical hits, it isn't true when you consider that for overall damage your non crit damage for Shadow will be significantly higher than your non crit damage for Thief.
And it is mathematically easily proven. Provided you ignore CP and Major Force, those are the real factors that change how effective Critical chance versus Critical damage really is.
Say for simplicity you have 100 hits for 100 base damage, your base critical is 50% and your base critical damage is 1.5.
For thief(which should actually be 11% base):
61% or 61 hits for 150 damage, and 39 hits for 100 damage such that:
61*150+39*100=13050
For Shadow:
50% or 50 hits for 162 damage, and 50 hits for 100 damage such that:
50*162+50*100=13100
As you can see Shadow is better here, albeit slightly. What makes Thief better is the addition of champion points and Major and Minor Force. Without those Shadow would be better at a much lower critical chance than most people would think.
I played around with the numbers a bit and without taking into consideration CP, and Major Force, while counting 100% uptime on Minor Force. Shadow is better than Thief at 56% crit for Sorc's and DK's, and at 65% crit for NB's and Templar's. This is an overly simplistic look into critical chance versus critical damage.
Giles.floydub17_ESO wrote: »Toc de Malsvi wrote: »Giles.floydub17_ESO wrote: »
The reason behind not using Hundings has more to do with DW VMA weapons and the effect they have on weapon damage scaling. The more you have of one individual stat the less worthwhile that stat becomes. SPC and other weapon damage buffs only slightly dilute the value of Hundings. The 2000 weapon damage to DOT effects though, significantly dilutes the value of additional weapon damage. At that point you get significantly more out of more crit/crit damage or stamina.
If you are not using VMA DW than by all means Hundings is a great set.
Sounds like TFS would be much better then, though not crafted but easy enough to get since it drops well in normal.
Giles.floydub17_ESO wrote: »Toc de Malsvi wrote: »Giles.floydub17_ESO wrote: »
The reason behind not using Hundings has more to do with DW VMA weapons and the effect they have on weapon damage scaling. The more you have of one individual stat the less worthwhile that stat becomes. SPC and other weapon damage buffs only slightly dilute the value of Hundings. The 2000 weapon damage to DOT effects though, significantly dilutes the value of additional weapon damage. At that point you get significantly more out of more crit/crit damage or stamina.
If you are not using VMA DW than by all means Hundings is a great set.
Sounds like TFS would be much better then, though not crafted but easy enough to get since it drops well in normal.
The rule of thumb (courtesy of Asayre) is:
If - without a mundus - your critical multiplier is >10% higher than your critical chance, then use thief; otherwise shadow.
You can do the maths to calculate your critical multiplier, or just divide a crit by a non-crit on the same enemy without any changes (buffs/debuffs/bow damage increase passives etc.)