The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 29:
• PC/Mac: No maintenance – April 29

Battlegrounds on Weekends

Sheey
Sheey
✭✭✭✭
Hello everyone

Befor we gonna start talking about my opinion on Battlegrounds in ESO. I want to point out some important words you'll find within reading my post.

Raid Time Attack = Its a contest for all attackers (guilds). Only the fastest guild will be able to contest the owner guild on the weekend(Dungeon Siege).
Dungeon Siege = The winner team of the week takes place in the Dungeon Siege during the weekend. If the attacker them can not defeat the 'Dungeon Stone' within 2hours the dungeon's owner will remain in place.
Dungeon Stone = Its a Stone. When you defeat this 'Stone', your Team will win. Attackers team Dungeon stones are located in the dungeon entrance. The Dungeon owners has their stone in the deepest place of the dungeon.
Checkpoints = If your team controls such a control point, you will be able to revive there. If your team does not own any Checkpoint you won't be able to ress until a guildmate will revive you or your guild takes a Checkpoint.


CHALLENGE DURING THE WEEK :

The first part of the Dungeon Siege. This event is only available Monday ~ Thursday. At Thursday evening the Raid Time Attack will be closed and the guild with the fastest time will be declared the winner of the Raid Time Attack. The winner team will take place in the battles during the weekend against the owner guild of the challenged dungeon. The times for the weekly Contest on the weekend is fix for each dungeon. And every Dungeon your guild owns have rewards and benefits in this specific dungeon. (read more below)

To apply for The Raid guildmasters should seek out the Dungeon Stones outside of the entrance to the Dungeon they wish to compete for. Guild Masters must be of the appropriate level and their guild must run at least 12/18 people!

In front of every Pve Dungeon (I and II) stands a NPC which opens a 'Raid Time Attack' - Window. In this window everyone can have a look which guild owns the current Dungeon and as well as you can see which guild tries to attack Dungeonowners and joining in with your guild! Click on the apply button to sign up for the Time Attack. Remember that the Raid must be completed between Monday and Thursday. At Fridays it will close and you will no longer be able to join the weekends' Siege!

To start The Raid Time Attack the guild master must create the group. The best 8 and 16 players of each guild, choosed by guildmaster, will enter the dungeon siege which starts for every 'Dungeon I' (8) at Saturdays and 'Dungeon II' (16) at Sundays always at same time!

Once the Siege Team is formed the Guild Master enters the dungeon. This will create a private instance of the dungeon for the Guild. The timer starts as soon as the Guild Master enters the dungeon. Once all members of the siege team are inside the dungeon it is purely a matter of killing all bosses inside the dungeon. Players must kill all bosses for the Raid Time Attack to end.

The guild with the fastest time will move on to the Siege event. There will only be 1 winner per dungeon.

* Guild Masters MUST be present during the Raid Time Attack.
* Only members of the applied guild may participate in the Raid.
* The maximum number of players for the Raid is:
x 8 characters for all Dungeons I (Small Scale)
x 16 characters for all Dungeons II (Medium Scale)

* The timer starts as soon as the Guild Master enters the dungeon.
* The timer ends as soon as all bosses are killed.
* Bosses will drop the dungeon-items usually drop in this dungeon during the Raid Time Attack as well.

* Users do not need to pay taxes during the Raid Time Attack.
* There can only be 1 winner.
* A guild may only sign up for 1 Dungeon per week.
* A guild may apply for a Raid Time Attack 1 time a day. Results in each guild has 4 chances each week. (Mo-Thu)

-

WEEKEND BATTLEGROUND SIEGES:

This is the second part of the Battleground Idea. Every weekend it starts from new again

The objective of this event is simple: control the Dungeon Stone*. Under normal circumstances where a Dungeon is owned by a guild there will be 2 teams. One team will be defending (the owners of the dungeon) while the other team is attacking (the team that won the Raid Time Attack).

*the guild who has lost this 'stone', has lost the dungeon or the attack. Make sure you proctect it wisely!
----> Could also be a guildmaster instead of a stone or something like that.

Please note that the owners of the dungeon do NOT need to complete the Raid Time Attack each week only the attackers MUST!.[/i]

The commands for the Dungeon Siege are very similar. Once the event is announced in yellow text players from each guild should head to the dungeon. Teams for the Dungeon Siege can be created immediately after the Raid Time Attack is won or before entering the dungeon. If the teams are already created the Guild Master does not need to be present during the Siege.

Please note that only the teams involved (the attacking guild and defending guild) can take control of a dungeon.

Once the final announcement that the Dungeon Siege is starting is made both parties may enter the dungeon. Once inside they will notice that the dungeon is completely devoid of monsters other than the guardians of each control point.

As mentioned earlier the objective is to control the Dungeon Core. To do so they must reach the core, kill the guardians (npc's which protect the Dungeon-Stone), and press 'E' on the Core. There will be a cast time where the player who clicked on the core can be attacked and killed so protect your teammates well.

CHECKPOINTS There are also strategic control points in between each Core. these points, if captured, allow players to respawn at a control point instead of at the entrance to the Dungeon. To take control of a control point users must kill the guardians around the control point and then stay close the the flag until its flipped. Once taken over guardians for that team will be spawned to protect the control point.

How to Win:

If you are the attacking team (the guild that owns the Dungeon before the Dungeon Siege) you must destroy the attacking teams Dungeon Stone. Once destroyed the Siege will be lifted and the defending team will win regardless of how much time is left. If the attackers team isn't able to destroy the Dungeon Stone of the owners guild within 2hours, the guild owner will keep the dungeon and remain as Dungeonowner for 1 week and benefit from:

REWARDS:

--> Controlling a dungeon entitles you to certain rewards. You will be able to set the tax rate of the dungeon depending on how long the guildowner hold the dungeon!

1 week = 10% of all gold dropt from mobs in the dungeon during the week owned!
2 weeks = 15%
3 weeks = 20% + Golden Juwelry Rewards/ Armor Rewards via mail! (like in Cyro)
4 weeks = 25% + Golden Juwelry Rewards/ Armor Rewards via mail!
5 weeks and longer! = 30% + Golden Juwelry Rewards/ Armor Rewards via mail!

--> All rewards can be gathered from the Dungeon Master infront of every Dungeon. They can only be claimed by the Guild Master. The Guild Master may only claim as much as he/she can hold at any given time.

I hope you guys enjoyed reading it and I hope you like it!
Share your ideas, where could we make improvements!



Best regards,
Shey
Edited by Sheey on November 17, 2016 3:22PM
  • Sheey
    Sheey
    ✭✭✭✭
    Tell me your opinion!
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    actually a better idea for a new form of pvp would be battlespire instanced 3 way guild matches. how they would be tied in to cyrodil/campaigns would be up to zos, but it would allow guilds 1 from each alliance to fight each other. killing blows would generate points for the player's guild who got the killing blow. (makes it very competitive on getting kills) how it would work 1 guild starts a queue with specified length of time, 1 day, 3 days 7 days ect time can be anything from 1-7 days. and the player match size can be 6, 12, 24, or additional increments of 24.

    the matches would take place in the battlespire. for those who are not es fans the battlespire is a plane of existance over imperial city that exists between nirn and planes of oblivion (if you read raymond feist its like when the black sorcerer and his allies went to the first hell) the battle spire exists at this time and has existed for a while. each alliance home bases will have a portal to the entrance to the battlespire (each alliances is seperated from the others). the entrance to battlespire is where guilds sign up, and where they go to enter their instanced map.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
Sign In or Register to comment.