dont know if its possible to solo heal most parts of vet trials with 1 healer, but i know i have solo healed on normal. so you actually have one solid healer spamming heal springs on a group and another healer just cycling through buffs if your healers want a simple rotation. least that my take, have one healer spam healing springs other combat prayer and they can alternate the one morph of restro staff ult between warhorns.
I'd love to see some more stuff to read and watch about healing in trials.
I've watched some videos from healers PoV, take notes, but without commentaries it is very hard. I heal normal trials fine, but the difference is just too big. People in normal trials just don't need to think too much about strategies to finish it.
For example, how do you coordinate buffs / debuffs between healers?
I know people do SPC + Worm and SPC + IA for two healers. But how about Ele Drain, Siphon, Shards, Orbs? Siphon takes too long to cast.
Should healers also rotate between them for the healing and supporting phases of the rotation?
Each run one morph? Each run a couple (one does shards, other does orbs, for example)?
Share the knowledge for us not vet trial material yet, hehe.
EDIT: Also, is there such a thing as a healing test, like the Bloodspawn DPS test? I'd love to try it out.
dont see twilight worth using period in any situation, and i dont see worm being good other then reducing the cost of cleanse (nothing else is costly enough to justify the 5p). aether is good in pve as there enough dps to make it a solid boost of damage. but to be honest i really see no need for siphon or ele drain really as in my experience those only return magicka back to the caster not anyone who hits boss (if they did pretty sure i could run a trial with out any regen passives or enchants or cost reduction enchants on single target boss and never lose magicka and never have to use a potion, yet i currently have to use a cost reduction enchant and potion to achieve a near zero balance magicka cost. and that is based on the fact there is no difference in my sustainability in a 4 man dungeon single targeting a boss vs a trial vs pen and paper based on cost of sum of skills used / (skills used divided by 2) - regen.
Giles.floydub17_ESO wrote: »dont see twilight worth using period in any situation, and i dont see worm being good other then reducing the cost of cleanse (nothing else is costly enough to justify the 5p). aether is good in pve as there enough dps to make it a solid boost of damage. but to be honest i really see no need for siphon or ele drain really as in my experience those only return magicka back to the caster not anyone who hits boss (if they did pretty sure i could run a trial with out any regen passives or enchants or cost reduction enchants on single target boss and never lose magicka and never have to use a potion, yet i currently have to use a cost reduction enchant and potion to achieve a near zero balance magicka cost. and that is based on the fact there is no difference in my sustainability in a 4 man dungeon single targeting a boss vs a trial vs pen and paper based on cost of sum of skills used / (skills used divided by 2) - regen.
@AzuraKin
The healer doesn't wear work for themselves. It's for the group and is fairly standard for high end raiding groups.
And did I read that correctly, you think there is no benefit to the healer wearing work yet you use cost reduction on your jewelry.? It reduced the cost of all magika skills.
As for siphon and ele drain, your information is incorrect. It returns magiia back to the one attacking.
Essentially, it is for the trial leader to determine ehat the healers should wear and use. It's up t the healers to perform in accordance with what's been requested. Same for any role.
Giles.floydub17_ESO wrote: »I don't understand the rant. Is it about BoL, which I think I only use on the warrior and maybe some on the twins and Rakkhat. Or is this about having to run ele drain and other buffs which is pretty standard for a trial healer?
That's not truth actually.uniq_faznrb18_ESO wrote: »Tank Dies, healer's fault. Healer Dies, tank's Fault. Dps Dies, its their own damn fault.
vyndral13preub18_ESO wrote: »So let the snow flakes and unicorns dance alone until they melt or vanish from exsistance we will finish up with those smart enough to stay in the glowing circle of love.
hmm i didnt say anything about bol, and as for ele drain (tank should already be debuffing the phys/spell resist of the boss with s/b taunt. ele drain only returns magicka to caster in my experience (based on magesorc that uses destro staff) and neither does force siphon restore mana to anyone but caster (based on tooltip last i read it and based on all my dps toons experience).
hmm i didnt say anything about bol, and as for ele drain (tank should already be debuffing the phys/spell resist of the boss with s/b taunt. ele drain only returns magicka to caster in my experience (based on magesorc that uses destro staff) and neither does force siphon restore mana to anyone but caster (based on tooltip last i read it and based on all my dps toons experience).
VampiricByNature wrote: »Seeing a lot of posts makes me realize there is a definite lack of consistent info out there. If anyone is on ps4 feel free to friend me to test some things if you have any questions.
Doctordarkspawn wrote: »"
This is not just for healers, I am tired of the *** flawless conq thinking his achievement gives him the ability to magically know my tank roll and how I should run my build. Sick of it. People who think this is their 'got gud' badge need to STFU.
Gawd, Maelstrom only acts as a raid barrier nowadays and even then the people who can do it blindfolded now find NEW ways to fuel their ego and flaunt their qualification to tell everyone how to do their jobs.