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So, NPC's uppercut is weird and IMO unfair

soll
soll
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I was noticing this before, but today on vMA I got clear approve.

To be short, NPC's upper cut is independent of distance or even direction where mob hits you. For example, I run away from 2 hander on arena 6. he was charging upper cut, however, he was left ~7 meters behind me and was facing completely opposite direction, lol. For one second I was surprised that he didn't move himself, but next second I realized that he didn't need it :p

I was wonder if it's acceptable for combat system? OK, I can get the idea, that you need either dodge/block/bash attack and nothing else, but when this happens, it's just looks absurd.

Discuss!
EU PC
I like to heal
Triggered Tryhards/ HighRisk
EP – Sollencia
AD – Sollencia Overdose
When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.

  • Bandit1215
    Bandit1215
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    soll wrote: »
    I was noticing this before, but today on vMA I got clear approve.

    To be short, NPC's upper cut is independent of distance or even direction where mob hits you. For example, I run away from 2 hander on arena 6. he was charging upper cut, however, he was left ~7 meters behind me and was facing completely opposite direction, lol. For one second I was surprised that he didn't move himself, but next second I realized that he didn't need it :p

    I was wonder if it's acceptable for combat system? OK, I can get the idea, that you need either dodge/block/bash attack and nothing else, but when this happens, it's just looks absurd.

    Discuss!

    If they are rooted in trap beast and try uppercutting you, if you run away it won't hit then. All you have to do is block for half a second and you will be fine so I don't see the issue. The whole point of the arena is the be difficult and this WB mechanic is just one of them, which I have never heard anyone complain about before.
    Edited by Bandit1215 on November 18, 2016 1:33PM
    CP 561
    • vSO HM - Completed
    • vAA - Completed
    • vHRC - Completed

  • Kutsuu
    Kutsuu
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    Learn to block it, dodge it, or move further out of range. All options work.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • gibous
    gibous
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    The issue is with hitboxes in general, they're very forgiving and I think that's by design since this game is an MMO. You have to develop an intuitive feeling for how it works through experience. It will still look silly once you got it figured out, but you won't be dying to it and will actually be able to use it to your advantage.
    Reddington James — Magsorc & Magplar (NA PC)
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